Talk:Trade classification/summaries

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Pre-written UWP descriptor paragraphs (20 June 2015)[edit]

This is a page of pre-written UWP descriptor paragraphs to make it easy for players to mass copy & paste the trade classification summaries into planet pages and save a lot of time.

  • To use them, open the edit page, and use the scroll bar to search the list (It's alphabetical). Then simple copy and paste into your planet page. Voila!
  • I mass uploaded planet entries in 2015 and it saved me a lot of time.
  • Hope it helps someone else out as well. Maksim-Smelchak (talk) 09:52, 20 June 2015 (EDT)

Nobility Discussion moved (2015)[edit]

Moved former nobility discussion here Imperial Nobility/summary and here Talk:Imperial Nobility/summary.

Unclassified worlds (2015)[edit]

Neither of the descriptions you have for the (Unclassified world) are correct. These are worlds which don't fit into any of the established categories. They are not unknown unclassified, or insignificant. A better description would be:

 World does not meet the criteria for any standard classification. 

Tjoneslo (talk) 14:20, 26 June 2015 (EDT)

I have since updated the paragraph to reflect what you shared. Thank you. I would however mention that other definitions or codes seem to be warranted for the instances that I noted. Thank you. Maksim-Smelchak (talk) 17:49, 20 July 2015 (EDT)

Don't add a space between section begin and '*' or it breaks the world summary bases template.[edit]

Don't add a space between the "section begin='XX'" tag and the '*'. The reason is the Template: World summary templates which query this page leave the space, and the result end up looking like:

 * A preformatted text box and not in the list like it needs to be. 

I know you like the spaces for readability, but this is one case where it breaks things. Tjoneslo (talk) 12:41, 20 July 2015 (EDT)

I noticed that you were creating a base text substitution program for bases. Is it ready yet? How do I use it if it is ready? the only reason I put the space is so that I can copy and paste the data. When it is all together, the copy and paste grabs everything and not just the text I need to complete the world entry. Maksim-Smelchak (talk) 12:56, 20 July 2015 (EDT)
The Template:World summary bases is complete and in use. I wouldn't complain about your extra spaces if it were not causing problems. {{World summary bases|bases=N}} for an example. Tjoneslo (talk) 15:16, 20 July 2015 (EDT)
No problem. I understand and I don't think either of us wants to create problems for the other. Let's definitely cooperate. Two working together can achieve more than either working alone. Thank you for the example. I will start using the base text substitution. And I'll work on being able to successfully design text substitution code like you do. Thank you. Maksim-Smelchak (talk) 17:49, 20 July 2015 (EDT)
P.S. I have started working on the Solomani Rim worlds you requested. I wrote you a letter which I will send you around 4:00pm PST. I want to get with your program and make the future world entries according to whatever was agreed upon. I want to cooperate and collaborate with you. Sorry if I didn't notice a decision had been made about those things or it hadn't been communicated to me. At any rate, I want to make this Wiki be a major asset for the community and I'm glad I am working with you on it. Maksim-Smelchak (talk) 12:56, 20 July 2015 (EDT)
In other words, the space isn't about readability, but ease-of-use for a guy who has been entering dozens to over a hundred worlds a day on a near daily basis. Thanks! Maksim-Smelchak (talk) 13:03, 20 July 2015 (EDT)
The general rule should be if you are cutting and pasting large blocks of text, we should try and make them into templates. This means there is a much smaller amount of text to cut/paste, and we can fix the text in a lot of places if we decide it needs an update. Tjoneslo (talk) 15:16, 20 July 2015 (EDT)
That's a fantastic idea and observation. I 100% agree. Let's do it. Maksim-Smelchak (talk) 17:50, 20 July 2015 (EDT)

Oc Wa worlds do not exist (2015)[edit]

According to Don, via the clarification of the Trade codes for the T5 Second Survey, the "Oc" and "Wa" codes are exclusive, meaning any world should never have both codes. I know that in the process of the last several updates (all of which are in TravellerMap), all the worlds with these codes have been fixed to be either "Oc" or "Wa". We should remove the redundant codes from our table. Tjoneslo (talk) 11:13, 21 July 2015 (EDT)

Thomas, I will start correcting codes such as Ni Oc Wa to whichever better applies to whereever they are: Either Ni Oc or Ni Wa. Maksim-Smelchak (talk) 15:17, 3 December 2015 (EST)

Using the "World summary comment" template (2015)[edit]

Instead of adding every possible combination of trade classifications to the table, I've split the some of the comments into a separate table. You can add these by using the Template:World summary comment template. For Example:

{{World summary|name=This world|trade=Ag Ga Ri}}
{{World summary comment|trade=Cp}}

...produces:


This world is a rich, agricultural garden world with a near-ideal, utopian environment conducive to most sophonts.

  • As an agricultural world, this world is a near-ideal environment for producing quality foodstuffs of plant, animal, and other forms. Quality foodstuffs are a major export commodity for this world.
  • This is a rich world with a prosperous and thriving world economy.
  • Its economy and population are rapidly growing and living conditions are expected to quickly rise barring outside forces.
  • The world serves as the subsector capital with the significant extra trade and prestige associated with that role.

I think this will reduce the need for so many entries in the table, and ensure more of the text is consistent.


Tjoneslo, when you delete those entries, you also destroy all the worlds that used them. This world, for instance, Noricum (SR 2918) (world) looked great yesterday and now doesn't work. That's part of the choice you make when deleting otherwise good material. Many of those later "summary comments" do not have an obvious break-out point for many users, who don't have your experience. I really advise leaving those entries alone as they do not hurt things and you kill all entries that used them when you delete, Thomas. Your deletions yesterday killed a lot of Solomani Rim worlds that used them.
- Maksim-Smelchak (talk) 07:00, 6 August 2015 (EDT)



Trade Codes T5SS[edit]

Remarks and Trade Codes

1910 Regina A788899-C Ri Pa Ph An Cp (Amindii)2 { 4 } (D7E+4) [9C6D] BcCeF NS - 703 8 ImDd F7 V BD M3 V

Remarks and trade classifications indicate obvious or important characteristics for the main world in the system. They serve to show the potential for a world based on its capacity as a source of trade goods, a market for trade goods, or both.

  • Code
  • Description

Planetary[edit]

  • As Asteroid Belt.
  • De Desert.
  • Fl Fluid Hydrographics
  • Ga Garden World. Terra-prime
  • He Hellworld.
  • Ic Ice Capped.
  • Oc Ocean World.
  • Sa Satellite
  • Va Vacuum World.
  • Wa Water World.

As Asteroid Belt. Siz 0

De Desert. Atm 2-9, Hyd 0

Fl Fluid Hydrographics (in place of water). Atm A-C, Hyd 1+

Ga Garden World. Siz 6-8, Atm 5,6,8, Hyd 5-7

He Hellworld. Siz 3+, Atm 2,4,7,9-C, Hyd 0-2

Ic Ice Capped. Atm 0-1, Hyd 1+

Oc Ocean World. Siz A+, Hyd A

Va Vacuum World. Atm 0

Wa Water World. Siz 3-A, Atm 3-9, Hyd A

Population[edit]

  • An Used only for worlds specifically occupied by the Ancients (Droyne & Grandfather)
  • Ba NaXX, AsXX, VaXX, etc.
  • Di Can be used for extinct precursor races
  • Hi
  • Hm
  • Lo
  • Ph

Di Dieback. PGL 0, TL 1+

Ba Barren. PGL 0, TL 0

Hm Homeworld

Lo Low Population. Pop 1-3

Ph Pre-High Population. Pop 8

Hi High Population. Pop 9+

Never occupied to our best knowledge:

  • Ba

Extinct worlds:

  • An
  • Di

Population continuum:

  • Lo 1-3
  • Av Average? 4-6
  • Ph 7-8 (Better as 7-9)
  • Hi 9+ (Better as 10+)
  • Ec Ecumenopolis City-world (Trantor, Coruscant, etc.)

Economic[edit]

  • Pa Pre-Agricultural.
    • Atm 4-9, Hyd 4-8, Pop 4,8
  • Ag Agricultural. Terra-norm
    • Atm 4-9, Hyd 4-8, Pop 5-7, Hz
  • Na Non-Agricultural.
    • Atm 3-, Hyd 3-, Pop 6+
  • Ni Non-Industrial.
    • Pop 4-6
  • Pi Pre-Industrial.
    • Atm 0,1,2,4,7,9, Pop 7-8
  • In Industrialized.
    • Atm 0,1,2,4,7,9-C, Pop 9+
  • Po Poor.
    • Atm 2-5, Hyd 3-
  • Pr Pre-Rich.
    • Atm 6,8, Pop 5,9
  • Ri Rich.
    • Atm 6,8, Pop 6-8
  • Fa Farming.
    • Atm 4-9, Hyd 4-8, Pop 2-6, Not MW, HZ
  • Mi Mining.
    • Pop 2-6, Not MW, MW=In

Key:

  1. Atm = atmosphere
  2. Hyd = hydrogrpahics
  3. HZ = Habitable zone
  4. MW = mainworld

Agricultural Series:

  • Na Non-ag
  • Pa Pre-ag
  • Fa Farm
  • Ag Ag Terra-norm
  • Ga Garden Terra-prime
  • Sg Super-Ag "True Paradise"
  • Fw Farm World (Agri-opolis)

Industry Series:

  • Ni Nonindustrial
  • Pi Preindustrial
  • Mi Mining
  • In Industrial
  • Sh Shipyards
  • Si Superindustrial
  • Fw Factory world (Ergopolis)

Technology Series:

  • Em Emergent Species Tech-0 "Proto-sophont" "Demi-sophont"
  • Lt Low-tech 1-5
  • Mt Mid-tech 6-9
  • Av Average-tech 10-11
  • Ht High-tech 12-15+ (12-C, 13-D, 14-E, 15-F. 16-G, 17+)
  • Suggest using Smelchak Tech Series

Tech series notes: (CotI Discussion: [1] )

  • Lt is TL 5- (or less) (Low tech)
  • Mid & average tech (no codes)
  • Ht is TL 12+ (C+) (High tech)

Trade Series

  • Gx Galactic stock market (Gsm)
  • Ne Nexus [Trade designation for Ri world with a good shipyard (C+) and access to several mains]

Wealth Series:

  • Ds Destitute (Super poor, almost barren)
  • Po Poor
  • Pr Pre-rich
  • Ri Rich
  • Sr Super-rich

Climate[edit]

  • Fr Frozen. (Frigid)

Siz 2-9, Hyd 1+, HZ +2 or Outer

  • Ho Hot.

HZ -1

  • Co Cold.

HZ +1

  • Lk Locked.

Close Satellite

  • Tp Temperate
  • Tr Tropic.

Siz 6-9, Atm 4-9, Hyd 3-7, HZ -1

  • Tu Tundra.

Siz 6-9, Atm 4-9, Hyd 3-7, HZ +1

  • Tz Twilight Zone.

Orbit 0-1

Climate Series:

  • Ic He
  • Ic
  • Fr (Are all Ic also Fr?)
  • Co
  • Tu
  • Ga
  • Ho
  • Tr
  • De
  • De He

Exotic Series:

  • Bd Brown dwarf
  • El Ellipsoid
  • Fs Flare Star
  • Lk Locked
  • Rd Red dwarf
  • Tz Twilight zone
  • Wd White dwarf

Secondary[edit]

  • Mr Military Rule.
    • By regional Allegiance power.
    • Mr(AAAA) Military Rule (by allegiance AAAA). (Suggest brackets. Parenthees show up as homeworlds for Trav-Map purposes)
  • Px Prison, Exile Camp. MW
  • Pe Penal Colony. Not MW (Suggest: diversifying to different codes: Pc penal colony, Px prison world, Ex exile colony, etc.)
  • Re Reserve.
    • MW = Mainworld

Political[edit]

Cp Subsector Capital. Cs Sector Capital. Cx Capital. Cy Colony (see O:XXYY).

Special[edit]

Megastructures:

  • Ax Rosette
  • Ds Dyson sphere
  • Ri Ringworld
  • To Topopolis

Other:

  • Sa Satellite.
  • Fo Forbidden (Red Zone).
  • Pz Puzzle (Amber Zone). Pop 7+
  • Da Danger (Amber Zone). Pop 6-
  • Ab Data Repository.
  • An Ancient Site. (Precursor)
  • Rs Research Station. Non-Imperial.
  • RsA Research Station A = Alpha, B = Beta, G = Gamma, etc. Imperial.
  • Suggest non-Imperial research facility code

Ownership[edit]

Occupied by:

  • Mr
  • O:XXYY Controlled by world in hex XXYY.
  • O:SSSS-XXYY Controlled by world in hex XXYY in sector SSSS.
  • O: XXXX, XXXX

Colony at:

  • C:XXXX
  • C:XXXX, XXXX

Sophont Pop & Homeworld[edit]

Sophonts

[Sophont] Homeworld of major race. (Sophont) Homeworld of minor race. 0-9 indicates tenths of population if < 100%. (Sophont)0 Soph0 Sophont Population. Soph is an abbreviation for the sophont name. 0-9 indicates tenths of population; W is 100%, e.g. DroyW. SophW SophS = significant population

Non-Standard / Legacy Codes

  • S0 Sophont Population. S is an abbreviation for the sophont name. 0-9 indicates tenths of population; w is 100%, e.g. Dw

S:0 Sw

  • Nh Non-Hiver Population.

Hiver.

  • Nk Non-K’kree Population.

K’kree.

Adventure 5: Leviathan.

Adventure 5: Leviathan.

  • Lt Low Technology.

Mongoose Publishing.

  • Ht High Technology.

Mongoose Publishing.

  • Fa Fascinating.

Hiver.

  • St Steppeworld.

K’kree

  • Ex Exile Camp.

Imperial.

  • Pr Prison World.

Imperial.

    • Px is used for MainWorlds
    • Pe is used for non-MainWorlds
    • Only MainWorlds show up in T5SS data.
  • XX Relay Station (Zhodani)
  • CC Courier Station (non-Imperial)
  • Xb Xboat Station. Imperial.

{...} Other comments or annotations.

Sophont Codes[edit]

Notable populations of sophonts are present in the Remarks section. The species of sophont is identified using codes defined below.

  • Traveller5
  • The sophont code is a 4-character code which is selected to uniquely identify a sophont species in Charted Space.
T5SS Sophont Codes
T5SS Code Legacy Code Sophont (Race) Description Location/s Note/s
Adda X = Addaxur Addaxur Semi-humanoid Zhodani space Zhodani allies
Akee Akeed Gate
Aqua Aquans Minor Human Race
  • Nexxies?
Alph, Daga Geneered
  • (Aquamorphs)
Asla A = Aslan Aslan Major Race major
Bhun Bhunj Forn
Bruh Bruhre Daib/​Reav
Buru Burugdi Dagu/​Thet
Bwap Bwaps Semi-humanoid
  • Amphibianoid
Imperial/​Vilani space "Salamnader men"
Chir C = Chirper Chirpers Major Race major
Darm Darmine Minor Human Race Zaru
Dary Daryen Minor Human Race Spin Darrians
Dolp Dolphins Piscinoid Imperial/​Solomani space Terragens
Droy D = Droyne Droyne Major Race major
Esly Eslyat Beyo/​Vang
Flor Floriani Minor Human Race Beyo/​Troj
Geon Geonee Minor Human Race Mass Llyrnian allies
Gnii Gniivi Hint
Gray Graytch Dagu/​Gush/​Ilel
Guru Gurungan Solo
Hama Hamaran Semi-humanoid
  • Anthropoid
Dagu "Monkey men"
Hive H = Hiver Hiver Major Race
  • Non-humanoid
Hiver space Strange!
Huma M = Human Human (Vilani/​Solomani-mixed)
  • Code M in Vargr space
  • Terragens
Imperial/​Solomani space Humanity or Humaniti
Ithk I = Ithklur Ithklur Humanoid
  • Reptillianoid
  • Warrior race
Hiver space
Jala Jala'lak Dagu
Jend Jenda Hint Hiver allies
Jonk Jonkeereen Minor Human Race Dene/​Spin Geneered
Kafo Kafoe Cruc
Karh Karhyri Cruc "Bird men"
Kiak Kiakh'iee Dagu S'mrii ally
Lamu Lamura Gav/​Teg Hint
Lanc Lancians Minor Human Race Dagu/​Gush Culture/Race?
Libe Liberts Daib/​Dias Mongoose
Llew Llellewyloly Non-humanoid
  • Low-gravity
Spin "Dandelions"
Llyr Llyrnian Semi-humanoid
  • Trisymetric
  • "demons"
Mass Geonee allies
Luri Luriani Minor Human Race Forn/​Ley Swimmers
Mal' Mal'Gnar Minor Human Race
  • Flyers
Beyo Geneered flyers
Mask Maskai Insectoid Glim "Bug men"
Muri Murians Vang
Orca Orca Piscinoid Imperial/​Solomani space Terragens
Ormi Ormine Dark
S'mr S'mrii Dagu "Centaurs"
Sele Selenites Minor Human Race
  • Low-gravity
Alph Geneered
  • "Moon men"
Sred Sred*Ni Non-humanoids Beyo "Spider bugs"
Stal Outcasts of the Whispering Sky (Stalkers) Hint Stalkers
Swan Swanfei Gate
Sydi Sydites Minor Human Race
  • 4-armed
Ley Sydimites
Syle Syleans Minor Human Race Core 3I founders
Tapa Tapazmal Minor Human Race Reft
Taur Taureans ??
Tent Tentrassi Zaru
Tlye Tlyetrai Reav
UApe Uplifted Apes Anthropoid Imperial/​Solomani space Terragens
Ulan Ulane Dark
Ursa Ursa Humanoid
  • Ursinoid
Forn/​Ley Terragens
Urun Urunishani Anta
Varg V = Vargr Vargr Major race
  • Humanoid
  • Caninoid
Anta/​Corr/​Dagu/​Dene/​Empt/​Ley/​Lish/​Spin/​Vargr space "Wolf/Dog men"
Vega Vegans Semi-humanoid Solo Low-gravity
Zhod Z = Zhodani Zhodani Major race Zhodani space Psionic
Ziad Ziadd Minor Human Race Dagu Non-canon

Classic Traveller, MegaTraveller, Traveller: The New Era, Traveller: 4th Edition

  • Legacy sophont abbreviations include: A = Aslan, C = Chirper, D = Droyne, F = Non-Hiver Federation Member, H = Hiver, I = Ithklur, M = Human (e.g. in Vargr space), V = Vargr, X = Addaxur, Z = Zhodani.

Importance Extension[edit]

1910 Regina A788899-C Ri Pa Ph An Cp (Amindii)2 { 4 } (D7E+4) [9C6D] BcCeF NS - 703 8 ImDd F7 V BD M3 V

The Importance Extension is abbreviated Ix and written in braces ({}). It is a decimal integer (positive, negative, or zero) ranking the importance of the world within a region.


Economic Extension[edit]

1910 Regina A788899-C Ri Pa Ph An Cp (Amindii)2 { 4 } (D7E+4) [9C6D] BcCeF NS - 703 8 ImDd F7 V BD M3 V

The Economic Extension is abbreviated Ex and written in parentheses (()).

  • It describes the strength of a world's economy.
  • It is given as three eHex digits representing:
    • Resources,
    • Labor and
    • Infrastructure,
    • followed by a decimal integer representing Efficiency written with a leading sign (zero is written as +0).

Cultural Extension[edit]

1910 Regina A788899-C Ri Pa Ph An Cp (Amindii)2 { 4 } (D7E+4) [9C6D] BcCeF NS - 703 8 ImDd F7 V BD M3 V

The Cultural Extension is abbreviated Cx and written in brackets ([]). It gives insight into the social behavior of the world's population.

  • It is given as four eHex digits representing:
    • Homogeneity: (Low: harmony established norms) to (High: disagreement disparate norms) about fundamentals of society (usually basic rights, religion, and methods of interaction) = Diversity, or Heterogeneity
    • Acceptance: (Low: Easier) to (High: Harder)
    • Strangeness: (Low: Familiar commonality) to (High: Unfamiliar bizarre)
    • Symbols: (Low: Concrete-overt-low context) to (High: Abstract-covert- high context) Puzzle

External Link: [2]

Nobility[edit]

1910 Regina A788899-C Ri Pa Ph An Cp (Amindii)2 { 4 } (D7E+4) [9C6D] BcCeF NS - 703 8 ImDd F7 V BD M3 V

For Imperial worlds, the noble ranks assigned to the world by the Emperor based on importance.

  • If no noble ranks are assigned to the system, the field may be empty, a blank (space) or - (dash).
    • Code
    • Ranking Noble
    • B Knight.

c Baronet. C Baron. D Marquis. e Viscount. E Count. f Duke. F Subsector Duke. G Archduke. H Emperor.

Bases[edit]

1910 Regina A788899-C Ri Pa Ph An Cp (Amindii)2 { 4 } (D7E+4) [9C6D] BcCeF NS - 703 8 ImDd F7 V BD M3 V

Base codes show the presence of military bases in a system; special codes deal with the presence of more than one type of base within the same system in order to maintain a single base code letter per system.

  • If no bases are present in the system, the field may be empty, a blank (space) or - (dash).
  • Base codes have changed significantly between different editions of Traveller. Sector data collections must indicate which set of codes are in use. Sector data collections may also define custom meanings for base codes.

Classic Base Codes[edit]

Traveller5

  • Code
  • Description
  • Allegiance
  • C Corsair Base. Vargr.
  • D Naval Depot. Any.
  • E Embassy. Hiver.
  • K Naval Base. Any.
  • M Military Base. Any.
  • N Naval Base. Imperial.
  • R Clan Base. Aslan.
  • S Scout Base. Imperial.
  • T Tlaukhu Base. Aslan.
  • V Exploration Base. Any.
  • W Way Station. Any.

T5SS Base Codes[edit]

Multiple codes may be used if multiple bases are present. For example, NS indicates that the system contains both an Imperial Naval Base and an Imperial Scout Base. Base codes should appear in alphabetical order, i.e. MN rather than NM.

  • Classic Traveller, MegaTraveller, Traveller: The New Era, Traveller: 4th Edition
  • Code
  • Description
  • Allegiance
  • A Naval Base and Scout Base. Imperial.
  • B Naval Base and Way Station. Imperial.
  • C Corsair Base. Vargr.
  • D Depot. Imperial.
  • E Embassy Center. Hiver.
  • F Military and Naval Base.
  • G Naval Base. Vargr.
  • H Naval Base and Corsair Base. Vargr.
  • J Naval Base.
  • K Naval Base. K’kree
  • L Naval Base. Hiver.
  • M Military Base.
  • N Naval Base. Imperial.
  • O Naval Outpost. K’kree
  • P Naval Base. Droyne.
  • Q Military Garrison. Droyne.
  • R Clan Base. Aslan.
  • S Scout Base. Imperial.
  • T Tlauku Base. Aslan.
  • U Tlauku and Clan Base. Aslan.
  • V Scout/Exploration Base.
  • W Way Station. Imperial.
  • X Relay Station. Zhodani.
  • Y Depot. Zhodani.
  • Z Naval/Military Base. Zhodani.

Base codes indicate allegiance and general mission or type.

Base Table[edit]

Base Codes
Faction 1. Navy & Marines 2. Army-Military 3. Scout / Exploration 4. Trade 5. Research 6. Ruins 7. Notes
Aslan 1. R Clan 2. T Tlaukhu 3. V Exploration 4. Trade 5. Research 6. Di 7.
Droyne 1. K Navy / Marines 2. M Military / Army 3. V Exploration 4. Trade 5. Research 6. An Ancients 7.
K'kree 1. K Navy / Marines 2. M Military / Army 3. O Outpost 4. Trade 5. Research 6. Di 7.
Hivers 1. K Navy / Marines 2. M Military / Army 3. V Exploration 4. E Embassy 5. Research 6. Di 7.
Imperial (3i) 1. N Imperial Navy / Marine 2. A Imperial Army 3. S Scout IISS X-boat 4. W Waystation 5. RsA / Rs 6. Di 7.
Solomani 1. K Navy / Marines 2. M Military / Army 3. V Exploration 4. Trade 5. Research 6. Di 7.
Zhodani 1. K Navy / Marines 2. M Military / Army 3. X Relay station 4. Trade 5. Research 6. Di 7.
Vargr 1. G Navy 2. C Corsair 3. V Exploration 4. Trade 5. Research 6. Di 7.

Travel Zone[edit]

  • 1910 Regina A788899-C Ri Pa Ph An Cp (Amindii)2 { 4 } (D7E+4) [9C6D] BcCeF NS - 703 8 ImDd F7 V BD M3 V
  • Codes assigned to the system by government or private institutions about the safety of travel within the system.
  • Worlds given a Green Zone rating are usually indicated by leaving the data field blank or - (dash).
  • AMBER ZONE: T5 has a rule that "If Gov+LL is 20 or greater, impose Amber Zone (Da).
  • RED ZONE: If Gov+LL is 22 or greater, impose Red Zone" (p 412).

Code / Explanation / Detail/s

  • R Red. Interdicted. Dangerous. Prohibited. Imperial.
  • A Amber. Potentially dangerous. Caution advised. Imperial.
  • G Green. Unrestricted. Imperial.
  • B Blue. Technologically Elevated Dicatorship TNE (circa 1202).
  • F Forbidden. Access prohibited. Zhodani.
  • U Unabsorbed. Access restricted. Zhodani.

Imperial travel codes are provided by the Journal of the Travellers’ Aid Society, and are used with permission of that publication. Worlds outside the Imperium should be considered Amber Zones by travellers from the Imperium.

Zones Table[edit]

Zone Codes
Faction Color: Safe Color: Dangerous Color: Forbidden Description Notes
Aslan Green: Ekhakht Amber: Huihakht Red: Tahteakhtakht
Droyne Green: Dreskaloyt Amber: Iyuksiloyt Red: Fikrudraraloyt Community, explored area, black area
K'kree Green: K'kree Amber: R'kagh Red: G'naak
Hivers Green: Safe Amber: Fascinating Red: Violence
Imperial (3i) Green: Safe Amber: Dangerous Red: Interdicted Red: Fo & Blue: T.E.D. Amber: Da, Depot, Ex, Mr, Pe, Pr, Px, Pz & Re
Solomani Green: Safe Amber: Dangerous Red: Interdicted
Zhodani Green: Safe Amber: Unabsorbed Red: Prohibited
Vargr Green: Vargron Amber: Sukagrron Red: Uhamon

Allegiance Codes T5SS[edit]

Allegiance

1910 Regina A788899-C Ri Pa Ph An Cp (Amindii)2 { 4 } (D7E+4) [9C6D] BcCeF NS - 703 8 ImDd F7 V BD M3 V

Allegiances indicate the government which dominates a system. A short abbreviation is used.

Traveller5

The allegiance code is a 4-character code which is selected to uniquely identify a polity in Charted Space.

Allegiances w/Sector Locations[edit]

Code / Description / Location

  1. 4Wor Four Worlds Farf
  2. AkUn Akeena Union Gate
  3. AlCo Altarean Confederation Vang
  4. AnTC Anubian Trade Coalition Hint
  5. AsIf Iyeaao'fte (Tlaukhu client state) Ustr
  6. AsMw Aslan Hierate, single multiple-world clan dominates Akti/​Dark/​Eali/​Hlak/​Iwah/​Reav/​Rift/​Stai/​Troj/​Uist/​Ustr/​Verg
  7. AsOf Oleaiy'fte (Tlaukhu client state) Ustr
  8. AsSF Aslan Hierate, small facility (temporary)
  9. AsSc Aslan Hierate, multiple clans split control Akti/​Dark/​Eali/​Hlak/​Iwah/​Reav/​Rift/​Stai/​Troj/​Uist/​Ustr
  10. AsT0 Aslan Hierate, Tlaukhu control, Yerlyaruiwo (1), Hrawoao (13), Eisohiyw (14), Ferekhearl (19) Akti/​Dark/​Eali/​Hlak/​Iwah/​Reav/​Rift/​Stai/​Troj/​Uist/​Ustr
  11. AsT1 Aslan Hierate, Tlaukhu control, Khauleairl (2), Estoieie' (16), Toaseilwi (22) Akti/​Dark/​Eali/​Hlak/​Iwah/​Reav/​Rift/​Stai/​Troj/​Uist/​Ustr
  12. AsT2 Aslan Hierate, Tlaukhu control, Syoisuis (3) Akti/​Dark/​Eali/​Hlak/​Iwah/​Reav/​Rift/​Stai/​Troj/​Uist/​Ustr
  13. AsT3 Aslan Hierate, Tlaukhu control, Tralyeaeawi (4), Yulraleh (12), Aiheilar (25), Riyhalaei (28) Akti/​Dark/​Eali/​Hlak/​Iwah/​Reav/​Rift/​Stai/​Troj/​Uist/​Ustr
  14. AsT4 Aslan Hierate, Tlaukhu control, Eakhtiyho (5), Eteawyolei' (11), Fteweyeakh (23) Akti/​Dark/​Eali/​Hlak/​Iwah/​Reav/​Rift/​Stai/​Troj/​Uist/​Ustr
  15. AsT5 Aslan Hierate, Tlaukhu control, Hlyueawi (6), Isoitiyro (15) Akti/​Dark/​Eali/​Hlak/​Iwah/​Reav/​Rift/​Stai/​Troj/​Uist/​Ustr
  16. AsT6 Aslan Hierate, Tlaukhu control, Uiktawa (7), Iykyasea (17), Faowaou (27) Akti/​Dark/​Eali/​Hlak/​Iwah/​Reav/​Rift/​Stai/​Troj/​Uist/​Ustr
  17. AsT7 Aslan Hierate, Tlaukhu control, Ikhtealyo (8), Tlerfearlyo (20), Yehtahikh (24) Akti/​Dark/​Eali/​Hlak/​Iwah/​Reav/​Rift/​Stai/​Troj/​Uist/​Ustr
  18. AsT8 Aslan Hierate, Tlaukhu control, Seieakh (9), Akatoiloh (18), We'okunir (29) Akti/​Dark/​Eali/​Hlak/​Iwah/​Reav/​Rift/​Stai/​Troj/​Uist/​Ustr
  19. AsT9 Aslan Hierate, Tlaukhu control, Aokhalte (10), Sahao' (21), Ouokhoi (26) Akti/​Dark/​Eali/​Hlak/​Iwah/​Reav/​Rift/​Stai/​Troj/​Uist/​Ustr
  20. AsTA Tealou Arlaoh (Aslan independent clan, non-outcast) Uist/​Ustr
  21. AsTv Aslan Hierate, Tlaukhu vassal clan dominates Akti/​Dark/​Eali/​Hlak/​Iwah/​Reav/​Rift/​Stai/​Troj/​Uist/​Ustr
  22. AsTz Aslan Hierate, Zodia clan (Tralyeaeawi vassal) Iwah
  23. AsVc Aslan Hierate, vassal clan dominates Akti/​Dark/​Eali/​Hlak/​Iwah/​Reav/​Rift/​Stai/​Troj/​Uist/​Ustr
  24. AsWc Aslan Hierate, single one-world clan dominates Akti/​Dark/​Eali/​Hlak/​Iwah/​Reav/​Rift/​Stai/​Troj/​Uist/​Ustr
  25. AsXX Aslan Hierate, unknown Akti/​Dark/​Eali/​Hlak/​Iwah/​Reav/​Rift/​Stai/​Troj/​Uist/​Ustr
  26. Bium The Biumvirate Farf
  27. BlSo Belgardian Sojurnate Troj
  28. CAEM Comsentient Alliance, Eslyat Magistracy Beyo/​Vang
  29. CAKT Comsentient Alliance, Kajaani Triumverate Vang
  30. CAin Comsentient Alliance, independent Vang
  31. CaAs Carrillian Assembly Reav
  32. CaPr Principality of Caledon Reav
  33. CaTe Carter Technocracy Reav
  34. CoLp Council of Leh Perash Hint
  35. CsCa Client state, Principality of Caledon Reav
  36. CsHv Client state, Hiver Federation Cruc/​Spic
  37. CsIm Client state, Third Imperium various
  38. CsMP Client state, Ma'Gnar Primarchic Beyo
  39. CsZh Client state, Zhodani Consulate Spin/​Troj
  40. CyUn Cytralin Unity Hint
  41. DaCf Darrian Confederation Spin/​Troj
  42. DeHg Descarothe Hegemony Farf
  43. DiWb Die Weltbund Beyo
  44. DoAl Domain of Alntzar Farf
  45. DuCf Confederation of Duncinae Reav
  46. FCSA Four Corners Sovereign Array Vang
  47. FeAl Federation of Alsas Farf
  48. FeAm Federation of Amil Cruc
  49. FeHe Federation of Heron Glim
  50. FlLe Florian League Troj
  51. GaFd Galian Federation Gate
  52. GaRp Gamma Republic Glim
  53. GdKa Grand Duchy of Kalradin Cruc
  54. GdMh Grand Duchy of Marlheim Reav
  55. GdSt Grand Duchy of Stoner Glim
  56. GeOr Gerontocracy of Ormine Dark
  57. GlEm Glorious Empire (Aslan independent clan, outcast) Troj
  58. GlFe Glimmerdrift Federation Cruc/​Glim
  59. GnCl Gniivi Collective Hint
  60. GrCo Grossdeutchland Confederation Vang
  61. HaCo Haladon Cooperative Farf
  62. HoPA Hochiken People's Assembly Gate
  63. HvFd Hiver Federation Spic
  64. HyLe Hyperion League Vang
  65. IHPr I'Sred*Ni Protectorate Beyo
  66. ImAp Third Imperium, Amec Protectorate Dagu
  67. ImDa Third Imperium, Domain of Antares Anta/​Empt/​Lish
  68. ImDc Third Imperium, Domain of Sylea Core/​Delp/​Forn/​Mass
  69. ImDd Third Imperium, Domain of Deneb Dene/​Reft/​Spin/​Troj
  70. ImDg Third Imperium, Domain of Gateway Glim/​Hint/​Ley
  71. ImDi Third Imperium, Domain of Ilelish Daib/​Ilel/​Reav/​Verg/​Zaru
  72. ImDs Third Imperium, Domain of Sol Alph/​Dias/​Magy/​Olde/​Solo
  73. ImDv Third Imperium, Domain of Vland Corr/​Dagu/​Gush/​Reft/​Vlan
  74. ImLa Third Imperium, League of Antares Anta
  75. ImLc Third Imperium, Lancian Cultural Region Corr/​Dagu/​Gush
  76. ImLu Third Imperium, Luriani Cultural Association Ley/​Forn
  77. ImSy Third Imperium, Sylean Worlds Core
  78. ImVd Third Imperium, Vegan Autonomous District Solo
  79. IsDo Islaiat Dominate Eali
  80. JaPa Jarnac Pashalic Beyo/​Vang
  81. JuHl Julian Protectorate, Hegemony of Lorean Empt
  82. JuPr Julian Protectorate, independent Empt
  83. JuRu Julian Protectorate, Rukadukaz Republic Empt
  84. KaCo Katowice Conquest Cruc
  85. KaWo Karhyri Worlds Cruc
  86. KhLe Khuur League Ley
  87. KoEm Korsumug Empire Thet
  88. KoPm Percavid Marches Thet
  89. Kpel Kingdom of Peladon Thet
  90. KrBu Kranzbund Vang
  91. LaCo Langemarck Coalition Vang
  92. LeSu League of Suns Farf
  93. LnRp Loyal Nineworlds Republic Glim
  94. LyCo Lanyard Colonies Reav
  95. MaCl Mapepire Cluster Beyo
  96. MaEm Maskai Empire Glim
  97. MaPr Ma'Gnar Primarchic Beyo
  98. MeCo Megusard Corporate Gate
  99. MiCo Mische Conglomerate Cruc
  100. MnPr Mnemosyne Principality Farf
  101. MrCo Mercantile Concord Cruc
  102. NaAs Non-Aligned, Aslan-dominated (outside Hierate) Akti/​Dark/​Eali/​Rift/​Uist/​Ustr
  103. NaHu Non-Aligned, Human-dominated various
  104. NaVa Non-Aligned, Vargr-dominated Anta/​Corr/​Dene/​Empt/​Gvur/​Lish/​Vlan/​Ziaf
  105. NaXX Non-Aligned, unclaimed various
  106. OcWs Outcasts of the Whispering Sky Hint
  107. OlWo Old Worlds Cruc
  108. PiFe Pionier Fellowship Vang
  109. PlLe Plavian League Gate
  110. Prot The Protectorate Farf
  111. RaRa Ral Ranta Hint
  112. ReUn Renkard Union Gate
  113. Reac The Reach Cruc
  114. SaCo Salinaikin Concordance Farf
  115. SeFo Senlis Foederate Troj
  116. SlLg Shukikikar League Glim
  117. SoCf Solomani Confederation Alph/​Diab/​Dark/​Hint/​Magy/​Olde/​Reav/​Solo/​Spic/​Ustr
  118. SoNS Solomani Confederation, New Slavic Solidarity Magy
  119. SoRD Solomani Confederation, Reformed Dootchen Estates Magy
  120. SoWu Solomani Confederation, Wuan Technology Association Diab/​Magy
  121. StCl Strend Cluster Troj
  122. SwCf Sword Worlds Confederation Spin
  123. SwFW Swanfei Free Worlds Gate
  124. SyRe Syzlin Republic Cruc
  125. TeCl Tellerian Cluster Vang
  126. TrCo Trindel Confederacy Gate
  127. TrDo Trelyn Domain Vang/​Farf
  128. TroC Trooles Confederation Thet
  129. UnGa Union of Garth Farf
  130. UnHa Union of Harmony Dark/​Reav
  131. V40S 40th Squadron (Ekhelle Ksafi) Gvur
  132. VARC Anti-Rukh Coalition (Gnoerrgh Rukh Lloell) Gvur
  133. VAug United Followers of Augurgh Dene
  134. VBkA Bakne Alliance
  135. VCKd Commonality of Kedzudh (Kedzudh Aeng) Gvur
  136. VDzF Dzarrgh Federate Dene
  137. VLIn Llaeghskath Interacterate
  138. VPGa Pact of Gaerr (Gaerr Thue) Gvur
  139. VRrS Rranglloez Stronghold
  140. VRuk Worlds of Leader Rukh (Rukh Aegz) Gvur
  141. VSDp Saeknouth Dependency (Saeknouth Igz) Gvur
  142. VSEq Society of Equals (Dzen Aeng Kho) Gvur
  143. VThE Thoengling Empire (Thoengling Raghz) Gvur
  144. VTzE Thirz Empire (Thirz Uerra) Gvur/​Ziaf
  145. VUru Urukhu Gvur
  146. VVar Empire of Varroerth
  147. VWP2 Windhorn Pact of Two
  148. VWan People of Wanz
  149. ViCo Viyard Concourse Gate
  150. XXXX Unknown various
  151. ZePr Zelphic Primacy Farf
  152. ZhCa Zhodani Consulate, Colonnade Province Vang/​Farf
  153. ZhCh Zhodani Consulate, Chtierabl Province Chti
  154. ZhCo Zhodani Consulate, undetermined various
  155. ZhIN Zhodani Consulate, Iadr Nsobl Province Farf/​Fore/​Gvur/​Spin/​Yikl/​Ziaf
  156. ZhIa Zhodani Consulate, Iabrensh Province Stia/​Zdie
  157. ZhJp Zhodani Consulate, Jadlapriants Province Tien/​Zhda
  158. ZhMe Zhodani Consulate, Meqlemianz Province Eiap/​Sidi/​Eiap
  159. ZhOb Zhodani Consulate, Obrefripl Province various
  160. ZhSh Zhodani Consulate, Shtochiadr Province Itvi/​Tlab
  161. ZhVQ Zhodani Consulate, Vlanchiets Qlom Province various
  162. ZyCo Zydarian Codominion Beyo

Classic Traveller, MegaTraveller, Traveller: The New Era, Traveller: 4th Edition

Classic Allegiances[edit]

Older versions of Traveller use a 2-character code. Due to the limited number of useful 2-character codes, these are not unique across Charted Space.

Code

Description

  1. As Aslan (general designation).
  2. A0 Aslan Tlauku Clan (numbers 0-9 indicate Tlauku clan).
  3. Cs Client State (usually of the Imperium).
  4. Dr Droyne.
  5. Hv Hive Federation.
  6. Im Imperium.
  7. Kk The Two Thousand Worlds (K’kree).
  8. Na Non-Aligned (independent neutral world without affiliation).
  9. So Solomani Confederation.
  10. Va Vargr (general designation).
  11. Vx Vargr (2nd digit 0-9 or letter a-z indicates specific allegiance)
  12. Zh Zhodani Consulate.
  13. -- Empty, unclaimed system.

Allegiance Codes -> Summary Synopsis Paragraphs (2015)[edit]

Allegiance Codes -> Summary Synopsis Paragraphs
Alg Statement (Summary Synopsis Paragraph) Notes
AkUn: "Akeena Union" * It is a member of the Akeena Union in the Denkard Subsector of Gateway Sector.
AsMw: "Aslan Hierate, single multiple-world clan dominates" * This world is part of the Aslan Hierate, as a single multiple-world clan dominate, in the Uhtaa Subsector of Reaver's Deep Sector.
AsSc: "Aslan Hierate, multiple clans split control" * This world is part of the Aslan Hierate, as a world where multiple clans have split control of the planet, in the Keiar Subsector of Reaver's Deep Sector.
AsT0: "Aslan Hierate, Tlaukhu control, Yerlyaruiwo (1), Hrawoao (13), Eisohiyw (14), Ferekhearl (19)" * This world is part of the Aslan Hierate, controlled by the Tlaukhu Block 0, composed of the Yerlyaruiwo, Hrawoao, Eisohiyw, and Ferekhearl clans, in the Keiar Subsector of Reaver's Deep Sector.
AsT1: "Aslan Hierate, Tlaukhu control, Khauleairl (2), Estoieie' (16), Toaseilwi (22)" * This world is part of the Aslan Hierate, controlled by the Tlaukhu Block 1, composed of the Khauleairl, Estoieie', and Toaseilwi clans, in the Uhtaa Subsector of Reaver's Deep Sector.
AsT2: "Aslan Hierate, Tlaukhu control, Syoisuis (3) " * This world is part of the Aslan Hierate, controlled by the Tlaukhu Block 2, composed of the Syoisuis clan, in the Uhtaa Subsector of Reaver's Deep Sector.
AsT3: "Aslan Hierate, Tlaukhu control, Tralyeaeawi (4), Yulraleh (12), Aiheilar (25), Riyhalaei (28)" * This world is part of the Aslan Hierate, controlled by the Tlaukhu Block 3, composed of the Tralyeaeawi, Yulraleh, Aiheilar, and Riyhalaei clans, in the Uhtaa Subsector of Reaver's Deep Sector.
AsT4: "Aslan Hierate, Tlaukhu control, Eakhtiyho (5), Eteawyolei' (11), Fteweyeakh (23)" * This world is part of the Aslan Hierate, controlled by the Tlaukhu Block 4, composed of the Eakhtiyho, Eteawyolei', and Fteweyeakh clans, in the Uhtaa Subsector of Reaver's Deep Sector.
AsT5: "Aslan Hierate, Tlaukhu control, Hlyueawi (6), Isoitiyro (15)" * This world is part of the Aslan Hierate, controlled by the Tlaukhu Block 5, composed of the Hlyueawi and Isoitiyro clans, in the Keiar Subsector of Reaver's Deep Sector.
AsT6: "Aslan Hierate, Tlaukhu control, Uiktawa (7), Iykyasea (17), Faowaou (27)" * This world is part of the Aslan Hierate, controlled by the Tlaukhu Block 6, composed of the Uiktawa, Iykyasea, and Faowaou clans, in the Keiar Subsector of Reaver's Deep Sector.
AsT7: "Aslan Hierate, Tlaukhu control, Ikhtealyo (8), Tlerfearlyo (20), Yehtahikh (24) " * This world is part of the Aslan Hierate, controlled by the Tlaukhu Block 7, composed of the Ikhtealyo, Tlerfearlyo, and Yehtahikh clans, in the Keiar Subsector of Reaver's Deep Sector.
AsT8: "Aslan Hierate, Tlaukhu control, Seieakh (9), Akatoiloh (18), We'okunir (29) " * This world is part of the Aslan Hierate, controlled by the Tlaukhu Block 8, composed of the Seieakh, Akatoiloh, and We'okunir clans, in the Keiar Subsector of Reaver's Deep Sector.
AsT9: "Aslan Hierate, Tlaukhu control, Aokhalte (10), Sahao' (21), Ouokhoi (26)" * This world is part of the Aslan Hierate, controlled by the Tlaukhu Block 9, composed of the Aokhalte, Sahao', and Ouokhoi clans, in the Uhtaa Subsector of Reaver's Deep Sector.
AsTv: "Aslan Hierate, Tlaukhu vassal clan dominates" * This world is part of the Aslan Hierate, as a Tlaukhu vassal clan dominate, in the Keiar Subsector of Reaver's Deep Sector.
AsVc: "Aslan Hierate, vassal clan dominates dominates" * This world is part of the Aslan Hierate, as a vassal clan dominate, in the Drexilthar Subsector of Reaver's Deep Sector.
AsWc: "Aslan Hierate, single one-world clan dominates" * This world is part of the Aslan Hierate, as a single one-clan dominate, in the Drexilthar Subsector of Reaver's Deep Sector.
CaAs: "Carrillian Assembly" * It is a member of the Carrillian Assembly in the Keiar Subsector of Reaver's Deep Sector.
CaPr: "Principality of Caledon" * It is a member of the Principality of Caledon in the Caledon Subsector of Reaver's Deep Sector.
CaTe: "Carter Technocracy" * It is a member of the Carter Technocracy in the Drinsaar Subsector of Reaver's Deep Sector.
CsCa: "Client State, Principality of Caledon" * It is a Client State of the Principality of Caledon located in the Caledon Subsector of the Reaver's Deep Sector.
CsHv: "Client state, Hive Federation" * It is a Client State of the Hive Federation in the Ostermann Subsector of Crucis Margin Sector.
CsIm: "Client State, Third Imperium" * It is a Client State of the Third Imperium in the Eakoi Subsector of Reaver's Deep Sector in or near the Domain of Ilelish.
CsZh: "Client State, Zhodani Consulate" * It is a Client State of the Zhodani Consulate in the Cronor Subsector of Spinward Marches Sector.
DaCf: "Darrian Confederation" * It is a member of the Darrian Confederation in the Darrian Subsector of Spinward Marches Sector.
DuCf: "Confederation of Duncinae" * It is a member of the Confederation of Duncinae in the Keiar Subsector of Reaver's Deep Sector.
FeAm: "Federation of Amil" * It is a member of the Federation of Amil in the Ostermann Subsector of Crucis Margin Sector.
GaFd: "Galian Federation" GaFs * It is a member of the Galian Federation in the Windfleet Subsector of Gateway Sector.
GdKa: "Grand Duchy of Kalradin" * It is a member of the Grand Duchy of Kalradin in the Ostermann Subsector of Crucis Margin Sector.
GdMh: "Grand Duchy of Marlheim" * It is a member of the Grand Duchy of Marlheim in the Ea Subsector of Reaver's Deep Sector.
GlFe: "Glimmerdrift Federation" * It is a member of the Glimmerdrift Federation in the Ostermann Subsector of Crucis Margin Sector.
HoPA: "Hochiken People's Assembly" * It is a member of the Hochiken People's Assembly in the Atoon Subsector of Gateway Sector.
ImAp: "Third Imperium, Amec Protectorate" * It is a member of the Amec Protectorate, a full member state of the Third Imperium in the Zeda Subsector of Dagudashaag Sector in the Domain of Vland.
ImDd: "Third Imperium, Domain of Deneb" * It is a member of the Third Imperium in the Jewell Subsector of Spinward Marches Sector in the Domain of Deneb.
ImDi: "Third Imperium, Domain of Ilelish" * It is a member of the Third Imperium in the Nightrim Subsector of Reaver's Deep Sector in the Domain of Ilelish.
ImDs: "Third Imperium, Domain of Sol" * It is a member of the Third Imperium in the Libert Subsector of Diaspora Sector in the Domain of Sol.
ImDv: "Third Imperium, Domain of Vland" * It is a member of the Third Imperium in the Pact Subsector of Dagudashaag Sector in the Domain of Vland.
ImSy: "Third Imperium, Domain of Sylea" * It is a member of the Sylean Worlds, a cultural region and full member state of the Third Imperium in the Core Subsector of Core Sector in the Domain of Sylea.
ImVd: "Client State, Third Imperium, Vegan Autonomous District" * The Vegan Autonomous District is a Client State of the Third Imperium in the Esperance Subsector and Vega Subsectors of the Solomani Rim Sector in the Domain of Sol.
IsDo: "Islaiat Dominate" * It is a member of the Islaiat Dominate in the Hryaroaa Subsector of Reaver's Deep Sector.
KaCo: "Katowice Conquest" * It is a member of the Katowice Conquest in the Old Worlds Subsector of Crucis Margin Sector.
KaWo: "Karhyri Worlds" * It is a member of the Karhyri Worlds in the Old Worlds Subsector of Crucis Margin Sector.
LyCo: "Lanyard Colonies" * It is a member of the Lanyard Colonies in the Drinsaar Subsector of Reaver's Deep Sector.
MeCo: "Megusard Corporate" * It is a member of the Megusard Corporate in the Ashton Subsector of Gateway Sector.
MiCo: "Mische Conglomerate" * It is a member of the Mische Conglomerate in the Ostermann Subsector of Crucis Margin Sector.
MrCo: "Mercantile Concord" * It is a member of the Mercantile Concord in the Ostermann Subsector of Crucis Margin Sector.
NaAs: "Non-Aligned, Aslan-dominated" * It is a Non-Aligned world dominated by Aslan sophonts located in the Iyhaseakh Subsector of Riftspan Reaches Sector.
NaHu: "Non-Aligned, Human-dominated" * It is a Non-Aligned world dominated by human sophonts located in the Castra Subsector of Gateway Sector.
NaXX: "Non-Aligned, unclaimed" * It is a Non-Aligned world that remains unclaimed, located in the Keiar Subsector of Reaver's Deep Sector.
OlWo: "Old Worlds" * It is a member of the Old Worlds in the Ostermann Subsector of Crucis Margin Sector.
PlLe: "Plavian League" PlLg * It is a member of the Plavian League in the Castra Subsector of Gateway Sector.
Reac: "The Reach" * It is a member of The Reach in the Ostermann Subsector of Crucis Margin Sector.
ReUn: "Renkard Union" * It is a member of the Renkard Union in the Forcett Subsector of Gateway Sector.
SoCf: "Solomani Confederation" * It is a member of the Solomani Confederation in the Hermes Subsector of Daibei Sector.
SwFW: "Swanfei Free Worlds" * It is a member of the Swanfei Free Worlds in the Forcett Subsector of Gateway Sector.
SyRe: "Syzlin Republic" * It is a member of Syzlin Republic in the Kobe Subsector of Crucis Margin Sector.
TrCo: "Trindel Confederacy" * It is a member of the Trindel Confederacy in the Forcett Subsector of Gateway Sector.
UnHa: "Union of Harmony" * It is a member of the Union of Harmony in the Uhtaa Subsector of Reaver's Deep Sector.
ViCo: "Viyard Concourse" ViCo (Ex: Vi) * It is a member of the Viyard Concourse in the Cinder Subsector of Gateway Sector.
ZhCo: "Zhodani Consulate" * It is a member of the Zhodani Consulate in the Querion Subsector of Spinward Marches Sector.