Frise (world)
Frise/Adere (Ustral Quadrant 3222) | |||||||||||||||||||||||||
Classic Era (1116) | C565104-9
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | F8 V | ||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||
Gas Giants | 4 |
Frise is a low-population world with a population of less than 10,000 sophonts in size.
- This world has yet to take off economically or otherwise and the population remains low for reasons largely unknown.
- It is a member of the Solomani Confederation in the Adere Subsector of Ustral Quadrant Sector.
Description (Astrography & Planetology)[edit]
No information yet available.
System Data[edit]
System:
- 4 Gas Giants
- 0 Planetoid Belts
- 8 Other Worlds
Mainworld Data[edit]
Frise has an Importance rating of -1 (Unimportant).
- Importance Extension- -1
- (The Importance Extension (Ix) ranks worlds within a region. It governs the locations of capitals and trade routes. )
Mainworld Atmosphere[edit]
Frise has a pressure of 0.71 to 1.49 atmospheres. A Standard Atmosphere does not require survival gear and will likely be easy for most sophonts to breathe.
Mainworld Geography & Topography[edit]
No information yet available
Mainworld Map[edit]
No information yet available
Native Lifeforms[edit]
No information yet available
History & Background (Dossier)[edit]
No information yet available.
World Starport[edit]
Frise has a Class C Starport, an average quality installation which includes amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Technology Level[edit]
Frise possesses a Technology Level of TL–9.
- Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Early fusion power.
- Common Transportation technologies for this TL include:
- Land: Ultra high-speed trains and early grav vehicles.
- Water: High efficiency sailcraft, multihulled seacraft, improved artificial gills.
- Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
- Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
- FTL: Prototype Jump Drive-1.
World Government[edit]
Frise has no central government or substantial government apparatus; an Anarchy. The largest governmental structure would be a family, tribe, or single clan. The largest group will be between 50 and 100 individuals, and there may be dozens to hundreds of them. This governmental structure can be stable over long periods of time if the population remains small or geographically separated.
World Law Level[edit]
- Light assault weapons prohibited
World Military[edit]
No information yet available
World Economy[edit]
Economics: ( 7 0 1 -3 )
- Resources-7 (Few)
- (Resources are any materials available for processing and exploitation. They include natural resources, minerals, ores, metals, energy sources, biological assets, and any other materials of limited availability.)
- Labor-0 (Unpopulated)
- (Labor is the workforce available for the processing and exploitation of Resources.)
- Infrastructure-1 (Extremely limited)
- (Infrastructure is the established technical structures that support exploitation of resources. Infrastructure includes roads, power grids, communications, and factories.)
- Efficiency- -3 (Poor)
- (Efficiency reflects the current economic system, and includes sensible legal procedures, appropriate tariffs, customs promoting a balanced work ethic, rewards for merit, and social structures which match ability and job. Negative Efficiency is worse. Efficiency at -1 or less turn the RUs available negative: the Inefficiencies are so destructive as to make the economy a net drain. Such barriers represent a welfare state; cultural influences which do not value wealth, even physical limitations. On the other hand, since some economies have positive efficiencies: positive multipliers increasing available RU. )
- Economic Extension-5
- (The Economic Extension (Ex) is the strength of a world economy and provides basic insights into the economy’s structure and capabilities.)
- Resource Units- 0
- (The world's budget.)
Trade Data[edit]
- Lo-Low Population
World Demographics[edit]
Humaniti, population 100%
World Culture[edit]
Culture: [ 1 1 3 7 ]
- Homogeneity-1 (Monolithic)
- (Homogeneity is a measure of the degree to which members of society hold common beliefs. Members of very homogeneous cultures are in strong agreement on the fundamentals of society (usually basic rights, religion, and methods of interaction). Members of non-homogeneous cultures hold many different beliefs on the fundamentals of society.)
- Acceptance-1 (Extremely xenophobic)
- (Acceptance is the degree of xenophobia ( or xenophilia ) in the culture. High Acceptance is evidenced by friendliness to outsiders and offworlders; Low Acceptance is characterized by fear or rejection of outsiders.)
- Strangeness-3 (Somewhat typical)
- (Strangeness is the degree of difference from the norms of interstellar society. High Strangeness is evidenced by unusual or outwardly incomprehensible actions, statements, or responses in the course daily activity. Low Strangeness reflects activities close to interstellar norms.)
- Symbols-7 (Somewhat concrete)
- (Symbols used by the culture may range from the concrete (idols; totems; statuary) to the abstract (symbolized belief systems; group affiliations).)
World Language/s[edit]
Urbanization[edit]
No information yet available
World Infrastructure[edit]
Frise possesses extremely limited infrastructure
Historical Data[edit]
No information yet available
World Timeline[edit]
No information yet available
UWP Listing[edit]
C565104-9
- Starport-C (Routine)
- Size-5 (8,000 km)
- Atmosphere-6 (Standard)
- Hydrosphere-5 (50%)
- Population-1 (app. 10)
- Government Type-0 (No Government Structure)
- Law Level-4 (Light assault weapons prohibited)
- Technology Level-9 (Anti-Gravity)
Trade Data[edit]
- Importance: -1 (unimportant)
World Economy[edit]
- Resources: 7 (few)
- Labor: 0 (none available)
- Infrastructure: 0 (non-existent)
- Efficiency: -3 (poor)
World Culture[edit]
- Heterogenity: 1 (monolithic)
- Acceptance: 1 (extremely xenophobic)
- Strangeness: 3 (somewhat typical)
- Symbols: 7 (somewhat concrete)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- -9235: far to coreward, the Vilani discover jump drive technology. Over the centuries pioneers and settlers gradually spread across Charted Space.
- -4045 to -2204: the Ziru Sirka controls vast territories.
- -2431: Terrans discover jump drive technology.
- -2404 to -2215: the Interstellar Wars.
- -2204 to -1776: the Rule of Man administers the former Ziru Sirka.
- -1999: the Aslan gain jump drive technology.
- -1862 to -1110: the Terran Mercantile Community is active within the region.
- -1776 to 0: the Long Night.
- -1118 to 380: Aslan Border Wars
- -1110 to 588: the Terran Mercantile Community gradually becomes the Old Earth Union, shrinking to control the region around Terra.
- The Year 0: to coreward, the Third Imperium is founded.
- 300-420: the Imperial First Survey charts the system.
- 380: the Peace of Ftahalr ends the ongoing Aslan Border Wars and establishes understandings regarding human and Aslan influence.
- 588: the Old Earth Union and the former territories of the Terran Mercantile Community are annexed by the Imperium, moving its border adjacent to the Aslan Hierate.
- 604-622: the Imperial Civil War.
- 624: the Imperial Express Boat Network is established.
- 704: the Solomani Autonomous Region is formed.
- 800-820: the Psionics Suppressions.
- 871: the Solomani Confederation is founded.
- 940: the Solomani Autonomous Region is dissolved.
- 990-1002: the Solomani Rim War.
- 995-1065: the Imperial Second Survey includes data for the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
References & Contributors (Sources)[edit]
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- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 11 Library Data (N-Z), (Game Designers Workshop, 1982), various pages. (Library data entries)
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), IFC. (Sector depicted but not named)
- J. Andrew Keith, Marc Miller, John Harshman. Aslan (Game Designers Workshop, 1984), IBC. (sector named, background for the sector)
- John Harshman, Marc Miller. Solomani (Game Designers Workshop, 1986), IFC. (sector named, background for the sector)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), pages 8-11, 50, 51 various others. (dot maps locating the worlds of the sector, background for the sector)
- Jon F. Zeigler. Rim of Fire (Steve Jackson Games, 2000), various pages. (background for the sector)
- Michael Taylor. Fighting Ships of the Solomani (QuikLink Interactive, 2009), page 5. (background for the sector)
- David L. Pulver. Solomani (Mongoose Publishing, 2012), various pages. (background for the sector)
- External Link: Ocean of Storms site (Rebellion Era UWP Data for the sector)
- External Link: Ustral Quadrant (via archive.org) (Rebellion Era UWP Data for the sector)
- Author: Douglas G. Snyder of Ustral Quadrant (development of the sector)
- Author & Contributor: IISS Junior Administrator and Master Astrographer Ensign Phillips (additional development of the sector)
- ↑ "Jump Map API" and map location from Travellermap.com