Urarz Subsector

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Urarz Subsector
Kaerfoz Nanthou Urkae

Urarz style="width: 250px; height: 350px; border: solid 1px black;"
map from Travellermap.com

Aekhgal
Sector Windhorn
Capital None
No. of Stars 0
Majority Control Non-aligned Unclaimed (NaXX) - 100%

Urarz Subsector is Subsector I of Windhorn Sector.

Astrographic Features & Trade Routes[edit]

The following astrographic and commercial data has been determined regarding Urarz Subsector:

  • The subsector is a rift density region.
  • It contains no stars.
  • No trade routes pass through it.

Description / Specifications[edit]

Urarz Subsector lies deep within the Windhorn Rift.

Stellar Distribution[edit]

The subsector contains no stars or stellar scale bodies.

Subsector I Urarz Star Chart.png
(Chart sourced from Traveller Map).

It is likely to contain a number of dark, frozen, starless rogue worlds and wandering icy planetoids within its depths.

Rogue World.jpg

Rifts and Voids[edit]

The subsector lies within the Windhorn Rift.

  • The rift hinders travel and commerce within the region.
  • It has placed a boundary on settlement and expansion within the area.

A simple map showing rift regions within Urarz Subsector.

Subsector I Urarz Rift Regions.png
(Chart sourced from Traveller Map)

Locally at least, a rift is an astrographic concept based on Jump Drive performance.

The boundaries of rifts were established centuries ago, when the highest commonly encountered tech level was TL–12.

This traditional definition of rift regions remains in use today: while modern high performance starships can easily cross them, most commercial vessels continue to utilize Jump-3 or less drives. Because of this most traffic is concentrated within higher stellar density regions, and as such the classic definition and boundaries of rift regions remains relevant.

World Listing[edit]

AAB library archives contain expanded data about the following systems:

  • The primary source material for all data is Traveller Map.
  • Other sources may contain contradictory or incorrect information.
No world articles for this Urarz Subsector

Note that some Second Survey data, though only 40 years old, is likely to be out of date.

  • Data is occasionally updated as new information becomes available.
  • Scouting missions gathering reliable, verified data can receive substantial payment.
  • Verified updated data is constantly sought.

History & Background (Dossier)[edit]

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

Urarz Subsector has never been inhabited.

Polity Listing[edit]

No polities exist within (or currently make any claim upon) the subsector.

Native Sophonts (NILs)[edit]

No races (sophont species) are believed to have originated in this area.

Demographics[edit]

The subsector is unpopulated.

Subsector Timeline[edit]

Major events that have affected this subsector and the wider region that it lies within:


Subsector Summary[edit]

Urarz, subsector I of Windhorn contains no charted worlds.

Urarz has no inhabitants.

References & Contributors (Sources)[edit]

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