Reemen (world)
Reemen/Wolf (Zarushagar 2129) | |||||||||||||||||||||||||
Classic Era (1116) | B77A405-A
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | F2 V | ||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||
Gas Giants | 3 |
Reeman is a nonindustrial water world, which has 90% or more of its surface covered in an ocean of water.
- The inhabitants of this world live on the roughly 10% of exposed land mass, in underwater colonies, on city ships, or similar arrangements.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- It is a member of the Third Imperium in the Wolf Subsector of Zarushagar Sector in the Domain of Ilelish.
- This world has an Imperial Scout base, capable of handling IISS starships and personnel.
- It is a member of the Rhamsteppe-Mongrebi Main, forming part of the region known as the Adni Run.
Description (Astrography & Planetology)
Reeman has a solitary primary star.
- It is a white main sequence.
System Data
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x3 secondary rocky worlds.
- x3 gas giants.
Reeman is the only rocky terrestrial planet of the four in the system to orbit within the habitable zone and to have water.
Mainworld Data
Reeman is a young system and the mainworld is geologically active, with volcanic gases contributing to the atmospheric taint. In addition, the oxygen levels are low because of the primitive nature of local lifeforms. Many of the native microbes produce hazardous metabolic waste products, while other organisms are small enough to float within the atmospher and if inhaled can pose a significant health risk.
Mainworld Size (S)
Reeman is a Meso World between 10,400km and 12,000km in diameter. The world has a standard gravity between 0.7G and 0.9G. The horizon will appear about 4.7km away.
Mainworld Atmosphere (A)
Reeman has a pressure of 0.71 to 1.49 atmospheres. While a Standard Atmosphere does not require survival gear this atmosphere also contains an unusual taint such as such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.
- The atmosphere is tainted by gases of volcanic origin.
Mainworld Hydrosphere (H)
Reeman has 95-100% of its surface covered by liquid water with only a few islands and archipelagos. Wilderness refueling is possible. Such worlds are Water Worlds or Ocean Worlds.
Mainworld Geography and Topography
(Blank map, predominantly watery world.)
History & Background (Dossier)
World Starport (St)
Reeman has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
- This world is host to a Scout Base. It was selected as a facility for routine servicing and refueling of scout vessels.
World Population (P)
Reeman has a population of 70,000 sophonts (tens of thousands).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
Linguistic Topography
The most commonly heard languages are:
- Anglic, one of the two official languages of the Imperium.
- Vilani, one of the two official languages of the Imperium.
World Technology Level (T)
Reeman possesses a Technology Level of TL–10 or TL-A in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land & Water: Grav belts and maturing gravcraft.
- Air: Greatly improved hybrid grav-aircraft.
- Space: Improved interplanetary spacecraft (System Craft).
- FTL: Jump Drive-1.
World Government (G)
Reeman has no central government for the world, an Anarchy. The largest governmental structure would be a family, tribe, or single clan. The largest group will be between 50 and 100 individuals, and there may be dozens to hundreds of them. This governmental structure can be stable over long periods of time if the population remains small or geographically separated.
World Law (L)
Reeman has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. Personal concealable firearms, and anything more destructive, are typically regulated or prohibited.
Imperial Landed Nobility
Reeman, as a member world of the Third Imperium has a member of the Imperial Nobility overseeing the world.
Trade Data
- Importance: 1 (ordinary)
World Economy
- Resources: 9 (moderate)
- Labor: 3 (thousands)
- Infrastructure: 4 (very limited)
- Efficiency: -1 (average)
World Culture
- Heterogenity: 2 (monolithic)
- Acceptance: 5 (very aloof)
- Strangeness: 3 (somewhat typical)
- Symbols: 8 (somewhat abstract)
World Timeline
Major events that have affected this world and the wider region that it lies within:
- circa -250,000: the Ancients are active within the sector.
- -5400 to -4015: the Vilani Consolidation Wars.
- -4045 to -2204: the region is part of the Ziru Sirka.
- -2204 to -1776: the region becomes part of the Rule of Man.
- -1776 to 0: the Long Night.
- The Year 0: the Third Imperium is founded.
- 300-420: the Imperial First Survey charts the system.
- 604-622: the Civil War.
- 624: the Express Boat Network is established.
- 995-1065: the Imperial Second Survey charts the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
References & Contributors (Sources)
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- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), page 21. (charts locating the world)
- Joe Fugate, Gary L. Thomas. Referee's Gaming Kit (Digest Group Publications, 1989), various pages. (background for the sector)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (dot maps and charts locating the world)
- Gary L. Thomas. The Travellers' Digest 21 (Digest Group Publications, 1990), page 17. (background for the sector)
- Loren Wiseman. Challenge 75 (Game Designers Workshop, 1994), pages 6, 68. (background for the sector)
- Martin Dougherty. Bearers of the Flame (Avenger Enterprises, 2006), page 87. (the sector around the year 1248, including the world)
- Author & Contributor: Greg Videll of the HIWG (refinement of sector data)
- Author & Contributor: Martin J. Dougherty (development of sector data)
- Author & Contributor: Lord (Marquis), Captain, and Lead Naval Architect Ronald B. Kline, Jr. of the Imperial Navy
- ↑ "Jump Map API" and map location from Travellermap.com
Description
Main World Data
- Attribute UPP Description GURPS
- Starport B Good Facilities. Spacecraft Shipyards. Refined Fuel. Class IV
- Diameter 7 Medium (11,200km)
- Atmosphere 7 Standard (Tainted)
- Hydrographics A Water World (100%)
- Population 4 70,000
- Government 0 No Governmental Structure.
- Law Level 5 Moderate law (personal concealed weapons prohibited) GCR 3
- Tech Level A Early Stellar (Jump, Circa 2100) GTL 9
- Core Type Molten
- Density 0.97 Earths
- Mass 0.85 Earths
- Gravity 0.92 G
- Rotation Period 14 hours
- Orbital Period 175 days
- Axial Tilt 21 degrees
- Orbital Eccentricity 0.007
- Satellites 2
- Surface Pressure 1.348 atm
- Trade Information
System Classifications :
- Non-Industrial
- Water-World
- World Trade Number (WTN) : 3
- Per Capita Income (WPCI) : $ 2,928
Thick masses of colonial single celled organisms are as far as it goes.
History
The nature of planetary conditions never lent itself to fixed colonial holdings. The orbital starport and yards service traffic passing through. Megacorporations bid on annual contracts for sending harvesters into the depths to collect natural resources. These are administered at the subsector governmental level. Permanent residents dwell in and crew large vessel/habitats. They work in the service industries to cater to the interstellar traffic and scout requirements.
Most of the resource collection operations are submersible to avoid local weather and the atmospheric taint. Life support machinery is an import often in demand.
Government and Law
Each independent vessel is a government unto themselves. Certain codes and policies are agreed to by captains wishing to operate here. These terms and conditions constitute the local law level. The scouts and marine security details act as enforcement and collect those malcontents who are kicked off their ride. Most operators are company men in one way or another. They tend to their own business and stay out of each others' way. You can sail for a long time on a planet this size and not meet anyone. The sparse population means that entertainment media also has a ready market here.
Economy
Native organics can be harvested; they provide the types of biological raw materials that the Vilani prefer. Raw materials and minerals are exploitable. Most deposits are too small to justify the cost of large scale industrial investment. Imported technology allows some measure of comfort but living space is always at a premium on the traveling machines, irony on a world with such a low population density. The handful of "permanent" installations are large rig structures that serve as submerged anchor points for service and maintenance of the big machines. Crews tend to rotate off planet when they get the chance. The local economy is limited to some trade and barter of parts and materials as necessary between the smaller operators and crews. Large corporate vessels have their own offworld support and logistics shipments; they tend to ignore the little guys.
Sources
- Classic Traveller Atlas of the Imperium
- Periodical: MegaTraveller TD21