Daiid (world)
| Daiid/Palasha (Massilia 3115) | |||||||||||||||||||||||||
| Classic Era (1116) | C7859AD-9
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| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | K7 V | ||||||||||||||||||||||||
| Planetoid Belts | 3 | ||||||||||||||||||||||||
| Gas Giants | 2 | ||||||||||||||||||||||||
Daiid is a high-population, pre-rich garden world with a billion or more sophonts in population size, and a near-ideal utopian environment conducive to most sophonts, but still lacks adequate population to expand its economy to a rich status.
- Its economy and population are rapidly growing and living conditions are expected to quickly rise barring outside forces.
- It is a member of the Third Imperium in the Palasha Subsector of Massilia Sector in the Domain of Sylea.
- This is a "Puzzle" world designated as an Amber Zone. Caution is advised since the world has an environment, laws, customs, life forms, or other conditions that are not well understood and might be a danger to a visitor.
- This is a temperate world, with a climate of pleasant, average temperatures, considered to be an ideal or near-ideal environment by many different sophont species.
- It lies on the Delphi Main.
Description (Astrography & Planetology)
Daiid has a solitary primary star.
- It is an orange main sequence.
System Data
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- 2 secondary rocky worlds.
- 3 planetoid belts.
- 2 gas giants.
Mainworld Data
Mainworld Size (S)
Daiid is a Meso World between 10,400km and 12,000km in diameter. The world has a standard gravity between 0.7G and 0.9G. The horizon will appear about 4.7km away.
Mainworld Atmosphere (A)
Daiid has a pressure of 1.50 to 2.49 atmospheres. A Dense Atmosphere requires no survival gear although it may be hard on sophonts not accustomed to it.
Mainworld Hydrosphere (H)
Daiid has 45-55% of its surface covered by liquid water. Wilderness refueling is possible.
Mainworld Geography and Topography
(Blank map, predominantly dry world.)
Daiid lies on the Delphi Main, an important trade route lying within the sector.
History & Background (Dossier)
World Starport (St)
Daiid has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Population (P)
Daiid has a population of 1,000,000,000 sophonts (billions).
- High Population Worlds like this tend to have huge consumer markets.
Linguistic Topography
The most commonly heard languages are:
- Anglic, one of the two official languages of the Imperium.
- Vilani, one of the two official languages of the Imperium.
World Technology Level (T)
Daiid possesses a Technology Level of TL–9.
- Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Early fusion power.
- Common Transportation technologies for this TL include:
- Land: Ultra high-speed trains and early grav vehicles.
- Water: High efficiency sailcraft, multihulled seacraft, improved artificial gills.
- Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
- Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
- FTL: Prototype Jump Drive-1.
World Government (G)
Daiid is governed by a Charismatic Dictatorship. Charismatic governments justify their ability to rule by simply asserting their right to rule. Charismatic dictatorships are typically young governments, coming as a recent change, and rely on the leader(s) to supply head of government.
World Law (L)
Daiid has an extreme law level which covers every area of interaction. Laws are complex, detailed, and difficult to understand. Every interaction with the government requires an Advocate. Law enforcement is omnipresent and strict. Legal proceeding can take months to years to resolve and may involve dozens of people. A world with this law level may be an Amber Zone or a Red Zone. All objects specifically manufactured as weapons are typically regulated or prohibited (with no exception for private residences; visiting starships are only protected so long as they stay within designated starports and approach corridors). Civilian movement is rigidly controlled. On worlds with this degree of law, it is difficult to distinguish the police from the military. On others, there is no difference.
Imperial High (Landed) Nobility
Daiid, as a member world of the Third Imperium, holds the estate of an Imperial Landed Knight who acts as an Imperial representative to the world, and the estate and fiefdom of two members of the Imperial Landed Nobility, who oversee affairs regarding the world at an Interstellar and Imperial level.
- It holds the estate of an Imperial knight, the Imperial representative to the world.
- It holds the estate of an Imperial baronet.
- It holds the fiefdom of an Imperial count.
Trade Data
- Importance: 1 (ordinary)
World Economy
- Resources: G (extremely abundant)
- Labor: 8 (hundreds of millions)
- Infrastructure: B (very extensive)
- Efficiency: +5 (very advanced)
World Culture
- Heterogenity: D (fragmented)
- Acceptance: A (very friendly)
- Strangeness: 9 (extremely confusing)
- Symbols: D (very abstract)
World Timeline
Major events that have affected this world and the wider region that it lies within:
- circa -250,000: the Ancients are active within the sector.
- circa -9,000: the Geonee encounter the Vilani.
- -5400 to -4015: the Vilani Consolidation Wars.
- -4045 to -2204: the region is part of the Ziru Sirka.
- -2204 to -1776: the region becomes part of the Rule of Man.
- -1776 to 0: the Long Night.
- The Year 0: the Third Imperium is founded.
- 300-420: the Imperial First Survey charts the system.
- 604-622: the Civil War.
- 624: the Express Boat Network is established.
- 995-1065: the Imperial Second Survey charts the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
References & Contributors (Sources)
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), IFC, Page 22. (world location and basic additional data provided)
- John Harshman, Marc Miller. Solomani (Game Designers Workshop, 1986), Pages 5, 7, 20. (background and history)
- Gary L. Thomas. The Travellers' Digest 11 (Digest Group Publications, 1989), Pages 6-25. (background and history, plus details for the Geonee)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), Page 11. (dot map provided, locating the world)
- Joe Fugate. Knightfall (Game Designers Workshop, 1990), Pages 74-80. (data, background, and history)
- Frank Chadwick, Dave Nilsen. Traveller: The New Era (Game Designers Workshop, 1993), Pages 174-177. (Hub Worlds setting)
- Marc Miller. First Survey (Imperium Games, 1996), Pages 102-109. (sector data circa The Year 0)
- ↑ "Jump Map API" and map location from Travellermap.com
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