Difference between revisions of "Luretiir!girr Sector"
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|coreward = [[Gh!hken Sector|Gh!hken]] | |coreward = [[Gh!hken Sector|Gh!hken]] | ||
|trailing = [[X'kug Sector|X'kug]] | |trailing = [[X'kug Sector|X'kug]] | ||
| − | |rimward = [[ | + | |rimward = [[Numbis Sector|Numbis]] |
| | | | ||
|ss1 = [[Tm Shanmai Subsector|Tm Shanmai]]| | |ss1 = [[Tm Shanmai Subsector|Tm Shanmai]]| | ||
| − | |ss2 = [[ | + | |ss2 = [[Rattler Subsector|Rattler]]| |
|ss3 = [[Renkard Subsector|Renkard]]| | |ss3 = [[Renkard Subsector|Renkard]]| | ||
|ss4 = [[Linder Subsector|Linder]]| | |ss4 = [[Linder Subsector|Linder]]| | ||
| | | | ||
| − | |ss5 = [[ | + | |ss5 = [[Kikak Subsector|Kikak]]| |
| − | |ss6 = [[ | + | |ss6 = [[Deadeye Subsector|Deadeye]]| |
| − | |ss7 = [[ | + | |ss7 = [[Kukaxtooa Subsector|Kukaxtooa]]| |
|ss8 = [[Hammond Subsector|Hammond]]| | |ss8 = [[Hammond Subsector|Hammond]]| | ||
| | | | ||
| − | |ss9 = [[ | + | |ss9 = [[Guirkaang Subsector|Guirkaang]]| |
| − | |ss10 = [[ | + | |ss10 = [[Kr'kai Subsector|Kr'kai]]| |
| − | |ss11 = [[ | + | |ss11 = [[Ruraak Subsector|Ruraak]]| |
|ss12 = [[Kodotai Subsector|Kodotai]]| | |ss12 = [[Kodotai Subsector|Kodotai]]| | ||
| | | | ||
| − | |ss13 = [[ | + | |ss13 = [[Ka'ra Subsector|Ka'ra]]| |
| − | |ss14 = [[ | + | |ss14 = [[Arkuikr Subsector|Arkuikr]]| |
|ss15 = [[Tung Subsector|Tung]]| | |ss15 = [[Tung Subsector|Tung]]| | ||
|ss16 = [[Kr!k Subsector|Kr!k]]| | |ss16 = [[Kr!k Subsector|Kr!k]]| | ||
| Line 58: | Line 58: | ||
}} | }} | ||
| − | '''Luretiir!girr''' | + | '''Luretiir!girr''' Sector is located on the spinward flank of the [[Two Thousand Worlds]] of the [[K'kree]]. |
| − | |||
== Description (Specifications) == | == Description (Specifications) == | ||
| − | This region has long been a frontier between the empires of [[Humaniti]] and the realm of the [[K'kree]], sitting between the sparsely civilized [[Gateway Sector]] and the heart of the [[Two Thousand Worlds]] in [[X'kug Sector]]. Humans drawn this far to trailing have been relatively rare, and the sector is dominated by the [[K'kree]] and their clients, with Humaniti holding on to a persistent presence only in the | + | This region has long been a frontier between the empires of [[Humaniti]] and the realm of the [[K'kree]], sitting between the sparsely civilized [[Gateway Sector]] and the heart of the [[Two Thousand Worlds]] in [[X'kug Sector]]. Humans drawn this far to [[trailing]] have been relatively rare, and the sector is dominated by the [[K'kree]] and their clients, with Humaniti holding on to a persistent presence only in the [[spinward]] parts of the [[sector]]. A [[Saga Isles|cryptic Human state]] of unknown origins sits partly in Subsector E, though the state makes a great deal of its periodic name changes to reflect the whims of its rulers. Most of the other Human systems in the sector are extensions of [[Gateway Sector|Gateway]] settlement, though the dauntingly officious [[Gathering of Kirgia]] predates them, showcasing what a relatively cooperative state run by both [[K'kree]] and the descendants of [[Vilani]] can become. Thankfully, Kirgia does not choose to extend its military reach very far beyond its borders. |
| + | |||
| + | The [[Xaruah]] of the [[Ka'ra Mandate]] and the [[K'kree]] themselves, in the form of the political offshoot known as the [[Lords of Thunder]], dominate the rest of the sector. The [[Ka'ra Mandate]] facilitates trade with the [[Two Thousand Worlds]] and the independent worlds here, but the [[Lords of Thunder]] are a new [[K'kree]] Crusade, and are avoided by most others. | ||
| + | |||
| + | Tucked into the rim-trailing corner of the sector is the [[Lank'gha Collective]], another Human-K'kree cooperative, though now dominated by some of the K'kree clients. The merchants of the Collective were at one time active in the commerce that passed from Gateway toward the [[Two Thousand Worlds]], but with the rise of the [[Lords of Thunder]], the Collective has lost access to the rest of the sector and now focuses its attention to rimward in [[Numbis Sector]] and [[Crucis Margin Sector]]. | ||
No further information yet available. | No further information yet available. | ||
| Line 80: | Line 83: | ||
}} | }} | ||
| − | === Linguistic Topography: | + | The traditional Human name for the sector, dating to the [[First Imperium]] (which never settled the region) is ''Emaragamigu''. |
| + | |||
| + | === Linguistic Topography: 1105 === | ||
The following [[language]]s are among the most commonly used within this astrographic region: | The following [[language]]s are among the most commonly used within this astrographic region: | ||
| − | * [[Anglic]] | + | |
| − | * [[ | + | * ''[[K'kree language|!kee]]'': The common language used by [[K'kree]] throughout the [[Two Thousand Worlds]]. |
| − | * [[ | + | * [[Anglic (language)|Anglic]]: One of the two official languages of the [[Third Imperium]] and common to many human worlds; in this region, mostly variant dialects. |
| − | * [[ | + | * ''[[Galian]]'': The [[Solomani]]-derived language of the Human corporate powers and nations of [[Gateway Sector]], immediately to spinward. |
| − | * [[Raxkiir]] | + | * ''[[Gurvin (language)|Gurvin]]'': The common language of the [[Hive Federation]] and a secondary language in many of its client states. Commonly used by traders. |
| − | * [[Vilani (language)]] | + | * [[Hiver Sign Language]]: The silent, visual language used naturally by [[Hiver]]s. |
| + | * ''[[Ithkluri]]'': The common language of the [[Ithklur]], and used in conjunction with ''Gurvin'' throughout the Hive Federation and adjacent space. | ||
| + | * ''[[Raxkiir]]'': A language developed by clients of the [[K'kree]], a heavily derived variant of ''[[K'kree language|!kee]]'' suitable for humanoid use. It is commonly used by those trading with K'kree interests, as well as client races acting on behalf of the [[Two Thousand Worlds]]. It is essentially the state language of most of the Wall States. | ||
| + | * [[Vilani (language)|Vilani]]: One of the two official languages of the [[Third Imperium]] and common to many human worlds; in this region, mostly variant dialects. | ||
| + | |||
| + | The word ''Luretiir!girr'' could be translated, very roughly, as "the Scatterings". It is apparently derived from a K'kree agricultural term which refers to seeds planted in a field by a process of scattering them on the wind. | ||
== History & Background (Dossier) == | == History & Background (Dossier) == | ||
| Line 98: | Line 108: | ||
* [[Non-Human Race]]s | * [[Non-Human Race]]s | ||
| + | ** [[Cehkhtl]] ([[Minor Race]]) | ||
| + | ** [[Fatum]] of Lofoten ([[Minor Race]]) | ||
| + | ** [[Intril']] ([[Minor Race]]) | ||
| + | ** [[Je Jel]] of Zilje ([[Minor Race]]) | ||
| + | ** [[Luokr]] of Luokra ([[Minor Race]]) | ||
| + | ** [[Uutra]] of Kakuutra ([[Minor Race]]) | ||
** [[Xaruah]] ([[Minor Race]]) | ** [[Xaruah]] ([[Minor Race]]) | ||
| − | |||
* [[Terragen]]s (Non-human [[Terran]] races) | * [[Terragen]]s (Non-human [[Terran]] races) | ||
| Line 111: | Line 126: | ||
* [[Non-Human Race]]s | * [[Non-Human Race]]s | ||
| + | ** [[Cehkhtl]] ([[Minor Race]]) | ||
| + | ** [[Ciruwar]] ([[Minor Race]]) | ||
| + | ** [[Girug'kagh]] ([[Minor Race]]) | ||
| + | ** [[Intril']] ([[Minor Race]]) | ||
| + | ** [[Ithklur]] ([[Minor Race]]) | ||
| + | ** [[Je Jel]] ([[Minor Race]]) | ||
** [[K'kree]] ([[Major Race]]) | ** [[K'kree]] ([[Major Race]]) | ||
** [[Xaruah]] ([[Minor Race]]) | ** [[Xaruah]] ([[Minor Race]]) | ||
| Line 120: | Line 141: | ||
''General Overview:'' | ''General Overview:'' | ||
| − | The sector has experienced | + | The sector has experienced four broadly defined eras of development: |
| − | * Prior to the K'kree Crusade, the sector experienced several spurts of sublight exploration by [[Minor Race]]s in the region. While there is no known evidence that the [[Menetha]] came so far spinward, or the Ancients so far to Trailing, there are nonetheless mysterious ruins dotted across the sector that predate the K'kree. | + | * Prior to the K'kree Crusade, the sector experienced several spurts of sublight exploration by [[Minor Race]]s in the region. While there is no known evidence that the [[Menetha]] came so far spinward, or the [[Ancients]] so far to Trailing, there are nonetheless mysterious ruins dotted across the sector that predate the K'kree. |
| − | * The K'kree Crusade, in the form of The Thundering Herd, explored, exterminated, and slowly progressed across the trailing half of the sector from coreward to rimward. Only a few of the systems they claimed under the Crusade would remain directly under K'kree control after the Hiver-K'kree War, as the Two Thousand Worlds chose many of those systems to cede to clients and sacrificial populations to protect the heart of K'kree territory. | + | * The K'kree Crusade, in the form of The [[Thundering Herd]], explored, exterminated, and slowly progressed across the trailing half of the sector from coreward to rimward. Only a few of the systems they claimed under the Crusade would remain directly under K'kree control after the [[Hiver-K'kree War]], as the Two Thousand Worlds chose many of those systems to cede to clients and sacrificial populations to protect the heart of K'kree territory. |
| − | * Coincident with the end of the Hiver-K'kree War, explorers and traders of the [[Vilani]] and other branches of [[Humaniti]] began to appear from spinward, causing the formation of the K'kree Client States as a form of immune response. The [[Ka'ra Mandate]] and [[Lank'gha Collective]] arose almost immediately, and a scattered collection of settlements and small states sprung up across the rest of the sector as Humaniti, and later some [[Vargr]], arrived and settled in. The K'kree and | + | * Coincident with the end of the Hiver-K'kree War, explorers and traders of the [[Vilani]] and other branches of [[Humaniti]] began to appear from spinward, causing the formation of the K'kree Client States as a form of immune response. The [[Ka'ra Mandate]] and [[Lank'gha Collective]] arose almost immediately, and a scattered collection of settlements and small states sprung up across the rest of the sector as Humaniti, and later some [[Vargr]], arrived and settled in. The K'kree and Human arrivals cooperated, albeit accidentally, in the formation of the [[Gathering of Kirgia]] in this sector and neighboring [[Gh!hken Sector]]. Human settlement during this period tended to result in only small states, with most efforts to unite eventually detected and squashed by the [[K'kree]] if they didn't fail spontaneously. |
| + | * The transition of neighboring [[Gateway Sector]] from wilds to somewhat structured states in the 300s and 400s reached into this sector as well. The [[Renkard Union]] near the spin-rimward corner, and the Heirs of Shanmai (who traditionally change the name of their state with each passing dynasty or revolution) in the spin-coreward corner, both coalesced during this period and survive into the modern era in some form. The [[Hammond Colonies]] did not fare so well, falling to the [[Lords of Thunder]] in the 1000s after two centuries of discord, slow decay, and financial vicissitude. Several attempts to settle nearer the [[K'kree]] failed during this period. | ||
No further information yet available. | No further information yet available. | ||
| − | ==== History-Era: | + | ==== History-Era: Milieu 1100 ==== |
No information yet available. | No information yet available. | ||
| Line 139: | Line 161: | ||
=== Polity Listing: 1105 === | === Polity Listing: 1105 === | ||
The following [[polities]] can be found within this [[sector]]: | The following [[polities]] can be found within this [[sector]]: | ||
| − | |||
| − | |||
| − | |||
* Independent Powers ([[Pocket Empire]]s) | * Independent Powers ([[Pocket Empire]]s) | ||
** [[Renkard Union]] | ** [[Renkard Union]] | ||
* [[Non-Aligned]] Powers ([[World-State]]s) | * [[Non-Aligned]] Powers ([[World-State]]s) | ||
| + | ** Hc: "Human Client State" including the [[Saga Isles]] | ||
** NaHu: [[Non-Aligned]] ([[Humaniti|Human]]-dominated) | ** NaHu: [[Non-Aligned]] ([[Humaniti|Human]]-dominated) | ||
** NaKk: [[Non-Aligned]] ([[K'kree]]-dominated) | ** NaKk: [[Non-Aligned]] ([[K'kree]]-dominated) | ||
| Line 156: | Line 176: | ||
* [[The Two Thousand Worlds]] ([[K'kree]] Powers) | * [[The Two Thousand Worlds]] ([[K'kree]] Powers) | ||
| − | |||
** K3: "K'Kree Client State" | ** K3: "K'Kree Client State" | ||
** K5: "K'Kree Client State" | ** K5: "K'Kree Client State" | ||
| Line 162: | Line 181: | ||
=== Polity Descriptions: 1116 === | === Polity Descriptions: 1116 === | ||
| − | # Alleg: Hc: "[[Human]] [[Client State]]" | + | # Alleg: Hc: "[[Human]] [[Client State]], including the [[Saga Isles]]" |
# Alleg: K3: "[[Gathering of Kirgia]]" | # Alleg: K3: "[[Gathering of Kirgia]]" | ||
# Alleg: K4: "[[Ka'ra Mandate]]" | # Alleg: K4: "[[Ka'ra Mandate]]" | ||
| Line 168: | Line 187: | ||
# Alleg: Kl: "[[Lank'gha Collective]]" | # Alleg: Kl: "[[Lank'gha Collective]]" | ||
# Alleg: Lt: "[[Lords of Thunder]]" | # Alleg: Lt: "[[Lords of Thunder]]" | ||
| − | # Alleg: Na: " | + | # Alleg: Na: "Non-Aligned, Human-dominated" |
# Alleg: Re: "[[Renkard Union]]" | # Alleg: Re: "[[Renkard Union]]" | ||
| Line 183: | Line 202: | ||
=== Clusters & Traces === | === Clusters & Traces === | ||
| − | * | + | * [[Boden Reach]]: Extending spinward into [[Gateway Sector]]. |
| + | * [[Pinn Cluster]] | ||
=== Rifts, Voids & Jump Bridges === | === Rifts, Voids & Jump Bridges === | ||
| − | * No information yet available. | + | * Much of the sector is part of the low stellar density region that also includes [[Gateway Sector]]. |
| + | * The [[Deadeye Void]] sits near the center of the sector. | ||
| + | * No further information yet available. | ||
=== Other Astrographic Features === | === Other Astrographic Features === | ||
| Line 201: | Line 223: | ||
=== Sector Summary: 1116 === | === Sector Summary: 1116 === | ||
| − | |||
=== World Listing: 1116 === | === World Listing: 1116 === | ||
| Line 209: | Line 230: | ||
=== Subsector Listing: 1116 === | === Subsector Listing: 1116 === | ||
The following subsectors can be found within this sector: | The following subsectors can be found within this sector: | ||
| − | # Subsector A: Tm Shanmai | + | # Subsector A: [[Tm Shanmai Subsector]] |
| − | # Subsector B: Kikak | + | # Subsector B: [[Kikak Subsector]] |
| − | # Subsector C: Guirkaang | + | # Subsector C: [[Guirkaang Subsector]] |
| − | # Subsector D: Ka'ra | + | # Subsector D: [[Ka'ra Subsector]] |
| − | # Subsector E: Rattler | + | # Subsector E: [[Rattler Subsector]] |
| − | # Subsector F: Deadeye | + | # Subsector F: [[Deadeye Subsector]] |
| − | # Subsector G: Kr'kai | + | # Subsector G: [[Kr'kai Subsector]] |
| − | # Subsector H: Arkuikr | + | # Subsector H: [[Arkuikr Subsector]] |
| − | # Subsector I: Renkard | + | # Subsector I: [[Renkard Subsector]] |
| − | # Subsector J: Kukaxtooa | + | # Subsector J: [[Kukaxtooa Subsector]] |
| − | # Subsector K: Ruraak | + | # Subsector K: [[Ruraak Subsector]] |
| − | # Subsector L: Tung | + | # Subsector L: [[Tung Subsector]] |
| − | # Subsector M: Linder | + | # Subsector M: [[Linder Subsector]] |
| − | # Subsector N: Hammond | + | # Subsector N: [[Hammond Subsector]] |
| − | # Subsector O: Kodotai | + | # Subsector O: [[Kodotai Subsector]] |
| − | # Subsector P: Kr!k | + | # Subsector P: [[Kr!k Subsector]] |
=== Territorial Overview: 1116 === | === Territorial Overview: 1116 === | ||
| Line 238: | Line 259: | ||
{{Detail}} | {{Detail}} | ||
{{Sources | {{Sources | ||
| − | |S1= {{CT}} Alien Module 2 (named but no further data) | + | |S1= {{CT}} Alien Module 2 (sector is named but no further data) |
| − | |S2= | + | |S2= [[Leroy W.L. Guatney]] - [http://home.earthlink.net/~ngc5139/FDA/luretiir.html Federation Development Agency] {{Dead link}}, which provided only sparse information; only a few subsector names from this data are still in use. |
| − | |S3 | + | |S3= Author & Contributor: [[James Kundert|Jim Kundert]] (generated dotmap, polity names, history) |
| − | |||
| − | |||
}} | }} | ||
{{LE|K'kree}} | {{LE|K'kree}} | ||
| + | [[Category: Lords of Thunder]] | ||
| + | [[Category: Two Thousand Worlds]] | ||
Latest revision as of 23:35, 9 August 2025
| Luretiir!girr Sector | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||
| Subsectors | |||||||||||||||||
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| |||||||||||||||||
| Sector Data | |||||||||||||||||
| No. of Worlds | TBD | ||||||||||||||||
| Population | TBD million | ||||||||||||||||
| Majority Control | Two Thousand Worlds - TBD% | ||||||||||||||||
| Secondary Control | Other - TBD% | ||||||||||||||||
| Domain | K'kree Space Balkanized Space | ||||||||||||||||
| Capital | TBD | ||||||||||||||||
| Gross Sector Product | BCrTBD | ||||||||||||||||
| Trade Volume | BCrTBD | ||||||||||||||||
| Imperial Coordinate | +4 / 0 | ||||||||||||||||
| This sector has a trade map | |||||||||||||||||
| This sector has sector data | |||||||||||||||||
Luretiir!girr Sector is located on the spinward flank of the Two Thousand Worlds of the K'kree.
Description (Specifications)[edit]
This region has long been a frontier between the empires of Humaniti and the realm of the K'kree, sitting between the sparsely civilized Gateway Sector and the heart of the Two Thousand Worlds in X'kug Sector. Humans drawn this far to trailing have been relatively rare, and the sector is dominated by the K'kree and their clients, with Humaniti holding on to a persistent presence only in the spinward parts of the sector. A cryptic Human state of unknown origins sits partly in Subsector E, though the state makes a great deal of its periodic name changes to reflect the whims of its rulers. Most of the other Human systems in the sector are extensions of Gateway settlement, though the dauntingly officious Gathering of Kirgia predates them, showcasing what a relatively cooperative state run by both K'kree and the descendants of Vilani can become. Thankfully, Kirgia does not choose to extend its military reach very far beyond its borders.
The Xaruah of the Ka'ra Mandate and the K'kree themselves, in the form of the political offshoot known as the Lords of Thunder, dominate the rest of the sector. The Ka'ra Mandate facilitates trade with the Two Thousand Worlds and the independent worlds here, but the Lords of Thunder are a new K'kree Crusade, and are avoided by most others.
Tucked into the rim-trailing corner of the sector is the Lank'gha Collective, another Human-K'kree cooperative, though now dominated by some of the K'kree clients. The merchants of the Collective were at one time active in the commerce that passed from Gateway toward the Two Thousand Worlds, but with the rise of the Lords of Thunder, the Collective has lost access to the rest of the sector and now focuses its attention to rimward in Numbis Sector and Crucis Margin Sector.
No further information yet available.
Toponyms: 1116[edit]
This sector has been known by different names to different groups over its existence including the following:
| Luretiir!girr Sector Names | ||
|---|---|---|
| Culture | Toponym | Polity |
| Third Imperium | Emaragamigu | Third Imperium |
| Aslan | Emaragamigu | Aslan Hierate |
| Droyne | Unknown | Droyne Oytrip Yatroy |
| Hiver | Emaragamigu | Hive Federation |
| K'kree | Luretiir!girr | Two Thousand Worlds |
| Solomani | Luretiir!girr | Solomani Confederation |
| Vargr | Emaragamigu | Vargr Extents |
| Vilani | Emaragamigu | Third Imperium |
| Zhodani | Emaragamigu | Zhodani Consulate |
The traditional Human name for the sector, dating to the First Imperium (which never settled the region) is Emaragamigu.
Linguistic Topography: 1105[edit]
The following languages are among the most commonly used within this astrographic region:
- !kee: The common language used by K'kree throughout the Two Thousand Worlds.
- Anglic: One of the two official languages of the Third Imperium and common to many human worlds; in this region, mostly variant dialects.
- Galian: The Solomani-derived language of the Human corporate powers and nations of Gateway Sector, immediately to spinward.
- Gurvin: The common language of the Hive Federation and a secondary language in many of its client states. Commonly used by traders.
- Hiver Sign Language: The silent, visual language used naturally by Hivers.
- Ithkluri: The common language of the Ithklur, and used in conjunction with Gurvin throughout the Hive Federation and adjacent space.
- Raxkiir: A language developed by clients of the K'kree, a heavily derived variant of !kee suitable for humanoid use. It is commonly used by those trading with K'kree interests, as well as client races acting on behalf of the Two Thousand Worlds. It is essentially the state language of most of the Wall States.
- Vilani: One of the two official languages of the Third Imperium and common to many human worlds; in this region, mostly variant dialects.
The word Luretiir!girr could be translated, very roughly, as "the Scatterings". It is apparently derived from a K'kree agricultural term which refers to seeds planted in a field by a process of scattering them on the wind.
History & Background (Dossier)[edit]
No information yet available.
Native Sophonts (NIL): 1116[edit]
The following races (sophont species) are believed to have originated within this area:
- Humaniti (Human races)
- None
- Non-Human Races
- Cehkhtl (Minor Race)
- Fatum of Lofoten (Minor Race)
- Intril' (Minor Race)
- Je Jel of Zilje (Minor Race)
- Luokr of Luokra (Minor Race)
- Uutra of Kakuutra (Minor Race)
- Xaruah (Minor Race)
Demographics: 1116[edit]
Significant populations of the following races (sophont species) reside within this area:
- Humaniti (Human races)
Historical Eras[edit]
General Overview:
The sector has experienced four broadly defined eras of development:
- Prior to the K'kree Crusade, the sector experienced several spurts of sublight exploration by Minor Races in the region. While there is no known evidence that the Menetha came so far spinward, or the Ancients so far to Trailing, there are nonetheless mysterious ruins dotted across the sector that predate the K'kree.
- The K'kree Crusade, in the form of The Thundering Herd, explored, exterminated, and slowly progressed across the trailing half of the sector from coreward to rimward. Only a few of the systems they claimed under the Crusade would remain directly under K'kree control after the Hiver-K'kree War, as the Two Thousand Worlds chose many of those systems to cede to clients and sacrificial populations to protect the heart of K'kree territory.
- Coincident with the end of the Hiver-K'kree War, explorers and traders of the Vilani and other branches of Humaniti began to appear from spinward, causing the formation of the K'kree Client States as a form of immune response. The Ka'ra Mandate and Lank'gha Collective arose almost immediately, and a scattered collection of settlements and small states sprung up across the rest of the sector as Humaniti, and later some Vargr, arrived and settled in. The K'kree and Human arrivals cooperated, albeit accidentally, in the formation of the Gathering of Kirgia in this sector and neighboring Gh!hken Sector. Human settlement during this period tended to result in only small states, with most efforts to unite eventually detected and squashed by the K'kree if they didn't fail spontaneously.
- The transition of neighboring Gateway Sector from wilds to somewhat structured states in the 300s and 400s reached into this sector as well. The Renkard Union near the spin-rimward corner, and the Heirs of Shanmai (who traditionally change the name of their state with each passing dynasty or revolution) in the spin-coreward corner, both coalesced during this period and survive into the modern era in some form. The Hammond Colonies did not fare so well, falling to the Lords of Thunder in the 1000s after two centuries of discord, slow decay, and financial vicissitude. Several attempts to settle nearer the K'kree failed during this period.
No further information yet available.
History-Era: Milieu 1100[edit]
No information yet available.
Major Historical Events Timeline: 1116[edit]
These are some of the more important historical events that have affected this sector:
- No information yet available.
Politics & Diplomacy (Interstellar Relations)[edit]
No information yet available.
Polity Listing: 1105[edit]
The following polities can be found within this sector:
- Independent Powers (Pocket Empires)
- Non-Aligned Powers (World-States)
- Hc: "Human Client State" including the Saga Isles
- NaHu: Non-Aligned (Human-dominated)
- NaKk: Non-Aligned (K'kree-dominated)
- NaXX: Non-Aligned (Unclaimed)
- Other Powers
- The Two Thousand Worlds (K'kree Powers)
- K3: "K'Kree Client State"
- K5: "K'Kree Client State"
- Lords of Thunder
Polity Descriptions: 1116[edit]
- Alleg: Hc: "Human Client State, including the Saga Isles"
- Alleg: K3: "Gathering of Kirgia"
- Alleg: K4: "Ka'ra Mandate"
- Alleg: Kk: "The Two Thousand Worlds"
- Alleg: Kl: "Lank'gha Collective"
- Alleg: Lt: "Lords of Thunder"
- Alleg: Na: "Non-Aligned, Human-dominated"
- Alleg: Re: "Renkard Union"
Imperial Territory: 1116[edit]
This sector is not an Imperial possession.
- 0.00% is controlled by the Third Imperium.
- 100.00% is controlled by non-Imperial powers.
Trade Routes (Economic Astrography)[edit]
The following astrographic features and trade routes can be found within this area:
Mains, Branches & Arms[edit]
- No information yet available.
Clusters & Traces[edit]
- Boden Reach: Extending spinward into Gateway Sector.
- Pinn Cluster
Rifts, Voids & Jump Bridges[edit]
- Much of the sector is part of the low stellar density region that also includes Gateway Sector.
- The Deadeye Void sits near the center of the sector.
- No further information yet available.
Other Astrographic Features[edit]
Worlds, Systems & Sectors (Political Astrography)[edit]
No information yet available.
Capital/s: 1116[edit]
- No information yet available.
Sector Summary: 1116[edit]
World Listing: 1116[edit]
The following worlds can be found within this sector:
Subsector Listing: 1116[edit]
The following subsectors can be found within this sector:
- Subsector A: Tm Shanmai Subsector
- Subsector B: Kikak Subsector
- Subsector C: Guirkaang Subsector
- Subsector D: Ka'ra Subsector
- Subsector E: Rattler Subsector
- Subsector F: Deadeye Subsector
- Subsector G: Kr'kai Subsector
- Subsector H: Arkuikr Subsector
- Subsector I: Renkard Subsector
- Subsector J: Kukaxtooa Subsector
- Subsector K: Ruraak Subsector
- Subsector L: Tung Subsector
- Subsector M: Linder Subsector
- Subsector N: Hammond Subsector
- Subsector O: Kodotai Subsector
- Subsector P: Kr!k Subsector
Territorial Overview: 1116[edit]
The following table details the subsectors within this area:
- No information yet available.
Territorial Chart Key[edit]
No information yet available.
References & Contributors (Sources)[edit]
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- Classic Traveller Alien Module 2 (sector is named but no further data)
- Leroy W.L. Guatney - Federation Development Agency dead link, which provided only sparse information; only a few subsector names from this data are still in use.
- Author & Contributor: Jim Kundert (generated dotmap, polity names, history)
