Quhaiathat (world)

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Quhaiathat/Five Sisters (Spinward Marches 0637)
Milieu 1116
C31479B-9
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size3 Small (4,800 km, 0.24g - 0.34g)
Atmosphere1 Vacuum (trace)
Hydrographics4 Wet World 40%
Population7 Moderate (20 million)
Government9 Impersonal Bureaucracy
LawB Extreme Law (control of movement)
Tech Level9 Early Stellar (fusion)
See also UWP
System Details
Primary K8 V
Worlds 6
Gas Giants 0
Planetoid Belts 1
Cultural Details
Government Impersonal bureaucracy
Law Level Extreme
Cultural Extension 977B
Army Size (BEs) 15
Economic Details
Technology Level 9
Economic Extension
A69+2
ResourcesAAbundant
Labor6Moderate (2 million)
Infrastructure9 Extensive
Efficiency+2Good
Importance Extension 0
Resource Units 1,080
GWP (BCr) 58
World Trade Number 4.5
Trade Volume (MCr/year) 1,990
Starport Details
Classification Class-C
Port Size 4
Building Capacity (Tons) 23,000
Port employees 305
Port passengers (annual) 63,600

Quhaiathat has a trace atmosphere and the little amount of surface water is in a frozen state. The system has a population between 10 million and 1 billion sophonts. This world designated as an Amber Zone. Caution is advised since the world has an environment, laws, customs, life forms, or other conditions that are not well understood and might be a danger to a visitor. It is a member of Third Imperium in the Five Sisters Subsector of Spinward Marches Sector and in the Domain of Deneb. Quhaiathat, as a member world of the Third Imperium, holds the estate of an Imperial knight and the fiefdom of a marquis. Both are members of the Imperial Nobility charged with overseeing the world.

Astrography & Planetology[edit]

Quhaiathat is a member of the Spinward Main. Quhaiathat is a member of the Collace Arm.


Monostellar System[edit]

Quhaiathat Monostellar System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Quhaiathat

K8 V

Primary Main Sequence 0.5214 3000 - 3800 0.056
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.00517 0.01963 0.19 - 0.31 0.517 5.17
Orbit #  *  * 0 1 6

Other Data[edit]

Located far from its primary, the world is bitterly cold. Surface temperatures approach -200°K, and most settlements are located within former mine shafts. Most of the world's power supply, and therefore life support margins, are given over to the mines and their vital treasures. As a result, the use of air and water by the rest of the community had to be strictly monitored to prevent waste.

History & Background (Dossier)[edit]

No information yet available.

Imperial High (Landed) Nobility[edit]

Quhaiathat, as a member world of the Third Imperium, holds the estates of two members of the Imperial Nobility, who are charged with overseeing the world.

Other Data[edit]

Quhaiathat is a small ice world settled by Imperial colonists around 748. Rigid government controls regulate every aspect of native life, which centers around the mining of high quality metal ores, the major export from the system. A small amount of manufacturing is undertaken on Quhaiathat, but most manufactured goods and foodstuffs are imported.

The characters will have to be careful visiting Quhaiathat starport as the slightest transgression will land the characters in front of the Quhaiathat Government Transgression Tribunal. Depending on the crime the characters could land themselves in a Quhaiathat prison for 1-9 months.

History-Era: Mileu: New Era[edit]

Quhaiathat was a snowball world colonized to exploit its rich mineral deposits. Despite its poverty of air and water, it possessed massive subterranean deposits of Platinum group metals, a great deal of Gold, and huge Iron deposits.

Colonization began in the period after the Second Frontier War, one of the few of the Sisters' worlds that actually benefited from the slowdown of Imperial investment and expansion.

The original technocratic government became an impersonal bureaucracy known as the Core, and its edicts are enforced by the Containment Service, the world's "air police." Rationing of air and water is strictly enforced. And inhabitants put up with constant surveillance by the Containment Service, monitored for excessive usage of air and water. Everyone is taxed according to the amount of water and air that they use. That tax is payed for with either money, or by additional compulsory labor in the mines. Wasters of water and air, and tax cheats, are usually confined to the mines, in squalid conditions, until they pay off their "debt." And this penalty is applied to everyone, regardless of stature or standing, including Core bureaucrats. Needless to say, few people even attempt to cheat the taxman.

In the past, Visitors were confined to the worlds starport, or were only allowed visas with short time expiration. Immigration was limited to a few thousand people per year. Despite these harsh laws, the output of the worlds mines were rich enough to give the common people a high standard of living, undermining dissent. The Representational Reforms eliminated the world governments efforts at limiting offworld contact and immigration, but was able to compensate through careful recruitment of offworld professionals, and a program of technological upgrade.

Quhaiathat also has the opprobrium for the highest industrial accident rate for any world of its tech level and nature. Since wealth is measured by the amount of water and air that the locals can afford, many are driven to overwork in an effort to escape the draconian regulatory oversight.

Oddly for a world of its legal imprimatur, few regulations exist in restraining or deterring such suicidal behavior. Perhaps the payoff of obsessive voluntary productivity is too great to suppress. No matter what the reason, the population has a swaggering nature reminiscent of any dangerous occupation, only to an extreme degree. Luck is as important as work ethic, and the society seems to thrive on thrill seeking to some degree. A play hard and why worry attitude is cultivated among the young. Miners who've survived past ten years of such behavior are looked upon with a perverse mixture of respect and dread. Sports are extremely popular, as is just plain stupid daredevil behavior. RQS and Naval personnel dread visiting the world, as the locals are sometimes given to playing chicken or hide and seek with local patrols.

References & Contributors (Sources)[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.