|Primary||M0 V M1 V|
|Army Size (BEs)||15|
|World Trade Number||4.5|
|Trade Volume (MCr/year)||8,200|
|Building Capacity (Tons)||72,000|
|Port passengers (annual)||22,000|
Skull has a very thin, tainted atmosphere and a minimal available surface water. The system has a population between 10 million and 100 million sophonts. It is a member of Third Imperium in the Lanth Subsector of Spinward Marches Sector and in the Domain of Deneb. Skull, as a member world of the Third Imperium, holds the estate of an Imperial knight and the fiefdom of a marquis. Both are members of the Imperial Nobility charged with overseeing the world. This world has a nearby Imperial Naval Base, capable of handling warships.
Astrography & Planetology
Skull is a member of the Spinward Main.
The dry and mountainous planet cannot easily produce enough food for its population, so the inhabitants concentrate on service industries in and around the starport.
Binary Solar System
Skull Binary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Skull
Primary Main Sequence 0.489 2800 - 3600 0.04 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.00511 0.01659 0.16 - 0.26 0.511 5.11 Orbit # * * 0 1 6 Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Skull
Secondary Main Sequence 0.4574 2600 - 3500 0.033 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.00475 0.01516 0.15 - 0.24 0.475 4.75 Orbit # * * 0 1 6
2420 K'Kirka (Imperial)
Starport: Class III - Naval base.
Diameter: 2,147 miles (3,400 km).
Atmosphere: Very thin oxygen-nitrogen.
Control Level: 6.
Tech Level: 9.
World Trade Number: 4.5.
History & Background (Dossier)
The name for this world comes from its unusual mountain range, which strongly resembles its namesake from space. Skull is known as the "Trader's World." The local government is dominated by a council of "merchant princes" who indulge in risky speculative ventures. The entire local society is bent towards such dubious entrepreneurial ventures, and Ministry of Justice has an office on this world just to monitor its activities. The inevitable collapse of these risky ventures usually end up hurting the locals more than anyone else.
In addition to Skull Startown, other major settlements on Skull include Ukar, Rashge, and Shaar Town.
Skull is ruled by the Merchant Princes of Skull, a caste of citizens functioning effectively as a minor corporation and operating throughout the Marches. The Merchant Princes indulge in reckless speculative trading and ventures of dubious legality.