Difference between revisions of "Anghikh Subsector"

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This is a subsector ''under construction'' and is currently being input-programmed into the Traveller RPG Wiki.
 
 
{{InfoboxSubsector
 
{{InfoboxSubsector
 
|name    = Anghikh  
 
|name    = Anghikh  
 
|alg      = Va
 
|alg      = Va
|capital  =  
+
|capital  = [[Anghikh (world)|Anghikh]]
|number  =  
+
|number  = 21
|position = TBD
+
|position = E
 
|sector  = Provence
 
|sector  = Provence
 
|
 
|
|c1  = [[Vargr Extents]]
+
|c1  = [[Empire of Varroerth]] (VVar)
|c1p = TBD
+
|c1p = 61
|c2  = Other
+
|c2  = [[Non-aligned]], [[Vargr]]
|c2p = TBD
+
|c2p = 38
|c3  =  
+
|c3  = [[Irrgh Manifest]] (VIrM)
|c3p =  
+
|c3p = 1
|c4  =
 
|c4p =
 
|c5  =
 
|c5p =
 
|c6  =
 
|c6p =
 
 
|
 
|
  |spinward = Clockwise
+
  |spinward = Gaerith
  |coreward = Towards
+
  |coreward = Llaezgaen
  |trailing = Counterclockwise
+
  |trailing = Kaegrogz
  |rimward  = Away
+
  |rimward  = Dzarrvaer
 
|
 
|
 
|}}
 
|}}
 +
[[Anghikh Subsector]] is [[Subsector]] E of [[Provence Sector]].
 +
* It lies within [[Charted Space]].
 +
* It is part of the [[Vargr Extents]].
  
No information or synopsis yet available.  
+
== Description / Specifications==
 +
Anghikh Subsector is a region that has seen millennia of settlement by [[Vargr]].
 +
* The resources of the subsector are being exploited.
 +
* Many worlds within the region are involved with the interstellar [[Slave|slave trade]].
  
== Description (Specifications) ==
+
=== Astrographic Features & Trade Routes ===
No information yet available.  
+
The following [[astrographic feature|astrographic]] and [[trade route|commercial]] data has been determined regarding Anghikh Subsector:
 +
* The subsector is an average stellar density region.
  
=== Subsector Summary: 1116 ===
+
==== Stellar Distribution ====
{{Summary}}
+
A basic map showing the distribution and size of [[star]]s within Anghikh Subsector.
 +
* The color corresponds to the visible color of the star, which links to its spectral classification.
 +
* The size as shown indicates both the physical size of the object and its relative brightness.
 +
 
 +
[[File:Subsector E Anghikh Star Chart.png|300 px]] <br> (Chart sourced from [[Traveller Map]]).
 +
 
 +
Note that the stars as depicted are representative. Any star, no matter what its size, is a mere speck within the hex it occupies.
 +
* Ordinary main sequence stars can barely be seen from even a hex away.
 +
* Huge, intensely luminous giant stars can be seen from across the subsector and far beyond.
 +
 
 +
The [[Anghikh Subsector]] has an estimated population in [[1202]] of approximately 146 million, a decline of 99.6% from its Pre-Collapse population. [[Koudhgzaen (world)|Koudhgzaen]] has the highest population (90 million) while [[Nogh (world)|Nogh]] has the highest tech level rating (9). The Anghikh subsector had an estimated population in 1120 of approximately 35.1 billion. Its highest population was 20 billion at [[Anghikhwhich (world)|Anghikhwhich]] also had the highest tech level (15).
 +
 
 +
==== Zurekhaz ====
 +
Three worlds on the [[spinward]] edge of the subsector are members of the [[Zurekhaz]], a small but important [[trade route]] with a dark reputation as a hub of the [[Slave|slave trade]].
 +
* It has 22 member systems. The majority of its worlds are [[Non-Aligned|staunchly neutral]].
 +
* A number of its [[trailing]] systems have been seized by the [[Empire of Varroerth]].
 +
 
 +
[[File:Chart Zurekhaz Basic.png|300 px]] <br> (Chart sourced from [[Traveller Map]])
 +
* Worlds lying within [[Main|the Zurehaz]] are highlighted in tan.
  
 
=== World Listing: 1116 ===
 
=== World Listing: 1116 ===
Line 45: Line 63:
  
 
== History & Background (Dossier) ==
 
== History & Background (Dossier) ==
No information yet available.  
+
[[Virus]] hit this subsector especially hard. The infected fleets from [[Kaegrogz Subsector]] plowed through the area leaving death and destruction in their wake. Worlds with organics were a scourge and needed to be reduced in numbers if not completely eradicated.
 +
 
 +
'''[[Dhotsaeng (world)| Dhotsaeng]] ''' (112) was ignored by the Kaegrogz Fleets. It is assumed that it was too small a target. They have managed to keep their ships running by occasionally foraging through the ruins of [[Ghoghzsorgh (world)| Ghoghzsorgh]] (212) for equipment. With such a small gene pool (711 inhabitants in 1200), long term survival will require an influx of fresh DNA. It is unanimously agreed that a more aggressive search for other survivors is in order.
 +
 
 +
'''[['Nogh (world)|Nogh]]''' (119) is arguably the most intact world in the subsector (C starport TL 9). Occasionally, a ship will travel to [[Zadz (world)|Zadz]] (120) to trade in a few goods and raw materials but this is extremely limited as Zadz's starport was destroyed and the tech level has been knocked down to 4. Nogh's other neighbor, [[Oughdzak (world)|Oughdzak]] (219), was rendered lifeless.
 +
 
 +
At first, '''[[Rataetaenrar (world)|Rataetaenrar]] ''' (216) suffered only moderate losses. The orbital starport was destroyed but the downport remained intact. Recoverable tech level thanks to the forethought of the technocracy was down to about 9. After the [[Vampire]] attacks died down, a few ships were sent out to check the status of Rataetaenrar's closest neighbors: '''[[Koudhgzaen (world)|Koudhgzaen]]''' (115), '''[[Uedzaell (world)|Uedzaell]]''' (416), and the subsector capital, '''[[Anghikh (world)|Anghikh ]]''' (415). They found only destruction. A second expedition was sent out to explore further but never returned. All further explorations were cancelled. The technological decline continued as society fragmented into numerous tribes. The starport is run by a tribe of engineers and technicians who feel that it is their purpose in life to keep it running for the day when starfarers return. In the meantime, the knowledge is passed down from one generation to the next.
 +
 
 +
'''[[Anghikh (world)|Anghikh ]]''' (415) was a crown jewel in the former [[Empire of Varroerth]]. Like [[Kaegrogz (world)|Kaegrogz]], they too were under orders to begin expansion. Corsairs in the area were enlisted and encouraged to raid the rimward worlds to soften them up. It was while the Anghikh fleet was amassing that Virus struck and turned the big ships guns on the world below.
 +
 
 +
'''[[Uedzaell (world)|Uedzaell]]''' (416) always relied on outside support to keep their starport going. When the supply ships stopped coming in they began to run out of replacement parts and materials. The downport lost its usefulness as it became nothing more than just a large building with a large cement field. The settlements continue to be near the North Pole, where moisture can be collected during the long nights of winter. The "tainted" atmospheric rating is due to the sandstorms which plague the planet.
 +
 
 +
The corsairs at '''[[Ughfangkhoeg (world)|Ughfangkhoeg]] ''' (419) have become the "official" government of their world. They've managed to keep the downport functional. A couple of forays to [[Khaghdaeksong (world)|Khaghdaeksong]] (418) have been helpful for spare parts.  
  
 
=== Polity Listing: 1116 ===
 
=== Polity Listing: 1116 ===
Line 56: Line 86:
  
 
* Other Powers
 
* Other Powers
** None
 
 
* [[Solomani Confederation]] ([[Solomani]] powers)
 
 
** None
 
** None
  
Line 73: Line 100:
  
 
* [[Non-Human Race]]s
 
* [[Non-Human Race]]s
** None
+
** None Known
  
 
* [[Terragen]]s (Non-human [[Terran]] races)
 
* [[Terragen]]s (Non-human [[Terran]] races)
Line 85: Line 112:
  
 
* [[Non-Human Race]]s
 
* [[Non-Human Race]]s
** None
+
** None Known
  
 
* [[Terragen]]s (Non-human [[Terran]] races)
 
* [[Terragen]]s (Non-human [[Terran]] races)
** None
+
** [[Vargr]] ([[Major Race]])
  
 
=== Major Historical Events Timeline: 1116 ===
 
=== Major Historical Events Timeline: 1116 ===
 
These are some of the more important historical events that have affected this area:
 
These are some of the more important historical events that have affected this area:
 
* No information yet available.
 
* No information yet available.
 +
 +
----
 +
 +
=== Subsector Summary ===
 +
{{Summary}}
  
 
== References & Contributors (Sources) ==
 
== References & Contributors (Sources) ==
 
{{Detail}}  
 
{{Detail}}  
 
{{Sources
 
{{Sources
|S1= {{CT}} [[Vargr (Alien Module)|Alien Module 3: Vargr]] (named but no further data)
+
|S1= [[J. Andrew Keith]], [[Marc Miller]], [[John Harshman]]. ''[[Vargr (Alien Module)|Vargr]]'' ([[Game Designers Workshop]], 1984), IBC. (Subsector located but no world data provided)
|S2= {{MT}} [[Alien - Vilani & Vargr]] (dot map provided)
+
|S2= {{Ludography cite|name= Vilani & Vargr |page= pages 11, 48, 49}} (Dot maps indicating the location of worlds within the subsector, and charts indicating political allegiances)
|S3= Periodical: [[MegaTraveller Journal 2]]
+
|S3= [[James Holden]]. Article ''Snapshots of the Occupation''. (Periodical: [[MegaTraveller Journal 2]], 1991), page 52. (Background for Provence Sector)
|S4= Author & Contributor: [[David Drazul]]  
+
|S4= [[Simon Beal]]. ''[[Mongoose Traveller: Vargr|Vargr]]'' ([[Mongoose Publishing]], 2009), various pages. (Background for the Windhorn Rift region)
|S5= Author & Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]]
+
|S5= External Link: [http://www.dedzone.net/traveller/sectors/provence/prov_e.html Traveller in the DED Zone] ([[Golden Age]] and [[New Era]] subsector details)
|S6=  
+
|S6= Author & Contributor: [[David Drazul]]. (Generated data)
 
}}  
 
}}  
  
  
{{LE|T5 Second Survey|Vargr|Vargr Extents}}
+
[[Category: Vargr]]
 
+
[[Category: Vargr worlds]]
 
+
[[Category: Vargr Extents]]
 
+
[[Category: Vargr Extents worlds]]
{{InfoboxSubsector
+
{{LEN|Era: Milieu 1116|T5 Second Survey worlds|Guidebook to Provence Sector}}
  |name=Anghikh
 
  |number=21
 
  |spinward=Gaerith
 
  |coreward=Llaezgaen
 
  |trailing=Kaegrogz
 
  |rimward=Dzarrvaer
 
  |sector=Provence
 
  |capital=
 
  |c1=
 
  |c1p=
 
  |c2=
 
  |c2p=
 
  |position=E
 
}}
 
 
 
The [[Anghikh Subsector]] has an estimated population in [[1202]] of approximately 146 million, a decline of 99.6% from its Pre-Collapse population. [[Koudhgzaen (world)|Koudhgzaen]] has the highest population (90 million) while [[Nogh (world)|Nogh]] has the highest tech level rating (9). The Anghikh subsector had an estimated population in 1120 of approximately 35.1 billion. Its highest population was 20 billion at [[Anghikhwhich (world)|Anghikhwhich]] also had the highest tech level (15).
 
 
 
== Subsector Notes ==
 
[[Virus]] hit this subsector especially hard. The infected fleets from Kaegrogz plowed through the area leaving death and destruction in their wake. Worlds with organics were a scourge and needed to be reduced in numbers if not completely eradicated.
 
 
 
'''[[Dhotsaeng (world)| Dhotsaeng]] ''' (112) was ignored by the Kaegrogz Fleets. It is assumed that it was too small a target. They have managed to keep their ships running by occasionally foraging through the ruins of [[Ghoghzsorgh (world)| Ghoghzsorgh]] (212) for equipment. With such a small gene pool (711 inhabitants in 1200), long term survival will require an influx of fresh DNA. It is unanimously agreed that a more aggressive search for other survivors is in order.
 
 
 
'''Nogh''' (119) is arguably the most intact world in the subsector (C starport TL 9). Occasionally, a ship will travel to [[Zadz (world)|Zadz]] (120) to trade in a few goods and raw materials but this is extremely limited as Zadz's starport was destroyed and the tech level has been knocked down to 4. Nogh's other neighbor, [[Oughdzak (world)|Oughdzak]] (219), was rendered lifeless.
 
 
 
At first, '''[[Rataetaenrar (world)|Rataetaenrar]] ''' (216) suffered only moderate losses. The orbital starport was destroyed but the downport remained intact. Recoverable tech level thanks to the forethought of the technocracy was down to about 9. After the [[Vampire]] attacks died down, a few ships were sent out to check the status of Rataetaenrar's closest neighbors: '''[[Koudhgzaen (world)|Koudhgzaen]]''' (115), '''[[Uedzaell (world)|Uedzaell]]''' (416), and the subsector capital, '''[[Anghikh (world)|Anghikh ]]''' (415). They found only destruction. A second expedition was sent out to explore further but never returned. All further explorations were cancelled. The technological decline continued as society fragmented into numerous tribes. The starport is run by a tribe of engineers and technicians who feel that it is their purpose in life to keep it running for the day when starfarers return. In the meantime, the knowledge is passed down from one generation to the next.
 
 
 
'''[[Anghikh (world)|Anghikh ]]''' (415) was a crown jewel in the former [[Empire of Varroerth]]. Like [[Kaegrogz (world)|Kaegrogz]], they too were under orders to begin expansion. Corsairs in the area were enlisted and encouraged to raid the rimward worlds to soften them up. It was while the Anghikh fleet was amassing that Virus struck and turned the big ships guns on the world below.
 
 
 
'''[[Uedzaell (world)|Uedzaell]]''' (416) always relied on outside support to keep their starport going. When the supply ships stopped coming in they began to run out of replacement parts and materials. The downport lost its usefulness as it became nothing more than just a large building with a large cement field. The settlements continue to be near the North Pole, where moisture can be collected during the long nights of winter. The "tainted" atmospheric rating is due to the sandstorms which plague the planet.
 
 
 
The corsairs at '''[[Ughfangkhoeg (world)|Ughfangkhoeg]] ''' (419) have become the "official" government of their world. They've managed to keep the downport functional. A couple of forays to [[Khaghdaeksong (world)|Khaghdaeksong]] (418) have been helpful for spare parts.
 
 
 
 
 
{{Incomplete}}
 
{{Detail}}
 
{{Sources
 
|S1= [http://www.dedzone.net/traveller/sectors/provence/prov_e.html Traveller in the DED Zone]
 
}}
 
 
 
 
 
{{LEN}}
 

Latest revision as of 14:05, 7 December 2023

Anghikh Subsector
Gaerith Llaezgaen Kaegrogz

Anghikh style="width: 250px; height: 350px; border: solid 1px black;"
map from Travellermap.com

Dzarrvaer
Sector Provence
Capital Anghikh
No. of Stars 21
Majority Control Empire of Varroerth (VVar) - 61%
2nd Control Non-aligned, Vargr - 38%
3rd Control Irrgh Manifest (VIrM) - 1%

Anghikh Subsector is Subsector E of Provence Sector.

Description / Specifications[edit]

Anghikh Subsector is a region that has seen millennia of settlement by Vargr.

  • The resources of the subsector are being exploited.
  • Many worlds within the region are involved with the interstellar slave trade.

Astrographic Features & Trade Routes[edit]

The following astrographic and commercial data has been determined regarding Anghikh Subsector:

  • The subsector is an average stellar density region.

Stellar Distribution[edit]

A basic map showing the distribution and size of stars within Anghikh Subsector.

  • The color corresponds to the visible color of the star, which links to its spectral classification.
  • The size as shown indicates both the physical size of the object and its relative brightness.

Subsector E Anghikh Star Chart.png
(Chart sourced from Traveller Map).

Note that the stars as depicted are representative. Any star, no matter what its size, is a mere speck within the hex it occupies.

  • Ordinary main sequence stars can barely be seen from even a hex away.
  • Huge, intensely luminous giant stars can be seen from across the subsector and far beyond.

The Anghikh Subsector has an estimated population in 1202 of approximately 146 million, a decline of 99.6% from its Pre-Collapse population. Koudhgzaen has the highest population (90 million) while Nogh has the highest tech level rating (9). The Anghikh subsector had an estimated population in 1120 of approximately 35.1 billion. Its highest population was 20 billion at Anghikhwhich also had the highest tech level (15).

Zurekhaz[edit]

Three worlds on the spinward edge of the subsector are members of the Zurekhaz, a small but important trade route with a dark reputation as a hub of the slave trade.

Chart Zurekhaz Basic.png
(Chart sourced from Traveller Map)

  • Worlds lying within the Zurehaz are highlighted in tan.

World Listing: 1116[edit]

The following systems and worlds can be found within this area:

6 Worlds in the Anghikh Subsector
Anghikh  •  Dhaen (Pr 0718)  •  Dhaen (Pr 0820)  •  Nogh  •  Oughdzak  •  Zadz  •  

Astrographic Features & Trade Routes: 1116[edit]

The following astrographic features and trade routes can be found within this area:

  • No information yet available.

History & Background (Dossier)[edit]

Virus hit this subsector especially hard. The infected fleets from Kaegrogz Subsector plowed through the area leaving death and destruction in their wake. Worlds with organics were a scourge and needed to be reduced in numbers if not completely eradicated.

Dhotsaeng (112) was ignored by the Kaegrogz Fleets. It is assumed that it was too small a target. They have managed to keep their ships running by occasionally foraging through the ruins of Ghoghzsorgh (212) for equipment. With such a small gene pool (711 inhabitants in 1200), long term survival will require an influx of fresh DNA. It is unanimously agreed that a more aggressive search for other survivors is in order.

Nogh (119) is arguably the most intact world in the subsector (C starport TL 9). Occasionally, a ship will travel to Zadz (120) to trade in a few goods and raw materials but this is extremely limited as Zadz's starport was destroyed and the tech level has been knocked down to 4. Nogh's other neighbor, Oughdzak (219), was rendered lifeless.

At first, Rataetaenrar (216) suffered only moderate losses. The orbital starport was destroyed but the downport remained intact. Recoverable tech level thanks to the forethought of the technocracy was down to about 9. After the Vampire attacks died down, a few ships were sent out to check the status of Rataetaenrar's closest neighbors: Koudhgzaen (115), Uedzaell (416), and the subsector capital, Anghikh (415). They found only destruction. A second expedition was sent out to explore further but never returned. All further explorations were cancelled. The technological decline continued as society fragmented into numerous tribes. The starport is run by a tribe of engineers and technicians who feel that it is their purpose in life to keep it running for the day when starfarers return. In the meantime, the knowledge is passed down from one generation to the next.

Anghikh (415) was a crown jewel in the former Empire of Varroerth. Like Kaegrogz, they too were under orders to begin expansion. Corsairs in the area were enlisted and encouraged to raid the rimward worlds to soften them up. It was while the Anghikh fleet was amassing that Virus struck and turned the big ships guns on the world below.

Uedzaell (416) always relied on outside support to keep their starport going. When the supply ships stopped coming in they began to run out of replacement parts and materials. The downport lost its usefulness as it became nothing more than just a large building with a large cement field. The settlements continue to be near the North Pole, where moisture can be collected during the long nights of winter. The "tainted" atmospheric rating is due to the sandstorms which plague the planet.

The corsairs at Ughfangkhoeg (419) have become the "official" government of their world. They've managed to keep the downport functional. A couple of forays to Khaghdaeksong (418) have been helpful for spare parts.

Polity Listing: 1116[edit]

The following polities can be found within this subsector:

  • Other Powers
    • None

Native Sophonts (NILs): 1116[edit]

The following races (sophont species) are believed to have originated in this area:

Demographics: 1116[edit]

Significant populations of the following races (sophont species) reside within this area:

Major Historical Events Timeline: 1116[edit]

These are some of the more important historical events that have affected this area:

  • No information yet available.

Subsector Summary[edit]

Anghikh, subsector E of Provence contains 21 worlds with an estimated population of 30 billion, a per capita income of Cr7,814, and a total economy is BCr235,565. These worlds originate an interstellar trade of BCr1,710 through 21 starports (3 Class A, 9 Class B, 7 Class C, 2 Class D) employing 317,320 people. Driving this interstellar trade are three Agricultural (Ag) worlds, one Non-Agricultural (Na) world, one Pre-Agricultural (Pa) world, two Pre-Industrial (Pi) worlds, two Rich (Ri) worlds, and three Industrial (In) worlds. The governments in Anghikh maintain six Naval bases, four Corsair bases, and one Military base. The average technology level is 9 (with most between 7 and 11). The highest technology level is 14 at Anghikh (Provence 0415).

Anghikh, subsector E of Provence contains 27 stars and 238 identified planets; 15 monostellar systems, six binary systems, no trinary systems, and no systems with four or more stars. 21 of the 21 systems (100%) have native gas giants. There are no Asteroid (As) belts, one Desert (De) world, no Garden (Ga) worlds, two Ice-capped (Ic) worlds, two Poor (Po) worlds, no Vacuum (Va) worlds, and two Water (Wa) or Ocean (Oc) worlds.

Anghikh has an estimated population of 30 billion distributed across five High population (Hi) worlds, no Moderate population (Ph) worlds, six Non-industrial (Ni) worlds, eight Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Anghikh (Provence 0415). The population consists of 1 sophont groups.

1 identified sophont populations in Anghikh


Empire of Varroerth[edit]

The Empire of Varroerth has jurisdiction over 12 worlds with an estimated population of 25 billion, a per capita income of Cr8,663, and a total economy is BCr217,635. These worlds originate an interstellar trade of BCr1,617 through 12 starports (2 Class A, 6 Class B, 2 Class C, 2 Class D) employing 299,090 people. Driving this interstellar trade are no Agricultural (Ag) worlds, one Non-Agricultural (Na) world, no Pre-Agricultural (Pa) worlds, two Pre-Industrial (Pi) worlds, one Rich (Ri) world, and one Industrial (In) world. The governments in Empire of Varroerth maintain three Naval bases, and two Corsair bases. The average technology level is 10 (with most between 8 and 12). The highest technology level is 14 at Anghikh (Provence 0415).

The Empire of Varroerth has an estimated population of 25 billion distributed across three High population (Hi) worlds, no Moderate population (Ph) worlds, one Non-industrial (Ni) world, six Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Anghikh (Provence 0415). The population consists of 1 sophont groups.

Non-Aligned, Vargr-dominated[edit]

There are eight Non-Aligned Vargr-dominated worlds in Anghikh with an estimated population of 3 billion.

Irrgh Manifest[edit]

The Irrgh Manifest has jurisdiction over one world with an estimated population of 2 billion, a per capita income of Cr4,099, and a total economy is BCr8,198. These worlds originate an interstellar trade of BCr20 through 1 starports (0 Class A, 0 Class B, 1 Class C, 0 Class D) employing 3,230 people. Driving this interstellar trade are no Agricultural (Ag) worlds, no Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and one Industrial (In) world. The governments in Irrgh Manifest maintain one Naval base.

The Irrgh Manifest has an estimated population of 2 billion distributed across one High population (Hi) world, no Moderate population (Ph) worlds, no Non-industrial (Ni) worlds, no Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Dhaen (Provence 0820). The population consists of 1 sophont groups.

References & Contributors (Sources)[edit]

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