Uel Aekhsrroekh (world)
Uel Aekhsrroekh/Knoukhs (Tuglikki 2707) | |||||||||||||||||||||||||
Classic Era (1116) | A89AA7B-D
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | F9 V | ||||||||||||||||||||||||
Planetoid Belts | 2 | ||||||||||||||||||||||||
Gas Giants | 3 |
Uel Aekhsrroekh is a high-population, industrial water world, which has 90% or more of its surface covered in an ocean of water and a billion or more sophonts in population size.
- The inhabitants of this world live on the roughly 10% of exposed land mass, in underwater colonies, on city ships, or similar arrangements.
- As an industrial world, this planet has well-developed manufacturing and processing industries. Manufactured goods are a major export item.
- Its economy is rapidly growing and living conditions are expected to rapidly improve barring outside forces.
- The world serves as the subsector capital with the significant extra trade and prestige associated with that role.
- It is a member of the Empire of Varroerth in the Knoukhs Subsector of Tuglikki Sector, which is part of the Vargr Extents.
- This world-system hosts a Naval Base, usually associated with military starships, which may be located on or off-world.
- This world was once named Aekhsrrung.
Description (Astrography & Planetology)[edit]
Uel Aekhsrroekh has a solitary primary star.
- It is a white main sequence.
Monostellar System[edit]
Uel Aekhsrroekh Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Uel Aekhsrroekh F9 V
Primary Main Sequence 1.13 5990 - 6050 1.53382 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0054 0.1027 1.16 - 2.03 0.54 5.4 Orbit # * 0 4 1 6 Remarks None
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x3 secondary rocky worlds.
- x2 planetoid belts.
- x3 gas giants.
Mainworld Data[edit]
Mainworld Size (S)[edit]
Uel Aekhsrroekh is a Meso World between 12,000km and 13,500km in diameter. The world has a standard gravity between 0.8G and 1.1G. The horizon will appear about 5.1km away. Vessels with 1G of thrust should check with local starport authorities before attempting to land using emergency power.
Mainworld Atmosphere (A)[edit]
Uel Aekhsrroekh has a pressure of 1.50 to 2.49 atmospheres. While a Dense Atmosphere requires no survival gear this atmosphere also contains an unusual taint such as such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
Uel Aekhsrroekh has 95-100% of its surface covered by liquid water with only a few islands and archipelagos. Wilderness refueling is possible. Such worlds are Water Worlds or Ocean Worlds.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
(Blank map, predominantly watery world.)
History & Background (Dossier)[edit]
Uel Aekhsrroekh serves as the capital of the subsector.
World Starport (St)[edit]
Uel Aekhsrroekh has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.
- The world is host to a Vargr Naval Base.
World Population (P)[edit]
Uel Aekhsrroekh has a population of 20,000,000,000 sophonts (tens of billions).
- High Population Worlds like this tend to have huge consumer markets.
- The population entirely consists of Vargr.
World Technology Level (T)[edit]
Uel Aekhsrroekh possesses a Technology Level of TL–13 or TL-D in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovideo recorders.
- Common Power Generation technologies for this TL include: Miniature super-batteries, prototype collectors, advanced fusion plants.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-4.
World Government (G)[edit]
Uel Aekhsrroekh has a Balkanized Government. There is no central world government. The world has several governments competing for control of the world. These may be allies, cooperating, competitors, or at war with each other.
World Law (L)[edit]
Uel Aekhsrroekh has an extreme law level which covers every area of interaction. Laws are complex, detailed, and difficult to understand. Every interaction with the government requires an Advocate. Law enforcement is omnipresent and strict. Legal proceeding can take months to years to resolve and may involve dozens of people. A few worlds with this law level may be a Red Zone and others will be an Amber Zone. All objects specifically manufactured as weapons are typically regulated or prohibited (with no exception for private residences; visiting starships are only protected so long as they stay within designated starports and approach corridors). Civilian movement is rigidly controlled. Travel documents are frequently checked, and destinations must often be declared when traveling substantial distances across the world.
Trade Data[edit]
- Importance: 4 (important)
World Economy[edit]
- Resources: H (extremely abundant)
- Labor: 9 (billions)
- Infrastructure: G (very comprehensive)
- Efficiency: +5 (very advanced)
World Culture[edit]
- Heterogenity: C (fragmented)
- Acceptance: E (extremely xenophilic)
- Strangeness: 7 (confusing)
- Symbols: F (extremely abstract)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- -3810: the Vargr discover jump technology and begin an era of expansion.
- -3700s onwards: waves of Vargr settle worlds across the region.
- -2404 to -2215: the human Interstellar Wars rage to rimward.
- -1776 to 0: the Long Night. There is widespread regression within the area and some worlds become barren.
- -1700 onward: Vargr expansion and settlement gradually ceases.
- -1658: the Sack of Gashikan, an atrocity known throughout the coreward parts of Charted Space.
- -1483 to -321: the Gashikan Race Wars rage between human and Vargr extremists across the Extents.
- -1427: the Wolvesbane plague is released in Gashikan Sector, decimating Vargr populations.
- The Year 0: to rimward, the Third Imperium is founded.
- circa 26: the Empire of Varroerth is founded.
- 175 to 191: the Julian War.
- 220 to 348: Imperial Vargr Campaigns.
- 300-420: the Imperial First Survey charts the system.
- mid 500s: the Knokseng Confederation is founded.
- 792: the Thoengling Empire is founded.
- 995-1065: the Imperial Second Survey charts the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
- 1080s: the Knokseng Confederation is dissolved.
- 1090: the Dzarrgh Federate is formed.
- 1090s: founding of the United Followers of Augurgh.
References & Contributors (Sources)[edit]
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- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 11 Library Data (N-Z), (Game Designers Workshop, 1982), various pages. (Library data entries)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Vargr (Game Designers Workshop, 1984), IBC. (Sector named but no world data provided)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Zhodani (Game Designers Workshop, 1985), IBC. (Sector named but no world data provided)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps and charts indicating the location of the world and its political allegiance)
- David Burden, Stuart Dollar, Andy Lilly, Joseph Walsh. T4 Aliens Volume 1 (Imperium Games, 1998), pages 91-182. (The Vargr)
- David L. Pulver. GURPS Traveller Alien Races 1 (Steve Jackson Games, 1998), pages 64-99. (The Vargr)
- Simon Beal. Mongoose Traveller: Vargr, (Mongoose Publishing, 2009), various pages. (The Vargr)
- Author & Contributor: David Drazul (generated data)
- ↑ "Jump Map API" and map location from Travellermap.com