Difference between revisions of "Reemen (world)"

From Traveller Wiki - Science-Fiction Adventure in the Far future
Jump to navigation Jump to search
 
(27 intermediate revisions by the same user not shown)
Line 21: Line 21:
  
 
== Description ([[Astrography]] & [[Planetology]]) ==  
 
== Description ([[Astrography]] & [[Planetology]]) ==  
 +
=== Stellar Data ===
 
'''Reeman''' has a solitary primary star.
 
'''Reeman''' has a solitary primary star.
 
* It is a white main sequence.
 
* It is a white main sequence.
Line 53: Line 54:
  
 
==== Mainworld Geography and Topography ====
 
==== Mainworld Geography and Topography ====
 +
No centrally held map of the world exists within [[Argushiigi Admegulasha Bilanidin|AAB]] [[Library Data]] records.
  
 
[[File:Blank World Map Watery.png|500 px]] <br> (''Blank map, predominantly watery world''.)
 
[[File:Blank World Map Watery.png|500 px]] <br> (''Blank map, predominantly watery world''.)
Line 58: Line 60:
 
== History & Background (Dossier) ==
 
== History & Background (Dossier) ==
 
[[File:Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg|right]]
 
[[File:Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg|right]]
The nature of planetary conditions never lent itself to fixed colonial holdings. The orbital [[starport]] and yards service traffic passing through. [[Megacorporation]]s bid on annual contracts for sending harvesters into the depths to collect natural resources – these are administered at the subsector governmental level. Permanent residents dwell in and crew large vessel/habitats. Most work in the service industries to cater to the interstellar traffic and scout requirements.  
+
'''Reeman''' is a member of the [[Rhamsteppe-Mongrebi Main]]. It is a part of the [[Adni Run]] region of the [[Main]].
 +
 
 +
The nature of planetary conditions never lent itself to fixed colonial holdings. The orbital [[starport]] and yards service traffic passing through. [[Megacorporation]]s bid on annual contracts for sending harvesters into the depths to collect natural resources – these are administered at the subsector governmental level. Permanent residents dwell in and crew large vessels / habitats. Most work in the service industries to cater to the interstellar traffic and scout requirements.
 +
 
 +
Most of the resource collection operations on the world are conducted using submersibles in order to avoid severe local weather conditions and the atmospheric taint. Non-native crews tend to rotate off planet when they get the chance.
  
Most of the resource collection operations on the world are conducted using submersibles in order to avoid severe local weather conditions and the atmospheric taint.
 
 
* Life support equipment is a commodity that is very much in demand.
 
* Life support equipment is a commodity that is very much in demand.
  
Line 80: Line 85:
 
=== World Government (G) ===
 
=== World Government (G) ===
 
{{WorldGov|name= Reeman|Government= 0}}
 
{{WorldGov|name= Reeman|Government= 0}}
 +
 +
Each independent ocean-going habitat-vessel is a government unto itself, though certain codes and policies are agreed to by all captains to operate here, which serve as the foundation for the local laws. Most vessel operators are company men in one way or another, operating as independent businesses and staying out of each others' way or collaborating with offworld interests. It is possible to sail for a very long time on Reemen and not meet anyone.
 +
* Imported technology allows some measure of comfort but living space is always at a premium on the vessels, rather an ironic situation on a world with such a low population density.
 +
* The handful of "permanent" installations are large rig structures that serve as submerged anchor points for service and maintenance of the big vessels.
  
 
=== World Law (L) ===
 
=== World Law (L) ===
 
{{WorldLaw|name= Reeman|Law= 5}}
 
{{WorldLaw|name= Reeman|Law= 5}}
 +
 +
The {{Imperial}} [[Scout]]s and the [[Marine]] security details assigned to the world back up local enforcement officers and collect those malcontents that the local authorities cannot handle.
  
 
=== Imperial Landed Nobility ===
 
=== Imperial Landed Nobility ===
Line 88: Line 99:
  
 
=== Trade Data ===
 
=== Trade Data ===
 +
The sparse local population – and lack of human contact – means that entertainment media has a ready market here.
 +
 
* Importance:    1 (ordinary)
 
* Importance:    1 (ordinary)
  
 
=== World Economy ===
 
=== World Economy ===
 +
The local economy is limited to some trade and barter of parts and materials as necessary between the smaller operators and crews. Large corporate vessels have their own offworld support and logistics shipments; they tend to ignore the smaller operators.
 +
 +
Native organics are edible by humans and can be harvested; they provide the types of biological raw materials that the [[Vilani]] in particular prefer. Raw materials and minerals are exploitable, though most deposits are too small to justify the cost of large scale industrial investment.
 +
 
* Resources:      9 (moderate)
 
* Resources:      9 (moderate)
 
* Labor:          3 (thousands)
 
* Labor:          3 (thousands)
Line 106: Line 123:
  
 
* [[Ancients|circa -250,000]]: the [[Ancient]]s are active within the sector.
 
* [[Ancients|circa -250,000]]: the [[Ancient]]s are active within the sector.
 +
* [[-9235]]: the [[Vilani]] discover [[jump drive]] technology. Over the centuries pioneers and settlers gradually spread across [[Charted Space]].
 
* [[-5400]] to [[-4015]]: the [[Vilani]] [[Consolidation Wars]].
 
* [[-5400]] to [[-4015]]: the [[Vilani]] [[Consolidation Wars]].
* [[-4045]] to [[-2204]]: the region is part of the [[First Imperium|Ziru Sirka]].
+
* [[-4045]] to [[-2204]]: the [[First Imperium|Ziru Sirka]] claims and settles worlds across the region.
* [[-2204]] to [[-1776]]: the region becomes part of the [[Rule of Man]].
+
* [[-2404]] to [[-2215]]: the [[Interstellar Wars]].
 +
* [[-2204]] to [[-1776]]: the [[Rule of Man]] administers the worlds of the region.
 
* [[-1776]] to [[0]]: the [[Long Night]].
 
* [[-1776]] to [[0]]: the [[Long Night]].
 
* [[0|The Year 0]]: the [[Third Imperium]] is founded.
 
* [[0|The Year 0]]: the [[Third Imperium]] is founded.
Line 114: Line 133:
 
* [[604]]-[[622]]: the [[Civil War]].
 
* [[604]]-[[622]]: the [[Civil War]].
 
* [[624]]: the [[Express Boat Network]] is established.
 
* [[624]]: the [[Express Boat Network]] is established.
 +
* [[800]]-[[820]]: the [[Psionics Suppressions]].
 
* [[995]]-[[1065]]: the {{Imperial}} [[Second Survey]] charts the system.
 
* [[995]]-[[1065]]: the {{Imperial}} [[Second Survey]] charts the system.
 
* [[1065]]: the [[Second Survey]] is published. Information about the system becomes widely available.
 
* [[1065]]: the [[Second Survey]] is published. Information about the system becomes widely available.
Line 119: Line 139:
 
== References & Contributors (Sources) ==
 
== References & Contributors (Sources) ==
 
{{Detail}}
 
{{Detail}}
 +
{{Metadata}}
 
{{Sources  
 
{{Sources  
 
|S1= {{Ludography cite|name= Atlas of the Imperium|page= page 21}} (charts locating the world)
 
|S1= {{Ludography cite|name= Atlas of the Imperium|page= page 21}} (charts locating the world)
Line 128: Line 149:
 
|S7= Author & Contributor: [[Greg Videll]] of the [[HIWG]] (refinement of sector data)
 
|S7= Author & Contributor: [[Greg Videll]] of the [[HIWG]] (refinement of sector data)
 
|S8= Author & Contributor: [[Martin Dougherty|Martin J. Dougherty]] (development of sector data)
 
|S8= Author & Contributor: [[Martin Dougherty|Martin J. Dougherty]] (development of sector data)
|S9= Author & Contributor: Lord (Marquis), Captain, and Lead Naval Architect [[User:Ronald B. Kline, Jr.|Ronald B. Kline, Jr.]] of the [[Imperial Navy]]
+
|S9= Author & Contributor: Lord (Marquis), Captain, and Lead Naval Architect [[User:Ronald B. Kline, Jr.|Ronald B. Kline, Jr.]] of the [[Imperial Navy]] (additional data)
 
}}
 
}}
  
Line 138: Line 159:
 
[[Category: Second Imperium worlds]]
 
[[Category: Second Imperium worlds]]
 
{{LE|Era: Milieu 1116|T5 Second Survey worlds|}}
 
{{LE|Era: Milieu 1116|T5 Second Survey worlds|}}
 
 
 
 
 
 
 
== Description ==
 
 
'''Main World Data'''
 
:Attribute UPP Description GURPS
 
:Starport B Good Facilities. Spacecraft Shipyards. Refined Fuel. Class IV
 
:Diameter 7 Medium (11,200km)
 
:Atmosphere 7 Standard (Tainted)
 
:Hydrographics A Water World (100%)
 
:Population 4 70,000
 
:Government 0 No Governmental Structure.
 
:Law Level 5 Moderate law (personal concealed weapons prohibited) GCR 3
 
:Tech Level A Early Stellar (Jump, Circa 2100) GTL 9
 
 
:Core Type Molten
 
:Density 0.97 Earths
 
:Mass 0.85 Earths
 
:Gravity 0.92 G
 
:Rotation Period 14 hours
 
:Orbital Period 175 days
 
:Axial Tilt 21 degrees
 
:Orbital Eccentricity 0.007
 
:Satellites 2
 
:Surface Pressure 1.348 atm
 
:Trade Information
 
 
'''System Classifications''' :
 
:Non-Industrial
 
:Water-World
 
:World Trade Number (WTN) : 3
 
 
:Per Capita Income (WPCI) : $ 2,928
 
 
Thick masses of colonial single celled organisms are as far as it goes.
 
 
== History ==
 
 
===Government and Law===
 
 
Each independent vessel is a government unto themselves. Certain codes and policies are agreed to by captains wishing to operate here.  These terms and conditions constitute the local law level. The scouts and marine security details act as enforcement and collect those malcontents who are kicked off their ride. Most operators are company men in one way or another. They tend to their own business and stay out of each others' way. You can sail for a long time on a planet this size and not meet anyone. The sparse population means that entertainment media also has a ready market here.
 
 
===Economy===
 
Native organics can be harvested; they provide the types of biological raw materials that the [[Vilani]] prefer. Raw materials and minerals are exploitable. Most deposits are too small to justify the cost of large scale industrial investment. Imported technology allows some measure of comfort but living space is always at a premium on the traveling machines, irony on a world with such a low population density. The handful of "permanent" installations are large rig structures that serve as submerged anchor points for service and maintenance of the big machines.  Crews tend to rotate off planet when they get the chance. The local economy is limited to some trade and barter of parts and materials as necessary between the smaller operators and crews. Large corporate vessels have their own offworld support and logistics shipments; they tend to ignore the little guys.
 
 
== Sources ==
 
{{Sources
 
|S1= {{CT}} [[Atlas of the Imperium]]
 
|S2= Periodical: {{MT}} [[TD21]]
 
|S4=
 
|S5=
 
|S6=
 
}}
 

Latest revision as of 20:52, 9 November 2024

Alien Moon 91a-0.jpg
Reemen/Wolf (Zarushagar 2129)
Classic Era (1116)
B77A405-A
StarportB Good: Spacecraft Construction, Overhaul, Refined fuel
Size7 Medium (11,200 km, 0.70g - 0.94g)
Atmosphere7 Standard (tainted)
HydrographicsA Water World 100%
Population4 Moderate (70 thousand)
Government0 No Government structure
Law5 Moderate Law (no concealable weapons)
Tech LevelA Early Stellar (jump drive)
See also UWP
System Details
Primary F2 V
Planetoid Belts 0
Gas Giants 3

Reeman is a nonindustrial water world, which has 90% or more of its surface covered in an ocean of water.

  • The inhabitants of this world live on the roughly 10% of exposed land mass, in underwater colonies, on city ships, or similar arrangements.
  • As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
  • It is a member of the Third Imperium in the Wolf Subsector of Zarushagar Sector in the Domain of Ilelish.
  • This world has an Imperial Scout base, capable of handling IISS starships and personnel.
  • It is a member of the Rhamsteppe-Mongrebi Main, forming part of the region known as the Adni Run.

Description (Astrography & Planetology)[edit]

Stellar Data[edit]

Reeman has a solitary primary star.

  • It is a white main sequence.
Reeman has a solitary primary star.
Primary
Solitary F Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
F2 V Main Sequence 1.46 6750 - 6820 3.76041
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0151 0.1608 1.73 - 3 1.51 15.1
Orbit #  * 0 5 4 8
Remarks

System Data[edit]

The worlds of the system have been surveyed. They consist of:

Reeman is the only rocky terrestrial planet of the four in the system to orbit within the habitable zone and to have water.

Mainworld Data[edit]

Reeman is a young system and the mainworld is geologically active, with volcanic gases contributing to the atmospheric taint. In addition, the oxygen levels are low because of the primitive nature of local lifeforms. Many of the native microbes produce hazardous metabolic waste products, while other organisms are small enough to float within the atmospher and if inhaled can pose a significant health risk.

Mainworld Size (S)[edit]

Reeman is a Meso World between 10,400km and 12,000km in diameter. The world has a standard gravity between 0.7G and 0.9G. The horizon will appear about 4.7km away.

Mainworld Atmosphere (A)[edit]

Reeman has a pressure of 0.71 to 1.49 atmospheres. While a Standard Atmosphere does not require survival gear this atmosphere also contains an unusual taint such as such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.

  • The atmosphere is tainted by gases of volcanic origin.

Mainworld Hydrosphere (H)[edit]

Reeman has 95-100% of its surface covered by liquid water with only a few islands and archipelagos. Wilderness refueling is possible. Such worlds are Water Worlds or Ocean Worlds.

Mainworld Geography and Topography[edit]

No centrally held map of the world exists within AAB Library Data records.

Blank World Map Watery.png
(Blank map, predominantly watery world.)

History & Background (Dossier)[edit]

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

Reeman is a member of the Rhamsteppe-Mongrebi Main. It is a part of the Adni Run region of the Main.

The nature of planetary conditions never lent itself to fixed colonial holdings. The orbital starport and yards service traffic passing through. Megacorporations bid on annual contracts for sending harvesters into the depths to collect natural resources – these are administered at the subsector governmental level. Permanent residents dwell in and crew large vessels / habitats. Most work in the service industries to cater to the interstellar traffic and scout requirements.

Most of the resource collection operations on the world are conducted using submersibles in order to avoid severe local weather conditions and the atmospheric taint. Non-native crews tend to rotate off planet when they get the chance.

  • Life support equipment is a commodity that is very much in demand.

World Starport (St)[edit]

Reeman has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.

  • This world is host to a Scout Base. It was selected as a facility for routine servicing and refueling of scout vessels.

World Population (P)[edit]

Reeman has a population of 70,000 sophonts (tens of thousands).

  • This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.

Linguistic Topography[edit]

The most commonly heard languages are:

World Technology Level (T)[edit]

Reeman possesses a Technology Level of TL–10 or TL-A in Hexadecimal Notation.

World Government (G)[edit]

Reeman has no central government for the world, an Anarchy. The largest governmental structure would be a family, tribe, or single clan. The largest group will be between 50 and 100 individuals, and there may be dozens to hundreds of them. This governmental structure can be stable over long periods of time if the population remains small or geographically separated.

Each independent ocean-going habitat-vessel is a government unto itself, though certain codes and policies are agreed to by all captains to operate here, which serve as the foundation for the local laws. Most vessel operators are company men in one way or another, operating as independent businesses and staying out of each others' way or collaborating with offworld interests. It is possible to sail for a very long time on Reemen and not meet anyone.

  • Imported technology allows some measure of comfort but living space is always at a premium on the vessels, rather an ironic situation on a world with such a low population density.
  • The handful of "permanent" installations are large rig structures that serve as submerged anchor points for service and maintenance of the big vessels.

World Law (L)[edit]

Reeman has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. Personal concealable firearms, and anything more destructive, are typically regulated or prohibited.

The Imperial Scouts and the Marine security details assigned to the world back up local enforcement officers and collect those malcontents that the local authorities cannot handle.

Imperial Landed Nobility[edit]

Reeman, as a member world of the Third Imperium has a member of the Imperial Nobility overseeing the world.

Trade Data[edit]

The sparse local population – and lack of human contact – means that entertainment media has a ready market here.

  • Importance: 1 (ordinary)

World Economy[edit]

The local economy is limited to some trade and barter of parts and materials as necessary between the smaller operators and crews. Large corporate vessels have their own offworld support and logistics shipments; they tend to ignore the smaller operators.

Native organics are edible by humans and can be harvested; they provide the types of biological raw materials that the Vilani in particular prefer. Raw materials and minerals are exploitable, though most deposits are too small to justify the cost of large scale industrial investment.

  • Resources: 9 (moderate)
  • Labor: 3 (thousands)
  • Infrastructure: 4 (very limited)
  • Efficiency: -1 (average)

World Culture[edit]

  • Heterogenity: 2 (monolithic)
  • Acceptance: 5 (very aloof)
  • Strangeness: 3 (somewhat typical)
  • Symbols: 8 (somewhat abstract)

World Timeline[edit]

Major events that have affected this world and the wider region that it lies within:

References & Contributors (Sources)[edit]

62px-Information icon.svg.png This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it.
This article has metadata.
This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.