Coquitlam (world)
| Coquitlam/Mulaar (Daibei 1427) | |||||||||||||||||||||||||
| Classic Era (1116) | E100866-9
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | M1 V | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 4 | ||||||||||||||||||||||||
Coquitlam is a non-agricultural, pre-industrial, moderate population vacuum world, which warrants hazardous environment precautions, with over a hundred million, but not yet at a billion sophonts in population size.
- Life in a vacuum requires great discipline. After all, it only takes one forgotten seal on a vacuum suit to spell death. Those who survive tend to be very methodically-minded and attentive to small detail.
- It is unable to produce quality foodstuffs and must import them.
- It requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- Its economy and population are slowly growing and living conditions are expected to improve in the near future barring outside forces.
- It is a member of the Third Imperium in the Mulaar Subsector of Daibei Sector in the Domain of Ilelish.
- This world was colonized by and/or is controlled from Corve (Daibei Sector, Dudin Subsector 1729)
Description (Astrography & Planetology)[edit]
The world is part of the Daibei Rimward Corridor.
Stellar Data[edit]
System Data[edit]
System:
- # of Gas Giants: 4
- # of Planetoid Belts: 0
- # of Other Worlds: 4
System Importance (Ix)[edit]
This world has an Importance Extension (Ix): of -1 (Unimportant).
- (The Importance Extension (Ix) ranks worlds within a region. It governs the locations of capitals and trade routes.)
Mainworld Data[edit]
Mainworld Size (S)[edit]
Coquitlam is a Small World between 900km and 2,400km in diameter. The world has very low gravity between 0.05G and 0.09G. The horizon will appear about 2km away.
Mainworld Atmosphere (A)[edit]
Coquitlam has a pressure of less than 0.001 atmospheres which requires the use of a Vacc Suit. TL–8 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
Coquitlam has no free-standing water or ice on the surface. Wilderness refueling isn't possible on this world. Water for the inhabitants needs to be imported and extensively recycled. These worlds are classified Desert World or a Hell World depending on their atmosphere.
Mainworld Geography & Topography[edit]
No information yet available.
Mainworld Map[edit]
No information yet available.
Native Lifeforms[edit]
There is no native life.
History & Background (Dossier)[edit]
Imperial Landed Nobility (N)[edit]
Coquitlam, as a member world of the Third Imperium, holds the estate of an Imperial Landed Knight who acts as an Imperial representative to the world, and the fiefdoms of two members of the Imperial Landed Nobility, who oversee affairs regarding the world at an Interstellar and Imperial level.
- It holds the estate of an Imperial knight, the Imperial representative to the world.
- It holds the fiefdom of an Imperial marquis.
- It holds the fiefdom of an Imperial viscount.
World Starport (Sp)[edit]
Coquitlam has a Class E Starport, a frontier quality installation with few expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of a downport.
- The Starport Authority employee population is approximately 5 sophonts.
World Population (P)[edit]
Coquitlam has a population of 300,000,000 sophonts (hundreds of millions).
World Demographics[edit]
Linguistic Topography[edit]
The following languages are among the most commonly used here:
- Core Anglic: A major dialect of one of the two official languages of the Third Imperium.
- Daibei Anglic is also influenced by Rim Anglic.
- Native Language of the Bruhre.
- Vilani: One of the two official languages of the Third Imperium.
World Government (G)[edit]
Coquitlam has a Captive Government or Colony. The world is ruled by an external government, there is no self-rule. This is a colony or conquered area. The local government is an oligarchy appointed by, and answerable only to, the external government.
Governance of this world is from Corve.
World Law Level (L)[edit]
Coquitlam has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. All firearms except shotguns, and anything more destructive, are typically regulated or prohibited.
- This world's government is far less controlling than Corve's, and the law more accommodating.
World Technology Level (TL)[edit]
Coquitlam possesses a Technology Level of TL–9.
- Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Early fusion power.
- Common Transportation technologies for this TL include:
- Land: Ultra high-speed trains and early grav vehicles.
- Water: High efficiency sailcraft, multihulled seacraft, improved artificial gills.
- Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
- Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
- FTL: Prototype Jump Drive-1.
World Military[edit]
Coquitlam has a Battalion Equivalent figure of 150.
- This equates to approximately 75,000 sophonts under arms in an active or reserve capacity.
World Economy (Ex)[edit]
This world's economic measurements are: E78-2
- Resources: E (Extremely abundant)
- Labor: 7 (Tens of millions)
- Infrastructure: 8 (Generally available)
- Efficiency: −2 (Fair)
- Economic Extension: 27
- Resource Units: -1568
Trade Data[edit]
Trade Classifications for this world:
Trade Lines with other worlds:
- This world has a red line minor route with the nearby world of Juniper.
- This world is not connected to the Express Boat Network for this polity.
World Culture (Cx)[edit]
This world's cultural characteristics are: 7748
- Homogeneity: 7 (Discordant)
- Acceptance: 7 (Aloof)
- Strangeness: 4 (Somewhat distinct)
- Symbols: 8 (Somewhat abstract)
Urbanization[edit]
No information yet available.
World Infrastructure[edit]
Coquitlam possesses generally available infrastructure.
Historical Data[edit]
No information yet available.
World Timeline[edit]
No information yet available.
UWP Listing[edit]
UWP: E100866-9
- Starport: E Frontier Installation
- Size 1 1,600km
- Atmosphere: 0 No atmosphere
- Hydrosphere: 0 Desert World
- Population: 8 Hundreds of millions
- Government: 6 Captive Government / Colony
- Law Level: 6 All firearms except shotguns prohibited
- Technology Level: 9 Anti-Gravity
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), TBD.
- Gary L. Thomas. "Daibei Sector: Library and Map." The Travellers' Digest 15 (1989): 22-25.
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), TBD. (dotmap provided)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), TBD. (dotmap provided)
- Dave Nilsen. Survival Margin (Game Designers Workshop, 1993), TBD.
- Jon F. Zeigler. Rim of Fire (Steve Jackson Games, 2000), TBD.
- David L. Pulver. Solomani (Mongoose Publishing, 2012), TBD.
- EXTERNAL LINK: George.com
- Traveller Wiki Editorial Team
- Author & Contributor: IISS Junior Administrator and Master Astrographer Ensign Phillips
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com