Duurmurze (world)
| Duurmurze/Mulaar (Daibei 0922) | |||||||||||||||||||||||||
| Classic Era (1116) | B574A9A-E
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | G5 V | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 4 | ||||||||||||||||||||||||
Duurmurze is a high-population, industrial world with a billion or more sophonts in population size.
- As an industrial world, this planet has well-developed manufacturing and processing industries. Manufactured goods are a major export item.
- Its economy is rapidly growing and living conditions are expected to rapidly improve barring outside forces.
- This is a "high technology" world with technology achievements at, near, or above the standard for Charted Space.
- It is a member of the Third Imperium in the Mulaar Subsector of Daibei Sector in the Domain of Ilelish.
- This world has a colony at Shiuan (Daibei 0820).
- It is the homeworld of the Ivot.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
System Data[edit]
System Importance (Ix)[edit]
This world has an Importance Extension (Ix): of 4 (Important).
- (The Importance Extension (Ix) ranks worlds within a region. It governs the locations of capitals and trade routes.)
Mainworld Data[edit]
With a population of 30 billion sophonts, Duurmurze is the most populated world in the subsector.
Mainworld Size (S)[edit]
Duurmurze is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.
Mainworld Atmosphere (A)[edit]
Duurmurze has a pressure of 0.71 to 1.49 atmospheres. While a Standard Atmosphere does not require survival gear this atmosphere also contains an unusual taint such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
Duurmurze has 35-45% of its surface covered by liquid water. There will be a number of small seas or one larger body of water. Wilderness refueling is possible.
Mainworld Geography & Topography[edit]
No information yet available.
Mainworld Map[edit]
No information yet available.
Native Lifeforms[edit]
No information yet available.
History & Background (Dossier)[edit]
Imperial Landed Nobility (N)[edit]
Duurmurze, as a member world of the Third Imperium, holds the estate of an Imperial Landed Knight who acts as an Imperial representative to the world, and the fiefdoms of two members of the Imperial Landed Nobility, who oversee affairs regarding the world at an Interstellar and Imperial level.
- It holds the estate of an Imperial knight, the Imperial representative to the world.
- It holds the fiefdom of an Imperial count.
- It holds the fiefdom of an Imperial minor duke.
World Starport (Sp)[edit]
Duurmurze has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
- The Starport Authority employee population is approximately 7,200 sophonts.
World Population (P)[edit]
Duurmurze has a population of 30,000,000,000 sophonts (tens of billions).
- High Population Worlds like this tend to have huge consumer markets.
World Demographics[edit]
- Ivot, population >= 85%
- Humaniti, population <= 10% (Solomani, Vilani, Wuan, mixed)
- Other sophonts <= 5% (Aslan, Evantha, Vegan)
World Languages[edit]
- Anglic: One of the two primary languages of the Third Imperium.
- Ungeti: The primary Ivot language.
- Vilani: One of the two primary languages of the Third Imperium.
World Government (G)[edit]
Duurmurze is governed by an Impersonal Bureaucracy. The leadership of the government takes another form (democracy, dictatorship, oligarchy), but the bureaucracy dictates government policy and its execution. Government leadership is reduced to little more than figureheads and does not select the bureaucracy leadership or its members.
World Military[edit]
Duurmurze has a Battalion Equivalent figure of 7,000.
- This equates to approximately 3,500,000 sophonts under arms in an active or reserve capacity.
World Law Level (L)[edit]
Duurmurze has an extreme law level which covers every area of interaction. Laws are complex, detailed, and difficult to understand. Every interaction with the government requires an Advocate. Law enforcement is omnipresent and strict. Legal proceeding can take months to years to resolve and may involve dozens of people. A few worlds with this law level may be a Red Zone and others will be an Amber Zone. All objects specifically manufactured as weapons are typically regulated or prohibited (with no exception for private residences; visiting starships are only protected so long as they stay within designated starports and approach corridors).
World Technology Level (TL)[edit]
Duurmurze possesses a Technology Level of TL–14 or TL-E in Hexadecimal Notation.
- Common Communication technologies for this TL include: Early meson communicators.
- Common Power Generation technologies for this TL include: Miniature super-batteries, early collectors, and advanced fusion plants.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-5.
World Economy (Ex)[edit]
This world's economic measurements are:
- Resources: G (Extremely abundant)
- Labor: 9 (Billions)
- Infrastructure: G (Very comprehensive)
- Efficiency: 5 (Very advanced)
- Economic Extension: 46
- Resource Units: 11,520
Trade Data[edit]
Trade Classifications for this world:
Trade Lines with other worlds:
- This world has yellow line feeder routes with the nearby worlds of Silence and Wosi.
- This world has green line intermediate routes with the nearby worlds of Daionie and Polarity.
- This world connects to this polity's Express Boat Network through the worlds of Amun, Daionie and Wosi.
World Culture (Cx)[edit]
This world's cultural characteristics are: CE7G
- Homogeneity: C (Fragmented)
- Acceptance: E (Extremely xenophilic)
- Strangeness: 7 (Confusing)
- Symbols: G (Extremely abstract)
Urbanization[edit]
No information yet available.
World Infrastructure[edit]
This world possesses very comprehensive infrastructure.
Historical Data[edit]
No information yet available.
World Timeline[edit]
No information yet available.
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), TBD.
- Gary L. Thomas. "Daibei Sector: Library and Map." The Travellers' Digest 15 (1989): 22-25.
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), TBD. (dotmap provided)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), TBD. (dotmap provided)
- Dave Nilsen. Survival Margin (Game Designers Workshop, 1993), TBD.
- Jon F. Zeigler. Rim of Fire (Steve Jackson Games, 2000), TBD.
- David L. Pulver. Solomani (Mongoose Publishing, 2012), TBD.
- EXTERNAL LINK: George.com
- Author & Contributor: IISS Junior Administrator and Master Astrographer Ensign Phillips
- ↑ "Jump Map API" and map location from Travellermap.com