Pax Rulin Subsector
|Pax Rulin Subsector|
|No. of Stars||16|
|Majority Control||Third Imperium - 75%|
|2nd Control||Senlis Foederate - 19%|
|3rd Control||Non-Aligned - 6%|
|4th Control||None - 0%|
|5th Control||None - 0%|
|6th Control||None - 0%|
|Map Key||Map Key|
- Pax Rulin subsector is administered from Glisten, and the Imperial presence in this subsector amounts to little more than a string of military installations defending the Imperial border -- other than these, life is very much in the independent frontier mold.
- 1 Description (Specifcations)
- 2 History & Background (Dossier)
- 3 References & Contributors (Sources)
The Pax Rulin Subsector is defended by 201st Fleet.
Subsector Summary: 1116
Pax Rulin, subsector C of Trojan Reach has 16 worlds, of which 9 have native gas giants. The estimated population for the subsector is 33 billion sophonts (not necessarily humans). There are four High population (Hi) worlds, no Moderate population (Ph) worlds, six Non-industrial (Ni) worlds, three Low population (Lo) worlds, and no Barren (Ba) worlds. There are three Agricultural (Ag) worlds versus no Pre-Agricultural (Pa) worlds, and four Non-Agricultural (Na) worlds. There is one Rich (Ri) world versus one Industrial (In) world. There is one Asteroid (As) belt, no Desert (De) worlds, one Garden (Ga) world, three Ice-capped (Ic) worlds, three Poor (Po) worlds, four Vacuum (Va) worlds, and no Water (Wa) or Ocean (Oc) worlds. There are five Naval bases in the subsector, four Scout bases, and one Way station. The Imperial nobility includes nine Knights, one Baronet, one Baron, no Marquises, no Viscounts, four Counts, no Dukes, and one Subsector Duke. The highest population world is Kryslion (Trojan Reach 2002). The highest tech level is E at Pax Rulin (Trojan Reach 2204). The average technology level is 9 (with most between 6 and 11).
The Third Imperium, Domain of Deneb in Pax Rulin has jurisdiction over ten worlds with a population of 33 billion. The highest population world is Kryslion (Trojan Reach 2002). The highest tech level is E at Pax Rulin (Trojan Reach 2204). The average technology level is 10 (with most between 7 and 12). The subsector capital is Pax Rulin (Trojan Reach 2204).
The Senlis Foederate in Pax Rulin has jurisdiction over three worlds with a population of 2 million. The highest population world is Senlis (Trojan Reach 2108). The highest tech level is A at Senlis (Trojan Reach 2108). The capital of Senlis Foederate is Senlis (Trojan Reach 2108).
The Client states of the Third Imperium in Pax Rulin encompasses two worlds with a population of 60 million. The highest population world is Kydde (Trojan Reach 1810). The highest tech level is 9 at Bantral (Trojan Reach 1906).
The Non-Aligned Human-dominated worlds in Pax Rulin encompasses one world with a population of 4 million. The highest population world is Candia (Trojan Reach 1801). The highest tech level is 7 at Candia (Trojan Reach 1801).
Astrographic Features & Trade Routes
World Listing: 1116
History & Background (Dossier)
The Senlis Foederate is a small independent trading and defense alliance, and the first stage of a known jump route across the Void.
- The worlds of Kydde and Bantral, both within the Void, have a high agricultural status and have trade connections with the Foederate and the Imperium.
Non-canon: Several worlds further rimward of Pax Rulin were settled by various 1st and 2nd Imperium groups from -2300 to -1700. Around -1700, secondary colonization from some of these worlds, notably old Sindal, began to move into what are now Pax Rulin and Egyrn subsectors. All these worlds subsequently regressed to isolated low- or mid-tech societies.
By 400, a few of these worlds had recovered Pre-Stellar or even Early Stellar technology, but many remained at Pre-Industrial levels and the Scouts had interdicted them to protect the indigenous cultures. The subsector was unofficially known as the Perrior subsector after Perrior, its most advanced world at the time. A scout base, named after the famous 1st Century explorer Pax Rulin, had been established on an unclaimed world, chosen for its central position within jump-3 of a number of former Sindalian Empire worlds. This world became the center for Imperial activity in the subsector and, taking name after the original base, eventually grew into the populous subsector capital of Pax Rulin.
Polity Listing: 1116
- Non-Aligned (Human-dominated)
- Senlis Foederate
- Sindalian Empire (Past)
- Third Imperium
- Third Imperium Client State
The following species are believed to have originated in this area:
- No information yet available.
Significant populations of the following sophont races exist within this subsector:
Major Historical Events Timeline: 1116
These are some of the more important historical events that have affected this subsector:
- No information yet available.
History-Era: The New Era
Non-canon: Named for the sprawling Naval Facility at Pax Rulin (Trojan Reach 2204) (Peace Rules in an ancient Solomani Dialect). Settled originally by Vilani fleeing corridor after the First Imperium retreated from the Vargr in the centuries around -2100. All of these original Vilani colonies died out except the one at Caraz (2306 E111959-A). Subsequent waves of settlers during the Rule of Man re-settled Cyan (2102 C4699B9-B). It wasn't until after the First Frontier War however that the subsector was populated in any numbers by settlers from the Third Imperium.
The subsector is divided politically into three powers, the Imperium, Imperial Client States and the Senlis Foederate. Since 001-1117 Imperial interests in the subsector have been represented by Duke Roget Parker from the subsector capital at Perrior. Prior to that date the subsector was administered from Glisten.
A strong naval presence is maintained at major worlds to guard the main jump-3 route from the Spinward Marches to the Aslan Hierate, the jump-2 route being through Gazulin Subsector (Subsector D Trojan Reach).
References & Contributors (Sources)
|A campaign setting that backdated Leviathan to the Year 400 was published in JTAS Online. You need to be a subscriber to see it. You can find the players' information here, the referee's information here, and the adventure here.|
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- Bob McWilliams. Leviathan (Game Designers Workshop, 1980), TBD.
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), TBD.
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- Gareth Hanrahan. Aslan (Mongoose Publishing, 2009), TBD.
- Gareth Hanrahan. The Pirates of Drinax (Mongoose Publishing, 2011), TBD.
- Martin Dougherty. The Borderland (Mongoose Publishing, 2015), TBD.
- Matthew Sprange. High Guard: Aslan (Mongoose Publishing, 2016), TBD.
- Martin Dougherty. Pirates of Drinax: The Torpol Cluster (Mongoose Traveller, 2016), TBD.
- Martin Dougherty. Pirates of Drinax: Theev (Mongoose Traveller, 2016), TBD.
- Martin Dougherty. The Calixcuel Incident (Mongoose Publishing, 2016), TBD.
- Martin Dougherty. Theories of Everything (Mongoose Publishing, 2016), TBD.
- Martin Dougherty. Last Flight of the Amuar (Mongoose Publishing, 2017), TBD.
- Martin Dougherty. Marooned on Marduk (Mongoose Publishing, 2017), TBD.
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- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science