Lords of Thunder
Lords of Thunder is a K'kree polity located in Luretiir!girr Sector, with influence in Gateway Sector and Gh!hken Sector. To the K'kree is it known as Xuruk'xaar'keer!
[edit]
Polity | Survey | Code | Type | Remarks |
---|---|---|---|---|
None | Pre-Imperial | None | No standard code | None |
None | 1st Survey (300) | None | 2-ltr code | None |
Lords of Thunder | IISS Scout Observations (1106) | LoTh | 4-ltr code | None |
Description (Specifications)[edit]
It is a relatively small K'kree state between the Gateway Sector and the Two Thousand Worlds. It is independent of the Two Thousand Worlds.
Goals[edit]
The Lords are a group of K'kree reactionaries who believe that mainstream K'kree society, also known as the Two Thousand Worlds, is not aggressive enough in its posture against meat-eating races.
History & Background (Dossier)[edit]
Founded in the late 800s (in or around 885 Imperial) by a group of K'kree exiled by the Two Thousand Worlds, the Lords of Thunder overcame the conditions on the world they were stranded at and have begun a slow march across Luretiir!girr Sector, conquering and absorbing systems and populations where possible, and laying waste where necessary. As of 1105 they threaten the Renkard Union's trailing worlds with clear intent: Surrender and perhaps be spared.
Government & Politics[edit]
The K'kree Lords of Thunder government is highly conservative, adhering to the ideals of K'kree Herd governance in what they see as its original form.
- The regionally trusted K'kree clients within and near the Two Thousand Worlds, such as the Hag'hg'k and the Xaruah are barely tolerated in Thunder space, and Humaniti is not trusted at all, regardless of credentials. The Human settled worlds conquered by the Thunder were cut off from outside contact as they were conquered, though some of the populace escaped at the time.
- The Lords' call for an immediate crusade against meat-eaters has led to unresolved tensions in much of the Gateway region spinward of the Two Thousand Worlds. Despite this militant position, the Thunder also engages in diplomacy and trade with more distant states in the Gateway, often attempting to pass as missions from the mainstream K'kree client states or even The Two Thousand Worlds.
- For information on the forms of governments used in the Two Thousand Worlds, please see K'Kree or K'Kree (government).
Technology & Trade[edit]
The Lords of Thunder are not the most technologically-advanced power in Luretiir!girr Sector, but are the most agressive.
- Some estimate that the average technology level of Lords of Thunder installations and outposts to be at least TL-9 to 11.
- And some doubt that the they have mastered any TL-14 or 15 technologies. However, many military analysts believe that the Lords of Thunder have purchased more advanced weaponry from arms merchants or have illicit connections in The Two Thousand Worlds.
Military & Intelligence[edit]
- The Lords of Thunder have built powerful space navies and constitute a significant threat to less technologically-advanced powers including almost all of their regional neighbors. Only the Ka'ra Mandate and the Two Thousand Worlds are clearly superior technologically.
- Intelligence gathering within the space held by the Lords of Thunder is made more difficult by their repudiation of any functional client races. What little is known of their military bases and fleet strengths has been collected at great risk, and often with help from more capable states further spinward.
- The Thunder have generally been able to roll over planetary defenses as they crossed Luretiir!girr Sector, though it has taken two hundred years to do so.
- While detailed dissections of their ships have not been possible, observers and analysts have concluded that the Thunder have been honing the traditional K'kree naval techniques to function against resisting foes, an adjustment from the pure siege and reduction techniques used by the Two Thousand Worlds since the end of the Crusade.
Worlds & Sectors (Astrography)[edit]
This polity can be primarily found in the following areas:
Charted Space:
- Luretiir!girr Sector
- Kr'kai Subsector the location of their "home" world
- Ruraak Subsector where much of their industrial capability is based
- Kukaxtooa Subsector
- Kodotai Subsector
- Renkard Subsector a slow growth front for their expansion
- Hammond Subsector, the most recent front for successful growth
- Linder Subsector
- Gateway Sector, entirely as scattered outposts and secret caches
- Gh!hken Sector
- TBD Subsector There are reputedly several bases in the rimward parts of this sector, but none have been confirmed.
- Numbis Sector
Capital/s: 1105[edit]
The capital/s of this polity is/are located in the following location/s:
World Listing: 1105[edit]
The following systems and worlds are a part of this polity:
References & Contributors (Sources)[edit]
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Joe Fugate. "Lords of Thunder." MegaTraveller Journal 4 (1993): .
- Martin Dougherty, Hunter Gordon. Gateway to Destiny (QuikLink Interactive, 2004), .
- Gateway Quadrant Wiki
- Author & Contributor: James Kundert