Ter-Ritt (world)
Ter-Ritt/Wolf (Zarushagar 2023) | |||||||||||||||||||||||||
Classic Era (1116) | B753440-A
| ||||||||||||||||||||||||
See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | F2 V M8 V | ||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||
Gas Giants | 3 |
Ter-Ritt is a poor, nonindustrial world.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- This world has few prospects for economic development.
- It is a member of the Third Imperium in the Wolf Subsector of Zarushagar Sector in the Domain of Ilelish.
- This world has an Imperial Naval Base, capable of handling warships.
- It is part of the Darmine Cultural Region.
- This world was once settled by the Dishaan.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Ter-Ritt is a binary star system.
- The primary is a white main sequence.
- The secondary is a red main sequence.
Binary Solar System
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x10 secondary rocky worlds.
- x3 gas giants.
Mainworld Data[edit]
Mainworld Size (S)[edit]
Ter-Ritt is a Meso World between 10,400km and 12,000km in diameter. The world has a standard gravity between 0.7G and 0.9G. The horizon will appear about 4.7km away.
Mainworld Atmosphere (A)[edit]
Ter-Ritt has a pressure of 0.43 to 0.70 atmospheres. The Thin Atmosphere does not require survival gear although it may be hard on sophonts not accustomed to it.
Mainworld Hydrosphere (H)[edit]
Ter-Ritt has 25-35% of its surface covered by liquid water. It has a few small seas. Wilderness refueling is possible. Water for the inhabitants will be recycled.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
(Blank map, predominantly dry world.)
History & Background (Dossier)[edit]
Ter-Ritt is a member of the Schmidt Cluster, a minor trade route in the central-rimward part of Zarushagar Sector.
More than six millennia ago the system was settled by the Dishaan, an aggressive minor race who had gained jump technology from Vilani traders. For a time it was a member of the Ushkaq Sasutxi, the Dishaan Hegemony: when that fractious state was absorbed by the expanding Ziru Sirka during the Consolidation Wars, those Dishaan present in the system were removed and returned to Provalan, their homeworld. The system (along with Skaob-heti and Kdept) was a meeting point between the Dishaan and the Darmine, who had also received knowledge of jump technology from the Vilani. The expanding Ziru Sirka rapidly put a stop to their contact.
- Artifacts dating from the pre-Vilani Dishaan era are highly sought after and command premium prices.
- Looting of historical sites carries heavy penalties.
The world never became part of Darmine Space despite its proximity to the Darmine homeworld and its location within the Schmidt Cluster, considered a Darmine heartland.
It is a part of the Darmine Cultural Region, created within rimward Zarushagar Sector by order of Emperor Artemsus in the years immediately following the Ilelish Pacification Campaign.
It is believed by some that the name originates from a dialect of Kadli, the principal language of the Darmine, though others dispute this.
World Starport (St)[edit]
Ter-Ritt has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
- This world hosts a Naval Base associated with the Imperial 62nd Fleet.
World Population (P)[edit]
Ter-Ritt has a population of 60,000 sophonts (tens of thousands).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
Linguistic Topography[edit]
The most commonly heard languages are:
- Anglic, one of the two official languages of the Imperium.
- Vilani, one of the two official languages of the Imperium.
World Technology Level (T)[edit]
Ter-Ritt possesses a Technology Level of TL–10 or TL-A in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land & Water: Grav belts and maturing gravcraft.
- Air: Greatly improved hybrid grav-aircraft.
- Space: Improved interplanetary spacecraft (System Craft).
- FTL: Jump Drive-1.
World Government (G)[edit]
Ter-Ritt is governed by a Representative Democracy where government leadership is representatives elected by eligible voters. What determines an eligible voter varies. The representatives determine policy, including selecting members of the bureaucracy. There can be referendum, votes by eligible voters on specific subjects.
World Law (L)[edit]
Ter-Ritt has no law in practice. It is an Anarchy. On many worlds, this by itself justifies an Amber Zone advisory. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate.
Imperial Landed Nobility[edit]
Ter-Ritt, as a member world of the Third Imperium has a member of the Imperial Nobility overseeing the world.
Trade Data[edit]
- Importance: 1 (ordinary)
World Economy[edit]
- Resources: 9 (moderate)
- Labor: 3 (thousands)
- Infrastructure: 4 (very limited)
- Efficiency: -3 (poor)
World Culture[edit]
- Heterogenity: 1 (monolithic)
- Acceptance: 5 (very aloof)
- Strangeness: 1 (very typical)
- Symbols: 5 (concrete)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- circa -250,000: the Ancients are active within the sector.
- -9235: the Vilani discover jump drive technology. Over the centuries pioneers and settlers gradually spread across Charted Space.
- -5400 to -4015: the Vilani Consolidation Wars.
- circa -5000: the Vilani remove the Dishaan resident on the world.
- -4045 to -2204: the Ziru Sirka claims and settles worlds across the region.
- -2404 to -2215: the Interstellar Wars.
- -2204 to -1776: the Rule of Man administers the worlds of the region.
- -1776 to 0: the Long Night.
- The Year 0: the Third Imperium is founded.
- 76: the Ilelish Pacification Campaign.
- 300-420: the Imperial First Survey charts the system.
- 604-622: the Civil War.
- 624: the Express Boat Network is established.
- 800-820: the Psionics Suppressions.
- 995-1065: the Imperial Second Survey charts the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
References & Contributors (Sources)[edit]
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- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), page 21. (charts locating the world)
- Joe Fugate, Gary L. Thomas. Referee's Gaming Kit (Digest Group Publications, 1989), various pages. (background for the sector)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (dot maps and charts locating the world)
- Gary L. Thomas. The Travellers' Digest 21 (Digest Group Publications, 1990), page 17. (background for the sector)
- Loren Wiseman. Challenge 75 (Game Designers Workshop, 1994), pages 6, 68. (background for the sector)
- Martin Dougherty. Bearers of the Flame (Avenger Enterprises, 2006), page 87. (the sector around the year 1248, including the world)
- Paul Drye, Loren Wiseman, Jon F. Zeigler. GURPS Interstellar Wars (Steve Jackson Games, 2006), pages 83, 84, 86, 144. (the Dishaan)
- Author & Contributor: Greg Videll of the HIWG (refinement of sector data)
- Author & Contributor: Martin J. Dougherty (development of sector data)
- ↑ "Jump Map API" and map location from Travellermap.com
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