Smij (world)
| Smij/Smoke (Thaku Fung 0317) | |||||||||||||||||||||||||
| Classic Era (1116) | X524000-0
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | M6 V | ||||||||||||||||||||||||
| Planetoid Belts | 1 | ||||||||||||||||||||||||
| Gas Giants | 2 | ||||||||||||||||||||||||
Smij is a barren world with no overt population, government, or law level.
- This world could be populated if anyone had an inclination to do so...
- It is an unclaimed Non-Aligned world located in the Smoke Subsector of Thaku Fung Sector.
- This die back world was once settled and developed, but the inhabitants have either died off or left, leaving behind the ruins and remnants of their civilization.
Astrography and planetology[edit]
Stellar Data[edit]
Smij has a solitary primary star. Primary
Type Category Mass (Sol) Temperature (K) Luminosity M6 V Main Sequence (Dwarf) 0.102 2740 - 2810 0.00034 Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit AU 0.0013 0.0015 0.02 - 0.04 0.13 1.3 Orbit # * * * 0 3 Remarks Flare Star.
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x3 secondary rocky worlds.
- x1 planetoid belt.
- x2 gas giants.
Mainworld Data[edit]
Mainworld Size (S)[edit]
Smij is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.
Mainworld Atmosphere (A)[edit]
Smij has a pressure of 0.10 to 0.42 atmospheres. The very thin pressures require a respirator or Oxygen Mask. This atmosphere also contains an unusual taint such as disease, a hazardous gas mix, pollutants, or sulfur compounds, which requires the use of a Filter Respirator Combination Mask. Some taints may require more protective equipment. TL–5 or more advanced survival gear is required to settle this world.
The world has an abiotic oxygen atmosphere.
- Oxygen is produced by photocatalytic conversion of surface materials by stellar energy.
- Fresh surface material is constantly exposed through processes such as seismic activity, volcanism, or erosion.
- The oxygen rapidly depletes from the atmosphere through oxidization with surface materials: a rough equilibrium between production and depletion exists.
- The world has a low oxygen taint: the percentage of oxygen in the atmosphere varies according to the density of global cloud cover.
Over billions of years, stellar flares thrown off by the primary star have stripped away most of the world's atmosphere.
Mainworld Hydrosphere (H)[edit]
Smij has 35-45% of its surface covered by liquid water. There will be a number of small seas or one larger body of water. Wilderness refueling is possible.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
- Locally, detailed maps may be available.
(Blank map, predominantly dry world.)
Native Lifeforms[edit]
No native life: the world has an abiotic oxygen atmosphere.
History & Background (Dossier)[edit]
Smij is a Die Back World, with abandoned ruins and remains on its surface. These are favorite locations for xeno-archaeologists, adventurers, and treasure seekers, among others. A wealth of valuable artifacts can be found by those willing to skirt laws which assert that the state or an organization has possession of such objects, rather than the individual who recovered them.
The system's star experiences periodic bouts of flare activity, which causes interference, strange tones and noises, and heavy static on commo and sensors.
- During major outbursts of flare activity radiation levels within the system are dangerously high.
- Exposure to elevated radiation levels causes serious health issues and may damage unshielded electronic devices.
World Starport (St)[edit]
Smij does not have a starport. The Class X Starport is an indication that no starport exists in the system. There are no facilities or services available, and no site marked for landing.
World Population (P)[edit]
Smij is a Barren World with no sophont population. It may still possess lifeforms.
World Technology Level (T)[edit]
Smij has a die back Tech Level of TL–0: little remains of the former settlements except rubble.
- The world has no functioning technological base.
Salvage
- Basic raw materials such as worked stone. There may be caches of manufactured items or the derelict remains of machinery accociated with infrastructure.
- These may be salvaged.
World Government (G)[edit]
Smij has no government or ruling authority of any kind.
World Law (L)[edit]
Smij has no law level. No laws of any kind are enforced.
Trade Data[edit]
- Importance: -3 (very unimportant)
World Economy[edit]
- Resources: 5 (very scarce)
- Labor: 0 (unpopulated)
- Infrastructure: 0 (non-existent)
- Efficiency: -5 (extremely poor)
World Culture[edit]
- Heterogenity: 0 (none)
- Acceptance: 0 (none)
- Strangeness: 0 (none)
- Symbols: 0 (none)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- -9235: to rimward the Vilani discover jump drive technology. Over the centuries pioneers and settlers gradually spread across the core regions of Charted Space.
- -4045 to -2204: the Ziru Sirka controls vast territories.
- -3810: the Vargr discover jump technology and begin an era of expansion.
- -3700s onwards: waves of Vargr settle worlds across the Extents. Due to its vast distance from the core regions few Vargr ever reached the sector.
- -2431: Terrans discover jump drive technology.
- -2404 to -2215: the Interstellar Wars. The young Terran Confederation battles against and ultimately triumphs over the ancient Vilani Ziru Sirka.
- -2204 to -1776: the Rule of Man administers the former Ziru Sirka.
- -1862 to -1110: the Terran Mercantile Community controls the former territory of the Terran Confederation.
- -1776 to 0: the Long Night. There is widespread regression and some worlds become barren.
- circa -1700: Vargr expansion and settlement gradually ceases.
- -1690: Solomani colonists depart Terran space.
- -1685: the Solomani Preserve is founded.
- circa -200: Vargr expansion increases, with a few worlds being settled within the subsectors along the sector's rimward fringe. The Break Worlds region is more stringently enforced.
- The Year 0: far to rimward, the Third Imperium is founded.
- 300-420: the Imperial First Survey charts the system.
- 995-1065: the Imperial Second Survey charts the system.
- circa 1040: the Empress Wave, believed to be a bizarre, massive jumpspace anomaly, enters the coreward edge of the sector.
It travels at around 1 parsec per year in a rimward direction, leaving a wake of disruption and chaos as it passes. - 1065: the Second Survey is published.
- circa 1080: the Empress Wave exits the rimward edge of the sector.
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- J. Andrew Keith, Marc Miller, John Harshman. Vargr (Game Designers Workshop, 1984), IBC. (Sector named but no further data)
- J. Andrew Keith, Marc Miller, John Harshman. Zhodani (Game Designers Workshop, 1985), IFC. (Sector named in Zdetl but no further data)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps and charts showing the locations of the sector's worlds)
- Author & Contributor: Atymes
- ↑ "Jump Map API" and map location from Travellermap.com
