Quhaiathat (world)

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Quhaiathat/Five Sisters (Spinward Marches 0637)
Milieu 1116
C31479B-9
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size3 Small (4,800 km, 0.24g - 0.34g)
Atmosphere1 Vacuum (trace)
Hydrographics4 Wet World 40%
Population7 Moderate (20 million)
Government9 Impersonal Bureaucracy
LawB Extreme Law (control of movement)
Tech Level9 Early Stellar (fusion)
See also UWP
System Details
Primary K8 V
Worlds 6
Gas Giants 0
Planetoid Belts 1
Cultural Details
Government Impersonal bureaucracy
Law Level Extreme
Cultural Extension 977B
Army Size (BEs) 15
Economic Details
Technology Level 9
Economic Extension
A69+2
ResourcesAAbundant
Labor6Moderate (2 million)
Infrastructure9 Extensive
Efficiency+2Good
Importance Extension 0
Resource Units 1,080
GWP (BCr) 58
World Trade Number 4.5
Trade Volume (MCr/year) 1,990
Starport Details
Classification Class-C
Port Size 4
Building Capacity (Tons) 23,000
Port employees 305
Port passengers (annual) 63,600

Quhaiathat has a trace atmosphere and the little amount of surface water is in a frozen state. The system has a population between 10 million and 1 billion sophonts. This world is designated an Amber Zone. Caution is advised since the world has an environment, laws, customs, life forms, or other conditions that are not well understood and might be a danger to a visitor. It is a member of Third Imperium in the Five Sisters Subsector of Spinward Marches Sector and in the Domain of Deneb. Quhaiathat, as a member world of the Third Imperium, holds the estate of an Imperial knight (the Imperial representative to the world) and the fiefdom of a marquis. Both are members of the Imperial Landed Nobility who oversee affairs regarding the world at an Interstellar and Imperial level.

Description (Astrography & Planetology)

Stars

Quhaiathat has a solitary primary star.

  • It is an orange main sequence.

Solitary K Type.jpg

Quhaiathat has a solitary primary star.
Primary
Solitary K Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
K8 V Main Sequence (Dwarf) 0.62 3930 - 3990 0.18766
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0057 0.0359 0.45 - 0.84 0.57 5.7
Orbit #  *  * 2 2 6
Remarks None

System Data

The worlds of the system have been surveyed. They consist of:

Mainworld Data

The mainworld orbits within the outer system.

Chart Outer Mw.png

Located far from its primary, the world is bitterly cold: mean surface temperatures approach -200°C. Most settlements are located within former mine shafts. Most of the world's power supply (and therefore life support margins) are given over to the demands of the mines and the recovery of their vital mineral treasures. As a result, the use of air and water by the rest of the community had to be strictly monitored to prevent waste.

Mainworld Size (S)

Quhaiathat is a Small World between 4,000km and 5,600km in diameter. The world has low gravity between 0.24G and 0.34G. The horizon will appear about 3km away.

Mainworld Atmosphere (A)

Quhaiathat has a pressure of less than 0.1 atmospheres which requires the use of a Vacc Suit. TL–8 or more advanced survival gear is required to settle this world.

Mainworld Hydrosphere (H)

Quhaiathat has 35-45% of its surface covered by liquid water. There will be a number of small seas or one larger body of water. Wilderness refueling is possible.

600 px

Mainworld Geography and Topography

No centrally held map of the world exists within AAB Library Data records.

Blank World Map Gray.png
(Blank map, vacuum world.)

History & Background (Dossier)

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

Quhaiathat is a Puzzle World and is designated as an Amber Zone. It presents particular risks and dangers due to the environment or native life forms, laws or customs, or other conditions that are not well understood.

  • Visitors are advised to act with caution.

Quhaiathat is a small ice world settled by Imperial colonists around 748. Rigid government controls regulate every aspect of native life, which centers around the mining of high quality metal ores, the major export from the system. A small amount of manufacturing is undertaken on Quhaiathat, but most manufactured goods and foodstuffs are imported.

The characters will have to be careful visiting Quhaiathat starport as the slightest transgression will land the characters in front of the Quhaiathat Government Transgression Tribunal. Depending on the crime the characters could land themselves in a Quhaiathat prison for 1-9 months.

World Starport (St)

Quhaiathat has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.

World Population (P)

Quhaiathat has a population of 20,000,000 sophonts (tens of millions).

Linguistic Topography

The following languages are most commonly heard:

World Technology Level (T)

Quhaiathat possesses a Technology Level of TL–9.

  • Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
  • Common Power Generation technologies for this TL include: Early fusion power.
  • Common Transportation technologies for this TL include:
    • Land: Ultra high-speed trains and early grav vehicles.
    • Water: High efficiency sailcraft, multihulled seacraft, improved artificial gills.
    • Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
    • Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
    • FTL: Prototype Jump Drive-1.

World Government (G)

Quhaiathat is governed by an Impersonal Bureaucracy. The leadership of the government takes another form (democracy, dictatorship, oligarchy), but the bureaucracy dictates government policy and its execution. Government leadership is reduced to little more than figureheads and does not select the bureaucracy leadership or its members.

World Law (L)

Quhaiathat has an extreme law level which covers every area of interaction. Laws are complex, detailed, and difficult to understand. Every interaction with the government requires an Advocate. Law enforcement is omnipresent and strict. Legal proceeding can take months to years to resolve and may involve dozens of people. A few worlds with this law level may be a Red Zone and others will be an Amber Zone. All objects specifically manufactured as weapons are typically regulated or prohibited (with no exception for private residences; visiting starships are only protected so long as they stay within designated starports and approach corridors). Civilian movement is rigidly controlled. Travel documents are frequently checked, and destinations must often be declared when traveling substantial distances across the world.

Imperial Landed Nobility

Quhaiathat, as a member world of the Third Imperium, holds the estate of an Imperial Landed Knight who acts as an Imperial representative to the world, and the fiefdom of a member of the Imperial Landed Nobility, who oversees affairs regarding the world at an Interstellar and Imperial level.

Trade Data

  • Importance: 0 (unimportant)

World Economy

  • Resources: A (abundant)
  • Labor: 6 (millions)
  • Infrastructure: 9 (extensive)
  • Efficiency: +2 (good)

World Culture

  • Heterogenity: 9 (discordant)
  • Acceptance: 7 (aloof)
  • Strangeness: 7 (confusing)
  • Symbols: B (abstract)

World Timeline

Major events that have affected this world and the wider region that it lies within:

Later Historical Eras

Era: Milieu: New Era

Quhaiathat was a snowball world colonized to exploit its rich mineral deposits. Despite its poverty of air and water, it possessed massive subterranean deposits of Platinum group metals, a great deal of Gold, and huge Iron deposits.

Colonization began in the period after the Second Frontier War, one of the few of the Sisters' worlds that actually benefited from the slowdown of Imperial investment and expansion.

The original technocratic government became an impersonal bureaucracy known as the Core, and its edicts are enforced by the Containment Service, the world's "air police." Rationing of air and water is strictly enforced. And inhabitants put up with constant surveillance by the Containment Service, monitored for excessive usage of air and water. Everyone is taxed according to the amount of water and air that they use. That tax is payed for with either money, or by additional compulsory labor in the mines. Wasters of water and air, and tax cheats, are usually confined to the mines, in squalid conditions, until they pay off their "debt." And this penalty is applied to everyone, regardless of stature or standing, including Core bureaucrats. Needless to say, few people even attempt to cheat the taxman.

In the past, visitors were confined to the worlds starport, or were only allowed visas with short time expiration. Immigration was limited to a few thousand people per year. Despite these harsh laws, the output of the worlds mines were rich enough to give the common people a high standard of living, undermining dissent. The Representational Reforms eliminated the world governments efforts at limiting offworld contact and immigration, but was able to compensate through careful recruitment of offworld professionals, and a program of technological upgrade.

Quhaiathat also has the opprobrium for the highest industrial accident rate for any world of its tech level and nature. Since wealth is measured by the amount of water and air that the locals can afford, many are driven to overwork in an effort to escape the draconian regulatory oversight.

Oddly for a world of its legal imprimatur, few regulations exist in restraining or deterring such suicidal behavior. Perhaps the payoff of obsessive voluntary productivity is too great to suppress. No matter what the reason, the population has a swaggering nature reminiscent of any dangerous occupation, only to an extreme degree. Luck is as important as work ethic, and the society seems to thrive on thrill seeking to some degree. A play hard and why worry attitude is cultivated among the young. Miners who've survived past ten years of such behavior are looked upon with a perverse mixture of respect and dread. Sports are extremely popular, as is just plain stupid daredevil behavior. RQS and Naval personnel dread visiting the world, as the locals are sometimes given to playing chicken or hide and seek with local patrols.

References & Contributors (Sources)

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.