Duale (world)
| Duale/Mora (Spinward Marches 2728) | |||||||||||||||||||||||||
| Classic Era (1116) | A5437BF-B
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | M0 V M2 V | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 1 | ||||||||||||||||||||||||
Duale is a poor, preindustrial world.
- As a preindustrial world, this planet cannot yet manufacture enough high-technology resources to support a modern, star-faring society. Having to import most manufactured and high tech goods drives the price up for these items at this world.
- It is a member of the Third Imperium in the Mora Subsector of Spinward Marches Sector in the Domain of Deneb.
- This is a temperate world, with a climate of pleasant, average temperatures, considered to be an ideal or near-ideal environment by many different sophont species.
- This world has a research station engaged in the scientific pursuit of knowledge.
- This is a "Puzzle" world designated as an Amber Zone. Caution is advised since the world has an environment, laws, customs, life forms, or other conditions that are not well understood and might be a danger to a visitor.
- Duale is a member of the Spinward Main.
- It lies on the Mora Arm.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Duale is a binary star system.
- Both are red main sequence stars.
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x3 secondary rocky worlds.
- x1 gas giant.
Mainworld Data[edit]
Mainworld Size (S)[edit]
Duale is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.
Mainworld Atmosphere (A)[edit]
Duale has a pressure of 0.43 to 0.70 atmospheres. While the thin atmosphere does not require survival gear this atmosphere also contains an unusual taint such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.
- It experiences moderate temperatures.
Mainworld Hydrosphere (H)[edit]
Duale has 25-35% of its surface covered by liquid water. It has a few small seas. Wilderness refueling is possible. Water for the inhabitants will be recycled.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
(Blank map, predominantly dry world.)
History & Background (Dossier)[edit]
Duale is a Puzzle World and is designated as an Amber Zone. It presents particular risks and dangers due to the environment or native life forms, laws or customs, or other conditions that are not well understood.
- Visitors are advised to act with caution.
A massive explosion of undetermined cause destroyed Research Station Alpha in 1102. It is being rebuilt under Imperial Navy control.[2]
World Starport (St)[edit]
Duale has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.
World Population (P)[edit]
Duale has a population of 40,000,000 sophonts (tens of millions).
Linguistic Topography[edit]
The following languages are most commonly heard:
- Anglic, one of the two official languages of the Imperium.
- Vilani, one of the two official languages of the Imperium.
World Technology Level (T)[edit]
Duale possesses a Technology Level of TL–11 or TL-B in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-2.
World Government (G)[edit]
Duale is governed by a Non-charismatic Dictatorship. This is a continuation of the charismatic dictatorship, where the original leadership has died or retired and been replaced by allies or protégés. The justifications for the original change in government remain as well as the assertion of rights to rule.
World Law (L)[edit]
Duale has an extreme law level which covers every area of interaction. Laws are complex, detailed, and difficult to understand. Every interaction with the government requires an Advocate. Law enforcement is omnipresent and strict. Legal proceeding can take months to years to resolve and may involve dozens of people. Most worlds with this law level may be an Amber Zone or Red Zone. All objects specifically manufactured as weapons are typically regulated or prohibited (with no exception for private residences; visiting starships are only protected so long as they stay within designated starports and approach corridors). All aspects of life rigidly controlled. There is no difference between the police and the military. This world is a full-fledged police state. Oppression is legalized, though not routine.
Imperial Landed Nobility[edit]
Duale, as a member world of the Third Imperium, holds the estate of an Imperial Landed Knight who acts as an Imperial representative to the world, and the fiefdom of a member of the Imperial Landed Nobility, who oversees affairs regarding the world at an Interstellar and Imperial level.
- It holds the estate of an Imperial knight, the Imperial representative to the world.
- It holds the fiefdom of an Imperial marquis.
- This world holds the estate of the Count of Duale. [3]
- See: Nobles of Duale.
Trade Data[edit]
- Importance: 2 (ordinary)
World Economy[edit]
- Resources: A (abundant)
- Labor: 6 (millions)
- Infrastructure: C (very extensive)
- Efficiency: +5 (very advanced)
World Culture[edit]
- Heterogenity: C (fragmented)
- Acceptance: 9 (friendly)
- Strangeness: A (incomprehensible)
- Symbols: G (extremely abstract)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- The Year 0: the Third Imperium is founded.
- 300-420: the Imperial First Survey charts the system.
- 589-604: First Frontier War.
- 604-622: the Civil War.
- 615-620: Second Frontier War.
- 624: the Express Boat Network is established.
- 979-986: Third Frontier War.
- 995-1065: the Imperial Second Survey charts the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
- 1082-1084: Fourth Frontier War, also known as the False War.
- 1107-1110: Fifth Frontier War.
IISS GURPS Astrographics Survey[edit]
2728 Duale (Imperial)
Starport: Class V.
Diameter: 5,221 miles (8,400 km).
Atmosphere: Thin oxygen-nitrogen, tainted by an unusually high nitrogen content.
Hydrographics: 29%.
Climate: Normal.
Population: 62 million.
Government: Oligarchy (headed by Marquis Dominique von Lanad).
Control Level: 6.
Tech Level: 9.
World Trade Number: 5.0.
References & Contributors (Sources)[edit]
- Marc Miller. The Spinward Marches (Game Designers Workshop, 1979), 32-33.
- Marc Miller. The Spinward Marches Campaign (Game Designers Workshop, 1985), 18-19.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 94-100. (UWP only)
- Rob Caswell. "Domain of Deneb: Sector Data." MegaTraveller Journal 3 (1992): 47-58. (UWP only)
- Dave Nilsen. The Regency Sourcebook (Game Designers Workshop, 1995), 46-47.
- Martin Dougherty, Neil Frier. Behind the Claw (Steve Jackson Games, 1998), 112.
- Mike West. The Spinward States (Avenger Enterprises, 2008), 114. (UWP only)
- Martin Dougherty. The Spinward Marches (Mongoose Publishing, 2008), .
- Martin Dougherty. Behind the Claw (Mongoose Publishing, 2019), 103-107. (UWP only)
- ↑ "Jump Map API" and map location from Travellermap.com
- ↑ Dave Nilsen. The Regency Sourcebook (Game Designers Workshop, 1995), 47.
- ↑ Martin Dougherty, Neil Frier. Behind the Claw (Steve Jackson Games, 1998), 112.
