|Army Size (BEs)||0|
|World Trade Number||2.5|
|Trade Volume (MCr/year)||0|
|Building Capacity (Tons)||0|
|Port passengers (annual)||0|
Walston supports a population of fewer than 10,000 sophonts. The world has a cold, though still habitable, climate at the lower limits of human comfort. It is a client state of Third Imperium in the District 268 Subsector of Spinward Marches Sector. This world contains a Scout Base, capable of handling Scout Service starships and personnel. 70% of the world's population is the Major Race Vargr.
|District 268/Spinward Marches 1232|
|Primary||Albin's Star||M2 V|
|2||0.7 AU||-||(Empty Orbit)|
|1||?||- Ring -||YR00000-0|
|4||1.6 AU||-||(Empty Orbit)|
|7||10.0 AU||-||(Empty Orbit)|
Astrography & Planetology
Walston itself has a cool climate and a thin oxygen-nitrogen atmosphere tainted by mild pollutant affecting low-elevation areas.
Walston Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Albin's Star
Primary Main Sequence 0.4258 2400 - 3300 0.027 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0044 0.01358 0.13 - 0.21 0.44 4.4 Orbit # * * 0 1 6
Walston is a planet of unusual stillness. The shores keep their height at all hours, with no astral bodies to pull the tides like the slow breath of a giant beast. The winds, thin as they are, scarcely brush the ice off of the mountains, and on luckier, warmer days, one might be fortunate enough to see rainfall on the rocky coasts, where mountains cast shadows over deserts. Small islands and fortunate coasts enjoy some small bounty, as the deep sea vents keep the waters relatively warm, and cast life-giving moisture across an otherwise arid landscape. In these oases of warmer, wetter weather, the land is very much alive.
Biomes and Lifeforms
The primary biomes of the planet are ice sheets and cold deserts, with some amount of cold, arid plains near the coasts. Most lifeforms exist in close relationship to the waters of Walston, which are teeming with life.
Local fauna on land is primarily small, crawling insects and a number of furry egg-laying burrowers--such as the Walston (animal), named for the planet. The seas of Walston are much more verdant, however, harboring much larger beasts, such as the Alderson's Coastal Hunter, or the Deep-Water Brakarr. 
The only inhabited region of the planet is Settlement Island, which includes the capital at Central Lake. Approximately 70% of Walston's population are Vargr who settled after the Fourth Frontier War, but the government is ruled by a human elite and the Vargr are treated as distinctly second-class citizens.
The planet's subsistence-based economy depends largely on aquaculture and more conventional agriculture.
While the Survey's UWP describes the government as a self-perpetuating oligarchy, it's known to some as a dictatorship--although the term is used loosely. Despite the high Law Level, the planet's military consists of not much more than the dictator's personal guard and the town's own sheriffs and starport security.
The Wave-Field: This house-of-cards governance is predicated on the Walstonians being generally unwilling to do much about their situation. Perhaps there's a TL16+ psionic waveform generator messing with people's heads, and some local foil-hat kook is the only one who's noticed...
Boomtowns: Perhaps the latest Survey isn't quite so accurate on Walston's total population anymore. Between Walston Star Town, Salbarii Town, Barvinn, Hople and Thrulton, there's a whole handful of towns to visit. Perhaps the rail lines between Startown and Salbarii grew into one long, connected city that uses additional stations along the way.