Difference between revisions of "Psionics Institute"
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− | + | [[File: Imperial-Sunburst-Green-wiki.png|right|125px]] | |
+ | A [[Psionics Institute]] is any [[organization]] dedicated to research and training in the [[psionic]] sciences. | ||
+ | |||
+ | === Library Data Referral Tree === | ||
+ | Please refer to the following [[AAB]] [[Library Data]] for more information: <br> | ||
+ | * [[Education in Charted Space]] | ||
+ | ** Educational Technologies | ||
+ | *** [[Artificial Intelligence]] | ||
+ | *** [[Computer]]s | ||
+ | *** [[Cyberware]] | ||
+ | *** [[Skillset]]s | ||
+ | *** [[Wafer]]s | ||
+ | ** [[Institution|Institutions of Learning]] | ||
+ | *** [[Data Repository]] | ||
+ | *** [[Educational Institute]]s | ||
+ | *** [[Psionics Institute]]s | ||
+ | ---- | ||
+ | {{Referral-Tree-P-Psionics}} | ||
== Description == | == Description == | ||
− | + | [[Psionics Institute]] is a generic name; each such institution was independently organized and maintained. | |
− | * Institutes were generally supported by that portion of the population | + | * Institutes were generally supported by that portion of the population that had psionic talents. |
* Since that portion was small, they were viable only on high population worlds (...approximately one billion or more). | * Since that portion was small, they were viable only on high population worlds (...approximately one billion or more). | ||
− | == History | + | == History == |
− | Organizations of this nature have existed since before the advent of space travel, but attained prominence only during the [[Long Night]] | + | Organizations of this nature have existed since before the advent of space travel, but attained prominence only during the [[Long Night]] when reproducible scientific discoveries made psionics a teachable, learnable science. |
− | + | * In the [[Third Imperium|Imperial]] [[Antebellum]] period, psionics institutes were rare, being formed only on a few scattered worlds which, for one reason or another, had an unusually high rate of psionic talents appearing, or which encouraged [[Psionics]] for social, political, or commercial reasons. | |
− | In the [[Third Imperium|Imperial]] [[Antebellum]] period, psionics institutes were rare, being formed only on a few scattered worlds which, for one reason or another, had an unusually high rate of psionic talents appearing, or which encouraged [[Psionics]] for social, political, or commercial reasons. In the years after the [[Civil War]], institutes were organized on most high population worlds within the Imperium. | + | * In the years after the [[Civil War]], institutes were organized on most high population worlds within the Imperium. |
− | + | * During the '''[[Psionics Suppressions]]''', the institutes' charters were revoked, and talented individuals were persecuted. | |
− | During the '''[[Psionics Suppressions]]''', the institutes' charters were revoked, and talented individuals were persecuted. In some cases, the individuals fled to assume new identities on other worlds; in others, whole families emigrated to the [[Zhodani Consulate]] or to other places beyond the frontiers of the Imperium. | + | * In some cases, the individuals fled to assume new identities on other worlds; in others, whole families emigrated to the [[Zhodani Consulate]] or to other places beyond the frontiers of the Imperium. |
− | == | + | == Astrography == |
Following the Psionics Suppressions, there were theoretically no psionics institutes remaining in the [[Third Imperium]]. | Following the Psionics Suppressions, there were theoretically no psionics institutes remaining in the [[Third Imperium]]. | ||
* In practice, underground institutes remained on many worlds. | * In practice, underground institutes remained on many worlds. | ||
− | + | === World Listing === | |
− | + | These [[facilities]] are believed to have once been located in the following [[system]]s and [[world]]s: | |
{{Hidden | Suspected Psionic Institute Locations | {{Hidden | Suspected Psionic Institute Locations | ||
(Click show button at right to see)| | (Click show button at right to see)| | ||
Line 24: | Line 41: | ||
}} | }} | ||
− | == | + | == Sources == |
+ | {{Secret}} | ||
+ | {{Advanced}} | ||
{{Sources | {{Sources | ||
− | | | + | | {{Ludography cite|name= The Kinunir |page= TBD}} ({{CT}} [[Adventure 1]]) |
− | | | + | | {{Ludography cite|name= Library Data (N-Z) |page= TBD}} ({{CT}} [[Supplement 11]]) |
− | | | + | | {{Ludography cite|name= The Traveller Adventure |page= TBD}} |
− | | | + | | {{Ludography cite|name= Psionic Institutes |page= TBD}} |
+ | | {{Ludography cite|name= The Traveller's Handbook |page= 186}} | ||
+ | | {{Ludography cite|name= Psionics Institutes |page= TBD}} | ||
+ | | {{Ludography cite|name= T5 Core Rules |page= TBD}} | ||
+ | |||
}} | }} | ||
− | {{LE| | + | {{LE|Educational Institute|Institution|Psionics|Psionics Institute}} |
Latest revision as of 05:13, 25 June 2024
A Psionics Institute is any organization dedicated to research and training in the psionic sciences.
Library Data Referral Tree[edit]
Please refer to the following AAB Library Data for more information:
Psionics[edit]
§ == ( Please refer to the following AAB Library Data for more information: ) == §
Description[edit]
Psionics Institute is a generic name; each such institution was independently organized and maintained.
- Institutes were generally supported by that portion of the population that had psionic talents.
- Since that portion was small, they were viable only on high population worlds (...approximately one billion or more).
History[edit]
Organizations of this nature have existed since before the advent of space travel, but attained prominence only during the Long Night when reproducible scientific discoveries made psionics a teachable, learnable science.
- In the Imperial Antebellum period, psionics institutes were rare, being formed only on a few scattered worlds which, for one reason or another, had an unusually high rate of psionic talents appearing, or which encouraged Psionics for social, political, or commercial reasons.
- In the years after the Civil War, institutes were organized on most high population worlds within the Imperium.
- During the Psionics Suppressions, the institutes' charters were revoked, and talented individuals were persecuted.
- In some cases, the individuals fled to assume new identities on other worlds; in others, whole families emigrated to the Zhodani Consulate or to other places beyond the frontiers of the Imperium.
Astrography[edit]
Following the Psionics Suppressions, there were theoretically no psionics institutes remaining in the Third Imperium.
- In practice, underground institutes remained on many worlds.
World Listing[edit]
These facilities are believed to have once been located in the following systems and worlds:
Suspected Psionic Institute Locations
(Click show button at right to see)
30 of 30 World articles in Psionics Institute
Answerin • Aramis (SM 3110) • Caladbolg • Capital • Drellesarr • Enlas-du • Iile • Imau • Junidy • Kemnagii • Kikuyu • Lebeau • Marlakasi • Morninglori • Murchison • Rapp's World • Regina • Rorre • Saarinen • Sacnoth • Shiirand • Shtiem • Springarn • Terra (SR 1827) • Thengin • Toraago • Ursimga • Vanejen • Wypoc • Zhdant •
startbacknext(30 listed) |
Sources[edit]
This article has a secret. |
This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.
- Marc Miller. The Kinunir (Game Designers Workshop, 1979), TBD. (Classic Traveller Adventure 1)
- John Harshman, Marc Miller, Loren Wiseman. Library Data (N-Z) (Game Designers Workshop, 1982), TBD. (Classic Traveller Supplement 11)
- Frank Chadwick, John Harshman, J. Andrew Keith, Marc Miller, Loren Wiseman. The Traveller Adventure (Game Designers Workshop, 1983), TBD.
- Stuart L. Dollar, Joseph E. Walsh. Psionic Institutes (Imperium Games, 1997), TBD.
- Martin Dougherty, Hunter Gordon. The Traveller's Handbook (QuikLink Interactive, 2002), 186.
- Amanda Dickerson. Psionics Institutes (Steve Jackson Games, 2005), TBD.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), TBD.