Difference between revisions of "Marava (world)"

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Marava has a small, coastal Capitol, connected by a maglev train to its Downport.  This train may be the only infrastructure outside of the Capitol urban zone.  The Capitol maintains an extensive harbor and shipyard.
 
Marava has a small, coastal Capitol, connected by a maglev train to its Downport.  This train may be the only infrastructure outside of the Capitol urban zone.  The Capitol maintains an extensive harbor and shipyard.
  
== References & Contributors / Sources ==
+
=== Trade Data ===
{{Intermediate}}
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* [[Importance Extension|Importance]]: -1 (unimportant)
 +
 
 +
=== World Economy ===
 +
* [[Resource]]s:                      7 (few)
 +
* [[Labor]]:                          5 (hundreds of thousands)
 +
* [[Infrastructure]]:                  0 (non-existent)
 +
* [[Efficiency]]:                      -5 (extremely limited)
 +
 
 +
=== World Culture ===
 +
* [[Homogeneity|Heterogenity]]:        6 (harmonious)
 +
* [[Acceptance]]:                      5 (very aloof)
 +
* [[Strangeness]]:                    8 (very confusing)
 +
* [[Symbol]]s:                        5 (concrete)
 +
 
 +
==== World Timeline ====
 +
Major events that have affected this world and the wider region that it lies within:
 +
 
 +
* [[-9235]]: far to [[coreward]], the [[Vilani]] discover [[jump drive]] technology. Over the centuries pioneers and settlers gradually spread across [[Charted Space]].
 +
* [[-4045]] to [[-2204]]: the [[First Imperium|Ziru Sirka]] controls vast territories.
 +
* [[-2431]]: [[Terran]]s discover [[jump drive]] technology.
 +
* [[-2404]] to [[-2215]]: the [[Interstellar Wars]]. The young [[Terran Confederation]] battles against the ancient [[Vilani]] [[First Imperium|Ziru Sirka]].
 +
* [[-2204]] to [[-1776]]: the [[Rule of Man]] administers the former [[First Imperium|Ziru Sirka]].
 +
* [[-1999]]: the [[Aslan]] gain [[jump drive]] technology.
 +
* [[-1862]] to [[-1110]]: the [[Terran Mercantile Community]] is active within the region.
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* [[-1776]] to [[0]]: the [[Long Night]].
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* [[-1118]] to [[380]]: the [[Aslan Border Wars]].
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* [[-1110]] to [[588]]: the [[Terran Mercantile Community]] gradually becomes the [[Old Earth Union]], shrinking to control the region around [[Terra]].
 +
* [[0|The Year 0]]: to [[coreward]], the [[Third Imperium]] is founded.
 +
* [[300]]-[[420]]: the {{Imperial}} [[First Survey]] charts the system.
 +
* [[380]]: the [[Peace of Ftahalr]] ends the ongoing [[Aslan Border Wars]] and establishes understandings regarding human and [[Aslan]] influence.
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* [[588]]: the [[Old Earth Union]] and the former territories of the [[Terran Mercantile Community]] are annexed by the {{Imperium}}, moving its border adjacent to the [[Aslan Hierate]].
 +
* [[604]]-[[622]]: the {{Imperial}} [[Civil War]].
 +
* [[624]]: the {{Imperial}} [[Express Boat Network]] is established.
 +
* [[704]]: the [[Solomani Autonomous Region]] is formed.
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* [[800]]-[[820]]: the [[Psionics Suppressions]].
 +
* [[871]]: the [[Solomani Confederation]] is founded.
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* [[940]]: the [[Solomani Autonomous Region]] is dissolved.
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* [[990]]-[[1002]]: the [[Solomani Rim War]].
 +
* [[995]]-[[1065]]: the {{Imperial}} [[Second Survey]] includes data for the system.
 +
* [[1065]]: the [[Second Survey]] is published. Information about the system becomes widely available.
 +
 
 +
== References & Contributors (Sources) ==
 
{{Detail}}
 
{{Detail}}
 
{{Sources
 
{{Sources
|S1= {{CT}} [[Solomani (Alien Module)|Alien Module 6: Solomani]] (named but no further data)
+
|S1= [[John Harshman]], [[Marc Miller]], [[Loren Wiseman]]. {{CT}} ''[[Library Data (A-M)|Supplement 8 Library Data (A-M)]]'', ([[Game Designers Workshop]], 1981), various pages. (Library data entries)
|S2= {{MT}} [[Alien - Solomani & Aslan|Solomani & Aslan]] (dot map provided)
+
|S2= [[John Harshman]], [[Marc Miller]], [[Loren Wiseman]]. {{CT}} ''[[Library Data (N-Z)|Supplement 11 Library Data (N-Z)]]'', ([[Game Designers Workshop]], 1982), various pages. (Library data entries)
|S3= [[Mongoose Traveller: Solomani]]
+
|S3= {{Ludography cite|name= Solomani |version= Classic Traveller|page= IFC, pages 3, 28}} (sector named, background for the sector)
|S4= External Link: [http://111george.com/core/astrogat/jG.htm CORE Data Site]
+
|S4= {{Ludography cite|name= Solomani & Aslan |page= pages 8-11, various others}} (dot map locating the worlds of the sector, background for the sector)
|S5= External Link: [http://home.earthlink.net/~ngc5139/FDA/aldebarn.html Federation Development Agency]
+
|S5= [[Steven Eric Schwartz]]. {{MT}} Periodical ''[[Imperiallines 2 (fanzine)|Imperiallines 2]]'', 1991, page 5. ([[Bootean Federation]], background for the sector)
|S6= External Link: [http://zho.berka.com/data/CLASSIC/sector.pl?sector=ALDEBARA Zho Berka's Maps]
+
|S6= {{Ludography cite|name= Fighting Ships of the Solomani|page= page 5}} (background for the sector)
|S7= Author & Contributor: [[User:Garnfellow|Garnfellow]]
+
|S7= {{Ludography cite|name= Solomani |version= Mongoose Traveller|page= pages 50, 118, 119, various others}} (background for the sector)
|S8= Author & Contributor: [[User:Dochsavage|Dochsavage]]  
+
|S8= {{Ludography cite|name= The Order of Prometheus|page= various pages}} (scenarios and background for the sector)
|S9= Author & Contributor: [[Leroy W.L. Guatney]] of the Federation Development Agency (FDA)
+
|S9= [http://zho.berka.com/data/CLASSIC/sector.pl?sector=ALDEBARA Zho Berka's Maps] (Classic Era [[Universal World Profile|UWP Data]] for the world)
|S10= Author & Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]]
+
|S10= External Link: [https://www.ocean-of-storms.com/core/astrogat/jG.htm Ocean of Storms site] (Rebellion Era UWP Data for the sector)|S11= Author & Contributor: [[User:Garnfellow|Garnfellow]] (development of the sector)
 +
|S11= Author & Contributor: [[Leroy W.L. Guatney]] of the Federation Development Agency (FDA) (development of the sector)
 
}}
 
}}
 +
 +
|S12= Author & Contributor: [[User:Dochsavage|Dochsavage]]
  
  
 
[[Category: Humaniti worlds]]
 
[[Category: Humaniti worlds]]
[[Category: Rule of Man worlds]]
+
[[Category: Solomani Sphere worlds]]
[[Category: Second Imperium worlds]]
 
 
[[Category: Solomani worlds]]
 
[[Category: Solomani worlds]]
[[Category: Solomani Sphere worlds]]
 
[[Category: Terran Confederation worlds]]
 
 
[[Category: Terran Mercantile Community worlds]]
 
[[Category: Terran Mercantile Community worlds]]
{{LE|Binary Star System|T5 Second Survey worlds}}
+
{{LE|Era: Milieu 1116|T5 Second Survey}}

Revision as of 17:33, 13 March 2025

Marava/Wovoka (Aldebaran 1809)
Classic Era (1116)
C758632-8
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size7 Medium (11,200 km, 0.70g - 0.94g)
Atmosphere5 Thin
Hydrographics8 Wet World 80%
Population6 Moderate ( million)
Government3 Self-Perpetuating Oligarchy
Law2 Low Law (no energy weapons)
Tech Level8 Pre-Stellar (superconductors)
See also UWP
System Details
Primary G6 V K6 V
Planetoid Belts 2
Gas Giants 0

Marava is an agricultural, nonindustrial world still lacking adequate means to expand its economy.

  • As an agricultural world, this world is a near-ideal environment for producing quality foodstuffs of plant, animal, and other forms. Quality foodstuffs are a major export commodity for this world.
  • It requires extensive imports of outside technology to maintain a modern, star-faring society. Having to import most manufactured and high tech goods drives the price up for these items at this world.
  • It is a member of the Solomani Confederation in the Wovoka Subsector of Aldebaran Sector.


Description / Astrography & Planetology

No information yet available.

Marava has two stars in the star system.
Marava
Solitary G Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
G6 V Main Sequence (Dwarf) 0.97 5550 - 5600 0.89888
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0088 0.0786 0.91 - 1.61 0.88 8.8
Orbit #  *  * 3 3 7
Remarks
Marava
Solitary K Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
K6 V Main Sequence (Dwarf) 0.69 4100 - 4300 0.27288
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0062 0.0433 0.53 - 0.99 0.62 6.2
Orbit #  *  * 2 2 6
Remarks

System Data

0 Gas Giants — 2 Planetoid Belts — 10 Other Worlds

Mainworld Data

Marava is a standard-sized world with a thin atmosphere and abundant hydrosphere in the form of a world ocean and icecaps. The atmosphere has a relatively large amount of water dissolved into it and entrained within it, resulting in almost constant fogs and mists.

Mainworld Geography & Topography

There are normal amounts of mountain ranges on the 2 moderate-sized continents. 2 extensive archipelagos were observed during orbital scans, but not visually verified.

Mainworld Map

No information yet available.

Native Lifeforms

No information yet available.

History & Background (Dossier)

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

Marava is a member of the Orient Worlds, a small group of systems in the spinward-rimward corner of Wovoka Subsector.

Solomani Security keeps a close eye on things to ensure the security of the Solomani State and the well-being of its loyal citizens. Almost anyone could be a SolSec informant, passing on all sorts of useful information: some gain a reward or benefit for their actions, others are coerced, while many see it as an act of duty to help protect the the State and its interests.

World Starport

Marava has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.

Marava maintains an adequate downport on an isolated plateau about 50km from the small, coastal Capitol, connected by a maglev train.

Marava Highport exists, but it is a primitive space station holding approximately 8 to 10 personnel at any given time, with capacity for up to 16 in times of need. As a member of the Scout Service, I paid the Highport a port call, and exchanged gifts and food. Nice folks, but they appeared to be bored out of their minds. Still, it made the worldnet news and got me free resupply, information, and meals in exchange for a quick supply run to their Highport. Generally, they were interested in normal news for about a week, then they lost interest in me.

World Technology Level

Marava possesses a Technology Level of TL–8.

  • Common Communication technologies for this TL include: Fiber optics, improved telephones, and satellite communication and data networks.
  • Common Power Generation technologies for this TL include: Improved geothermal and improved batteries.
  • Common Transportation technologies for this TL include:
    • Land: Advanced automobiles.
    • Water: Triphibians and early artificial gills.
    • Air: Improved helicopters and hypersonic jets.
    • Space: Space shuttles, early space stations, and improved interplanetary spacecraft (System Craft).

World Government

Marava is governed by Self-Perpetuating Oligarchy. A single family or small group provides the leadership and important positions within the government. These positions are inherited by members of the group or by their relatives. The organization may be a monarchy, with titles passed to family members, or a plutocracy where inheritance of the family fortune includes government position. Alternatively, the organization may be a more typical government apparatus, only with positions of power inherited.

World Law Level

Marava has a low law level. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate. Portable energy weapons, body pistols, explosives, and poison gas are typically regulated or prohibited.

Be advised that the rate of suicides and periodic mass killings is higher than most worlds, perhaps due to the depressing lack of regular sunlight for humaniti sophonts.

World Military

Marava maintains a ground Army, primarily for training their youth and responding to disasters. Its wet Navy is more extensive, with at least 2 nuclear fleets with modern weaponry, jet interceptors, and orbit-capable missiles (barely). Both fleets are dedicated to the populated continent.

World Economy

Marava is a comfortable agricultural/aquacultural world.

Trade Data

Food stuffs, waterice blocks.

World Demographics

  • Humaniti (Solomani): 95%
  • Dolphin: 5%

World Culture

Maravan culture is divided into 3 or 4 castes, with the upper caste portraying themselves as something like nobility, but not quite. The old word "snooty" seems to fit between any given 2 castes' interactions.

Urbanization

Marava has a small, coastal Capitol, connected by a maglev train to its Downport. This train may be the only infrastructure outside of the Capitol urban zone. The Capitol maintains an extensive harbor and shipyard.

Trade Data

World Economy

World Culture

World Timeline

Major events that have affected this world and the wider region that it lies within:

References & Contributors (Sources)

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|S12= Author & Contributor: Dochsavage