Caraz (world)

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Caraz/Pax Rulin (Trojan Reach 2306)
Classic Era (1115)
StarportE Frontier - no facilities
Size3 Small (4,800 km, 0.24g - 0.34g)
Atmosphere1 Vacuum (trace)
Hydrographics1 Dry World 10%
Population9 High (2 billion)
Government5 Feudal Technocracy
Law9 High Law (no weapons out of home)
Tech LevelA Early Stellar (jump drive)
See also UWP
System Details
Primary F7 V M5 V
Planetoid Belts 2
Gas Giants 2
Jump map from [1]

Caraz is a high-population, non-agricultural, industrial and icy world with a billion or more sophonts in population size.

  • The surface of this world is ice-capped with nearly all of its water frozen.
  • As an industrial world, this planet has well-developed manufacturing and processing industries. Manufactured goods are a major export item.
  • It is unable to produce quality foodstuffs and must import them.
  • This is a "Puzzle" world designated as an Amber Zone. Caution is advised since the world has an environment, laws, customs, life forms, or other conditions that are not well understood and might be a danger to a visitor.
  • It is a member of the Third Imperium in the Pax Rulin Subsector of Trojan Reach Sector in the Domain of Deneb.
  • This world has a nearby Imperial Naval Base, capable of handling warships.

Description (Planetology)[edit]

No information yet available.

Binary Solar System[edit]

Caraz Binary Star System
Star Name Hierarchy Color Classification Remarks
Caraz Primary Primary Yellow-White F7 V
Caraz Companion Secondary Red M5 V

History & Background (Dossier)[edit]

Caraz is a heavily industrialized, high-population ice-capped world located in the Pax Rulin Subsector of the Trojan Reach.

  • The system is a member of the Imperium and the system contains a Naval Base.
  • A new Class-A Starport is under construction.
  • The system has been issued an Amber Zone travel advisory.

Caraz was originally built as a refueling station for the flood of Vilani ships fleeing the Vargr wars of the –2100s, and was the only Vilani colony in the subsector that survived while the others died out. The Caraz system had no Lanthanum reserves and could not build its own jump-capable ships.

  • This forced the colonists to become exceedingly resourceful, precise, calculating, and efficient in order to exploit their resource-limited system.
  • These traits are still deeply ingrained in the culture, even with membership in the Imperium and the recovery of jump drive.
  • The rulers of Caraz are the all-powerful Actuaries who decide on the value of things.

References & Contributors (Sources)[edit]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. "Jump Map API" and map location from