Cafad (world)

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Alien Moon 283c-0.jpg
Cafad/Sashrakusha (Corridor 3135)
Milieu 0
E666000-0
StarportE Frontier - no facilities
Size6 Medium (9,600 km, 0.60g - 0.81g)
Atmosphere6 Standard
Hydrographics6 Wet World 60%
Population0 Barren (0)
Government0 No Government structure
Law0 No Law
Tech Level0 Pre-Industrial (primitive)
Classic Era (1116)
E666554-4
StarportE Frontier - no facilities
Size6 Medium (9,600 km, 0.60g - 0.81g)
Atmosphere6 Standard
Hydrographics6 Wet World 60%
Population5 Moderate (400 thousand)
Government5 Feudal Technocracy
Law4 Moderate Law (no light assault weapons)
Tech Level4 Industrial (combustion)
See also UWP
System Details
Primary M3 V
Planetoid Belts 1
Gas Giants 0

Cafad is an agricultural, nonindustrial, pre-rich garden world with a near-ideal, utopian environment conducive to most sophonts, but still lacks an adequate population to expand its economy to a rich status.

Description (Astrography & Planetology)[edit]

Cafad has a solitary primary star.

  • It is a red main sequence.
Cafad has a solitary primary star.
Cafad
Solitary M Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
M3 V Main Sequence (Dwarf) 0.37 3270 - 3430 0.03081
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0034 0.0146 0.18 - 0.35 0.34 3.4
Orbit #  *  * 0 1 5
Remarks None

System Data[edit]

The worlds of the system have been surveyed. They consist of:

Mainworld Data[edit]

Cafad orbits in the outer system, just beyond the star's narrow habitable zone.

Cafad's day is slightly more than 14 standard hours, but this has little practical effect on the underground civilization. The Cafadi developed time-keeping systems independent of the local day. The Cafadi rest for ten hours, work for ten hours, and finally rest for another ten hours, until they begin the cycle anew. For Cafadi, the number three and its multiples (like 30) are very important.

Mainworld Size (S)[edit]

Cafad is a Meso World between 8,800km and 10,400km in diameter. The world has a standard gravity between 0.6G and 0.8G. The horizon will appear about 4.4km away.

Mainworld Atmosphere (A)[edit]

Cafad has a pressure of 0.71 to 1.49 atmospheres. A Standard Atmosphere does not require survival gear and will likely be easy for most sophonts to breathe.

Mainworld Hydrosphere (H)[edit]

Cafad has 55-65% of its surface covered by liquid water. It has significant large liquid bodies. Wilderness refueling is possible.

  • Pressure and chemical inclusions keep the oceans liquid.
  • The surfaces of the seas are crusted with pack ice and littered with icebergs.

Mainworld Geography and Topography[edit]

No centrally held map of the world exists within AAB Library Data records.

Blank World Map Watery.png
(Blank map, predominantly watery world.)

Cold World 08a.jpg

Native Lifeforms[edit]

The world has abundant native life occupying every available ecological niche. Complex animal life is, however, sparse.

  • Native lifeforms are cryophilic - they thrive in very low temperatures.
  • Many native species can be consumed by humans with no ill effects.

History & Background (Dossier)[edit]

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

Cafad is the homeworld of the Cafadans, or Cafadi, a Minor Human Race. They were transplanted to the world by the Ancients sometime after -300,000, inhabiting vast networks of caverns that protected them from the world's extreme temperatures.

Sylean surveys of the world dated at around -100 reported that it was unpopulated: the population had retreated into their ancestral caverns during the Long Night and the surveys failed to detect them.

World Starport (St)[edit]

Cafad has a Class E Starport, a frontier quality installation with few expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of a downport.

World Population (P)[edit]

Cafad has a population of 400,000 sophonts (hundreds of thousands).

  • This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
  • Almost the entire population consists of Cafadans.

World Languages[edit]

The following languages are most commonly heard:

World Technology Level (T)[edit]

Cafad possesses a Technology Level of TL–4.

World Government (G)[edit]

Cafad is governed by a Feudal Technocracy. Society divides itself based on the technical requirements of the society. Each of these functions are granted as a fief to an individual or group. Leadership of these fiefs determines the head of the government.

World Law (L)[edit]

Cafad has a moderate law level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. Light assault weapons, and anything more destructive, are typically regulated or prohibited.

Imperial Landed Nobility (N)[edit]

Cafad, as a member world of the Third Imperium, holds the estate of an Imperial Landed Knight who acts as an Imperial representative to the world, and the estate and fiefdom of two members of the Imperial Landed Nobility, who oversee affairs regarding the world at an Interstellar and Imperial level.

Trade Data[edit]

  • Importance: -2 (very unimportant)

World Economy[edit]

  • Resources: 7 (few)
  • Labor: 4 (tens of thousands)
  • Infrastructure: 2 (extremely limited)
  • Efficiency: -2 (fair)

World Culture[edit]

  • Heterogenity: 3 (monolithic)
  • Acceptance: 3 (xenophobic)
  • Strangeness: 3 (somewhat typical)
  • Symbols: 2 (very concrete)

World Timeline[edit]

Ziru Sirka (-2422).png

Major events that have affected this world and the wider region that it lies within:

  • -300,000: Ancients leave humans in specially-prepared underground caves with three geothermal wells. Separate tribes develop at these vents.
  • -15,000: Tribes begin limited contact and trade with each other. A common culture begins to take shape.
  • -10,000: Tribes coalesce into a loose alliance. Common language develops with culture.
  • -8,000: Kingship established, uniting the three tribes.
  • -7,800: Organized expeditions to the surface. All fail or do not return.
  • -6,100: Vilani discover Cafadi.
  • -5,950: Vilani begin process of bringing the Cafadi into their political sphere. Tech level begins increasing to TL-3.
  • -5,400: Consolidation Wars begin. Vilani control increases as tech level rises to TL-5.
  • -4,000: Tech level 6 reached. Further development halted by Vilani stagnation and Cafadi conservatism.
  • -1,500: Cafad begins downward technology spiral.
  • -1,200: Cafad down to TL-3.
  • -1,000: Cafad down to TL-1.
  • 50: Third Imperium scouts recontact Cafad.
  • 75: Trade with Imperium. Tech level rises to 2.
  • 150: TL-3.
  • 300: TL-4.
  • 500: TL-5.
  • 700: TL-6. Further development thought useless.
  • 725: First surface cities built, at Imperial instigation and with Imperial aid.
  • 740: Minimal starport facilities built.

References[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.