|Army Size (BEs)||1|
|World Trade Number||2.5|
|Trade Volume (MCr/year)||0|
|Building Capacity (Tons)||0|
|Port passengers (annual)||0|
Gothe has a tainted unbreathably thin atmosphere and very little surface water. The system has a population between 10,000 and 10 million, lacking the industrial base to be completely self-supporting. This world is designated an Amber Zone with an environment, laws, customs, life forms, or other conditions make it dangerous to visitors. It is a member of Third Imperium in the Five Sisters Subsector of Spinward Marches Sector and in the Domain of Deneb. Gothe, as a member world of the Third Imperium, holds the estate of an Imperial knight, a member of the Imperial Nobility charged with overseeing the world.
Astrography & Planetology
Gothe is a member of the Spinward Main.
Gothe is a very cold world with a very thin atmosphere tainted by fine dust.
Gothe Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Gothe
Primary Main Sequence 1.3 6100 - 6800 3.5 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.01303 0.15517 1.49 - 2.42 1.303 13.03 Orbit # * 0 4 4 7
History & Background (Dossier)
The population has recently been introduced by the Third Imperium, and lives in purpose-built underground complexes while a new city and starport are constructed with the aim of helping develop the subsector. With financing short, the project is many years behind schedule.
History-Era: Mileu: New Era
Non-canon: Gothe is one of the Sisters' newest colonized worlds. Only settled in the period just prior to the Fifth Frontier War, it seemed that the project was something of a white elephant. The Ministry of Colonization pushed it only as a pawn on the bureaucratic chessboard back at Capital, and as a defiant gesture towards the Third Imperium's enemies. Otherwise the world had few redeeming qualities. Its poverty and confinement to primitive domed cities led to the creation of a restrictive bureaucratic government under the Ministry's supervision, and rather draconian laws reminiscent of Quhaiathat's.
The Quarantine proved to be the world's savior. It became the main J-1 connector from the main port at Mirriam and traffic moving along the main Spin Main trade routes from Raschev (Foreven 3230) and Emape. A massive RQS presence was soon stationed to inspect traffic coming across the border, and had the perverse effect of both strengthening and complicating the world government’s power.
With the demise of the Ministry of Colonization, the government has felt the fiscal sting of going it alone without outside assistance. It plays a double game, supporting the RQS to the hilt, often demanding an expansion of its presence on the world in excess even of the massive bivouac it already maintains, all with the purpose of creating a steady income stream for the world and its inhabitants. But most of the money ends up with the government, who trickles it out to maintain public support. The highest ministers are quite corrupt, and they have a finger in every enterprise that caters to either the RQS or the port. Because of the constant stream of traffic, they can impose higher port fees, and hassle incoming ship crews with unnecessary bureaucratic meddling until a bribe is paid. The paucity with which money is doled out by the local ministries, and the larcenous behavior of high officials, often encourages lower ranking officials and the average gentle-being in the street to emulate their betters and even try to outdo them in graft and gouging. It has been remarked that most local law enforcement is bent towards either of two goals: collecting bribes or suppressing groups that compete with them for bribes.