Milagro (world)
| Milagro/District 268 (Spinward Marches 1632) | |||||||||||||||||||||||||
| Classic Era (1116) | E31178A-7
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | M2 V | ||||||||||||||||||||||||
| Planetoid Belts | 2 | ||||||||||||||||||||||||
| Gas Giants | 0 | ||||||||||||||||||||||||
Milagro is an icy, non-agricultural and preindustrial world, whose surface is ice-capped and with nearly all of its water frozen.
- It is unable to produce quality foodstuffs and must import them.
- It is a world working toward being an industrial powerhouse but lacks an adequate workforce to do so. It must now import many of its manufactured and high tech goods.
- It is a Non-Aligned world dominated by human sophonts located in the District 268 Subsector of Spinward Marches Sector.
- Milagro is a member of the Spinward Main.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Milagro has a solitary primary star.
- It is a red main sequence.
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x12 secondary rocky worlds.
- x2 planetoid belts.
Mainworld Data[edit]
Milagro is a decidedly unpleasant planet that seems undeserving of its name — which translates as Miracle in an ancient Solomani language and likely hearkens back to an unrecorded incident of survival against the odds during the earliest exploration of the system. The planet has low gravity (0.26G), only a trace atmosphere, and very little water – all of it in solid form.
Mainworld Size (S)[edit]
Milagro is a Small World between 4,000km and 5,600km in diameter. The world has low gravity between 0.24G and 0.34G. The horizon will appear about 3km away.
- The world experiences low surface temperatures, averaging around -25°C.
Mainworld Atmosphere (A)[edit]
Milagro has a pressure of less than 0.1 atmospheres which requires the use of a Vacc Suit. TL–8 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
Milagro has 05-15% of its surface covered by ice, either in vast sheets or contained deep within craters or fractures on the surface. Wilderness refueling is possible. Water for the inhabitants can be got by mining and melting ice.
- The surface of the world is composed of a crust of ice many kilometers thick.
- Much of the surface is cratered and covered in thick layers of regolith and dust of meteoric origin, leaving only a part of the icy outer shell exposed.
- Below the outer icy shell there may be a world-ocean of liquid water.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
(Blank map, trace atmosphere world.)
History & Background (Dossier)[edit]
In the mid-700s, the ruling dictatorship on Forine (Spinward Marches 1533) established a penal colony on Milagro, and used the planet exclusively to house criminals and political prisoners for over two centuries. However, in 990, the Forinean government's plans to alleviate overcrowding by relocating its excess population to Elixabeth (Spinward Marches 1532) were frustrated by resistance from the existing colonists and intervention by the Imperium -- which forced Forine to grant both Elixabeth and Talchek (Spinward Marches 1631) a large degree of autonomy. Therefore in 992, Forine instead began dumping settlers on Milagro. Because the planet’s environment was known to be so uncongenial, the ‘colonists’ had to be herded aboard their ‘resettlement ships’ at gunpoint.
Nearly a fifth of all those dumped on Milagro died within a few years due to starvation, life support failure, and the diseases that ran rampant in the grotesquely overcrowded domed and underground cities that provide the only shelter against the planet’s inhospitable environment. Nevertheless, Milagro’s population grew steadily as millions of unwilling colonists continued to arrive. Despite brutally repressive rule by a Forinean military governor -- and an absolute ban on private weapons ownership -- uprisings were frequent and food riots an almost daily occurrence.
By the late 1070s, Milagro had become virtually ungovernable with the limited financial and manpower resources that Forine was willing to expend on it. Moreover, the much-publicized suffering of its populace made Milagro a public relations disaster and a permanent source of friction with the Imperium. Accordingly, in 1079, Forine abandoned Milagro and caustically proclaimed that if the Imperium was so concerned about the colonists’ welfare, it should take care of them itself. The sudden termination of food shipments and all government and law enforcement functions predictably led to utter chaos and massive loss of life on Milagro (estimated at 4.3 million fatalities).
The Imperial authorities moved quickly to provide emergency relief and restore a semblance of order. A new planetary government was established (propped up with Imperial funding and advisers) on the model of a civil service bureaucracy whose members are chosen by competitive examination. The repressive practices of Forinean martial law have been done away with, but law enforcement remains strict and pervasive because any relaxation risks another descent into anarchy. The new regime has no popular mandate per se, but most Milagrans recognize that representative government is impractical under existing circumstances and are more concerned about maintaining order than individual rights (they had none whatsoever during three centuries of Forinean rule). The Imperium has announced that it will oversee free and fair elections when Milagro is ready, but that could take several decades.
World Starport (St)[edit]
Milagro has a Class E Starport, a frontier quality installation with few expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of a downport.
World Population (P)[edit]
Milagro has a population of 90,000,000 sophonts (tens of millions).
Milagro’s population of 90 Million is clearly unsustainable at its present Tech Level 7, and could not survive without regular infusions of bulk foods supplied by the Imperial government. Much of the population subsists on highly unappetizing artificial foods produced by Imperial-supplied technology that recycles organic waste and synthesizes CHONP (Carbon-Hydrogen-Oxygen-Nitrogen-Phosphorous) elements ‘mined’ on-planet and from carbonaceous asteroids. In the early decades of Imperial intervention, mass emigration was seen as the long-term solution for Milagro’s overpopulation. However, the size of the project was daunting, and Milagro’s reputation as a chaotic dumping ground for undesirables made it hard to find suitable systems that were willing to absorb any significant number of expatriates. Indeed, it is widely believed that the Imperial authorities have delayed repairing the starport (reduced to E-class by damage and lack of maintenance) in order to prevent an uncontrolled mass exodus.
World Technology Level (T)[edit]
Milagro possesses a Technology Level of TL–7.
- Common Communication technologies for this TL include: Early video and early satellite communication networks.
- Common Power Generation technologies for this TL include: Early fuel cells, solar energy, and geothermal power sources.
- Common Transportation technologies for this TL include:
- Land: Improved automobiles, hovercraft, and bullet trains.
- Water: Hydrofoils and early triphibians.
- Air: Hang gliders and supersonic jets.
- Space: Deep space probes and interplanetary spacecraft (System Craft).
Raising Milagro’s tech level is now seen as the ultimate solution to the planet’s problems, but local and Imperial authorities are both determined to proceed cautiously and avoid the social disruption that overly-rapid introduction of advanced technologies often causes. Therefore, as a first step, the educational system is being dramatically enlarged and enhanced in order to produce a new generation of Milagrans who will be capable of building and operating advanced technologies. Once that has been done, the pace will accelerate as the project advances toward its final objective of achieving TL–9 by 1130. The Imperial authorities are enforcing regulations that prohibit technology imports in excess of TL–7 until Milagro is judged to have achieved TL–8, and in excess of TL–8 until Milagro reaches TL–9 — at which point all restrictions will be lifted. Needless to say, exceptions are made for technologies which are essential for meeting basic social needs such as food and health care.
World Government (G)[edit]
Milagro is governed by a Civil Service Bureaucracy. The leadership of the government takes another form (democracy, dictatorship, oligarchy), but the bureaucracy leadership influences policy. The government leadership may select the bureaucracy leadership, but not its membership. Usually the governmental leadership is divided, or incapable of setting policy, and the bureaucracy provides a stabilizing influence. This ruling bureaucracy may be the full government bureaucractic apparatus or a section with limited jurisdiction but considerable influence, like the military.
World Law (L)[edit]
Milagro has an extreme law level which covers every area of interaction. Laws are complex, detailed, and difficult to understand. Every interaction with the government requires an Advocate. Law enforcement is omnipresent and strict. Legal proceeding can take months to years to resolve and may involve dozens of people. A few worlds with this law level may be a Red Zone and others will be an Amber Zone. All objects specifically manufactured as weapons are typically regulated or prohibited (with no exception for private residences; visiting starships are only protected so long as they stay within designated starports and approach corridors).
Trade Data[edit]
- Importance: -2 (very unimportant)
World Economy[edit]
- Resources: 9 (moderate)
- Labor: 6 (millions)
- Infrastructure: 6 (limited)
- Efficiency: +1 (average)
World Culture[edit]
- Heterogenity: 9 (discordant)
- Acceptance: 5 (very aloof)
- Strangeness: 7 (confusing)
- Symbols: 9 (somewhat abstract)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- The Year 0: the Third Imperium is founded.
- 300-420: the Imperial First Survey charts the system.
- 589-604: First Frontier War.
- 604-622: the Civil War.
- 615-620: Second Frontier War.
- 624: the Express Boat Network is established.
- 979-986: Third Frontier War.
- 995-1065: the Imperial Second Survey charts the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
- 1082-1084: Fourth Frontier War, also known as the False War.
- 1107-1110: Fifth Frontier War.
References & Contributors (Sources)[edit]
- Marc Miller. The Spinward Marches (Game Designers Workshop, 1979), 18-19.
- Marc Miller. The Spinward Marches Campaign (Game Designers Workshop, 1985), 18-19.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 94-100. (UWP only)
- Rob Caswell. "Domain of Deneb: Sector Data." MegaTraveller Journal 3 (1992): 47-58. (UWP only)
- Dave Nilsen. The Regency Sourcebook (Game Designers Workshop, 1995), 48-49. (UWP only)
- Martin Dougherty, Neil Frier. Behind the Claw (Steve Jackson Games, 1998), 78.
- Mike West. The Spinward States (Avenger Enterprises, 2008), 110. (UWP only)
- Martin Dougherty. The Spinward Marches (Mongoose Publishing, 2008), .
- Martin Dougherty. Behind the Claw (Mongoose Publishing, 2019), 123-127. (UWP only)
- Contributor: Vendarth
- ↑ "Jump Map API" and map location from Travellermap.com
