Ralhe (world)
| Ralhe/Five Sisters (Spinward Marches 0731) | |||||||||||||||||||||||||
| Classic Era (1116) | E424574-8
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | M2 V M3 V | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 1 | ||||||||||||||||||||||||
Ralhe is a nonindustrial world, that requires extensive imports of outside technology to maintain a modern, star-faring society.
- In a technological universe, societies without industrial capability generally suffer as nearly all manufactured and high tech goods must be brought in at significant cost.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- It is a Non-Aligned world dominated by human sophonts located in the Five Sisters Subsector of Spinward Marches Sector.
- This is a cold world with an overall climate that is at the lower temperature range of human-congruous sophont endurance.
- Ralhe is a member of the Spinward Main.
- It is a member of the Sisters' Reach.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Ralhe is a binary star system.
- Both are red main sequence stars.
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x7 secondary rocky worlds.
- x1 gas giant.
Mainworld Data[edit]
Ralhe orbits within the primary star's habitable zone.
- It receives moderate levels of stellar energy.
Mainworld Size (S)[edit]
Ralhe is a Meso World between 5,600km and 7,200km in diameter. The world has low gravity between 0.32G and 0.46G. The horizon will appear about 3.6km away.
Mainworld Atmosphere (A)[edit]
Ralhe has a pressure of 0.10 to 0.42 atmospheres. The very thin pressures require a respirator or Oxygen Mask. This atmosphere also contains an unusual taint such as disease, a hazardous gas mix, pollutants, or sulfur compounds, which requires the use of a Filter Respirator Combination Mask. Some taints may require more protective equipment. TL–5 or more advanced survival gear is required to settle this world.
- It experiences low temperatures.
Mainworld Hydrosphere (H)[edit]
Ralhe has 35-45% of its surface covered by liquid water. There will be a number of small seas or one larger body of water. Wilderness refueling is possible.
- The seas are crusted with pack ice.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
(Blank map, predominantly dry world.)
History & Background (Dossier)[edit]
Ralhe was colonized during the halcyon days of the first Imperial expansion into District 267 in the 300s. A lack of resources, a tendency towards piracy and the contentious relations between separated communities made it a backwater. Only the J-1 traffic coming down the Spin Main kept the colony from being abandoned or downgraded.
The economic slowdown created by the Psionic Supressions impacted this trade, and impoverished the locals. The habit of piracy and smuggling became imperative ways of life, of survival on a world so desolate. Many pirate bands eventually became anti-Imperial, and contracted out to the Zhodani, or at least opportunistically exploited military confrontations between the two powers. Raids from the world escalated during the Third Frontier War, and the Imperium retaliated with a full invasion of the world in 983. The raiders were hunted down, their bases destroyed, and world was placed under the control of neighboring Iderati.
Now under colonial control, the world's poverty remained unabated, and was reinforced by Iderati's benign neglect. The controlling world set aside few resources for upgrading or improving the lot of its new subjects. The "colonial governor" was little more than a mid- level appointee of no political standing or power. And yet Iderati assumed an air of absolute authority in its dealings with the locals, This caused quiet resentment among many locals, though few outward signs of anger were manifested. But it boiled over, surprising Ralhe's masters, after the announcement of the Representational Reforms. Many communities away from the starport and the capital fermented an independence movement, and seceded from the Ideratian loyalists. Fearful of retaliation from the colonial government, the secessionists applied and were approved for Regency membership in 1156. Iderati had been careful to keep the colony outside of Imperial borders to disguise its misrule, and was appalled at the idea of losing the areas it still controlled to further secession.
World Starport (St)[edit]
Ralhe has a Class E Starport, a frontier quality installation with few expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of a downport.
World Population (P)[edit]
Ralhe has a population of 800,000 sophonts (hundreds of thousands).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
Linguistic Topography[edit]
The following languages are most commonly heard:
- Anglic, one of the two official languages of the Imperium.
- Vilani, one of the two official languages of the Imperium.
World Technology Level (T)[edit]
Ralhe possesses a Technology Level of TL–8.
- Common Communication technologies for this TL include: Fiber optics, improved telephones, and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Improved geothermal and improved batteries.
- Common Transportation technologies for this TL include:
- Land: Advanced automobiles.
- Water: Triphibians and early artificial gills.
- Air: Improved helicopters and hypersonic jets.
- Space: Space shuttles, early space stations, and improved interplanetary spacecraft (System Craft).
World Government (G)[edit]
Ralhe has a Balkanized Government. There is no central world government. The world has several governments competing for control of the world. These may be allies, cooperating, competitors, or at war with each other.
Ralhe's factions are divided as follows:
- Iderati Control Zone (Pop 320,000):
Iderati's main power center. Includes the old capitol city and the starport. The ICZ comprises 40 percent of population but only 20 percent of the land territory. The Iderati Army controls all main points of entry, and searches every person, container and vehicle entering the zone. The Iderati Navy maintains a base here for the SDBs that monitor in-system traffic. Most of the ICZs population is fervently loyal to Iderati, mostly out of pragmatism rather than genuine affection. These people believe that Ralhe best chance is Iderati development money and organisation. This attitude does not endear them to outbackers, and some of the worst fighting is between the free militias and "turncoat" police and military units.
- Huffington (Pop 255,000):
Second largest community, and the main pole of resistance on the planet. Not so much of a unified country as a confederation of local chiefs and disparate population elements. Plagued by infighting between rival leaders, which threatens to escalate the world's anarchy.
- Golan (Pop 120,000):
The true power behind the independents. Founded by Ralhe's small business community, and bolstered by remnants of the original colonial police and militia. Golan is trying, only with partial success, to wedge itself between Iderati and the other rebellious factions, triangulating a settlement. Golan recognizes that Iderati is the only hope of bringing development to the world, but without its colonial domination. It is also working against the bloody infighting of the FreeLeague and Huffington in hopes of becoming the world's government, and restoring order. Its past attempts at a peace settlement have been rebuffed, and the world is now accumulating a covert stockpile of arms and hiring mercs with the intention of dominating the world by force of arms. It has recieved quiet encouragement and support from the Regency to do so.
- Free League (Pop 100,000):
A "Bandit Kingdom" of pirates, mercs and guttertrash. Has resurrected the old practice of piracy in order to survive. Leadership disinterested in taking sides in the fight with Iderati, and has attacked both sides' shipping.
World Law (L)[edit]
Ralhe has a moderate law level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. Light assault weapons, and anything more destructive, are typically regulated or prohibited.
Trade Data[edit]
- Importance: -3 (very unimportant)
World Economy[edit]
- Resources: 8 (moderate)
- Labor: 4 (tens of thousands)
- Infrastructure: 1 (extremely limited)
- Efficiency: -5 (extremely poor)
World Culture[edit]
- Heterogenity: 3 (monolithic)
- Acceptance: 2 (very xenophobic)
- Strangeness: 3 (somewhat typical)
- Symbols: 6 (somewhat concrete)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- The Year 0: the Third Imperium is founded.
- 300-420: the Imperial First Survey charts the system.
- 589-604: First Frontier War.
- 604-622: the Civil War.
- 615-620: Second Frontier War.
- 624: the Express Boat Network is established.
- 979-986: Third Frontier War.
- 995-1065: the Imperial Second Survey charts the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
- 1082-1084: Fourth Frontier War, also known as the False War.
- 1107-1110: Fifth Frontier War.
Later Historical Eras[edit]
The world is at a brittle impasse. Most of its independent communities bicker among themselves, having failed to create a unified front against their former occupiers. Meanwhile those areas under Iderati's control are heavily patrolled by the Iderati World Army, whose heavy-handed patrols amount to a virtual blockade of the outback. A low-level guerrilla war is beginning to emerge, as well as growing backsliding into piracy and gunrunning. The Regency is taking a wait-and-see approach in lieu of a lack of current policy towards the world.
References & Contributors (Sources)[edit]
- Marc Miller. The Spinward Marches (Game Designers Workshop, 1979), 10-11.
- Marc Miller. The Spinward Marches Campaign (Game Designers Workshop, 1985), 18-19.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 94-100. (UWP only)
- Rob Caswell. "Domain of Deneb: Sector Data." MegaTraveller Journal 3 (1992): 47-58. (UWP only)
- Dave Nilsen. The Regency Sourcebook (Game Designers Workshop, 1995), 48. (UWP only)
- Martin Dougherty, Neil Frier. Behind the Claw (Steve Jackson Games, 1998), 55.
- Mike West. The Spinward States (Avenger Enterprises, 2008), 109. (UWP only)
- Martin Dougherty. The Spinward Marches (Mongoose Publishing, 2008), .
- Martin Dougherty. Behind the Claw (Mongoose Publishing, 2019), 98-102. (UWP only)
- Peter Gray - BARD OPAL 9505
- ↑ "Jump Map API" and map location from Travellermap.com
