Aekhgal Subsector
| Aekhgal Subsector | ||||||
|---|---|---|---|---|---|---|
| ||||||
| Sector | Windhorn | |||||
| Capital | Vedhaaez | |||||
| Number of Systems | 18 | |||||
| Majority Control | Ngath Confederation (VNgC) - 100% | |||||
Aekhgal Subsector is Subsector M of Windhorn Sector.
- It lies within Charted Space.
- It is part of the Vargr Extents.
Description / Specifications
Aekhgal Subsector is a region that has seen millennia of settlement and exploitation by both humans and Vargr.
- The resources of the subsector are being exploited.
Astrographic Features & Trade Routes
The following astrographic and commercial data has been determined regarding Aekhgal Subsector:
- The subsector is an average stellar density region.
- The brightest star is the white main sequence primary of the Kuerrughknoul system.
- The subsector lies on the edge of the Windhorn Rift.
- The Kanae-Figorurzaz Trade Run, an important trade route, originates within the region.
Stellar Distribution
A basic map showing the distribution and size of stars within Lythgoe Subsector.
- The color corresponds to the visible color of the star, which links to its spectral classification.
- The size as shown indicates both the physical size of the object and its relative brightness.
- The subsector contains an unusually high number of white main sequence stars.
(Chart sourced from Traveller Map).
Note that the stars as depicted are representative. Any star, no matter what its size, is a mere speck within the hex it occupies.
- Ordinary main sequence stars can barely be seen from even a hex away.
- Huge, intensely luminous giant stars can be seen from across the subsector and far beyond.
Rifts and Voids
The subsector lies on the rimward edge of the Windhorn Rift.
- The rift hinders travel and commerce within the region.
- It has placed a boundary on settlement and expansion within the area.
A simple map showing the general extent of the Windhorn Rift.
300 px
(Chart sourced from Traveller Map.)
The nature and limits of the rift may be determined by different criteria in different regions.
- Generally, its boundaries are based on jump performance.
- Areas may traditionally be considered rift regions, even though all of their worlds are accessible to ships equipped with high performance drives.
The Kanae-Figorurzaz Trade Run
The rimward-trailing worlds of the subsector lie on a small Main called the Kanae-Figorurzaz Trade Run. The Main has 28 member worlds.
- Worlds lying on the Main are highlighted in green.
- Kanae is marked in red.
- Figorurzaz is marked in orange.
World Listing
AAB library archives contain expanded data about the following systems:
Subsector Summary
Aekhgal, subsector M of Windhorn, contains 18 worlds with an estimated combined population of 47 billion, a per capita income of Cr5,008, and a total economy of BCr235,929. These worlds originate an interstellar trade of BCr172 through 10 starports (4 Class A, 2 Class B, 3 Class C, 1 Class D) employing 26,000 people. Driving this interstellar trade are six Agricultural (Ag) worlds, two Non-Agricultural (Na) worlds, three Pre-Agricultural (Pa) worlds, three Pre-Industrial (Pi) worlds, two Rich (Ri) worlds, and three Industrial (In) worlds. The governments in Aekhgal maintain six Corsair bases and three Naval bases. The average technology level is 7 (with most between 4 and 10). The highest technology level is 12 at Vedhaaez (Windhorn 0740).
Aekhgal, subsector M of Windhorn, contains 27 stars and 209 identified planets; ten monostellar systems, seven binary systems, one trinary system, and no systems with four or more stars. 15 of the 18 systems (83%) have native gas giants. There are no Asteroid (As) belts, no Desert (De) worlds, three Garden (Ga) worlds, one Ice-capped (Ic) world, two Poor (Po) worlds, no Vacuum (Va) worlds, and no Water (Wa) or Ocean (Oc) worlds.
Aekhgal has an estimated population of 47 billion distributed across four High population (Hi) worlds, two Moderate population (Ph) worlds, nine Non-industrial (Ni) worlds, no Low population (Lo) worlds, and one Barren (Ba) world. The highest population world is Vedhaaez (Windhorn 0740). The population consists primarily of 1 sophont group.
| 1 identified sophont population in Aekhgal | |
|---|---|
Ngath Confederation
The Ngath Confederation has jurisdiction over all of the worlds with an estimated combined population of 47 billion, a per capita income of Cr5,008, and a total economy of BCr235,929. These worlds originate an interstellar trade of BCr172 through 10 starports (4 Class A, 2 Class B, 3 Class C, 1 Class D) employing 26,000 people. Driving this interstellar trade are six Agricultural (Ag) worlds, two Non-Agricultural (Na) worlds, three Pre-Agricultural (Pa) worlds, three Pre-Industrial (Pi) worlds, two Rich (Ri) worlds, and three Industrial (In) worlds. The governments in the Ngath Confederation maintain six Corsair bases and three Naval bases within the subsector. The average technology level is 7 (with most between 4 and 10). The highest technology level is 12 at Vedhaaez (Windhorn 0740).
The Ngath Confederation has an estimated population of 47 billion within the subsector, distributed across four High population (Hi) worlds, two Moderate population (Ph) worlds, nine Non-industrial (Ni) worlds, no Low population (Lo) worlds, and one Barren (Ba) world. The highest population world is Vedhaaez (Windhorn 0740). The population consists primarily of 1 sophont group.
History & Background (Dossier)
Aekhgal Subsector originally formed the coreward border of the Ziru Sirka. It was overrun by the Vargr during the Long Night and continues to be a [Vargr]]-dominated region into the present day.
Polity Listing
The following polities lie within the subsector:
Capital
- Vedhaaez is capital of the Ngath Confederation.
Native Sophonts (NILs)
No races (sophont species) are believed to have originated in this area.
Demographics
Significant populations of the following races (sophont species) reside within this area:
Subsector Timeline
Major events that have affected this subsector and the wider region that it lies within:
- -4045 to -2204: the Ziru Sirka claims and settles worlds across the region.
- -3810: the Vargr discover jump technology and begin an era of expansion.
- -2404 to -2215: the human Interstellar Wars rage to rimward. The region becomes increasingly neglected.
- -2400s: Vargr raiding into the region significantly increases. This becomes known as the Vargr Pillaging.
- -2204 to -1776: the Rule of Man nominally administers the worlds of the region. Conflicts escalate between Vargr and humans as the Vargr occupy former Ziru Sirka territory.
- circa -1700: Vargr rimward expansion gradually ceases: the border between human and Vargr space stabilizes.
- -1776 to 0: the Long Night. There is widespread regression within the area and some worlds become barren.
- The Year 0: to rimward, the Third Imperium is founded.
- 300-420: the Imperial First Survey charts the subsector.
- 995-1065: the Imperial Second Survey charts the subsector.
- 1065: the Second Survey is published. Information about the subsector becomes widely available.
References & Contributors (Sources)
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- J. Andrew Keith, Marc Miller, John Harshman. Vargr (Game Designers Workshop, 1984), IBC. (Sector named)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), page 11. (Dot map provided)
- Simon Beal. Vargr (Mongoose Publishing, 2009), various pages. (Windhorn Rift region)
