Skarno (world)
Skarno/Mizar (Zarushagar 0527) | |||||||||||||||||||||||||
Classic Era (1116) | B675466-A
| ||||||||||||||||||||||||
See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | G2 V | ||||||||||||||||||||||||
Planetoid Belts | 2 | ||||||||||||||||||||||||
Gas Giants | 3 |
Skarno is a pre-agricultural and nonindustrial world lacking adequate development for its economy to become prosperous.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- It is a member of the Third Imperium in the Mizar Subsector of Zarushagar Sector in the Domain of Ilelish.
- This world toils under the control of a military government with conditions reflecting that situation including curtailed civil rights and limited freedoms.
- This world has an Imperial Naval Base, capable of handling warships.
- It lies within the Ilelish Trail Cluster.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Skarno has a solitary primary star.
- It is a yellow main sequence.
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x4 secondary rocky worlds.
- x2 planetoid belt.
- x3 gas giants.
Mainworld Data[edit]
Mainworld Size (S)[edit]
Skarno is a Meso World between 8,800km and 10,400km in diameter. The world has a standard gravity between 0.6G and 0.8G. The horizon will appear about 4.4km away.
Mainworld Atmosphere (A)[edit]
Skarno has a pressure of 0.71 to 1.49 atmospheres. While a Standard Atmosphere does not require survival gear this atmosphere also contains an unusual taint such as such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
Skarno has 45-55% of its surface covered by liquid water. Wilderness refueling is possible.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
(Blank map, predominantly dry world.)
History & Background (Dossier)[edit]
Skarno is a member of the Ilelish Trail, a cluster and trade route lying on the coreward edge of the Great Rift. The Trail crosses the border between Ilelish Sector and Zarushagar Sector. Despite containing Kaas, the capital of Mizar Subsector, the Trail has always been overshadowed by the larger Liasdi Main to coreward.
World Starport (St)[edit]
Skarno has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
- This world is host to a Naval Base.
World Population (P)[edit]
Skarno has a population of 10,000 sophonts (tens of thousands).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
Linguistic Topography[edit]
The most commonly heard languages are:
- Anglic, one of the two official languages of the Imperium.
- Vilani, one of the two official languages of the Imperium.
World Technology Level (T)[edit]
Skarno possesses a Technology Level of TL–10 or TL-A in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land & Water: Grav belts and maturing gravcraft.
- Air: Greatly improved hybrid grav-aircraft.
- Space: Improved interplanetary spacecraft (System Craft).
- FTL: Jump Drive-1.
World Government (G)[edit]
Skarno has a Captive Government or Colony. The world is ruled by an external government, there is no self-rule. A colony or conquered area. The local government is an oligarchy appointed by, and answerable only to, the external government.
This world is administered by the Admiral's Office of the Imperial Naval Base.
World Law (L)[edit]
Skarno has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. All firearms except shotguns, and anything more destructive, are typically regulated or prohibited.
Imperial Landed Nobility[edit]
Skarno, as a member world of the Third Imperium, holds the estates of two members of the Imperial Nobility, who are charged with overseeing the world.
Trade Data[edit]
- Importance: 1 (ordinary)
World Economy[edit]
- Resources: B (abundant)
- Labor: 3 (thousands)
- Infrastructure: 4 (very limited)
- Efficiency: +1 (average)
World Culture[edit]
- Heterogenity: 3 (monolithic)
- Acceptance: 5 (very aloof)
- Strangeness: 4 (somewhat distinct)
- Symbols: 9 (somewhat abstract)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- circa -250,000: the Ancients are active within the sector.
- -9235: the Vilani discover jump drive technology. Over the centuries pioneers and settlers gradually spread across Charted Space.
- -5400 to -4015: the Vilani Consolidation Wars.
- -4045 to -2204: the Ziru Sirka claims and settles worlds across the region.
- -2404 to -2215: the Interstellar Wars.
- -2204 to -1776: the Rule of Man administers the worlds of the region.
- -1776 to 0: the Long Night.
- The Year 0: the Third Imperium is founded.
- 300-420: the Imperial First Survey charts the system.
- 604-622: the Civil War.
- 624: the Express Boat Network is established.
- 800-820: the Psionics Suppressions.
- 995-1065: the Imperial Second Survey charts the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
References & Contributors (Sources)[edit]
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), page 21. (charts locating the world)
- Joe Fugate, Gary L. Thomas. Referee's Gaming Kit (Digest Group Publications, 1989), various pages. (background for the sector)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (dot maps and charts locating the world)
- Gary L. Thomas. The Travellers' Digest 21 (Digest Group Publications, 1990), page 17. (background for the sector)
- Loren Wiseman. Challenge 75 (Game Designers Workshop, 1994), pages 6, 68. (background for the sector)
- Martin Dougherty. Bearers of the Flame (Avenger Enterprises, 2006), page 87. (the sector around the year 1248, including the world)
- Author & Contributor: Greg Videll of the HIWG (refinement of sector data)
- Author & Contributor: Martin J. Dougherty (development of sector data)
- ↑ "Jump Map API" and map location from Travellermap.com