Kerak (world)

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Kerak/Forquee (Massilia 2411)
Milieu 0
C100544-A
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size1 Small (1,600 km, 0.05g - 0.09g)
Atmosphere0 Vacuum
Hydrographics0 Desert World 0%
Population5 Moderate (00 thousand)
Government4 Representative Democracy
Law4 Moderate Law (no light assault weapons)
Tech LevelA Early Stellar (jump drive)
Classic Era (1116)
B100576-D
StarportB Good: Spacecraft Construction, Overhaul, Refined fuel
Size1 Small (1,600 km, 0.05g - 0.09g)
Atmosphere0 Vacuum
Hydrographics0 Desert World 0%
Population5 Moderate (600 thousand)
Government7 Balkanization
Law6 Moderate Law (no firearms except shotguns)
Tech LevelD Average Stellar (holo data)
See also UWP
System Details
Primary M2 V
Planetoid Belts 0
Gas Giants 4

Kerak is a nonindustrial vacuum world, which warrants hazardous environment precautions.

  • Life in a vacuum requires great discipline. After all, it only takes one forgotten seal on a vacuum suit to spell death. Those who survive tend to be very methodically-minded and attentive to small detail.
  • As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
  • It is a member of the Third Imperium in the Forquee Subsector of Massilia Sector in the Domain of Sylea.
  • This is a "high technology" world with technology achievements at, near, or above the standard for Charted Space.
  • This world has an Imperial Scout base, capable of handling IISS starships and personnel.
  • It lies on the Delphi Main.
  • At the founding of the Imperium this world was known as Uuduud.

Description (Astrography & Planetology)

Kerak has a solitary primary star.

  • It is a red main sequence named Heko.
Kerak has a solitary primary star.
Heko
Solitary M Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
M2 V Main Sequence (Dwarf) 0.44 3470 - 3560 0.0565
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0041 0.0197 0.25 - 0.48 0.41 4.1
Orbit #  *  * 1 1 6
Remarks

System Data

The worlds of the system have been surveyed. They consist of:

Chart Kerak System Basic 2.png

Mainworld Data

  • The planet has an axial tilt of 28.44 degrees
  • Kerak has a sidereal day of 41.1 hours in length
  • The planet takes 251.6 days to rotate around its star.
  • Kerak is not located in the Habitable Zone of its star.
  • No life has been found to exist on Kerak.

Mainworld Size (S)

Kerak is a Small World between 900km and 2,400km in diameter. The world has very low gravity between 0.05G and 0.09G. The horizon will appear about 2km away.

  • Following extensive survey the planet has been confirmed as having a diameter of 2453Km.
  • The planetary survey confirmed that Kerak has a mostly rock core with a density of 0.59 Standard
  • Surface gravity of Kerak is 0.07g

Mainworld Atmosphere (A)

Kerak has a pressure of less than 0.001 atmospheres which requires the use of a Vacc Suit. TL–8 or more advanced survival gear is required to settle this world.

Mainworld Hydrosphere (H)

Kerak has no free-standing water or ice on the surface. Wilderness refueling isn't possible on this world. Water for the inhabitants needs to be imported and extensively recycled. These worlds are classified Desert World or a Hell World depending on their atmosphere.

Mainworld Geography and Topography

Blank World Map Gray.png
(Blank map, vacuum world.)

History & Background (Dossier)

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

Kerak lies on the Delphi Main, an important trade route straddling the border between Massilia Sector and Delphi Sector.

World Starport (St)

Kerak has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.

World Population (P)

Kerak has a population of 600,000 sophonts (hundreds of thousands).

  • This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.

Linguistic Topography

The most commonly heard languages are:

World Technology Level (T)

Kerak possesses a Technology Level of TL–13 or TL-D in Hexadecimal Notation.

  • Common Communication technologies for this TL include: Holovideo recorders.
  • Common Power Generation technologies for this TL include: Miniature super-batteries, prototype collectors, advanced fusion plants.
  • Common Transportation technologies for this TL include:

World Government (G)

Kerak has a Balkanized Government. There is no central world government. The world has several governments competing for control of the world. These may be allies, cooperating, competitors, or at war with each other.

World Law (L)

Kerak has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. All firearms except shotguns, and anything more destructive, are typically regulated or prohibited.

Imperial Landed Nobility

Kerak, as a member world of the Third Imperium has a member of the Imperial Landed Nobility who acts as an Imperial representative to the world.

Trade Data

  • Importance: 1 (ordinary)

World Economy

  • Resources: B (abundant)
  • Labor: 4 (tens of thousands)
  • Infrastructure: 5 (limited)
  • Efficiency: +1 (average)

World Culture

  • Heterogenity: 4 (harmonious)
  • Acceptance: 6 (aloof)
  • Strangeness: 4 (somewhat distinct)
  • Symbols: C (very abstract)

World Timeline

Major events that have affected this world and the wider region that it lies within:

References & Contributors (Sources)

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