Aerrokhs (world)
| Aerrokhs/Anfharsgzo (Tuglikki 0239) | |||||||||||||||||||||||||
| Classic Era (1116) | A525738-C
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | G6 V K5 V | ||||||||||||||||||||||||
| Planetoid Belts | 2 | ||||||||||||||||||||||||
| Gas Giants | 3 | ||||||||||||||||||||||||
Aerrokhs is a preindustrial world.
- As a preindustrial world, this planet cannot yet manufacture enough high-technology resources to support a modern, star-faring society. Having to import most manufactured and high tech goods drives the price up for these items at this world.
- This world hopes to one day be one of the subsector's industrial powerhouses, but hasn't yet realized that dream. The leaders of this world are regularly embarking on trade missions to attract more investment capital, worker-immigrants, and other necessary stepping stones to achieve this goal.
- It is a member of the Akhstuti in the Anfharsgzo Subsector of Tuglikki Sector.
- This is a "high technology" world with technology achievements at, near, or above the standard for Charted Space.
- It is a member of the Aerrokhs Trace.
- This world directly administers Fa Dhuerzaegoe.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Aerrokhs is a binary star system.
- The primary is a yellow main sequence.
- The secondary is an orange main sequence.
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x12 secondary rocky worlds.
- x3 planetoid belts.
- x2 gas giants.
Mainworld Data[edit]
Mainworld Size (S)[edit]
Aerrokhs is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.
Mainworld Atmosphere (A)[edit]
Aerrokhs has a pressure of 0.10 to 0.42 atmospheres. The very thin pressures require a respirator or Oxygen Mask. This atmosphere also contains an unusual taint such as disease, a hazardous gas mix, pollutants, or sulfur compounds, which requires the use of a Filter Respirator Combination Mask. Some taints may require more protective equipment. TL–5 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
Aerrokhs has 45-55% of its surface covered by liquid water. Wilderness refueling is possible.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
(Blank map, predominantly dry world.)
History & Background (Dossier)[edit]
Aerrokhs is a member of (and the namesake of) the Aerrokhs Trace, a small cluster and minor trade route in the spinward-rimward quadrant of Tuglikki Sector.
World Starport (St)[edit]
Aerrokhs has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.
- Vargr starports reflect the variety of Vargr architecture, with many disparate styles of building, each having their own unique ornamentation and gaudy colour scheme, and all competing for the attention of the onlooker. Emblems for the major shipping lines and port facilities abound.
World Population (P)[edit]
Aerrokhs has a population of 70,000,000 sophonts (tens of millions).
- Around 95% of the population (roughly 67 million individuals) is made up of Vargr.
- About 5% of the population (approximately 3 million individuals) consists of Aezorgh and Humans.
Urbanization[edit]
Vargr cities are lively and chaotic, full of garish colours and loud noises. Streets are packed and buildings press together. Vehicle traffic is fast and chaotic; the accident rate is low only because of superior Vargr reflexes. Zoning codes are rare, and districts jumble together.
Linguistic Topography[edit]
The most commonly heard languages are:
- Aekhu, spoken with a distinctive accent.
- Anglic, one of the two principal languages of the Imperium.
World Technology Level (T)[edit]
Aerrokhs possesses a Technology Level of TL–12 or TL-C in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-3.
World Government (G)[edit]
Aerrokhs is governed by Self-Perpetuating Oligarchy. A single family or small group provides the leadership and important positions in the government. These positions are inherited by member of the group or their family members. The organization may be a monarchy, with titles passed to family members, or a plutocracy where inheritance of the family fortune includes government position. Alternatively, the organization may be a more typical government apparatus, only with positions of power inherited.
World Law (L)[edit]
Aerrokhs has a high law level with laws covering many areas of interactions of people, corporations, and the government. A few worlds with this law level may be Amber Zones. Any interaction with the judicial system requires an Advocate trained in the local legal system. Law enforcement is present almost everywhere, either as people or via technology. Legal proceedings can take weeks to months to resolve and involve a dozen or more people. All blade weapons and firearms, and anything more destructive, are typically regulated or prohibited.
Trade Data[edit]
- Importance: 2 (ordinary)
World Economy[edit]
- Resources: E (extremely abundant)
- Labor: 6 (millions)
- Infrastructure: C (very extensive)
- Efficiency: +2 (good)
World Culture[edit]
- Heterogenity: 7 (discordant)
- Acceptance: 9 (friendly)
- Strangeness: 5 (distinct)
- Symbols: C (very abstract)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- -3810: the Vargr discover jump technology and begin an era of expansion.
- -3700s onwards: waves of Vargr settle worlds across the region.
- -2404 to -2215: the human Interstellar Wars rage to rimward.
- -1776 to 0: the Long Night. There is widespread regression within the area and some worlds become barren.
- -1700 onward: Vargr expansion and settlement gradually ceases.
- -1658: the Sack of Gashikan, an atrocity known throughout the coreward parts of Charted Space.
- -1483 to -321: the Gashikan Race Wars rage between human and Vargr extremists across the Extents.
- -1427: the Wolvesbane plague is released in Gashikan Sector, decimating Vargr populations.
- The Year 0: to rimward, the Third Imperium is founded.
- circa 26: the Empire of Varroerth is founded.
- 175 to 191: the Julian War.
- 220 to 348: Imperial Vargr Campaigns.
- 300-420: the Imperial First Survey charts the system.
- mid 500s: the Knokseng Confederation is founded.
- 792: the Thoengling Empire is founded.
- 995-1065: the Imperial Second Survey charts the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
- 1080s: the Knokseng Confederation is dissolved.
- 1090: the Dzarrgh Federate is formed.
- 1090s: founding of the United Followers of Augurgh.
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 11 Library Data (N-Z), (Game Designers Workshop, 1982), various pages. (Library data entries)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Vargr (Game Designers Workshop, 1984), IBC. (Sector named but no world data provided)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Zhodani (Game Designers Workshop, 1985), IBC. (Sector named but no world data provided)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps and charts indicating the location of the world and its political allegiance)
- David Burden, Stuart Dollar, Andy Lilly, Joseph Walsh. T4 Aliens Volume 1 (Imperium Games, 1998), pages 91-182. (The Vargr)
- David L. Pulver. GURPS Traveller Alien Races 1 (Steve Jackson Games, 1998), pages 64-99. (The Vargr)
- Simon Beal. Mongoose Traveller: Vargr, (Mongoose Publishing, 2009), various pages. (The Vargr)
- Author & Contributor: David Drazul (generated data)
- ↑ "Jump Map API" and map location from Travellermap.com
