Interstellar Trade within Charted Space
- Trade, at its most basic level, is the mutually beneficial exchange of goods and services. Commerce and trade are the lifeblood of any civilization. And interstellar trade is the lifeblood of an interstellar civilization. Charted Space is no exception. Every one of the polities, or supra-polities, of the major races prospers in part due to successful trading practices.
- 1 Library Data Referral Tree
- 2 Description (Specifications)
- 3 History & Background (Dossier)
- 4 References & Contributors (Sources)
Library Data Referral Tree
- Interstellar Commerce
- Business Entities
- Resource Types
- Resource Units
- Scarcity Economy
Charted Space is essentially a gigantic free trade zone, subject to the vagaries of individual polities. Non-warships may travel the lengths of Imperial Space as long as they are engaged in mercantile pursuits. They are subject to inspection and must pay taxes as well as obey local laws. In this permissive environment, corporations and megacorporations thrive.
Interstellar Mediums of Exchange
Even in the somewhat wild and largely unregulated environment of Charted Space, trade is important enough to be widely respected by every major player on the interstellar commerce market.
- To break the rules is to risk widespread ostracization by the rest of the market. Not even the largest players such as the Third Imperium wish to risk becoming an economic pariah.
- In general at least a few mediums of exchange are widely accepted, even in the Imperial Fringe or in Uncharted Space, and these are:
|Interstellar Mediums of Exchange|
|Supra-Polity Currency||Numismia (currency)||Major Races||Accepted and established currencies of the major races, and their associated polity, with the Imperial Credit setting the standard for reliability, dependability, and value stability.
|Polity Currency||Numismia (currency)||Minor Races||Accepted and established currencies of the minor races, and their associated polities, with the Imperial Credit setting the standard for reliability, dependability, and value stability.
|Cheques & Scrip||Exonumia (credit)||Megacorporations||Cheques or megacorporate scrip backed by the standing of an Imperial Noble House, Aslan Clan, Megacorporation, or similar distributed power network.
|Imperial Standard Credit Card||Exonumia (credit)||Third Imperium||An Imperial Standard Credit Card, a marvel of technology, and, in essence, a portable bank.|
|Cryptocurrency||Exonumia (digital)||Various||Computers in Charted Space are sophisticated enough to break most security methods so cryptocurrencies rarely work on more than a planetary or subsector level.|
|Direct Barter||Barter (goods)||Individuals||Direct barter in desired goods.|
|Indirect Barter||Barter (commodity)||Individuals||Indirect exchange by way of precious metals, usually gallium, iridium, platinum, gold, silver, or the two strategic resources vital to jump drive manufacture.|
Interstellar Commerce Expectations
These are some of the informal economic standards found within Charted Space:
|Interstellar Commerce Expectations|
|Interstellar Banking||Stored Credit||A number of powerful interstellar banks exist including a number outside of direct Imperial influence and control.
|Interstellar Currency||Medium of Exchange||No interstellar currency exists throughout Charted Space. Each major race posseses its own currency associated with its major polity. As the largest and most powerful supra-polity, the currency of the Third Imperium, the Imperial Credit or Crimp, is widely accepted throughout most but not all of Charted Space.
|Interstellar Trading||Stock Exchanges||In an era where communication is limited to the speed of travel, stock exchanges are far more influential on a planetary level than on a subsector, sector, or galactic level.
Currencies of the Major Races
The Major Races possess the most powerful societies within Charted Space and their currencies are the most widely accepted ones:
|Currencies of the Major Races|
|Aslan||Assorted||TBD||Aslan Hierate||Numismia (currency)||Aslan Clan||The Yahai and the Khaukhi are currencies sponsored by the Yerlyaruiwo and Khaukheairl clans and are used in the Spinward and Trailing sides of the Hierate respectively.|
|Droyne||Coyn||TBD||Droyne Oytrip Yatroy||Numismia (currency)||(Individual Droyne World)||Not Casting Coyns.|
||CrMs||Hive Federation||Exonumia (credit)||Hive Federation||CrMS (Manipulative Symbolic Credit) "Crims"|
||Tr||Solomani Confederation||Numismia (currency)||Solomani Confederation||TBD|
|Humaniti:||Bureaux Cheque (Assorted)||TBD||Ziru Sirka (former)
||TBD. Company Credit. Debit Card.|
|Humaniti:||"Psion"||TBD||Zhodani Consulate||Numismia (currency)||Zhodani Consulate||TBD|
||Imperial Credit ("crimp") (IC)||Cr||Third Imperium||Numismia (currency)||Third Imperium||Please see Imperial Currency for more information.|
|K'kree||Unknown||TBD||Two Thousand Worlds||Numismia (currency)||Two Thousand Worlds||TBD|
|Vargr||Assorted||TBD||Vargr Extents||Numismia (currency)||(Vargr Polity)||TBD|
Epochal Commerce Periods
Commerce and trade are typically organized and grouped by chronological epochs and periods. Charted Space Technological Spectrum:
- Post-Technological Period
As technological civilizations develop, so does trade. Trade aids various groups by exchanging goods and services in a mutually beneficial manner. The agency of trade is one of the primary mechanisms by which early civilizations share goods and knowledge.
Commercial Power Trends
Almost all sophont societies discover that the principles of scale of economy and comparative advantage hold true for their civilization and begin to aggregate their markets into larger and larger trade blocs. The great manufacturing and trading power of the Megacorporations is a natural outgrowth of these trends.
Economy was once studied as the discipline of Political Economy and most economies are still organized at the polity level.
- The smallest functional economy on the interstellar trading stage is the world-state, an entire planet, or equivalent, that is able to trade as a unified bloc. Balkanized Worlds do not trade with the same clout.
- Multi-world blocs come next, usually clusters or traces.
- Subsector groupings come next.
- Sector groupings wield considerable power in trade.
- The largest functional groupings are multisector in scope.
Trade Cartels & Guilds
|Trade Cartels & Guilds|
|Trade Cartels||Trade Bloc||Many of the major Trade Cartels started as guilds or corporations and later grew into megacorporations. A cartel is a sort of large, coordinated trade bloc aiming to control or dominate trade within a specific region through collusion.
|Trade Guilds||Trade Organization||The Trade Guilds regulate or attempt to control certain areas of commerce, usually concerning specific technologies or business segments. Sometimes the guilds function as subsidiaries of the megacorporations and at other times, they compete against them. Much like many others on the interstellar stage, just about anything goes, and local sectorwide realities may greatly vary by astrographic region.|
|Trader's Guild||Trade Organization||The Trader's Guild is an important trade institution centered in Imperial Space.|
Interstellar Merchant Service
The Interstellar Merchant Service is a multisector trade organization dedicated to the movement of goods and services throughout Charted Space. It is associated with the Third Imperium and a number of megacorporations as well as influenced by them, but is not controlled by them. It is governed by a multispecies board of sophonts and functions as a sort of neutral third-party interstellar organization in the same manner as the Starport Authority, which was founded by the Imperium, but in effect, acts through many associated branches for areas outside the Imperium proper.
Major Race Trade Matrix
No information yet available.
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