Digouell Ouefat (world)
Digouell Ouefat/Serrken (Ngathksirz 2633) | |||||||||||||||||||||||||
Classic Era (1116) | A422977-E
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | A5 Ib G3 V | ||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||
Gas Giants | 4 |
Digouell Ouefat is a poor, non-agricultural and industrial high-population hellworld with a billion or more sophonts in size who still struggle to survive in an inhospitable environment.
- Hellworlds often offer daily, and sometimes even hourly, life-threatening situations to their inhabitants. Survivors often form intense survival skills and tend to be grim realists.
- It is unable to produce quality foodstuffs and must import them.
- As an industrial world, this planet has well-developed manufacturing and processing industries. Manufactured goods are a major export item.
- It is a member of the Empire of Varroerth in the Serrken Subsector of Ngathksirz Sector, which is part of the Vargr Extents.
- The mainworld orbits the secondary star.
- This is a cold world with an overall climate that is at the lower temperature range of human-congruous sophont endurance.
- This is a "high technology" world with technology achievements at, near, or over technology standards for Charted Space.
- This world-system has a Naval Base, usually associated with military starships, which may be located on or off-world.
Description (Astrography & Planetology)[edit]
Digouell Ouefat is a binary star system.
- The primary is an extremely unstable blue-white supergiant named Arugharu.
- The secondary is a yellow main sequence named Oleez.
Binary Solar System
Digouell Ouefat Binary Star System Arugharu Type Category Mass (Sol) Temperature (K) Luminosity A5 Ib Supergiant 13 8000 - 8500 11700 Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit AU 0.51177 8.97177 85.99 - 140.16 51.177 511.77 Orbit # 1 7 10 9 13 Remarks Turbulent pulsating star. Oleez Type Category Mass (Sol) Temperature (K) Luminosity G3 V Main Sequence 0.99 5680 - 5720 0.96544 Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit AU 0.0093 0.0815 0.94 - 1.66 0.93 9.3 Orbit # * * 3 3 7 Remarks Approximately 16,500 AU (0.26 light years) from the primary.
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld, orbiting at the outer edge of the secondary stars habitable zone.
- x5 secondary rocky worlds.
- x4 gas giants.
Mainworld Data[edit]
Mainworld Size (S)[edit]
Digouell Ouefat is a Meso World between 5,600km and 7,200km in diameter. The world has low gravity between 0.32G and 0.46G. The horizon will appear about 3.6km away.
Mainworld Atmosphere (A)[edit]
Digouell Ouefat has a pressure of 0.10 to 0.42 atmospheres. The very thin pressures require a respirator or Oxygen Mask this atmosphere also contains an unusual taint such as such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Respirator Combination Mask. Some taints may require more protective equipment. TL–5 or more advanced survival gear is required to settle this world.
- It experiences low temperatures.
Mainworld Hydrosphere (H)[edit]
Digouell Ouefat has 15-25% of its surface covered by liquid water or ice. There may be a few small seas. Wilderness refueling is possible. Water for the inhabitants needs to be imported and extensively recycled. These worlds are Hell Worlds or Poor Worlds depending on their atmosphere.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
(Blank map, predominantly dry world.)
History & Background (Dossier)[edit]
World Starport (St)[edit]
Digouell Ouefat has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.
- The world is host to a Vargr Naval Base.
- Vargr starports reflect the variety of Vargr architecture, with many disparate styles of building, each having their own unique ornamentation and gaudy colour scheme, and all competing for the attention of the onlooker. Emblems for the major shipping lines and port facilities abound.
World Population (P)[edit]
Digouell Ouefat has a population of 9,000,000,000 sophonts (billions).
- High Population Worlds like this tend to have huge consumer markets.
- The population entirely consists of Vargr.
Urbanization[edit]
Vargr cities are lively and chaotic, full of garish colours and loud noises. Streets are packed and buildings press together. Vehicle traffic is fast and chaotic; the accident rate is low only because of superior Vargr reflexes. Zoning codes are rare, and districts jumble together.
World Technology Level (T)[edit]
Digouell Ouefat possesses a Technology Level of TL–14 or TL-E in Hexadecimal Notation.
- Common Communication technologies for this TL include: Early meson communicators.
- Common Power Generation technologies for this TL include: Miniature super-batteries, early collectors, and advanced fusion plants.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-5.
World Government (G)[edit]
Digouell Ouefat has a Balkanized Government. There is no central world government. The world has several governments competing for control of the world. These may be allies, cooperating, competitors, or at war with each other.
World Law (L)[edit]
Digouell Ouefat has a moderate law level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. All firearms, and anything more destructive, are typically regulated or prohibited.
Trade Data[edit]
- Importance: 4 (important)
World Economy[edit]
- Resources: D (very abundant)
- Labor: 8 (hundreds of millions)
- Infrastructure: D (comprehensive)
- Efficiency: -4 (very poor)
World Culture[edit]
- Heterogenity: 7 (discordant)
- Acceptance: D (very xenophilic)
- Strangeness: 8 (very confusing)
- Symbols: A (abstract)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- -3810: the Vargr discover jump technology and begin an era of expansion.
- -3700s onwards: waves of Vargr settle worlds across the region.
- -2404 to -2215: the human Interstellar Wars rage to rimward.
- -1776 to 0: the Long Night. There is widespread regression within the area and some worlds become barren.
- -1700 onward: Vargr expansion and settlement gradually ceases.
- -1658: the Sack of Gashikan, an atrocity known throughout the coreward parts of Charted Space.
- -1483 to -321: the Gashikan Race Wars rage between human and Vargr extremists across the Extents.
- -1427: the Wolvesbane plague is released in Gashikan Sector, decimating Vargr populations.
- The Year 0: to rimward, the Third Imperium is founded.
- circa 26: the Empire of Varroerth is founded.
- 175 to 191: the Julian War.
- 300 to 420: the Imperial First Survey charts the world.
- 995 to 1065: the Imperial Second Survey charts the world.
- 1065: the Second Survey is published. Information about the world becomes widely available.
References & Contributors (Sources)[edit]
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- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 11 Library Data (N-Z), (Game Designers Workshop, 1982), various pages. (Library data entries)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Vargr (Game Designers Workshop, 1984), IBC. (Sector named but no world data provided)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps and charts indicating the location of the world and its political allegiance)
- David Burden, Stuart Dollar, Andy Lilly, Joseph Walsh. T4 Aliens Volume 1 (Imperium Games, 1998), pages 91-182. (The Vargr)
- David L. Pulver. GURPS Traveller Alien Races 1 (Steve Jackson Games, 1998), pages 64-99. (The Vargr)
- Simon Beal. Mongoose Traveller: Vargr, (Mongoose Publishing, 2009), various pages. (Background for the Windhorn Rift region)
- Author & Contributor: John G. Wood (Generated data)
- ↑ "Jump Map API" and map location from Travellermap.com