Quopist (world)
| Quopist/Lanth (Spinward Marches 2215) | |||||||||||||||||||||||||
| Classic Era (1116) | B551679–A
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | M3 V | ||||||||||||||||||||||||
| Planetoid Belts | 2 | ||||||||||||||||||||||||
| Gas Giants | 1 | ||||||||||||||||||||||||
Quopist is a poor, nonindustrial world.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- This world has few prospects for economic development.
- It is a member of the Third Imperium in the Lanth Subsector of Spinward Marches Sector in the Domain of Deneb.
- This dangerous world is designated an Amber Zone with an environment, laws, customs, life forms, or other conditions that make it dangerous to visitors.
- Approximately 60% of its population are Jonkeereen.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Quopist has a solitary primary star.
- It is a red main sequence.
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x4 secondary rocky worlds.
- x2 planetoid belts.
- x1 gas giant.
Mainworld Data[edit]
The mainworld is a very dry planet. The world's population is scattered in small settlements wherever there is water.
It orbits within its star's habitable zone.
- It receives moderate levels of stellar energy.
Mainworld Size (S)[edit]
Quopist is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.
Mainworld Atmosphere (A)[edit]
Quopist has a pressure of 0.43 to 0.70 atmospheres. The Thin Atmosphere does not require survival gear although it may be hard on sophonts not accustomed to it.
Mainworld Hydrosphere (H)[edit]
Quopist has 05-15% of its surface covered by liquid water or ice. Wilderness refueling will be difficult. Water for the inhabitants needs to be imported and extensively recycled. These worlds are Hell Worlds or Poor Worlds depending on their atmosphere.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
(Blank map, predominantly dry world.)
History & Background (Dossier)[edit]
Quopist is a Danger World and is designated as an Amber Zone. It presents particular risks and dangers due to the environment or native life forms, laws or customs, or other conditions that are not well understood.
- Visitors are advised to act with caution.
Quopist's main export is valden, a waxy, naturally occurring substance thought to be a byproduct of the life cycle of the world's main plant, a cactus-like succulent.
- Valden is used as a catalyst in several chemical processes.
World Starport (St)[edit]
Quopist has a Class E Starport, a frontier quality installation with few expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of a downport.
World Population (P)[edit]
Quopist has a population of 700,000 sophonts (hundreds of thousands).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
- Around 60% of its population (roughly 430,000 individuals) are Jonkeereen.
- About 40% of the population (approximately 270,000 individuals) is composed of humans and other sophonts.
Urbanization[edit]
In addition to Quopist Startown, other major settlements on the world include Kuru Iga and Aru Dehu.
Linguistic Topography[edit]
The most commonly heard languages are:
- Anglic, one of the two official languages of the Imperium.
- Vilani, one of the two official languages of the Imperium.
World Technology Level (T)[edit]
Quopist possesses a Technology Level of TL–3.
- Common Communication technologies for this TL include: Printing press, the mechanical telegraph, and the first audio recordings.
- Common Power Generation technologies for this TL include: Coal or other simple hydrocarbon fuels and early steam engines.
- Common Transportation technologies for this TL include:
- Land: Bicycles and early steam coaches with advanced roadways.
- Water: Advanced sailing and early steam engine ships.
- Air: The earliest hot air balloons.
World Government (G)[edit]
Quopist is governed by a Representative Democracy where government leadership is by representatives elected by eligible voters. What determines an eligible voter varies. The representatives determine policy, including selecting members of the bureaucracy. There can be referenda, votes by eligible voters on specific subjects.
World Law (L)[edit]
Quopist has a low law level. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate. Portable energy weapons, body pistols, explosives, and poison gas are typically regulated or prohibited.
Imperial Landed Nobility[edit]
Quopist, as a member world of the Third Imperium has a member of the Imperial Landed Nobility who acts as an Imperial representative to the world.
Trade Data[edit]
- Importance: -3 (very unimportant)
World Economy[edit]
- Resources: 7 (few)
- Labor: 4 (tens of thousands)
- Infrastructure: 1 (extremely limited)
- Efficiency: -5 (extremely poor)
World Culture[edit]
- Heterogenity: 1 (monolithic)
- Acceptance: 2 (very xenophobic)
- Strangeness: 1 (very typical)
- Symbols: 1 (extremely concrete)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- The Year 0: the Third Imperium is founded.
- 300-420: the Imperial First Survey charts the system.
- 589-604: First Frontier War.
- 604-622: the Civil War.
- 615-620: Second Frontier War.
- 624: the Express Boat Network is established.
- 800-820: the Psionics Suppressions.
- 979-986: Third Frontier War.
- 995-1065: the Imperial Second Survey charts the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
- 1082-1084: Fourth Frontier War, also known as the False War.
- 1107-1110: Fifth Frontier War.
Later Historical Eras: New Era[edit]
World Summary[edit]
Quopist has both an unbreathably thin atmosphere and a lack of surface water making habitation by sophonts difficult. The system has a population between 10,000 and 10 million, lacking the industrial base to be completely self-supporting. This world is designated an Amber Zone with an environment, laws, customs, life forms, or other conditions make it dangerous to visitors. It is a member of the Regency of Deneb in the Lanth Subsector of Spinward Marches Sector.
IISS GURPS Astrographics Survey[edit]
2215 Quopist (Imperial) - Amber Zone
Starport: Class IV.
Diameter: 1,176 miles (1,900 km).
Atmosphere: Thin oxygen-nitrogen.
Hydrographics: 12%.
Climate: Warm.
Population: 7.5 million (4 million Jonkeereen).
Government: Tribal.
Control Level: 5.
Tech Level: 9.
World Trade Number: 4.0.
References & Contributors (Sources)[edit]
- Marc Miller. The Spinward Marches Campaign (Game Designers Workshop, 1985), .
- Software: Megatraveller 2: Quest for the Ancients
- Dave Nilsen. The Regency Sourcebook (Game Designers Workshop, 1995), 42.
- Martin Dougherty, Neil Frier. Behind the Claw (Steve Jackson Games, 1998), 87.
- Mongoose Traveller: Spinward Marches
- Shannon Appelcline, "Aliens of the Marches: The Jonkeereen", Freelance Traveller 023 (November 2011)
- ↑ "Jump Map API" and map location from Travellermap.com
