Firepit Subsector
| Firepit Subsector | ||||||
|---|---|---|---|---|---|---|
| ||||||
| Sector | Thaku Fung | |||||
| Capital | None | |||||
| Number of Systems | 14 | |||||
| Majority Control | Barren World - 65% | |||||
| 2nd Control | Independent Worlds - 35% | |||||
Firepit Subsector is Subsector I of Thaku Fung Sector.
- It is located far away from most of Charted Space.
Description (Specifications)
Stellar Distribution
A basic map showing the distribution and size of stars within Firepit Subsector.
- The color corresponds to the visible color of the star, which links to its spectral classification.
- The size as shown indicates both the physical size of the object and its relative brightness.
Note that the stars as depicted are representative. Any star, no matter what its size, is a mere speck within the hex it occupies.
- Ordinary main sequence stars can barely be seen from even a hex away.
- Huge, intensely luminous giant stars can be seen from across the subsector and far beyond.
Rift Regions
A basic chart showing rift regions, areas of low stellar density within the subsector, shaded in blue.
Nature of Rifts
Locally at least, a rift is an astrographic concept based purely on Jump Drive performance.
Rift regions generally relate to regular commercial traffic and the way it travels between destinations. Merchant vessels with jump-4 drives or better are fairly rare because of the higher costs involved in operating the vessel, the lower revenue generated by the reduced cargo space due to the need for large fuel tanks, and the relative paucity of technologically advanced maintenance facilities within the region. As a result, the vast majority of merchant vessels are capable of jump-3 or less.
- Large areas that cannot be crossed by Jump-3-capable vessels are denoted as rifts.
- The exact nature and borders of a rift may be determined by specific circumstances, tradition, or other locally important criteria.
In order to qualify as a rift, the region must have ten or more contiguous hexes. Many areas have minor void regions that are too small to qualify as a true rift, but are still significant enough to seriously hamper and channel interstellar travel.
Subsector Summary: 1105
Firepit, subsector I of Thaku Fung contains 14 worlds with an estimated population of less than 1 million, a per capita income of Cr0, and a total economy is BCr0. Driving this economy are no Agricultural (Ag) worlds, no Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and no Industrial (In) worlds. The average technology level is 1 (with most between 0 and 3). The highest technology level is 10 at Ceeceecee (Thaku Fung 0224).
Firepit, subsector I of Thaku Fung contains 14 stars and 164 identified planets; 14 monostellar systems, no binary systems, no trinary systems, and no systems with four or more stars. 12 of the 14 systems (85%) have native gas giants. There are one Asteroid (As) belt, no Desert (De) worlds, no Garden (Ga) worlds, no Ice-capped (Ic) worlds, one Poor (Po) world, three Vacuum (Va) worlds, and one Water (Wa) or Ocean (Oc) world.
Firepit has no inhabitants.
| 1 identified sophont populations in Firepit | |
|---|---|
|
Unknown
The Unknown has jurisdiction over 12 worlds with an estimated population of less than 1 million, a per capita income of Cr0, and a total economy is BCr0. Driving this economy are no Agricultural (Ag) worlds, no Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and no Industrial (In) worlds.
The Unknown has no inhabitants.
Non-Aligned, Human-dominated
There are two Non-Aligned Human-dominated worlds in Firepit with an estimated population of less than 1 million.
Astrographic Features & Trade Routes: 1105
The following astrographic features, trade routes, mains, clusters, and traces can be found within this area:
- No information yet available.
World Listing: 1105
The following systems and worlds can be found within this area:
History & Background (Dossier)
No information yet available.
Polity Listing: 1105
The following polities can be found within this subsector:
- Independent Powers (Pocket Empires)
- None
- Non-Aligned Powers (World-States)
- None
- Other Powers
- None
Native Sophonts (NILs): 1105
The following races (sophont species) are believed to have originated in this area:
- Humaniti (Human races)
- None
- Non-Human Races
- None
Demographics: 1105
Significant populations of the following races (sophont species) reside within this area:
- Humaniti (Human races)
Major Historical Events Timeline
Major events that have affected this subsector and the wider region that it lies within:
- -9235: to rimward the Vilani discover jump drive technology. Over the centuries pioneers and settlers gradually spread across the core regions of Charted Space.
- -4045 to -2204: the Ziru Sirka controls vast territories.
- -3810: the Vargr discover jump technology and begin an era of expansion.
- -3700s onwards: waves of Vargr settle worlds across the Extents. Due to its vast distance from the core regions few Vargr ever reached the sector.
- -2431: Terrans discover jump drive technology.
- -2404 to -2215: the Interstellar Wars. The young Terran Confederation battles against and ultimately triumphs over the ancient Vilani Ziru Sirka.
- -2204 to -1776: the Rule of Man administers the former Ziru Sirka.
- -1862 to -1110: the Terran Mercantile Community controls the former territory of the Terran Confederation.
- -1776 to 0: the Long Night. There is widespread regression and some worlds become barren.
- circa -1700: Vargr expansion and settlement gradually ceases.
- -1690: Solomani colonists depart Terran space.
- -1685: the Solomani Preserve is founded.
- circa -200: Vargr expansion increases, with a few worlds being settled within the subsectors along the sector's rimward fringe. The Break Worlds region is more stringently enforced.
- The Year 0: far to rimward, the Third Imperium is founded.
- 300-420: the Imperial First Survey charts the subsector.
- 995-1065: the Imperial Second Survey charts the subsector.
- circa 1040: the Empress Wave, believed to be a bizarre, massive jumpspace anomaly, enters the coreward edge of the sector.
It travels at around 1 parsec per year in a rimward direction, leaving a wake of disruption and chaos as it passes. - 1065: the Second Survey is published.
- circa 1080: the Empress Wave exits the rimward edge of the sector.
References & Contributors (Sources)
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- J. Andrew Keith, Marc Miller, John Harshman. Zhodani (Game Designers Workshop, 1985), TBD. (named but no further data)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), TBD. (dot map provided)
- Author & Contributor: Atymes
- Author & Contributor: Mike Mikesh (Unpublished Draft of DGP: Grand Explorations - The Human Discoveries)
- Author & Contributor: Lord and Master of Sophontology (Marquis) Maksim-Smelchak of the Ministry of Science