Gungnir (world)
| Gungnir/Sword Worlds (Spinward Marches 1221) | |||||||||||||||||||||||||
| Classic Era (1116) | B544779-8
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | G3 IV M4 V | ||||||||||||||||||||||||
| Planetoid Belts | 3 | ||||||||||||||||||||||||
| Gas Giants | 2 | ||||||||||||||||||||||||
Gungnir is an agricultural world with the potential to become an industrial power.
- As an agricultural world, this world is a near-ideal environment for producing quality foodstuffs of plant, animal, and other forms. Quality foodstuffs are a major export commodity for this world.
- As a preindustrial world, this planet cannot yet manufacture enough high-technology resources to support a modern, star-faring society. Having to import many manufactured and high tech goods drives the price up for these items at this world.
- It is a member of the Sword Worlds Confederation in the Sword Worlds Subsector of Spinward Marches Sector.
- This world-system has a Military Base, usually associated with military ground forces, which may be located on or off-world.
- Gungnir is a member of the Spinward Main.
- This world was once known as Morglay.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Gungnir is a binary star system.
- The primary is a turbulent yellow subgiant named Bevis.
- The secondary is a red main sequence.
| Bevis | ||||||
|---|---|---|---|---|---|---|
| Type | Category | Mass (Sol) | Temperature (K) | Luminosity | ||
| G3 IV | Subgiant | 1.9 | 4900 - 5800 | 5.54 | ||
| Unit | Diameter | Safe Distance | Habitable Zone | Jump Shadow | M-Drive Limit | |
| AU | 0.02494 | 0.19523 | 1.87 - 3.05 | 2.494 | 24.94 | |
| Orbit # | * | 0 | 5 | 5 | 8 | |
| Remarks | Unstable pulsating star. It produces high levels of EM noise. | |||||
| Secondary | ||||||
| Type | Category | Mass (Sol) | Temperature (K) | Luminosity | ||
| M4 V | Main Sequence (Dwarf) | 0.23 | 3110 - 3210 | 0.00584 | ||
| Unit | Diameter | Safe Distance | Habitable Zone | Jump Shadow | M-Drive Limit | |
| AU | 0.0025 | 0.0063 | 0.08 - 0.16 | 0.25 | 2.5 | |
| Orbit # | * | * | 0 | 0 | 5 | |
| Remarks | ||||||
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x7 secondary rocky worlds.
- x3 planetoid belts.
- x2 gas giants.
Mainworld Data[edit]
Gungnir is a small planet, and its surface is divided into correspondingly few continental plates. The largest one circles the equator of the planet like a girdle, and became “locked up” early on as small Gungnir cooled. This has prevented the oceanic plates at each pole from mixing.
Mainworld Size (S)[edit]
Gungnir is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.
Mainworld Atmosphere (A)[edit]
Gungnir has a pressure of 0.43 to 0.70 atmospheres. While the thin atmosphere does not require survival gear this atmosphere also contains an unusual taint such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
Gungnir has 35-45% of its surface covered by liquid water. There will be a number of small seas or one larger body of water. Wilderness refueling is possible.
Mainworld Geography and Topography[edit]
Gungnir has a number of extremely tall mountains, of which the highest peak is 24,891 metres tall. This places the highest peaks well above the breathable air in an already thin atmosphere. No expedition has ever managed to climb from the base to the top of any of Gungnir's 'High Sixteen' peaks, though individuals have used grav vehicles to reach the summits. Expeditions try the climb from time-to-time, and reaching certain landmarks on any of High Sixteen can be considered an impressive achievement.
Important urban centers:
- 1. Greylhamn. 2. Greve Henrik II Universitet. 3. Zledettin. 4. Vaeringborg
Native Lifeforms[edit]
For much of its existence Gungnir was ice-bound, with only primitive life. This developed separately around the two oceans, resulting in Gungnir having essentially two entirely different, incompatible biospheres. As its primary began to expand into a subgiant, Gungnir became warmer and life spread out. Once they met, conflict began. Species evolved in ways that made them toxic to the other biosphere, until balance was achieved.
Gungnir is considered "a biological minefield". Away from carefully tended inhabited regions it is the norm to use filter masks and travel in sealed vehicles.
History & Background (Dossier)[edit]
Gungnir has been described as "the Sword Worlds in microcosm." Gungnir is a fractious agricultural world populated by fiercely proud and independent cattle ranchers and grain farmers. The many feudal nobles of Gungnir skirmish among themselves and occasionally produce a would-be king.[2]
Trivia[edit]
Gungnir is the spear of the god Odin from Norse mythology. The name comes from Old Norse meaning "swaying one".
World Starport (St)[edit]
Gungnir has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
World Population (P)[edit]
Gungnir has a population of 600,000 sophonts (hundreds of thousands).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
Linguistic Topography[edit]
The following languages are most commonly heard:
- Anglic, one of the two official languages of the Imperium.
- Sagamaal, the language of the Sword Worlds.
World Technology Level (T)[edit]
Gungnir possesses a Technology Level of TL–8.
- Common Communication technologies for this TL include: Fiber optics, improved telephones, and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Improved geothermal and improved batteries.
- Common Transportation technologies for this TL include:
- Land: Advanced automobiles.
- Water: Triphibians and early artificial gills.
- Air: Improved helicopters and hypersonic jets.
- Space: Space shuttles, early space stations, and improved interplanetary spacecraft (System Craft).
World Government (G)[edit]
Gungnir has a Balkanized Government. There is no central world government. The world has several governments competing for control of the world. These may be allies, cooperating, competitors, or at war with each other.
World Law (L)[edit]
Gungnir has a high law level with laws covering many areas of interactions of people, corporations, and the government. A few worlds with this law level may be Amber Zones. Any interaction with the judicial system requires an Advocate trained in the local legal system. Law enforcement is present almost everywhere, either as people or via technology. Legal proceedings can take weeks to months to resolve and involve a dozen or more people. All objects specifically manufactured as weapons are typically regulated or prohibited (outside private residences or visiting starships).
Trade Data[edit]
- Importance: 1 (ordinary)
World Economy[edit]
- Resources: E (extremely abundant)
- Labor: 6 (millions)
- Infrastructure: 9 (extensive)
- Efficiency: +2 (good)
World Culture[edit]
- Heterogenity: 8 (discordant)
- Acceptance: 8 (friendly)
- Strangeness: 6 (very distinct)
- Symbols: 9 (somewhat abstract)
For traders, the most sought-after and expensive Sword Worlder beers are Gungnir’s Lambic Reds, so named for their colour and unusual method of brewing. No yeast is involved -- natural airborne flora perform the fermentation. The variety of Gungnir’s beers is as diverse and unusual as the planet’s political situation, and some beers are only available in batches numbering in the hundreds of bottles.
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- -420: Terran-descended humans flee the Old Earth Union through the Aslan Hierate.
- -399: The fleeing humans found the first settlement within the Sword Worlds region.
- The Year 0: the Third Imperium is founded.
- 300-420: the Imperial First Survey charts the system.
- 589-604: First Frontier War.
- 604-622: the Imperial Civil War.
- 615-620: Second Frontier War.
- 624: the Imperial Express Boat Network is established.
- 852: the modern Sword Worlds Confederation is formed.
- 979-986: Third Frontier War.
- 995-1065: the Imperial Second Survey charts the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
- 1082-1084: Fourth Frontier War, also known as the False War.
- 1107-1110: Fifth Frontier War.
IISS GURPS Astrographics Survey[edit]
1221 Gungnir (Sword Worlds)
Starport: Class IV - Military base.
Diameter: 3,943 miles (6,300 km).
Atmosphere: Thin oxygen-nitrogen tainted by airborne pollen.
Hydrographics: 40%.
Climate: Normal.
Population: 47 million.
Government: Balkanized.
Control Level: 2.
Tech Level: 8.
World Trade Number: 4.
References & Contributors (Sources)[edit]
- Marc Miller. The Spinward Marches (Game Designers Workshop, 1979), 16-17.
- Marc Miller. The Spinward Marches Campaign (Game Designers Workshop, 1985), 18-19.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 94-100. (UWP only)
- Rob Caswell. "Domain of Deneb: Sector Data." MegaTraveller Journal 3 (1992): 47-58. (UWP only)
- Dave Nilsen. The Regency Sourcebook (Game Designers Workshop, 1995), 44-45. (UWP only)
- Martin Dougherty, Neil Frier. Behind the Claw (Steve Jackson Games, 1998), 70.
- Paul Drye, Hans Rancke-Madsen, Robert Prior. Sword Worlds (Steve Jackson Games, 2004), 45-46.
- Mike West. The Spinward States (Avenger Enterprises, 2008), 109. (UWP only)
- Martin Dougherty. The Spinward Marches (Mongoose Publishing, 2008), .
- Martin Dougherty. Behind the Claw (Mongoose Publishing, 2019), 89-92,96-97. (UWP only)
- Martin Dougherty. Sword Worlds (Mongoose Publishing, 2020), .
- ↑ "Jump Map API" and map location from Travellermap.com
- ↑ Martin Dougherty, Neil Frier. Behind the Claw (Steve Jackson Games, 1998), 70.
