Smoke (world)
| Smoke/Smoke (Thaku Fung 0618) | |||||||||||||||||||||||||
| Classic Era (1116) | B877883-A
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | F5 V | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 0 | ||||||||||||||||||||||||
Smoke is a pre-agricultural, pre-Industrial world with a moderate population of over a hundred million, but not yet a billion sophonts.
- It requires significant imports of outside technology to maintain a modern, star-faring society.
- Its economy and population are growing and living conditions are expected to slowly improve barring outside forces.
- It is a Non-Aligned world dominated by human sophonts located in the Smoke Subsector of Thaku Fung Sector.
- This world has a colony at Crest (Thaku Fung 0920).
Astrography and planetology[edit]
Stellar Data[edit]
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x7 secondary rocky worlds.
Mainworld Data[edit]
Mainworld Size (S)[edit]
Smoke is a Meso World between 12,000km and 13,500km in diameter. The world has a standard gravity between 0.8G and 1.1G. The horizon will appear about 5.1km away. Vessels with 1G of thrust should check with local starport authorities before attempting to land using emergency power.
Mainworld Atmosphere (A)[edit]
Smoke has a pressure of 0.71 to 1.49 atmospheres. While a Standard Atmosphere does not require survival gear this atmosphere also contains an unusual taint such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
Smoke has 65-75% of its surface covered by liquid water. It has significant large liquid bodies. Wilderness refueling is possible.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
- Locally, detailed maps may be available.
(Blank map, predominantly watery world.)
Native Lifeforms[edit]
Abundant native life occupying every available ecological niche. Its metabolic functions drive the process of atmospheric renewal.
History & Background (Dossier)[edit]
World Starport (St)[edit]
Smoke has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
World Population (P)[edit]
Smoke has a population of 300,000,000 sophonts (hundreds of millions).
- The population almost entirely consists of humans of Solomani descent.
Linguistic Topography[edit]
The most commonly heard languages are:
World Technology Level (T)[edit]
Smoke possesses a Technology Level of TL–10 or TL-A in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land & Water: Grav belts and maturing gravcraft.
- Air: Greatly improved hybrid grav-aircraft.
- Space: Improved interplanetary spacecraft (System Craft).
- FTL: Jump Drive-1.
World Government (G)[edit]
Smoke is governed by a Civil Service Bureaucracy. The leadership of the government takes another form (democracy, dictatorship, oligarchy), but the bureaucracy leadership influences policy. The government leadership may select the bureaucracy leadership, but not its membership. Usually the governmental leadership is divided, or incapable of setting policy, and the bureaucracy provides a stabilizing influence. This ruling bureaucracy may be the full government bureaucractic apparatus or a section with limited jurisdiction but considerable influence, like the military.
World Law (L)[edit]
Smoke has a low law level. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate. Machine guns, other automatic weapons, portable energy weapons, and other military weapons, body pistols, explosives, and poison gas are typically regulated or prohibited.
Trade Data[edit]
- Importance: 2 (ordinary)
World Economy[edit]
- Resources: 4 (scarce)
- Labor: 7 (tens of millions)
- Infrastructure: B (very extensive)
- Efficiency: +1 (average)
World Culture[edit]
- Heterogenity: 6 (harmonious)
- Acceptance: A (very friendly)
- Strangeness: 5 (distinct)
- Symbols: 9 (somewhat abstract)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- -9235: to rimward the Vilani discover jump drive technology. Over the centuries pioneers and settlers gradually spread across the core regions of Charted Space.
- -4045 to -2204: the Ziru Sirka controls vast territories.
- -3810: the Vargr discover jump technology and begin an era of expansion.
- -3700s onwards: waves of Vargr settle worlds across the Extents. Due to its vast distance from the core regions few Vargr ever reached the sector.
- -2431: Terrans discover jump drive technology.
- -2404 to -2215: the Interstellar Wars. The young Terran Confederation battles against and ultimately triumphs over the ancient Vilani Ziru Sirka.
- -2204 to -1776: the Rule of Man administers the former Ziru Sirka.
- -1862 to -1110: the Terran Mercantile Community controls the former territory of the Terran Confederation.
- -1776 to 0: the Long Night. There is widespread regression and some worlds become barren.
- circa -1700: Vargr expansion and settlement gradually ceases.
- -1690: Solomani colonists depart Terran space.
- -1685: the Solomani Preserve is founded.
- circa -200: Vargr expansion increases, with a few worlds being settled within the subsectors along the sector's rimward fringe. The Break Worlds region is more stringently enforced.
- The Year 0: far to rimward, the Third Imperium is founded.
- 300-420: the Imperial First Survey charts the system.
- 995-1065: the Imperial Second Survey charts the system.
- circa 1040: the Empress Wave, believed to be a bizarre, massive jumpspace anomaly, enters the coreward edge of the sector.
It travels at around 1 parsec per year in a rimward direction, leaving a wake of disruption and chaos as it passes. - 1065: the Second Survey is published.
- circa 1080: the Empress Wave exits the rimward edge of the sector.
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- J. Andrew Keith, Marc Miller, John Harshman. Vargr (Game Designers Workshop, 1984), IBC. (Sector named but no further data)
- J. Andrew Keith, Marc Miller, John Harshman. Zhodani (Game Designers Workshop, 1985), IFC. (Sector named in Zdetl but no further data)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps and charts showing the locations of the sector's worlds)
- Author & Contributor: Atymes
- ↑ "Jump Map API" and map location from Travellermap.com
