Reemen (world)

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Alien Moon 91a-0.jpg
Reemen/Wolf (Zarushagar 2129)
Classic Era (1116)
B77A405-A
StarportB Good: Spacecraft Construction, Overhaul, Refined fuel
Size7 Medium (11,200 km, 0.70g - 0.94g)
Atmosphere7 Standard (tainted)
HydrographicsA Water World 100%
Population4 Moderate (70 thousand)
Government0 No Government structure
Law5 Moderate Law (no concealable weapons)
Tech LevelA Early Stellar (jump drive)
See also UWP
System Details
Primary F2 V
Planetoid Belts 0
Gas Giants 3

Reeman is a nonindustrial water world, which has 90% or more of its surface covered in an ocean of water.

  • The inhabitants of this world live on the roughly 10% of exposed land mass, in underwater colonies, on city ships, or similar arrangements.
  • As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
  • It is a member of the Third Imperium in the Wolf Subsector of Zarushagar Sector in the Domain of Ilelish.
  • This world has an Imperial Scout base, capable of handling IISS starships and personnel.
  • It is a member of the Rhamsteppe-Mongrebi Main, forming part of the region known as the Adni Run.

Description (Astrography & Planetology)

Reeman has a solitary primary star.

  • It is a white main sequence.
Reeman has a solitary primary star.
Primary
Solitary F Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
F2 V Main Sequence 1.46 6750 - 6820 3.76041
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0151 0.1608 1.73 - 3 1.51 15.1
Orbit #  * 0 5 4 8
Remarks

System Data

The worlds of the system have been surveyed. They consist of:

Reeman is the only rocky terrestrial planet of the five in the system to orbit within the habitable zone and to have water.

Mainworld Data

Reeman is a young system and the mainworld is geologically active, with volcanic gases contributing to the atmospheric taint. In addition, the oxygen levels are low because of the primitive nature of local lifeforms. Many of the native microbes produce hazardous metabolic waste products, while other organisms are small enough to float within the atmospher and if inhaled can pose a significant health risk.

Mainworld Size (S)

Reeman is a Meso World between 10,400km and 12,000km in diameter. The world has a standard gravity between 0.7G and 0.9G. The horizon will appear about 4.7km away.

Mainworld Atmosphere (A)

Reeman has a pressure of 0.71 to 1.49 atmospheres. While a Standard Atmosphere does not require survival gear this atmosphere also contains an unusual taint such as such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.

  • The atmosphere is tainted by gases of volcanic origin.

Mainworld Hydrosphere (H)

Reeman has 95-100% of its surface covered by liquid water with only a few islands and archipelagos. Wilderness refueling is possible. Such worlds are Water Worlds or Ocean Worlds.

Mainworld Geography and Topography

Blank World Map Watery.png
(Blank map, predominantly watery world.)

History & Background (Dossier)

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

World Starport (St)

Reeman has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.

World Population (P)

Reeman has a population of 70,000 sophonts (tens of thousands).

  • This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.

Linguistic Topography

The most commonly heard languages are:

World Technology Level (T)

Reeman possesses a Technology Level of TL–10 or TL-A in Hexadecimal Notation.

World Government (G)

Reeman has no central government for the world, an Anarchy. The largest governmental structure would be a family, tribe, or single clan. The largest group will be between 50 and 100 individuals, and there may be dozens to hundreds of them. This governmental structure can be stable over long periods of time if the population remains small or geographically separated.

World Law (L)

Reeman has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. Personal concealable firearms, and anything more destructive, are typically regulated or prohibited.

Imperial Landed Nobility

Reeman, as a member world of the Third Imperium has a member of the Imperial Nobility overseeing the world.

Trade Data

  • Importance: 1 (ordinary)

World Economy

  • Resources: 9 (moderate)
  • Labor: 3 (thousands)
  • Infrastructure: 4 (very limited)
  • Efficiency: -1 (average)

World Culture

  • Heterogenity: 2 (monolithic)
  • Acceptance: 5 (very aloof)
  • Strangeness: 3 (somewhat typical)
  • Symbols: 8 (somewhat abstract)

World Timeline

Major events that have affected this world and the wider region that it lies within:

References & Contributors (Sources)

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This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.




Description

Main World Data

Attribute UPP Description GURPS
Starport B Good Facilities. Spacecraft Shipyards. Refined Fuel. Class IV
Diameter 7 Medium (11,200km)
Atmosphere 7 Standard (Tainted)
Hydrographics A Water World (100%)
Population 4 70,000
Government 0 No Governmental Structure.
Law Level 5 Moderate law (personal concealed weapons prohibited) GCR 3
Tech Level A Early Stellar (Jump, Circa 2100) GTL 9
Core Type Molten
Density 0.97 Earths
Mass 0.85 Earths
Gravity 0.92 G
Rotation Period 14 hours
Orbital Period 175 days
Axial Tilt 21 degrees
Orbital Eccentricity 0.007
Satellites 2
Surface Pressure 1.348 atm
Trade Information

System Classifications :

Non-Industrial
Water-World
World Trade Number (WTN) : 3
Per Capita Income (WPCI) : $ 2,928

Thick masses of colonial single celled organisms are as far as it goes.

History

The nature of planetary conditions never lent itself to fixed colonial holdings. The orbital starport and yards service traffic passing through. Megacorporations bid on annual contracts for sending harvesters into the depths to collect natural resources. These are administered at the subsector governmental level. Permanent residents dwell in and crew large vessel/habitats. They work in the service industries to cater to the interstellar traffic and scout requirements.

Most of the resource collection operations are submersible to avoid local weather and the atmospheric taint. Life support machinery is an import often in demand.

Government and Law

Each independent vessel is a government unto themselves. Certain codes and policies are agreed to by captains wishing to operate here. These terms and conditions constitute the local law level. The scouts and marine security details act as enforcement and collect those malcontents who are kicked off their ride. Most operators are company men in one way or another. They tend to their own business and stay out of each others' way. You can sail for a long time on a planet this size and not meet anyone. The sparse population means that entertainment media also has a ready market here.

Economy

Native organics can be harvested; they provide the types of biological raw materials that the Vilani prefer. Raw materials and minerals are exploitable. Most deposits are too small to justify the cost of large scale industrial investment. Imported technology allows some measure of comfort but living space is always at a premium on the traveling machines, irony on a world with such a low population density. The handful of "permanent" installations are large rig structures that serve as submerged anchor points for service and maintenance of the big machines. Crews tend to rotate off planet when they get the chance. The local economy is limited to some trade and barter of parts and materials as necessary between the smaller operators and crews. Large corporate vessels have their own offworld support and logistics shipments; they tend to ignore the little guys.

Sources

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.