Cafad (world)
| Cafad/Sashrakusha (Corridor 3135) | |||||||||||||||||||||||||
| Milieu 0 | E666000-0
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| Classic Era (1116) | E666554-4
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| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | M3 V | ||||||||||||||||||||||||
| Planetoid Belts | 1 | ||||||||||||||||||||||||
| Gas Giants | 0 | ||||||||||||||||||||||||
Cafad is an agricultural, nonindustrial, pre-rich garden world with a near-ideal, utopian environment conducive to most sophonts, but still lacks an adequate population to expand its economy to a rich status.
- As an agricultural world, this world is a near-ideal environment for producing quality foodstuffs of plant, animal, and other forms. Quality foodstuffs are a major export commodity for this world.
- It requires extensive imports of outside technology to maintain a modern, star-faring society. Having to import most manufactured and high tech goods drives the price up for these items at this world.
- Its economy and population are rapidly growing and living conditions are expected to quickly rise barring outside forces.
- It is a member of the Third Imperium in the Sashrakusha Subsector of Corridor Sector in the Domain of Vland.
- It orbits in the outer system.
- This is a cold world with an overall climate that is at the lower temperature range of human-congruous sophont endurance.
- This is a "low technology" world with technology competencies well below standard for Charted Space.
- During initial surveys this world was named Giar Ziip.
- It is the homeworld of the Cafadans, a minor human race.
- It is part of the Lancian Cultural Region, though it is not particularly Lancian in nature.
- Cafad is located on the Vilani Main. It is specifically part of the Shurgi Main branch.
Description (Astrography & Planetology)[edit]
Cafad has a solitary primary star.
- It is a red main sequence.
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x10 secondary rocky worlds.
- x1 planetoid belt.
Mainworld Data[edit]
Cafad orbits in the outer system, just beyond the star's narrow habitable zone.
Cafad's day is slightly more than 14 standard hours, but this has little practical effect on the underground civilization. The Cafadi developed time-keeping systems independent of the local day. The Cafadi rest for ten hours, work for ten hours, and finally rest for another ten hours, until they begin the cycle anew. For Cafadi, the number three and its multiples (like 30) are very important.
Mainworld Size (S)[edit]
Cafad is a Meso World between 8,800km and 10,400km in diameter. The world has a standard gravity between 0.6G and 0.8G. The horizon will appear about 4.4km away.
Mainworld Atmosphere (A)[edit]
Cafad has a pressure of 0.71 to 1.49 atmospheres. A Standard Atmosphere does not require survival gear and will likely be easy for most sophonts to breathe.
- It experiences very low temperatures.
Mainworld Hydrosphere (H)[edit]
Cafad has 55-65% of its surface covered by liquid water. It has significant large liquid bodies. Wilderness refueling is possible.
- Pressure and chemical inclusions keep the oceans liquid.
- The surfaces of the seas are crusted with pack ice and littered with icebergs.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
(Blank map, predominantly watery world.)
Native Lifeforms[edit]
The world has abundant native life occupying every available ecological niche. Complex animal life is, however, sparse.
- Native lifeforms are cryophilic - they thrive in very low temperatures.
- Many native species can be consumed by humans with no ill effects.
History & Background (Dossier)[edit]
Cafad is the homeworld of the Cafadans, or Cafadi, a Minor Human Race. They were transplanted to the world by the Ancients sometime after -300,000, inhabiting vast networks of caverns that protected them from the world's extreme temperatures.
Sylean surveys of the world dated at around -100 reported that it was unpopulated: the population had retreated into their ancestral caverns during the Long Night and the surveys failed to detect them.
World Starport (St)[edit]
Cafad has a Class E Starport, a frontier quality installation with few expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of a downport.
World Population (P)[edit]
Cafad has a population of 400,000 sophonts (hundreds of thousands).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
- Almost the entire population consists of Cafadans.
World Languages[edit]
The following languages are most commonly heard:
- Local Cafadan languages and dialects.
- Anglic, one of the two official languages of the Imperium.
- Vilani, one of the two official languages of the Imperium.
- Kehuu, the primary Lancian language, as common on the worlds of the Cultural Region as Anglic or Vilani.
- Ushi, a language used throughout Gushemege Sector.
World Technology Level (T)[edit]
Cafad possesses a Technology Level of TL–4.
- Common Communication technologies for this TL include: Telephone and telegraphs, widespread printing.
- Common Power Generation technologies for this TL include: Early electricity, hydrocarbon internal combustion.
- Common Transportation technologies for this TL include:
- Land: Trains and early automobiles.
- Water: Clippers and steam ships.
- Air: Dirigibles, balloons, very basic rockets.
World Government (G)[edit]
Cafad is governed by a Feudal Technocracy. Society divides itself based on the technical requirements of the society. Each of these functions are granted as a fief to an individual or group. Leadership of these fiefs determines the head of the government.
World Law (L)[edit]
Cafad has a moderate law level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. Light assault weapons, and anything more destructive, are typically regulated or prohibited.
Imperial Landed Nobility (N)[edit]
Cafad, as a member world of the Third Imperium, holds the estate of an Imperial Landed Knight who acts as an Imperial representative to the world, and the estate and fiefdom of two members of the Imperial Landed Nobility, who oversee affairs regarding the world at an Interstellar and Imperial level.
- It holds the estate of an Imperial knight, the Imperial representative to the world.
- It holds the estate of an Imperial baronet.
- It holds the fiefdom of an Imperial baron.
Trade Data[edit]
- Importance: -2 (very unimportant)
World Economy[edit]
- Resources: 7 (few)
- Labor: 4 (tens of thousands)
- Infrastructure: 2 (extremely limited)
- Efficiency: -2 (fair)
World Culture[edit]
- Heterogenity: 3 (monolithic)
- Acceptance: 3 (xenophobic)
- Strangeness: 3 (somewhat typical)
- Symbols: 2 (very concrete)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- -300,000: Ancients leave humans in specially-prepared underground caves with three geothermal wells. Separate tribes develop at these vents.
- -15,000: Tribes begin limited contact and trade with each other. A common culture begins to take shape.
- -10,000: Tribes coalesce into a loose alliance. Common language develops with culture.
- -8,000: Kingship established, uniting the three tribes.
- -7,800: Organized expeditions to the surface. All fail or do not return.
- -6,100: Vilani discover Cafadi.
- -5,950: Vilani begin process of bringing the Cafadi into their political sphere. Tech level begins increasing to TL-3.
- -5,400: Consolidation Wars begin. Vilani control increases as tech level rises to TL-5.
- -4,000: Tech level 6 reached. Further development halted by Vilani stagnation and Cafadi conservatism.
- -1,500: Cafad begins downward technology spiral.
- -1,200: Cafad down to TL-3.
- -1,000: Cafad down to TL-1.
- 50: Third Imperium scouts recontact Cafad.
- 75: Trade with Imperium. Tech level rises to 2.
- 150: TL-3.
- 300: TL-4.
- 500: TL-5.
- 700: TL-6. Further development thought useless.
- 725: First surface cities built, at Imperial instigation and with Imperial aid.
- 740: Minimal starport facilities built.
References[edit]
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), page 6. (Chart locating the world but no further data)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Historical overview)
- Gary L. Thomas. "Corridor Sector Data/Library." The Travellers' Digest 18 (1989): 33-34.
- David Burden. "Contact: Lancians" Alien Realms, (1992), Volume 2 Issue 2, pages 8-13 (via HIWG). (The Lancians)
- Leighton Piper. "Contact: Lancians." Signal-GK 04 (1992): pages 4-7. (The Lancians)
- Marc Miller. First Survey (Imperium Games, 1996), 6. (World details circa the Year 0)
- Jae Campbell. Encyclopaedia Dagudashaag (Signal-GK, 2017), pages 212-213. (The Lancians)
- Author & Contributor: David Riddell. (Extensive development of the sector)
- Author & Contributor: James Maliszewski - HIWG
- ↑ "Jump Map API" and map location from Travellermap.com
