Difference between revisions of "Darmine (race)"

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{{SophontData
 
{{SophontData
|name   = Darmine
+
|name       = Darmine
|alsosee =  
+
|image      = Imperial-Sunburst-Green-wiki.png
|atmo    = Standard
+
|caption    = ''Homo sapiens ishagi''
|author  = TBD
+
|
|canon  = Yes
+
|type        = Omnivore/gatherer
|caption = ''Homo sapiens ishagi''
+
|status      = Minor Human Race
|code   = Darm
+
|terrain    = Plains
|confluence= Human
+
|locomotion  = Walker
|environ = TBD
+
|code       = Darm
|era    = 1105
+
|
|extinct = Extant
+
|confluence = Humanoid
|footnote= TBD
+
|typoid      = Human
|gravity = Standard
+
|size        = 1.75 [[meter]]s
|home   = {{WorldS|Ishag|Zarushagaar|1323}}
+
|weight      = 100 [[kg]]
|image  = Imperial Sunburst-Sun-IISS-Traveller.gif
+
|
|lang    = TBD
+
|languages  = Kadli, Anglic
|limbs  = 4-ped
+
|government  =  
|locomotion= Walker (Ambulatory)
+
|epoch      = TL:13-15
|multi   = Yes
+
|psi        = Standard
|psi    = Standard
+
|
|ref     = {{Ludography ref|name= Referee's Manual|page=102}}
+
|home       = {{WorldS|Ishag|Zarushagar|1323}}
|size   = 1.75 m
+
|uwp        = BA98986-A
|socstrct= TBD
+
|pop        = 5
|status  = Minor Race, Minor Human Race
+
|primary    = G1 V
|symmetry= 2-ial
+
|atmo        = Dense (tainted)
|TL      = TL-15 
+
|multi       = Yes
|TLrange = TL:13-15
+
|existing    = Yes
|type   = Omnivore/hunter-gatherer
+
|
|weight  = 75.0 kg
+
|ref         = {{Ludography ref|name= Referee's Manual|page=102}}
 +
|canon      = Yes
 +
|alsosee    = [[Darmine cultural region]]
 +
|footnote   =  
 +
|
 +
|author      =  
 +
|era        = 1105
 +
|gravity    = Standard
 +
|limbs      = 4-ped
 +
|symmetry   = 2-ial
 +
|TL          = TL-13
 
}}
 
}}
The [[Darmine]] are a technologically sophisticated sophont species.
 
* They are a [[Minor Human Race]] with a [[human]] appearance.
 
 
== Description (Specifications) ==
 
The [[Darmine]] are a [[Minor Human Race|minor Human race]] native to {{WorldS|Ishag|Zarushagaar|1323 B525986-A}}. The Darmine are not radically different from baseline [[Humaniti]]. Like the [[Vilani]] or the [[Zhodani]], any differences are minor. Interbreeding over the millennia has also helped to "wash out" some of the characteristics developed by the Darmine on Ishag.
 
  
=== Physiology & Environment ===
+
The [[Darmine]] of {{WorldS|Ishag|Zarushagar|1323}} are a technologically advanced [[Minor Human Race]]. The Darmine are not radically different from baseline [[Humaniti]]. Like the [[Vilani]] or the [[Zhodani]], any differences are minor. Interbreeding over the millennia has also helped to "wash out" some of the characteristics developed by the Darmine on Ishag.
To survive in the thin [[atmosphere]] of their world the Darmine have an increased lung capacity and blood oxygen capacity. This gives the Darmine an increased endurance for strenuous tasks, particularly when in a higher pressure atmosphere.  
 
  
The Darmine have dark skin to protect against the higher than normal UV radiation from their star.  
+
== Physiology & Environment ==
 +
To survive in the tainted, oxygen-deficient [[atmosphere]] of their [[world]], the Darmine have an increased lung capacity and blood that more efficiently carries oxygen. This gives the Darmine an increased endurance for strenuous tasks, particularly when in a higher pressure atmosphere (such as Ishag's own). The Darmine have dark skin to protect against the higher than normal UV radiation from their [[star]]. While the Darmine were clearly transported by the [[Ancients]], it is less clear if the changes to the Darmine physiology are [[Genetic engineering|geneered]] or are the result of natural selection.
  
While the Darmine were clearly transported by the [[Ancients]], it is less clear if the changes to the Darmine physiology are [[Genetic engineering|geneered]] or are the result of the evolution of natural selection.
+
== History & Background ([[Dossier]]) ==
 +
By [[-8600]], Darmine had advanced to [[TL-2]], sparking an "Age of Discovery" on Ishag's main continent that eventually devolved into a collection of constantly warring city-states and daughter colonies.
  
== History & Background (Dossier) ==
+
==== Code of Ledriasda ====
By [[-6000]], Darmine had advanced to [[Technology level|TL-4]], creating a series of constantly warring city-states.
 
 
 
=== Code of Ledriasda ===
 
 
Around this time, a wanderer/philosopher named Ledriasda developed what came to be called the [[Code of Ledriasda]]. The Code states that it is the moral obligation of all humans (later extended to all [[sophont]]s) to preserve (intelligent) life. This not only means that killing is immoral, but that the strong should help the weak, the more fortunate should help the less fortunate, etc.
 
Around this time, a wanderer/philosopher named Ledriasda developed what came to be called the [[Code of Ledriasda]]. The Code states that it is the moral obligation of all humans (later extended to all [[sophont]]s) to preserve (intelligent) life. This not only means that killing is immoral, but that the strong should help the weak, the more fortunate should help the less fortunate, etc.
  
 
The Code helped shape Darmine history, making the Darmine a generally peaceful race with the desire to be builders, not destroyers. Even those individuals who are not strict adherents to the Code follow its general tenets.
 
The Code helped shape Darmine history, making the Darmine a generally peaceful race with the desire to be builders, not destroyers. Even those individuals who are not strict adherents to the Code follow its general tenets.
  
=== Unification & Expansion ===
+
==== Unification & Expansion ====
By [[-4600]], the Darmine had unified their world and reached [[Technology level|TL-8]]. They began space exploration when they were contacted by another space faring race, probably a Vilani trade mission. The Darmine acquired the [[Jump Drive]] and began exploring the stellar neighborhood.
+
[[File:Chart Darmine Dishaan Pops Historical Basic.png|400 px|right|thumbnail|Range of historical Darmine Corporate. Worlds with significant Darmine populations are marked with a red dot. Worlds with significant non-Human [[sophont]] populations are marked with a yellow dot. (Chart sourced from [[Traveller Map]])]]
 +
By [[-8140]], the Darmine were semi-unified under a collective security agreement of polities, and had entered the first tentative stages of industrialization ([[TL-4]]). It was at this time that they were contacted by another Human race, in the form of a [[Geonee]] exploratory mission. After a century or so of Geonee patronage, the Darmine became capable of building [[Jump Drive|Jump Drives]] on their own, and began expanding into their local stellar neighborhood. This initially brought them into contact with the highly aggressive [[Dishaan Hegemony]], whose frontier was unfortunately only a few parsecs to trailing. After the Geonee were determined to be too distant to be of consistent aid, the Darmine built their first warships (from purchased Geonee prototypes) and formed a defensive league, which eventually evolved into the [[Darmine_Corporate#Early_Period|First Darmine Corporate]].
  
The burst of expansion ran into the [[Consolidation Wars]], and the growing Darmine expansion was subjugated into the [[First Imperium]]. Despite the demands of the Vilani, the Darmine maintained much of their cultural identity through this period.
+
By the eve of the [[Consolidation Wars]] (around [[-5400]]), the original Darmine Corporate controlled an area roughly the size of a subsector around their homeworld. While maintaining a non-aggressive posture, the Darmine found themselves increasingly squeezed between competing Vilani and Geonee interests. Despite these near constant pressures from both sides, the Darmine maintained much of their cultural identity during this period, typically by allying themselves with the [[Suerrat]], another friendly race of Humans nearby.
  
=== Corporate Creation ===
+
==== Surrender ====
With the coming of the [[Solomani]] and the [[Rule of Man]], the Darmine were again free to expand. They took advantage of the changing times and began to economically conquer [[Zarushagaar Sector|Zarushagaar]]. By the time the [[Rule of Man]] collapsed, the Darmine had formed the [[Darmine Corporate]].
+
After the Suerrat fell to the Vilani (by which time the Geonee were gone too), the Darmine found themselves without any allies. Rather than put up a futile resistance, they negotiated a surrender to the expanding ''[[Ziru Sirka]]'', and were formally incorporated into it in [[-4887]].
  
=== Corporate Dissolution ===
+
==== Corporate Creation ====
The Darmine Corporate, more of a loose trade association than a real interstellar government, kept the Zarushagaar sector free of the worst effect of the [[Long Night]]. It continued to support its worlds through the founding of the [[Third Imperium]] and the [[Ilelish Pacification Campaign]]. The Darmine resistance to the campaign was primarily political and economic rather than military. The resistance continued for more than 40 years, until the Darmine convinced themselves that the Third Imperium wouldn't be a repeat of the First. In [[120]], when Ishag formally joined the Imperium, the Darmine Corporate was dissolved.
+
With the coming of the [[Solomani]] and the [[Rule of Man]], the Darmine were again free to expand. They took advantage of the changing times and began to economically conquer [[Zarushagar Sector|Zarushagar]]. By the time the [[Rule of Man]] collapsed, the Darmine had reformed the [[Darmine_Corporate#Middle_Period|Darmine Corporate]].
  
=== Ishag Rebellion ===
+
==== Corporate Dissolution ====
Until the [[Rebellion]], the only violent event to mar the Darmine peace was the [[Ishag Rebellion]] in [[1057]].
+
The reformed Darmine Corporate, more of a loose trade association than a real interstellar government, kept the Zarushagar Sector free of the worst effects of the [[Long Night]]. It continued to support its worlds through the founding of the [[Third Imperium]] and the [[Ilelish Pacification Campaign]]. The Darmine resistance to the campaign was primarily political and economic rather than military. The resistance continued for more than 40 years, until the Darmine convinced themselves that the Third Imperium wouldn't be a repeat of the First. In [[120]], when Ishag formally joined the Imperium, the Darmine Corporate was dissolved.
  
In the years leading up to the Rebellion, Archduke [[Dulinor]] attempted to recruit allies for his forthcoming plans for the Imperium. He used a two-pronged approach, first recruiting like-minded nobles like Sector Duke [[Andrew]]. Many assumed, at the time, Dulinor was attempting the promote changes through the [[Moot]]. Second was a series of secretly funded media campaigns designed to promote the idea of change to the Imperium. In the Darmine region the campaign took the form of historical promotion and support for the idea of a Darmine Autonomous region.
+
==== Ishag Revolt ====
 +
Until the [[Rebellion]], the only violent event to mar the Darmine peace was the [[Ishag Revolt]] in [[1057]].
  
Unfortunately, this "hearts and minds" campaign completely backfired when Dulinor chose to assassinate the Emperor. The followers of Code of Ledriasda were horrified and the Zarushagaar nobility, lacking much of their popular support, found it difficult to support Dulinor. As [[Lucan]]'s violent, "at any cost" philosophy became apparent, his support evaporated as well. The Zarushagaar sector, on the front lines between the two bitter enemies, bore the brunt of the continued assaults.
+
==== Rebellion ====
 +
In the years leading up to the Rebellion, Archduke [[Dulinor]] attempted to recruit allies for his forthcoming plans for the Imperium. He used a two-pronged approach, first recruiting like-minded nobles like Sector Duke [[Andrew]]. Many assumed, at the time, Dulinor was attempting the promote changes through the [[Moot]]. Second was a series of secretly funded media campaigns designed to promote the idea of change to the Imperium. In the Darmine region the campaign took the form of historical promotion and support for the idea of a Darmine Autonomous Region.
  
=== New Darmine Corporate ===
+
Unfortunately, this "hearts and minds" campaign completely backfired when Dulinor chose to assassinate the Emperor. The followers of the Code of Ledriasda were horrified and the Zarushagar nobility, lacking much of their popular support, found it difficult to support Dulinor. As [[Lucan]]'s violent, "at any cost" philosophy became apparent, his support evaporated as well. The Zarushagar Sector, on the front lines between the two bitter enemies, bore the brunt of the continued assaults.
By [[1120]], when both sides has largely spent their large fleets, the worlds of [[Ishag (world)|Ishag]], [[Dineal (world)|Dineal]] and [[Nidke (world)|Nidke]] signed the [[Dineal Accords]], establishing a new [[Darmine Corporate]].
 
  
 +
==== New Darmine Corporate ====
 +
By [[1120]], when both sides had largely spent their large fleets, the worlds of [[Ishag (world)|Ishag]], [[Dineal (world)|Dineal]] and [[Nidke (world)|Nidke]] signed the [[Dineal Accords]], establishing a new [[Darmine_Corporate#Later_Historical_Eras|Darmine Corporate]].
 +
 +
== Culture ==
 
=== Psychology & Philosophy ===
 
=== Psychology & Philosophy ===
Darmine society is a generally peaceful one, organized around the [[Code of Ledriasda]], which states that it is the moral obligation of all humans to preserve sentient (intelligent) life. The Code categorically states that the destruction of sophont life is immoral and that all life has a duty to aid the weak, less fortunate, and live moral lives. As Darmine society grew more diverse in terms of [[sophont]] species, the code was later amended to state that it is the duty of all sophonts to preserve intelligent life.
+
Darmine society is a generally peaceful one, organized around the [[Code of Ledriasda]], which states that it is the moral obligation of all humans to preserve sentient (intelligent) life. The Code categorically states that the destruction of sophont life is immoral and that all life has a duty to aid the weak and less fortunate, and to live morally. As Darmine society grew more diverse in terms of [[sophont]] species, the code, which originally specified "human life", was amended to state that it is the duty of all sophonts to preserve intelligent life in general.
 +
 
 +
Popular Darmine religion includes a preoccupation with the number four and its multiples.
  
The Darmine, as a generality, desire to be builders, not destroyers. Even those individuals who are not strict adherents to the Code follow its general tenets.
+
One of the most common religions is the Followers of Telor, a codified form of a loose polytheism. The sun, the moons, the land, and the water are seen as primary deities.
  
 
=== Culture & Society ===
 
=== Culture & Society ===
The Darmine culture continues to influence many worlds within Zarushagaar. Darmine culture presents a balance between the group and the individual. Not as group oriented as the [[Vilani]], Darmine still recognize the power of a group and the productivity that comes from solving problems together.
+
The Darmine culture continues to influence many worlds within Zarushagar. Darmine culture presents a balance between the group and the individual. Not as group-oriented as the [[Vilani]], Darmine still recognize the power of a group and the productivity that comes from solving problems together.
  
They enjoy working and interacting with others toward a common goal. It's important to note that the Darmine are not as regimented and tradition bound as the Vilani. The good of the group is important but not at the expense of the individual. Team work is emphasized, to bring the best mix of skills together, but it doesn't pervade every facet of life.
+
They enjoy working and interacting with others toward a common goal. It's important to note that the Darmine are not as regimented and tradition-bound as the Vilani. The good of the group is important but not at the expense of the individual. Teamwork is emphasized, to bring the best mix of skills together, but it doesn't pervade every facet of life.
  
The Darmine have a strong streak of individualism. It's an escape valve from the group orientation of Darmine society, a backlash against the Vilani's stifling culture and a reassertion of the drive the Darmine had during their "Golden Age".
+
Indeed, the Darmine have a strong streak of individualism. It's an escape valve from the group orientation of Darmine society, a backlash against the Vilani's stifling culture, and a reassertion of the drive that the Darmine had during their "Golden Age".
  
While they may be group oriented, the Darmine greatly respect the adventurer, the daring and innovative individual. Perhaps the most common literary hero is the wandering loner; a person who steps into a difficult situation and sets things aright.
+
While they may be group-oriented, the Darmine greatly respect the adventurer, the daring and innovative individual. Perhaps the most common literary hero is the wandering loner; a person who steps into a difficult situation and sets things right. Such heroes include [[Zeshliama]].
  
Individuality does not equate to selfishness, rather it means that the individual is more extroverted and flamboyant than his/her group oriented counterpart.
+
Individuality does not equate to selfishness, rather it means that the individual is more extroverted and flamboyant than his/her group-oriented counterpart.
  
 
Every Darmine is pulled in two directions; between working within the group and expressing their sense of self. Nearly every Darmine falls somewhere in between, there are few that polarize at one end of the spectrum.
 
Every Darmine is pulled in two directions; between working within the group and expressing their sense of self. Nearly every Darmine falls somewhere in between, there are few that polarize at one end of the spectrum.
  
 
=== Architecture & Fashion ===
 
=== Architecture & Fashion ===
As with nearly everything involving the Darmine, both architecture and fashion strike a balance between conformity and individuality. Buildings fit well within their surroundings but at the same time are noticeable in their design. The same goes for Darmine fashion. Darmine fashion has borrowed from and lent to other cultures including the Vilani, the Solomani and mainstream Imperial culture.
+
As with nearly everything involving the Darmine, both architecture and fashion strike a balance between conformity and individuality. Buildings fit well within their surroundings but at the same time are noticeable in their design. The same goes for Darmine fashion. Darmine fashion has borrowed from and lent to other cultures including the Vilani, the Solomani, and mainstream Imperial culture.
  
 
=== Language & Letters ===
 
=== Language & Letters ===
The Darmine language is called [[Kadli]] and is written using a phonetic alphabet. Kadli is the primary language on some Darmine settled worlds and a secondary one on others (Anglic being the primary).
+
The Darmine language is called ''[[Kadli]]'' and is written using a phonetic alphabet. ''Kadli'' is the primary language on some Darmine-settled worlds and a secondary one on others ([[Anglic]] being the primary).
* See [[Kadli]] for more information.
 
  
 
=== Technology & Trade ===
 
=== Technology & Trade ===
Line 101: Line 111:
  
 
=== Darmine Technology ===
 
=== Darmine Technology ===
Darmine technology is clearly influenced by and has contributed to "Imperial" technology. It has not had the same impact as, for example, [[Vilani]] technology. Their vehicle and starship designs are not radically different, but they do tend to possess a sleek, rounded look. [[Robot]]s are almost always dumbots. The Darmine do not widely use robots, preferring to work with other sophonts. Interestingly, artificial "personalities" for more sophisticated computers are common.
+
Darmine technology is clearly influenced by, and has contributed to, "Imperial" technology. It has not had the same impact as, for example, [[Vilani]] technology. Their vehicle and starship designs are not radically different, but they do tend to possess a sleek, rounded look. [[Robot]]s are almost always dumbots. The Darmine do not widely use robots, preferring to work with other sophonts. Interestingly, artificial "personalities" for more sophisticated computers are common.
  
== [[World]]s & [[Sector]]s ([[Astrography]]) ==
+
== [[Astrography]] ==
This race ([[sophont]] species) is primarily located in the following areas: <br>
+
This race is primarily located in the following areas: <br>
 
''[[Charted Space]]:''
 
''[[Charted Space]]:''
 
* [[Zarushagar Sector]]
 
* [[Zarushagar Sector]]
Line 111: Line 121:
 
** [[Iimii Subsector]]
 
** [[Iimii Subsector]]
 
** [[Liasdi Subsector]]
 
** [[Liasdi Subsector]]
** [[Mongrabi Subsector]]
+
** [[Mongrebi Subsector]]
 
** [[Oasis Subsector]]
 
** [[Oasis Subsector]]
 
** [[Rhamsteppe Subsector]]
 
** [[Rhamsteppe Subsector]]
Line 117: Line 127:
 
** [[Wolf Subsector]]
 
** [[Wolf Subsector]]
  
=== Homeworld: 1105 ===
+
=== Homeworld ===
The [[homeworld]] of this race (sophontic species) is:
+
The [[homeworld]] of this race is:
* [[Ishag (world)]]
+
* {{WorldS|Ishag|Zarushagar|1323}}
  
 
=== World Listing: 1105 ===
 
=== World Listing: 1105 ===
Significant communities of this race ([[sophont]] species) are known to exist within the following [[system]]s and [[world]]s:  
+
Significant communities of this race are known to dwell within the following [[system]]s and [[world]]s:  
 
{{ClusterWorlds2}}
 
{{ClusterWorlds2}}
  
== References & Contributors (Sources) ==
+
== References ==
 
{{Intermediate}}
 
{{Intermediate}}
{{Detail}}
 
 
{{Sources
 
{{Sources
|S1= {{Ludography cite|name= Referee's Manual|page=102}}
+
|S1= {{Ludography cite|name= Imperial Encyclopedia |page=22}}
|S2= ''[[Alien Realms (fanzine)|Alien Realms]] Volume 1 Issue 3'' (1991): 10-13 via {{HIWG}} [[Greg Videll]]. "Darmine Working Paper".  
+
|S2= {{Ludography cite|name= Referee's Manual |page=102}}
|S3= ''[[Alien Realms (fanzine)|Alien Realms]] Volume 2 Issue 2'' (1992): 9-13 [[Greg Videll]]. "Contact! Darmine".
+
|S3= {{Ludography cite|name= The Travellers' Digest 21 |page=}}
|S4= {{Ludography cite|name= Challenge 75|page=72|article=Oasis in a New Era}}
+
|S4= [[Greg Videll]]. "Darmine Working Paper". ''[[Alien Realms (fanzine)|Alien Realms]] Volume 1 Issue 3'' ({{HIWG}} 1991): 10-13
|S5= [[Traveller Wiki Editorial Team]]
+
|S5= [[Greg Videll]]. "Contact! Darmine". ''[[Alien Realms (fanzine)|Alien Realms]] Volume 2 Issue 2'' ({{HIWG}} 1992): 9-13  
|S6= Author & Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]]
+
|S6= {{Ludography cite|name= Challenge 75|page=72|article=Oasis in a New Era}}
 +
|S7= {{Ludography cite|name= Interstellar Wars |page=39,40}}
 
}}
 
}}
  
  
 
[[Category: Darmine]]
 
[[Category: Darmine]]
[[Category: Minor Human Race]]
+
[[Category: Third Imperium races]]
{{LE|Minor Race|Races|Sophont}}
+
{{LE|Races}}
 +
[[Category: Guidebook to Zarushagar Sector]]

Latest revision as of 14:49, 19 August 2025

Darmine
Imperial-Sunburst-Green-wiki.png
Homo sapiens ishagi
Base Information
Classification Omnivore/gatherer
Status Minor Human Race
Locomotion Walker
Terrain Plains
Body Form
Confluence Humanoid
Bio-Identenoid Human
Size 1.75 meters
Weight 100 kg
Culture
Languages KadliAnglic
Social Structure
Technological Epoch TL:13-15
Psionic potential Standard
Origin World
Homeworld location Ishag (Zarushagar 1323)
UWP
BA98986-A
StarportB Good: Spacecraft Construction, Overhaul, Refined fuel
SizeA Large (16,000 km, 1.14g - 1.48g)
Atmosphere9 Dense (tainted)
Hydrographics8 Wet World 80%
Population9 High (5 billion)
Government8 Civil Service Bureaucracy
Law6 Moderate Law (no firearms except shotguns)
Tech LevelA Early Stellar (jump drive)
Primary Star G1 V
Atmosphere Dense (tainted)
Off-world presence Yes
Zoetic individuals Yes
Source
Reference Referee's Manual 102.
Canon Yes
Also see Darmine cultural region

The Darmine of Ishag (Zarushagar 1323) are a technologically advanced Minor Human Race. The Darmine are not radically different from baseline Humaniti. Like the Vilani or the Zhodani, any differences are minor. Interbreeding over the millennia has also helped to "wash out" some of the characteristics developed by the Darmine on Ishag.

Physiology & Environment[edit]

To survive in the tainted, oxygen-deficient atmosphere of their world, the Darmine have an increased lung capacity and blood that more efficiently carries oxygen. This gives the Darmine an increased endurance for strenuous tasks, particularly when in a higher pressure atmosphere (such as Ishag's own). The Darmine have dark skin to protect against the higher than normal UV radiation from their star. While the Darmine were clearly transported by the Ancients, it is less clear if the changes to the Darmine physiology are geneered or are the result of natural selection.

History & Background (Dossier)[edit]

By -8600, Darmine had advanced to TL-2, sparking an "Age of Discovery" on Ishag's main continent that eventually devolved into a collection of constantly warring city-states and daughter colonies.

Code of Ledriasda[edit]

Around this time, a wanderer/philosopher named Ledriasda developed what came to be called the Code of Ledriasda. The Code states that it is the moral obligation of all humans (later extended to all sophonts) to preserve (intelligent) life. This not only means that killing is immoral, but that the strong should help the weak, the more fortunate should help the less fortunate, etc.

The Code helped shape Darmine history, making the Darmine a generally peaceful race with the desire to be builders, not destroyers. Even those individuals who are not strict adherents to the Code follow its general tenets.

Unification & Expansion[edit]

Range of historical Darmine Corporate. Worlds with significant Darmine populations are marked with a red dot. Worlds with significant non-Human sophont populations are marked with a yellow dot. (Chart sourced from Traveller Map)

By -8140, the Darmine were semi-unified under a collective security agreement of polities, and had entered the first tentative stages of industrialization (TL-4). It was at this time that they were contacted by another Human race, in the form of a Geonee exploratory mission. After a century or so of Geonee patronage, the Darmine became capable of building Jump Drives on their own, and began expanding into their local stellar neighborhood. This initially brought them into contact with the highly aggressive Dishaan Hegemony, whose frontier was unfortunately only a few parsecs to trailing. After the Geonee were determined to be too distant to be of consistent aid, the Darmine built their first warships (from purchased Geonee prototypes) and formed a defensive league, which eventually evolved into the First Darmine Corporate.

By the eve of the Consolidation Wars (around -5400), the original Darmine Corporate controlled an area roughly the size of a subsector around their homeworld. While maintaining a non-aggressive posture, the Darmine found themselves increasingly squeezed between competing Vilani and Geonee interests. Despite these near constant pressures from both sides, the Darmine maintained much of their cultural identity during this period, typically by allying themselves with the Suerrat, another friendly race of Humans nearby.

Surrender[edit]

After the Suerrat fell to the Vilani (by which time the Geonee were gone too), the Darmine found themselves without any allies. Rather than put up a futile resistance, they negotiated a surrender to the expanding Ziru Sirka, and were formally incorporated into it in -4887.

Corporate Creation[edit]

With the coming of the Solomani and the Rule of Man, the Darmine were again free to expand. They took advantage of the changing times and began to economically conquer Zarushagar. By the time the Rule of Man collapsed, the Darmine had reformed the Darmine Corporate.

Corporate Dissolution[edit]

The reformed Darmine Corporate, more of a loose trade association than a real interstellar government, kept the Zarushagar Sector free of the worst effects of the Long Night. It continued to support its worlds through the founding of the Third Imperium and the Ilelish Pacification Campaign. The Darmine resistance to the campaign was primarily political and economic rather than military. The resistance continued for more than 40 years, until the Darmine convinced themselves that the Third Imperium wouldn't be a repeat of the First. In 120, when Ishag formally joined the Imperium, the Darmine Corporate was dissolved.

Ishag Revolt[edit]

Until the Rebellion, the only violent event to mar the Darmine peace was the Ishag Revolt in 1057.

Rebellion[edit]

In the years leading up to the Rebellion, Archduke Dulinor attempted to recruit allies for his forthcoming plans for the Imperium. He used a two-pronged approach, first recruiting like-minded nobles like Sector Duke Andrew. Many assumed, at the time, Dulinor was attempting the promote changes through the Moot. Second was a series of secretly funded media campaigns designed to promote the idea of change to the Imperium. In the Darmine region the campaign took the form of historical promotion and support for the idea of a Darmine Autonomous Region.

Unfortunately, this "hearts and minds" campaign completely backfired when Dulinor chose to assassinate the Emperor. The followers of the Code of Ledriasda were horrified and the Zarushagar nobility, lacking much of their popular support, found it difficult to support Dulinor. As Lucan's violent, "at any cost" philosophy became apparent, his support evaporated as well. The Zarushagar Sector, on the front lines between the two bitter enemies, bore the brunt of the continued assaults.

New Darmine Corporate[edit]

By 1120, when both sides had largely spent their large fleets, the worlds of Ishag, Dineal and Nidke signed the Dineal Accords, establishing a new Darmine Corporate.

Culture[edit]

Psychology & Philosophy[edit]

Darmine society is a generally peaceful one, organized around the Code of Ledriasda, which states that it is the moral obligation of all humans to preserve sentient (intelligent) life. The Code categorically states that the destruction of sophont life is immoral and that all life has a duty to aid the weak and less fortunate, and to live morally. As Darmine society grew more diverse in terms of sophont species, the code, which originally specified "human life", was amended to state that it is the duty of all sophonts to preserve intelligent life in general.

Popular Darmine religion includes a preoccupation with the number four and its multiples.

One of the most common religions is the Followers of Telor, a codified form of a loose polytheism. The sun, the moons, the land, and the water are seen as primary deities.

Culture & Society[edit]

The Darmine culture continues to influence many worlds within Zarushagar. Darmine culture presents a balance between the group and the individual. Not as group-oriented as the Vilani, Darmine still recognize the power of a group and the productivity that comes from solving problems together.

They enjoy working and interacting with others toward a common goal. It's important to note that the Darmine are not as regimented and tradition-bound as the Vilani. The good of the group is important but not at the expense of the individual. Teamwork is emphasized, to bring the best mix of skills together, but it doesn't pervade every facet of life.

Indeed, the Darmine have a strong streak of individualism. It's an escape valve from the group orientation of Darmine society, a backlash against the Vilani's stifling culture, and a reassertion of the drive that the Darmine had during their "Golden Age".

While they may be group-oriented, the Darmine greatly respect the adventurer, the daring and innovative individual. Perhaps the most common literary hero is the wandering loner; a person who steps into a difficult situation and sets things right. Such heroes include Zeshliama.

Individuality does not equate to selfishness, rather it means that the individual is more extroverted and flamboyant than his/her group-oriented counterpart.

Every Darmine is pulled in two directions; between working within the group and expressing their sense of self. Nearly every Darmine falls somewhere in between, there are few that polarize at one end of the spectrum.

Architecture & Fashion[edit]

As with nearly everything involving the Darmine, both architecture and fashion strike a balance between conformity and individuality. Buildings fit well within their surroundings but at the same time are noticeable in their design. The same goes for Darmine fashion. Darmine fashion has borrowed from and lent to other cultures including the Vilani, the Solomani, and mainstream Imperial culture.

Language & Letters[edit]

The Darmine language is called Kadli and is written using a phonetic alphabet. Kadli is the primary language on some Darmine-settled worlds and a secondary one on others (Anglic being the primary).

Technology & Trade[edit]

The Darmine are well-known for their sharp merchants and cutting edge technologies. Darmine starship, vehicle, and robot designs always sell well in Imperial markets.

Darmine Technology[edit]

Darmine technology is clearly influenced by, and has contributed to, "Imperial" technology. It has not had the same impact as, for example, Vilani technology. Their vehicle and starship designs are not radically different, but they do tend to possess a sleek, rounded look. Robots are almost always dumbots. The Darmine do not widely use robots, preferring to work with other sophonts. Interestingly, artificial "personalities" for more sophisticated computers are common.

Astrography[edit]

This race is primarily located in the following areas:
Charted Space:

Homeworld[edit]

The homeworld of this race is:

World Listing: 1105[edit]

Significant communities of this race are known to dwell within the following systems and worlds:

No world articles for Darmine (race)


References[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.