Difference between revisions of "Mulaar Subsector"

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{{InfoboxSubsector|name=Mulaar
+
{{InfoboxSubsector
 +
|name     = Mulaar
 +
|
 +
|alg      = Im
 +
|capital  = [[Juuri Banii (world)|Juuri Banii]]
 +
|era      = 1105
 +
|
 +
|number  = 30
 +
|position = J
 
|sector  = Daibei
 
|sector  = Daibei
|position = J
+
|
|number  = 30
+
|c1  = [[Third Imperium]]
|alg      = ImDi
+
|c1p = 100
|capital = [[Juuri Banii (world)]]
+
|c2  =  
 +
|c2p =  
 +
|c3 =  
 +
|c3p =
 +
|
 
  |coreward = Outback
 
  |coreward = Outback
 
  |spinward = Zhemi
 
  |spinward = Zhemi
 
  |trailing = Dudin
 
  |trailing = Dudin
 
  |rimward  = Hermes
 
  |rimward  = Hermes
|c1  = [[Third Imperium]]
+
|
|c1p = 100
+
|}}
|c2  = None
+
[[Mulaar Subsector]] is an undeveloped backwater.
|c2p = 0
+
* If it wasn't for [[X-boat]] lines, little interstellar traffic would pass through the subsector.
}}
+
* Despite average to high stellar density and a considerable number of [[Imperial Nobility]], the area has never attracted significant industrial or manufacturing capability and no rich worlds exist in the subsector.
 +
* The rumors are that at least one [[megacorporation]] is interested in developing the subsector.
 +
 
 +
== Description (Specifications) ==
 +
{{Fleet|110}}
  
== Mulaar (Subsector) Synopsis ==
+
=== Subsector Summary: 1105 ===
{{Summary}}  
+
{{Summary}}
  
== Description ==
+
=== Astrographic Features & Trade Routes: 1105  ===
{{Fleet|110}}
+
The following [[astrographic feature]]s, [[trade route]]s, [[main]]s, [[cluster]]s, and [[trace]]s can be found within this area:
 +
* [[Daibei Rimward Corridor]]
 +
** [[Kuguuri Cluster]]
 +
** [[Zhemi Arm]]
 +
* [[Juniper Cluster]]
 +
* [[Woomera Gulf]]
  
{{SectorWorlds2|Mulaar|Subsector}}  
+
=== World Listing: 1105 ===
 +
The following [[system]]s and [[world]]s can be found within this area:
 +
{{SectorWorlds2|Mulaar|Subsector}}
  
 
== History & Background (Dossier) ==
 
== History & Background (Dossier) ==
No information yet available.  
+
Between the [[Ivot]] and [[Bruhre]] colonists, this subsector's overall population is predominantly non-Human. Whether this contributes to the backwater status of the subsector, and the implications if it does, is a source of some controversy.
 +
 
 +
=== Polity Listing: 1105 ===
 +
The following [[polities]] can be found within this [[subsector]]:
 +
* Independent Powers ([[Pocket Empire]]s)
 +
** None
 +
 
 +
* [[Non-Aligned]] Powers ([[World-State]]s)
 +
** None
 +
 
 +
* Other Powers
 +
** None
 +
 
 +
* [[Solomani Confederation]] ([[Solomani]] powers)
 +
** None
 +
 
 +
* [[Third Imperium]] (Imperial powers)
 +
** Various member [[system]]s and [[world]]s.
 +
 
 +
=== Native Sophonts ([[NIL]]s): 1105 ===
 +
The following races ([[sophont]] species) are believed to have originated in this area:
 +
* [[Humaniti]] (Human races)
 +
** None
 +
 
 +
* [[Non-Human Race]]s
 +
** [[Ivot]]
 +
 
 +
* [[Terragen]]s (Non-human [[Terran]] races)
 +
** None
 +
 
 +
=== Demographics: 1105 ===
 +
Significant populations of the following races ([[sophont]] species) reside within this area:
 +
* [[Humaniti]] (Human races)
 +
** [[Solomani]] ([[Major Race]])
 +
** [[Vilani]] ([[Major Race]])
 +
 
 +
* [[Non-Human Race]]s
 +
**[[Bruhre]]: A major colony on [[Coquitlam (world)|Coquitlam]]
 +
** [[Ivot]]
 +
 
 +
* [[Terragen]]s (Non-human [[Terran]] races)
 +
** None
 +
 
 +
=== Major Historical Events Timeline: 1116 ===
 +
These are some of the more important historical events that have affected this subsector:
 +
* No information yet available.
  
 
== References & Contributors (Sources) ==
 
== References & Contributors (Sources) ==
{{Source}}
+
{{Intermediate}}
   
+
{{Detail}}
+
{{Sources
{{LE}}
+
|S1= {{Ludography cite|name= Atlas of the Imperium |page= TBD }}  
 +
|S2= {{Ludography cite|name= The Travellers' Digest 15 |page= 22-25 |article= Daibei Sector: Library and Map}}
 +
|S3= {{Ludography cite|name= Vilani & Vargr |page= TBD }} (dotmap provided)
 +
|S4= {{Ludography cite|name= Solomani & Aslan |page= TBD }} (dotmap provided)
 +
|S5= {{Ludography cite|name= Survival Margin |page= TBD }}
 +
|S6= {{Ludography cite|name= Rim of Fire |page= TBD }}
 +
|S7= {{Ludography cite|name= Solomani |page= TBD |version= Mongoose Traveller}}
 +
|S8= EXTERNAL LINK: [http://111george.com/core/astrogat/hF.htm George.com]
 +
|S10= Author & Contributor: [[IISS]] Junior Administrator and Master Astrographer [[User:Ensign Phillips|Ensign Phillips]]
 +
}}
 +
 
 +
 
 +
{{LE|T5 Second Survey}}
 +
[[Category: Guidebook to Daibei Sector]]

Latest revision as of 08:43, 5 January 2026

Mulaar Subsector
Zhemi Outback Dudin

Mulaar style="width: 250px; height: 350px; border: solid 1px black;"
map from Travellermap.com

Hermes
Sector Daibei
Capital Juuri Banii
Number of Systems 30
Majority Control Third Imperium - 100%

Mulaar Subsector is an undeveloped backwater.

  • If it wasn't for X-boat lines, little interstellar traffic would pass through the subsector.
  • Despite average to high stellar density and a considerable number of Imperial Nobility, the area has never attracted significant industrial or manufacturing capability and no rich worlds exist in the subsector.
  • The rumors are that at least one megacorporation is interested in developing the subsector.

Description (Specifications)[edit]

The Mulaar Subsector is defended by 110th Fleet.

Subsector Summary: 1105[edit]

Mulaar, subsector J of Daibei, contains 30 worlds with an estimated combined population of 31 billion, a per capita income of Cr12,713, and a total economy of BCr398,099. These worlds originate an interstellar trade of BCr124 through 26 starports (3 Class A, 11 Class B, 8 Class C, 4 Class D) employing 21,170 people. Driving this interstellar trade are two Agricultural (Ag) worlds, five Non-Agricultural (Na) worlds, two Pre-Agricultural (Pa) worlds, three Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and one Industrial (In) world. The governments in Mulaar maintain one Way station, one Naval base, and one Scout base. The average technology level is 10 (with most between 8 and 13). The highest technology level is 15 at McGwire (Daibei 1329).

Mulaar, subsector J of Daibei, contains 43 stars and 334 identified planets; 17 monostellar systems, 13 binary systems, no trinary systems, and no systems with four or more stars. 25 of the 30 systems (83%) have native gas giants. There are no Asteroid (As) belts, no Desert (De) worlds, no Garden (Ga) worlds, no Ice-capped (Ic) worlds, five Poor (Po) worlds, seven Vacuum (Va) worlds, and two Water (Wa) or Ocean (Oc) worlds.

Mulaar has an estimated population of 31 billion distributed across one High population (Hi) world, three Moderate population (Ph) worlds, 18 Non-industrial (Ni) worlds, seven Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Duurmurze (Daibei 0922). The population consists primarily of 4 sophont groups including one native sophont.

4 identified sophont populations in Mulaar


Third Imperium, Domain of Ilelish[edit]

The Third Imperium, Domain of Ilelish has jurisdiction over all of the worlds with an estimated combined population of 31 billion, a per capita income of Cr12,713, and a total economy of BCr398,099. These worlds originate an interstellar trade of BCr124 through 26 starports (3 Class A, 11 Class B, 8 Class C, 4 Class D) employing 21,170 people. Driving this interstellar trade are two Agricultural (Ag) worlds, five Non-Agricultural (Na) worlds, two Pre-Agricultural (Pa) worlds, three Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and one Industrial (In) world. The governments in the Third Imperium, Domain of Ilelish maintain one Way station, one Naval base, and one Scout base within the subsector. The average technology level is 10 (with most between 8 and 13). The highest technology level is 15 at McGwire (Daibei 1329).

The Third Imperium, Domain of Ilelish has an estimated population of 31 billion within the subsector, distributed across one High population (Hi) world, three Moderate population (Ph) worlds, 18 Non-industrial (Ni) worlds, seven Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Duurmurze (Daibei 0922). The population consists primarily of 4 sophont groups including one native sophont.

Astrographic Features & Trade Routes: 1105[edit]

The following astrographic features, trade routes, mains, clusters, and traces can be found within this area:

World Listing: 1105[edit]

The following systems and worlds can be found within this area:

30 Worlds in the Mulaar Subsector
Amun (Da 1322)  •  Coquitlam  •    •  Dawn (Da 1526)  •  Drako (Da 1326)  •  Duurmurze  •    •  Hadria   •  Handel (Da 1626)  •  Harmony (Da 1230)  •  Hestia (Da 1324)  •  Juniper  •  Juuri Banii  •  Kimchi  •  Kuguuri  •  Lynx  •  Mcgwire  •  Mendelson  •  Mozart  •  Osita  •  Pilos  •  Polarity  •  Port Kells  •  Repin  •  Schubert  •    •  Silence  •  T'vira  •  Thutmosis III  •  Tirigiilii  •  Wheeler  •  White Mountain  •  Zwingle  •  

History & Background (Dossier)[edit]

Between the Ivot and Bruhre colonists, this subsector's overall population is predominantly non-Human. Whether this contributes to the backwater status of the subsector, and the implications if it does, is a source of some controversy.

Polity Listing: 1105[edit]

The following polities can be found within this subsector:

  • Other Powers
    • None

Native Sophonts (NILs): 1105[edit]

The following races (sophont species) are believed to have originated in this area:

Demographics: 1105[edit]

Significant populations of the following races (sophont species) reside within this area:

Major Historical Events Timeline: 1116[edit]

These are some of the more important historical events that have affected this subsector:

  • No information yet available.

References & Contributors (Sources)[edit]

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