Difference between revisions of "Covenant (world)"

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C 7 6 7 8 4 0 – 8
 
C 7 6 7 8 4 0 – 8
  
== References & Contributors / Sources ==
+
=== Trade Data ===
{{Intermediate}}
+
* [[Importance Extension|Importance]]: 0 (unimportant)
 +
 
 +
=== World Economy ===
 +
* [[Resource]]s:                      C (very abundant)
 +
* [[Labor]]:                          7 (tens of millions)
 +
* [[Infrastructure]]:                  6 (limited)
 +
* [[Efficiency]]:                      +1 (average)
 +
 
 +
=== World Culture ===
 +
* [[Homogeneity|Heterogenity]]:        A (discordant)
 +
* [[Acceptance]]:                      8 (friendly)
 +
* [[Strangeness]]:                    7 (confusing)
 +
* [[Symbol]]s:                        A (abstract)
 +
 
 +
==== World Timeline ====
 +
Major events that have affected this world and the wider region that it lies within:
 +
 
 +
* [[-9235]]: far to [[coreward]], the [[Vilani]] discover [[jump drive]] technology. Over the centuries pioneers and settlers gradually spread across [[Charted Space]].
 +
* [[-4045]] to [[-2204]]: the [[First Imperium|Ziru Sirka]] controls vast territories.
 +
* [[-2431]]: [[Terran]]s discover [[jump drive]] technology.
 +
* [[-2404]] to [[-2215]]: the [[Interstellar Wars]]. The young [[Terran Confederation]] battles against the ancient [[Vilani]] [[First Imperium|Ziru Sirka]].
 +
* [[-2204]] to [[-1776]]: the [[Rule of Man]] administers the former [[First Imperium|Ziru Sirka]].
 +
* [[-1999]]: the [[Aslan]] gain [[jump drive]] technology.
 +
* [[-1862]] to [[-1110]]: the [[Terran Mercantile Community]] is active within the region.
 +
* [[-1776]] to [[0]]: the [[Long Night]].
 +
* [[-1118]] to [[380]]: the [[Aslan Border Wars]].
 +
* [[-1110]] to [[588]]: the [[Terran Mercantile Community]] gradually becomes the [[Old Earth Union]], shrinking to control the region around [[Terra]].
 +
* [[0|The Year 0]]: to [[coreward]], the [[Third Imperium]] is founded.
 +
* [[300]]-[[420]]: the {{Imperial}} [[First Survey]] charts the system.
 +
* [[380]]: the [[Peace of Ftahalr]] ends the ongoing [[Aslan Border Wars]] and establishes understandings regarding human and [[Aslan]] influence.
 +
* [[588]]: the [[Old Earth Union]] and the former territories of the [[Terran Mercantile Community]] are annexed by the {{Imperium}}, moving its border adjacent to the [[Aslan Hierate]].
 +
* [[604]]-[[622]]: the {{Imperial}} [[Civil War]].
 +
* [[624]]: the {{Imperial}} [[Express Boat Network]] is established.
 +
* [[704]]: the [[Solomani Autonomous Region]] is formed.
 +
* [[800]]-[[820]]: the [[Psionics Suppressions]].
 +
* [[871]]: the [[Solomani Confederation]] is founded.
 +
* [[940]]: the [[Solomani Autonomous Region]] is dissolved.
 +
* [[990]]-[[1002]]: the [[Solomani Rim War]].
 +
* [[995]]-[[1065]]: the {{Imperial}} [[Second Survey]] includes data for the system.
 +
* [[1065]]: the [[Second Survey]] is published. Information about the system becomes widely available.
 +
 
 +
== References & Contributors (Sources) ==
 
{{Detail}}
 
{{Detail}}
 
{{Sources
 
{{Sources
|S1= {{CT}} [[Solomani (Alien Module)|Alien Module 6: Solomani]] (named but no further data)
+
|S1= [[John Harshman]], [[Marc Miller]], [[Loren Wiseman]]. {{CT}} ''[[Library Data (A-M)|Supplement 8 Library Data (A-M)]]'', ([[Game Designers Workshop]], 1981), various pages. (Library data entries)
|S2= {{MT}} [[Alien - Solomani & Aslan|Solomani & Aslan]] (dot map provided)
+
|S2= [[John Harshman]], [[Marc Miller]], [[Loren Wiseman]]. {{CT}} ''[[Library Data (N-Z)|Supplement 11 Library Data (N-Z)]]'', ([[Game Designers Workshop]], 1982), various pages. (Library data entries)
|S3= Periodical: [[Imperial Lines 2]] by Author: [[Steven Eric Schwartz]]
+
|S3= {{Ludography cite|name= Solomani |version= Classic Traveller|page= IFC, pages 3, 28}} (sector named, background for the sector)
|S4= [[Mongoose Traveller: Solomani]]
+
|S4= {{Ludography cite|name= Solomani & Aslan |page= pages 8-11, various others}} (dot map locating the worlds of the sector, background for the sector)
|S5= External Link: [http://111george.com/core/astrogat/jG.htm CORE Data Site]
+
|S5= [[Steven Eric Schwartz]]. {{MT}} Periodical ''[[Imperiallines 2 (fanzine)|Imperiallines 2]]'', 1991, page 5. ([[Bootean Federation]], background for the sector)
|S6= External Link: [http://home.earthlink.net/~ngc5139/FDA/aldebarn.html Federation Development Agency]
+
|S6= {{Ludography cite|name= Fighting Ships of the Solomani|page= page 5}} (background for the sector)
|S7= External Link: [http://zho.berka.com/data/CLASSIC/sector.pl?sector=ALDEBARA Zho Berka's Maps]
+
|S7= {{Ludography cite|name= Solomani |version= Mongoose Traveller|page= pages 50, 118, 119, various others}} (background for the sector)
|S8= Author & Contributor: [[User:Garnfellow|Garnfellow]]  
+
|S8= {{Ludography cite|name= The Order of Prometheus|page= various pages}} (scenarios and background for the sector)
|S9= Author & Contributor: [[User:Dochsavage|Dochsavage]]  
+
|S9= [http://zho.berka.com/data/CLASSIC/sector.pl?sector=ALDEBARA Zho Berka's Maps] (Classic Era [[Universal World Profile|UWP Data]] for the world)
|S10= Author & Contributor: [[Leroy W.L. Guatney]] of the Federation Development Agency (FDA)
+
|S10= External Link: [https://www.ocean-of-storms.com/core/astrogat/jG.htm Ocean of Storms site] (Rebellion Era UWP Data for the sector)
|S11= Author & Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]]  
+
|S11= Author & Contributor: [[User:Garnfellow|Garnfellow]] (development of the sector)
 +
|S12= Author & Contributor: [[Leroy W.L. Guatney]] of the Federation Development Agency (FDA) (development of the sector)
 +
|S13= Author & Contributor: [[User:Dochsavage|Dochsavage]]  
 
}}
 
}}
 
+
 
  
 
[[Category: Dolphin worlds]]
 
[[Category: Dolphin worlds]]
 
[[Category: Humaniti worlds]]
 
[[Category: Humaniti worlds]]
[[Category: Rule of Man worlds]]
+
[[Category: Solomani Sphere worlds]]
[[Category: Second Imperium worlds]]
 
 
[[Category: Solomani worlds]]
 
[[Category: Solomani worlds]]
[[Category: Terran Confederation worlds]]
 
 
[[Category: Terran Mercantile Community worlds]]
 
[[Category: Terran Mercantile Community worlds]]
{{LE|Binary Star System|}}
+
[[Category: Yalu Cluster worlds]]
 +
{{LE|Era: Milieu 1116|T5 Second Survey}}

Latest revision as of 10:42, 24 March 2025

Covenant/Aldebaran (Aldebaran 1410)
Classic Era (1116)
C767840-8
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size7 Medium (11,200 km, 0.70g - 0.94g)
Atmosphere6 Standard
Hydrographics7 Wet World 70%
Population8 Moderate (100 million)
Government4 Representative Democracy
Law0 No Law
Tech Level8 Pre-Stellar (superconductors)
See also UWP
System Details
Primary G6 V M3 V
Planetoid Belts 0
Gas Giants 4

Covenant is a pre-agricultural, moderate population rich garden world with over a hundred million, but not yet a billion sophonts.

  • Garden worlds are known for their near-ideal utopian environments conducive to most sophonts, plants, animals, and other forms of life.
  • It is a pre-agricultural world with an environment suitable for large scale agricultural and livestock industries that have not yet been widely developed.
  • This is a rich world with a prosperous and thriving world economy.
  • Its economy and population are rapidly growing and living conditions are expected to quickly rise barring outside forces.
  • This is a temperate world, with a climate of pleasant, average temperatures, considered to be an ideal or near-ideal environment by many different sophont species.
  • It is a member of the Solomani Confederation in the Aldebaran Subsector of Aldebaran Sector.
  • About 90% of the population is composed of baseline Solomani humans and other non-human sophonts.
  • About 10% of the population is composed of Dolphins.

Description / Astrography & Planetology[edit]

No information yet available.

Covenant has two stars in the star system.
Covenant
Solitary G Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
G6 V Main Sequence (Dwarf) 0.97 5550 - 5600 0.89888
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0088 0.0786 0.91 - 1.61 0.88 8.8
Orbit #  *  * 3 3 7
Remarks
Covenant
Solitary M Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
M3 V Main Sequence (Dwarf) 0.37 3270 - 3430 0.03081
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0034 0.0146 0.18 - 0.35 0.34 3.4
Orbit #  *  * 0 1 5
Remarks

System Data[edit]

4 Gas Giants — 0 Planetoid Belts — 9 Other Worlds

Mainworld Data[edit]

Covenant is a standard-sized garden world. As such, it is objectively beautiful.

Mainworld Geography & Topography[edit]

Vast and varied mountain ranges, abundant oceans, high-Ox atmosphere.

Mainworld Map[edit]

No information yet available.

Native Lifeforms[edit]

Limited surveys indicate indigenous species in rough balance with ancient Terran imports. Highly varied flora and fauna.

History & Background / Dossier[edit]

No information yet available.

World Starport[edit]

Covenant has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.

Covenant currently has only a Highport, operated by Solomani Naval personel. There is a variable contingent of Covenant Representatives on the highport, who act as a body to resolve disputes on the station.

World Technology Level[edit]

Covenant possesses a Technology Level of TL–8.

  • Common Communication technologies for this TL include: Fiber optics, improved telephones, and satellite communication and data networks.
  • Common Power Generation technologies for this TL include: Improved geothermal and improved batteries.
  • Common Transportation technologies for this TL include:
    • Land: Advanced automobiles.
    • Water: Triphibians and early artificial gills.
    • Air: Improved helicopters and hypersonic jets.
    • Space: Space shuttles, early space stations, and improved interplanetary spacecraft (System Craft).

World Government[edit]

Covenant is governed by a Representative Democracy where government leadership is by representatives elected by eligible voters. What determines an eligible voter varies. The representatives determine policy, including selecting members of the bureaucracy. There can be referenda, votes by eligible voters on specific subjects.

World Law Level[edit]

Covenant has no law in practice. It is an Anarchy. On many worlds, this by itself justifies an Amber Zone advisory. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate.

Any laws typically only apply within a tribe or clan. A motivating example: Murder is illegal within most clans...if the victim is a clan member...in good standing. Killing someone else just passing through depends on the clan. In some, it is encouraged. In others, discouraged. In one or two, murdering outsiders wantonly will bring actual legal consequences.

Current Traveller best practice is to acquire some form of clan membership at the Highport before descending; the HighBall tavern is a good place to "negotiate" such new friendships.

World Military[edit]

All adults.

World Economy[edit]

Clans tend to specialize by resource accessibility. Some have developed their own electronics and computers, and there is a proto-worldnet being constructed between the 3 larger city-states.

Trade Data[edit]

Mostly internal. Tourism is not practical at this stage.

Some traders will fill their holds with water to trade on Lagrange.

World Demographics[edit]

No information yet available.

World Culture[edit]

Covenant is a world that is still recovering from the Long Night. It's cultures are built around family, clan, and tribal norms.

Urbanization[edit]

Most city states are old, primative urban cities being adapted over time with new technologies. Looking back historically, they resemble the London or Paris of the Terran mid-20th century, but with more extensive defensive works.

Historical Data[edit]

No information yet available.

World Timeline[edit]

No information yet available.

UWP Listing[edit]

C 7 6 7 8 4 0 – 8

Trade Data[edit]

World Economy[edit]

World Culture[edit]

World Timeline[edit]

Major events that have affected this world and the wider region that it lies within:

References & Contributors (Sources)[edit]

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