Difference between revisions of "Dakak (world)"

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[[File:Alien Moon 73c-0.jpg|250 px|right]]
 
{{UWP  
 
{{UWP  
 
|name= {{World|Dakak|Meshan|Khuulu|0134}}
 
|name= {{World|Dakak|Meshan|Khuulu|0134}}
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{{World summary comment|trade=Pz}}  
 
{{World summary comment|trade=Pz}}  
 
* It is a member of the [[Gvuekh Cluster]].
 
* It is a member of the [[Gvuekh Cluster]].
 +
* This world is an important factor in the [[Tukogan Trade Circuit]].
  
== Astrography and Planetology ==  
+
== Description ([[Astrography]] & [[Planetology]]) ==  
No information yet available.  
+
=== Stellar Data ===
 +
'''Dakak''' is a binary star system.
 +
* The primary is a white main sequence.
 +
* The secondary is a red main sequence.
  
 
{{BinaryStarSystem
 
{{BinaryStarSystem
Line 29: Line 34:
 
|primary        = F8 V
 
|primary        = F8 V
 
|secondary      = M6 V
 
|secondary      = M6 V
|PrimaryNotes  =
+
|PrimaryNotes  = None
|SecondaryNotes =
+
|SecondaryNotes = None
 
}}
 
}}
  
=== System data ===
+
=== System Data ===
No information yet available.  
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The worlds of the [[system]] have been surveyed. They consist of:
+
* The [[mainworld]].
=== Mainworld data ===
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* x6 secondary [[world|rocky worlds]].
No information yet available.
 
  
==== Mainworld geography and topography ====
+
=== Mainworld Data ===
No information yet available.
 
  
=== Native lifeforms ===
+
==== [[Planetary Size|Mainworld Size]] (S) ====
No information yet available.  
+
{{WorldSize|name= Dakak|Size= 9}}
 +
 
 +
==== [[Atmosphere|Mainworld Atmosphere]] (A) ====
 +
{{WorldAtmo|name= Dakak|Atmosphere= 8}}
 +
 
 +
==== [[Hydrosphere|Mainworld Hydrosphere]] (H) ====
 +
{{WorldHydro|name= Dakak|Hydrosphere= 8}}
 +
 
 +
==== Mainworld Geography and Topography ====
 +
No centrally held map of the world exists within [[Argushiigi Admegulasha Bilanidin|AAB]] [[Library Data]] records.
 +
 
 +
[[File:Blank World Map Watery.png|500 px]] <br> (''Blank map, predominantly watery world''.)
  
 
== History & Background (Dossier) ==
 
== History & Background (Dossier) ==
No information yet available.
+
[[File:Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg|right]]
 +
'''Dakak''' was claimed by the [[Vilani]] millennia ago and was eventually absorbed into the [[Ziru Sirka]]. It was nominally under the authority of the [[Rule of Man]] prior to the [[Long Night]].
 +
* It has ruins and remains on its surface dating to before the founding of the [[First Imperium|Ziru Sirka]].
 +
 
 +
It is a ''[[Amber Zone|Puzzle World]]'' and is designated as an [[Amber Zone]]. It presents particular risks and dangers due to the [[environment]] or [[Life Form|native life forms]], [[Law Level|laws]] or [[Custom|customs]], or other conditions that are not well understood.
 +
* Visitors are advised to act with caution.
 +
 
 +
It is a member of the [[Gvuekh Cluster]], an important [[trade route]] primarily located within [[Windhorn Sector]].
 +
* High cargo capacity, [[Jump Drive|low jump rating]] vessels move among its systems, carrying vast amounts of goods and commodities between its member worlds.
 +
 
 +
[[File:Chart Gvuekh Cluster Basic.png|200 px]] <br> (Chart sourced from [[Traveller Map]])
 +
* Member worlds of the [[Main|cluster]] are highlighted in tan.
 +
* [[Gvuekhluerar (world)|Gvuekhluerar]], the primary world of the [[Main|cluster]] and the [[capital]] of the [[17th Disjuncture]], is marked in red.
 +
 
 +
The world is dominated by the activities of the [[Tukogan Trade Circuit]] (the TTC). It is a fractious [[Organization|trade association]] made up of disparate interests and groups, with links to many worlds and organizations.
 +
* It facilitates trade and commerce across the region.
 +
* It has a significant degree of influence over the worlds at its core.
  
=== World starport ===
+
[[File:Chart Tukogan Trade Circuit Basic.png|300 px]] <br> (Chart sourced from [[Traveller Map]])
{{Starport|name= Dakak|Starport=C}}
 
  
=== World technology level ===
+
=== World Starport (St) ===
{{WorldTech|name= Dakak|WorldTech=5}}
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{{Starport|name= Dakak|Starport= C}}
 +
* Vargr starports reflect the variety of Vargr architecture, with many disparate styles of building, each having their own unique ornamentation and gaudy colour scheme, and all competing for the attention of the onlooker. Emblems for the major shipping lines and port facilities abound.
  
=== World government ===
+
=== World Population (P) ===
{{WorldGov|name= Dakak|Government=12}}
+
{{WorldPop|name= Dakak|multiplier= 6|Population= 9}}
 +
* The population largely consists of [[Vargr]].
 +
* Humans and other [[sophont]]s may also be encountered.
  
==== World military ====
+
==== Urbanization ====
No information yet available.  
+
Vargr cities are lively and chaotic, full of garish colours and loud noises. Streets are packed and buildings press together. Vehicle traffic is fast and chaotic; the accident rate is low only because of superior Vargr reflexes. Zoning codes are rare, and districts jumble together.
  
=== World economy ===
+
=== World Technology Level (T) ===
No information yet available.
+
{{WorldTech|name= Dakak|WorldTech= 5}}
  
==== Trade data ====
+
=== World Government (G) ===
No information yet available.
+
{{WorldGov|name= Dakak|Government= C}}
  
=== World demographics ===
+
=== World Law (L) ===
No information yet available.
+
{{WorldLaw|name= Dakak|Law= E}}
  
=== World culture ===
+
=== Trade Data ===
No information yet available.
+
* Importance:    0 (unimportant)
  
=== Historical data ===
+
=== World Economy ===
No information yet available.
+
* Resources:      B (moderated)
 +
* Labor:          8 (hundreds of millions)
 +
* Infrastructure: 8 (generally available)
 +
* Efficiency:    +4 (advanced)
  
==== World timeline ====
+
=== World Culture ===
No information yet available.
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* Heterogenity: D (fragmented)
 +
* Acceptance:  9 (friendly)
 +
* Strangeness:  9 (extremely confusing)
 +
* Symbols:      9 (somewhat abstract)
  
==== UWP listing ====
+
==== World Timeline ====
No information yet available.
+
Major events that have affected this world and the wider region that it lies within:
 +
* [[-4045]] to [[-2204]]: the [[First Imperium|Ziru Sirka]] claims and settles worlds across the region.
 +
* [[-3810]]: the [[Vargr]] discover [[Jump Drive|jump technology]] and begin an era of expansion.
 +
* [[-3700|-3700s onwards]]: waves of [[Vargr]] settle worlds across the region.
 +
* [[-2204]] to [[-1776]]: the [[Rule of Man]] nominally administers the [[rimward]] worlds of the region. Conflicts escalate between [[Vargr]] and humans as the [[Vargr]] occupy former [[First Imperium|Ziru Sirka]] territory.
 +
* [[-1776]] to [[0]]: the [[Long Night]]. There is widespread regression within the area and some worlds [[Barren World|become barren]].
 +
* [[-1658]]: the [[Sack of Gashikan]], an atrocity known throughout the coreward parts of [[Charted Space]].
 +
* [[-1427]]: the [[Wolvesbane Project|Wolvesbane plague]] is released in [[Gashikan Sector]], decimating [[Vargr]] populations.
 +
* [[0|The Year 0]]: to [[rimward]], the [[Third Imperium]] is founded.
 +
* [[26|circa 26]]: the [[Empire of Varroerth]] is founded.
 +
* [[170|circa 170]]: the various [[Ruler of Five]] precursor states begin a centuries-long war of dominance.
 +
* [[300]]-[[420]]: the {{Imperial}} [[First Survey]] charts the system.
 +
* [[500|circa 500]]: the [[Ruler of Five]] [[Confederation]] draws up its charter, establishing [[Polity|the state]] in its current form.
 +
* [[800s|mid 800s]]: the [[Opposition Alliance]] is founded and rapidly admits many of the [[Non-Aligned World|neutral worlds]] around it.
 +
* [[800s|late 800s]]: the [[Ngath Confederation]] begins to form and gradually absorbs [[Non-Aligned World|neutral worlds]] and [[Polity|smaller polities]].
 +
* [[995]]-[[1065]]: the {{Imperial}} [[Second Survey]] charts the system.
 +
* [[1040s|circa 1040]]: the [[17th Disjuncture]] is founded and rapidly brings [[Non-Aligned World|neutral worlds]] under its banner, directly competing with the [[Ngath Confederation]].
 +
* [[1065]]: the [[Second Survey]] is published. Information about the system becomes widely available.
 +
* [[1078]]: the [[Third Empire of Gashikan]] forms.
  
== References & Contributors / Sources ==
+
== References & Contributors (Sources) ==
{{Intermediate}}
 
 
{{Detail}}
 
{{Detail}}
 
{{Sources
 
{{Sources
|S1= {{Ludography cite|name= Vargr|version=Classic Traveller|page=IBC}} (named but no further data)
+
|S1= [[John Harshman]], [[Marc Miller]], [[Loren Wiseman]]. {{CT}} ''[[Library Data (A-M)|Supplement 8 Library Data (A-M)]]'', ([[Game Designers Workshop]], 1981), various pages. (Library data entries)
|S2= {{Ludography cite|name=Vilani & Vargr|page=11,47}} (dot map provided)  
+
|S2= [[John Harshman]], [[Marc Miller]], [[Loren Wiseman]]. {{CT}} ''[[Library Data (N-Z)|Supplement 11 Library Data (N-Z)]]'', ([[Game Designers Workshop]], 1982), various pages. (Library data entries)
|S3= {{MT}} and {{TNE}}: [[The Meshan Saga]] by Martin Rait
+
|S3= [[J. Andrew Keith]], [[Marc Miller]], [[John Harshman]]. {{CT}} ''[[Vargr (Alien Module)|Vargr]]'' ([[Game Designers Workshop]], 1984), IBC. (Sector named but no world data provided)
|S4= Author & Contributor: [[Mike Mikesh]] of the {{HIWG}} (generated data)
+
|S4= {{Ludography cite|name= Vilani & Vargr |page= pages 11, 48, 49}} (Dot maps and charts indicating the location of the world and its political allegiance)
|S5= Author & Contributor: Lord (Marquis) and Master Scout Emeritus [[User: Alagoric|Adie Alegoric Stewart]] of the [[IISS]]
+
|S5= [[Martin Rait]]. {{MT}} and {{TNE}}: ''[[The Meshan Saga]]'', (1995-present). (Background for the sector)
|S6= Author & Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]]
+
|S6= [[David Burden]], [[Stuart Dollar]], [[Andy Lilly]], [[Joseph Walsh]]. ''{{T4}} [[Aliens Volume 1]]'' ([[Imperium Games]], 1998), pages 91-182. (The [[Vargr]])
|S7=  
+
|S7= [[David L. Pulver]]. ''[[GURPS Traveller]] [[GURPS Traveller: Alien Races 1|Alien Races 1]]'' ([[Steve Jackson Games]], 1998), pages 64-99. (The [[Vargr]])
 +
|S8= [[Simon Beal]]. ''[[Mongoose Traveller: Vargr]]'', ([[Mongoose Publishing]], 2009), various pages. (The [[Vargr]])
 +
|S9= Author & Contributor: [[Mike Mikesh]] of the {{HIWG}} (generated data)
 
}}
 
}}
  
  
 +
[[Category: First Imperium]]
 +
[[Category: First Imperium worlds]]
 
[[Category: Gvuekh Cluster worlds]]
 
[[Category: Gvuekh Cluster worlds]]
 +
[[Category: Rule of Man]]
 +
[[Category: Rule of Man worlds]]
 +
[[Category: Tukogan Trade Circuit worlds]]
 
[[Category: Vargr Extents]]
 
[[Category: Vargr Extents]]
 
[[Category: Vargr Extents worlds]]
 
[[Category: Vargr Extents worlds]]
{{LE|Binary Star System|T5 Second Survey worlds}}
+
{{LEN|Era: Milieu 1116|T5 Second Survey worlds}}

Latest revision as of 20:54, 7 July 2025

Alien Moon 73c-0.jpg
Dakak/Khuulu (Meshan 0134)
Classic Era (1116)
C9889CE-5
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size9 Large (14,400 km, 1.03g - 1.33g)
Atmosphere8 Dense
Hydrographics8 Wet World 80%
Population9 High (6 billion)
GovernmentC Charismatic Oligarchy
LawE Extreme Law (police state)
Tech Level5 Industrial (mass production)
See also UWP
System Details
Primary F8 V M6 V
Planetoid Belts 0
Gas Giants 0

Dakak is a high-population, pre-rich world with a billion or more sophonts in population size.

  • It lacks adequate resources to expand its economy to a rich status.
  • Its economy and population are rapidly growing and living conditions are expected to quickly rise barring outside forces.
  • It is a member of the 17th Disjuncture in the Khuulu Subsector of Meshan Sector, which is part of the Vargr Extents.

Description (Astrography & Planetology)[edit]

Stellar Data[edit]

Dakak is a binary star system.

  • The primary is a white main sequence.
  • The secondary is a red main sequence.
Dakak has two stars in the star system.
Dakak
Solitary F Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
F8 V Main Sequence (Dwarf) 1.18 6050 - 6180 1.78479
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0114 0.1108 1.24 - 2.17 1.14 11.4
Orbit #  * 0 4 3 7
Remarks None
Dakak
Solitary M Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
M6 V Main Sequence (Dwarf) 0.102 2740 - 2810 0.00034
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0013 0.0015 0.02 - 0.04 0.13 1.3
Orbit #  *  *  * 0 3
Remarks None

System Data[edit]

The worlds of the system have been surveyed. They consist of:

Mainworld Data[edit]

Mainworld Size (S)[edit]

Dakak is a Big World between 13,600km and 15,200km in diameter. The world has a standard gravity between 1G and 1.3G. The horizon will appear about 5.4km away. Vessels with only 1G of thrust should avoid landing on this world.

Mainworld Atmosphere (A)[edit]

Dakak has a pressure of 1.50 to 2.49 atmospheres. A Dense Atmosphere requires no survival gear although it may be hard on sophonts not accustomed to it.

Mainworld Hydrosphere (H)[edit]

Dakak has 75-85% of its surface covered by liquid water with a few large continents and extensive islands. Wilderness refueling is possible.

Mainworld Geography and Topography[edit]

No centrally held map of the world exists within AAB Library Data records.

Blank World Map Watery.png
(Blank map, predominantly watery world.)

History & Background (Dossier)[edit]

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

Dakak was claimed by the Vilani millennia ago and was eventually absorbed into the Ziru Sirka. It was nominally under the authority of the Rule of Man prior to the Long Night.

  • It has ruins and remains on its surface dating to before the founding of the Ziru Sirka.

It is a Puzzle World and is designated as an Amber Zone. It presents particular risks and dangers due to the environment or native life forms, laws or customs, or other conditions that are not well understood.

  • Visitors are advised to act with caution.

It is a member of the Gvuekh Cluster, an important trade route primarily located within Windhorn Sector.

  • High cargo capacity, low jump rating vessels move among its systems, carrying vast amounts of goods and commodities between its member worlds.

Chart Gvuekh Cluster Basic.png
(Chart sourced from Traveller Map)

The world is dominated by the activities of the Tukogan Trade Circuit (the TTC). It is a fractious trade association made up of disparate interests and groups, with links to many worlds and organizations.

  • It facilitates trade and commerce across the region.
  • It has a significant degree of influence over the worlds at its core.

Chart Tukogan Trade Circuit Basic.png
(Chart sourced from Traveller Map)

World Starport (St)[edit]

Dakak has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.

  • Vargr starports reflect the variety of Vargr architecture, with many disparate styles of building, each having their own unique ornamentation and gaudy colour scheme, and all competing for the attention of the onlooker. Emblems for the major shipping lines and port facilities abound.

World Population (P)[edit]

Dakak has a population of 6,000,000,000 sophonts (billions).

Urbanization[edit]

Vargr cities are lively and chaotic, full of garish colours and loud noises. Streets are packed and buildings press together. Vehicle traffic is fast and chaotic; the accident rate is low only because of superior Vargr reflexes. Zoning codes are rare, and districts jumble together.

World Technology Level (T)[edit]

Dakak possesses a Technology Level of TL–5.

World Government (G)[edit]

Dakak is governed by a Charismatic Oligarchy, like a charismatic dictatorship in that a larger group has asserted their right to rule. The group will likely have better rules of succession than a single dictator and may last longer, or may transition to a non-charismatic dictatorship.

World Law (L)[edit]

Dakak has an extreme law level which covers every area of interaction. Laws are complex, detailed, and difficult to understand. Every interaction with the government requires an Advocate. Law enforcement is omnipresent and strict. Legal proceeding can take months to years to resolve and may involve dozens of people. Most worlds with this law level may be an Amber Zone or Red Zone. All objects specifically manufactured as weapons are typically regulated or prohibited (with no exception for private residences; visiting starships are only protected so long as they stay within designated starports and approach corridors). Civilian movement is rigidly controlled. There is no difference between the police and the military. This world is a full-fledged police state. Oppression is legalized, though not routine.

Trade Data[edit]

  • Importance: 0 (unimportant)

World Economy[edit]

  • Resources: B (moderated)
  • Labor: 8 (hundreds of millions)
  • Infrastructure: 8 (generally available)
  • Efficiency: +4 (advanced)

World Culture[edit]

  • Heterogenity: D (fragmented)
  • Acceptance: 9 (friendly)
  • Strangeness: 9 (extremely confusing)
  • Symbols: 9 (somewhat abstract)

World Timeline[edit]

Major events that have affected this world and the wider region that it lies within:

References & Contributors (Sources)[edit]

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