Difference between revisions of "Dzarrvaer (world)"
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| − | + | {{UWP | |
|name= {{World|Dzarrvaer|Provence|Dzarrvaer|0225}} | |name= {{World|Dzarrvaer|Provence|Dzarrvaer|0225}} | ||
| − | + | |uc = A766A74-E | |
| − | + | |popc = 2 | |
| − | |uc = | ||
| − | |popc = | ||
|zonec = green | |zonec = green | ||
|u1= | |u1= | ||
|alg = VDzF | |alg = VDzF | ||
| − | |class = Ga | + | |class = Hi Ga / Ht Cx |
| − | |trade = | + | |trade = ga |
| − | + | |bases = K | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |bases = | ||
|primary = G4 IV | |primary = G4 IV | ||
|belts = 0 | |belts = 0 | ||
|GGcount = 3 | |GGcount = 3 | ||
}} | }} | ||
| − | {{World summary |name= Dzarrvaer |trade=Hi}} | + | {{World summary |name= Dzarrvaer|trade= Hi Ga}} |
| − | + | {{World summary VDzF|sector= Provence|subsector= Dzarrvaer}} | |
| + | {{World summary comment|trade= Ht}} | ||
| + | {{World summary comment|trade= Cx}} | ||
| + | {{World summary bases|bases= K}} | ||
== Description ([[Astrography]] & [[Planetology]]) == | == Description ([[Astrography]] & [[Planetology]]) == | ||
| − | + | ||
| − | + | === Stellar Data === | |
| + | '''Dzarrvaer''' has a solitary primary star. | ||
| + | * It is turbulent yellow subgiant. | ||
| + | |||
{{MonostellarSystem | {{MonostellarSystem | ||
| − | |name | + | |name = Dzarrvaer |
| − | |primary | + | |primary = G4 IV |
| − | |PrimaryNotes | + | |PrimaryNotes = None |
}} | }} | ||
| − | === [[ | + | |
| − | + | === System Data === | |
| − | + | The worlds of the [[system]] have been surveyed. They consist of: | |
| − | === | + | * The [[mainworld]]. |
| − | + | * x7 secondary [[world|rocky worlds]]. | |
| + | * x3 [[gas giant]]s. | ||
| + | |||
| + | === Mainworld Data === | ||
==== [[Planetary Size|Mainworld Size]] (S) ==== | ==== [[Planetary Size|Mainworld Size]] (S) ==== | ||
| − | + | {{WorldSize|name= Dzarrvaer|Size= 7}} | |
==== [[Atmosphere|Mainworld Atmosphere]] (A) ==== | ==== [[Atmosphere|Mainworld Atmosphere]] (A) ==== | ||
| − | {{WorldAtmo|name= Dzarrvaer|Atmosphere=6}} | + | {{WorldAtmo|name= Dzarrvaer|Atmosphere= 6}} |
==== [[Hydrosphere|Mainworld Hydrosphere]] (H) ==== | ==== [[Hydrosphere|Mainworld Hydrosphere]] (H) ==== | ||
| − | + | {{WorldHydro|name= Dzarrvaer|Hydrosphere= 6}} | |
| − | ==== Mainworld Geography | + | ==== Mainworld Geography and Topography ==== |
| − | No | + | No centrally held map of the world exists within [[Argushiigi Admegulasha Bilanidin|AAB]] [[Library Data]] records. |
| − | + | [[File:Blank World Map Watery.png|500 px]] <br> (''Blank map, predominantly watery world''.) | |
| − | |||
| − | === [[ | + | == History & Background (Dossier) == |
| − | + | [[File:Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg|right]] | |
| − | == | + | === World Starport (St) === |
| − | + | {{Starport|name= Dzarrvaer|Starport= A}} | |
| + | * The world is host to a [[Vargr]] [[Naval Base]]. | ||
| + | * Vargr starports reflect the variety of Vargr architecture, with many disparate styles of building, each having their own unique ornamentation and gaudy colour scheme, and all competing for the attention of the onlooker. Emblems for the major shipping lines and port facilities abound. | ||
| − | === | + | === World Population (P) === |
| − | {{ | + | {{WorldPop|name= Dzarrvaer|multiplier= 2|Population= A}} |
| + | * The population entirely consists of [[Vargr]]. | ||
| − | === | + | ==== Urbanization ==== |
| − | + | Vargr cities are lively and chaotic, full of garish colours and loud noises. Streets are packed and buildings press together. Vehicle traffic is fast and chaotic; the accident rate is low only because of superior Vargr reflexes. Zoning codes are rare, and districts jumble together. | |
| − | ==== | + | === World Technology Level (T) === |
| − | + | {{WorldTech|name= Dzarrvaer|WorldTech= E}} | |
| − | === | + | === World Government (G) === |
| − | {{WorldGov|name= Dzarrvaer|Government=7}} | + | {{WorldGov|name= Dzarrvaer|Government= 7}} |
| − | === | + | === World Law (L) === |
| − | + | {{WorldLaw|name= Dzarrvaer|Law= 4}} | |
| − | === | + | === Trade Data === |
| − | + | * Importance: 3 (ordinary) | |
| − | === | + | === World Economy === |
| − | + | * Resources: F (extremely abundant) | |
| + | * Labor: 9 (billions) | ||
| + | * Infrastructure: F (very comprehensive) | ||
| + | * Efficiency: +1 (average) | ||
| − | === | + | === World Culture === |
| − | + | * Heterogenity: 8 (discordant) | |
| − | + | * Acceptance: D (very xenophilic) | |
| − | + | * Strangeness: 3 (somewhat typical) | |
| − | + | * Symbols: C (very abstract) | |
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==== World Timeline ==== | ==== World Timeline ==== | ||
| − | + | Major events that have affected this world and the wider region that it lies within: | |
| − | + | * [[Ancients|ca -250,000]]: The [[Ancient]]s were active within the region, transplanting the [[Vargr]] onto [[Lair (world)|Lair]]. | |
| − | + | * [[-9235]]: the [[Vilani]] discover [[Jump Drive|jump technology]]. A few explorers and settlers begin to pioneer the region. | |
| − | + | * [[-4045]] to [[-2204]]: the [[First Imperium|Ziru Sirka]] claims a few [[rimward]] worlds and establishes a firm border. The [[Windhorn Rift]] and the absence of any significant [[Main]]s discourages large-scale [[Vilani]] expansion into the region. | |
| + | * [[-3810]]: the [[Vargr]] discover [[Jump Drive|jump technology]] and begin [[First Vargr Diaspora|an era of expansion]]. | ||
| + | * [[-2400s]]: [[Vargr]] raiding into human-dominated areas significantly increases. This becomes known as the [[Second Vargr Diaspora|Vargr Pillaging]]. | ||
| + | * [[-1700|ca -1700]]: [[Vargr]] [[rimward]] expansion gradually ceases: the border between human and [[Vargr]] space stabilizes. | ||
| + | * [[-1776]] to [[0]]: the [[Long Night]]. There is widespread regression within the area and some worlds [[Barren World|become barren]]. | ||
| + | * [[0|The Year 0]]: to [[rimward]]-[[trailing]], the [[Third Imperium]] is founded. | ||
| + | * [[26|circa 26]]: the [[Empire of Varroerth]] is founded. | ||
| + | * [[100s|early 100s]]: the [[Contract of Taarskoerzn]] is founded. | ||
| + | * [[300]]-[[420]]: the {{Imperial}} [[First Survey]] charts the system. | ||
| + | * [[400s|early 400s]]: the [[Irrgh Manifest]] is founded: it absorbs the [[Contract of Taarskoerzn]]. | ||
| + | * [[500s|mid 500s]]: the [[Knokseng Confederation]] is founded. | ||
| + | * [[869]]: the [[Glory of Taarskoerzn]] is founded. It splits the [[Irrgh Manifest]]. | ||
| + | * [[995]]-[[1065]]: the {{Imperial}} [[Second Survey]] charts the system. | ||
| + | * [[1065]]: the [[Second Survey]] is published. Information about the system becomes widely available. | ||
| + | * [[1080s]]: the [[Knokseng Confederation]] is dissolved. | ||
| + | * [[1090]]: the [[Dzarrgh Federate]] is formed. | ||
| − | == References & Contributors ( | + | == References & Contributors (Sources) == |
| − | |||
{{Detail}} | {{Detail}} | ||
{{Sources | {{Sources | ||
| − | |S1= | + | |S1= [[John Harshman]], [[Marc Miller]], [[Loren Wiseman]]. {{CT}} ''[[Library Data (A-M)|Supplement 8 Library Data (A-M)]]'', ([[Game Designers Workshop]], 1981), various pages. (Library data entries) |
| − | |S2= [[ | + | |S2= [[John Harshman]], [[Marc Miller]], [[Loren Wiseman]]. {{CT}} ''[[Library Data (N-Z)|Supplement 11 Library Data (N-Z)]]'', ([[Game Designers Workshop]], 1982), various pages. (Library data entries) |
| − | |S3= | + | |S3= [[J. Andrew Keith]], [[Marc Miller]], [[John Harshman]]. {{CT}} ''[[Vargr (Alien Module)|Vargr]]'' ([[Game Designers Workshop]], 1984), IBC. (Sector named but no world data provided) |
| + | |S4= {{Ludography cite|name= Vilani & Vargr |page= pages 11, 48, 49}} (Dot maps and charts indicating the location of the world and its political allegiance) | ||
| + | |S5= {{Ludography cite|name= MegaTraveller Journal 2|article= Life Under the Vargr: Snapshots of the Occupation|page= page 47}} (Background for [[Provence Sector]]) | ||
| + | |S6= [[David Burden]], [[Stuart Dollar]], [[Andy Lilly]], [[Joseph Walsh]]. ''{{T4}} [[Aliens Volume 1]]'' ([[Imperium Games]], 1998), pages 91-182. (The [[Vargr]]) | ||
| + | |S7= [[David L. Pulver]]. ''[[GURPS Traveller]] [[GURPS Traveller: Alien Races 1|Alien Races 1]]'' ([[Steve Jackson Games]], 1998), pages 64-99. (The [[Vargr]]) | ||
| + | |S8= [[Simon Beal]]. ''[[Mongoose Traveller: Vargr]]'', ([[Mongoose Publishing]], 2009), various pages. (Background for the [[Windhorn Rift]] region) | ||
| + | |S9= Author & Contributor: [[David Drazul]] (Generated data) | ||
}} | }} | ||
| − | {{ | + | [[Category: Vargr]] |
| + | [[Category: Vargr worlds]] | ||
| + | [[Category: Vargr Extents]] | ||
| + | [[Category: Vargr Extents worlds]] | ||
| + | {{LEN|Era: Milieu 1116|T5 Second Survey worlds}} | ||
Latest revision as of 00:11, 23 December 2024
| Dzarrvaer/Dzarrvaer (Provence 0225) | |||||||||||||||||||||||||
| Classic Era (1116) | A766A74-E
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | G4 IV | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 3 | ||||||||||||||||||||||||
Dzarrvaer is a high-population garden world with a billion or more sophonts in population size and a near-ideal utopian environment conducive to most sophonts.
- Its economy and population are rapidly growing and living conditions are expected to quickly rise barring outside forces.
- It is a member of the Dzarrgh Federate in the Dzarrvaer Subsector of Provence Sector.
- This is a "high technology" world with technology achievements at, near, or above the standard for Charted Space.
- This world is also the overall capital of an interstellar government with the massive extra trade and prestige associated with that role.
- This world-system has a Naval Base, usually associated with military starships, which may be located on or off-world.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Dzarrvaer has a solitary primary star.
- It is turbulent yellow subgiant.
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x7 secondary rocky worlds.
- x3 gas giants.
Mainworld Data[edit]
Mainworld Size (S)[edit]
Dzarrvaer is a Meso World between 10,400km and 12,000km in diameter. The world has a standard gravity between 0.7G and 0.9G. The horizon will appear about 4.7km away.
Mainworld Atmosphere (A)[edit]
Dzarrvaer has a pressure of 0.71 to 1.49 atmospheres. A Standard Atmosphere does not require survival gear and will likely be easy for most sophonts to breathe.
Mainworld Hydrosphere (H)[edit]
Dzarrvaer has 55-65% of its surface covered by liquid water. It has significant large liquid bodies. Wilderness refueling is possible.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
(Blank map, predominantly watery world.)
History & Background (Dossier)[edit]
World Starport (St)[edit]
Dzarrvaer has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.
- The world is host to a Vargr Naval Base.
- Vargr starports reflect the variety of Vargr architecture, with many disparate styles of building, each having their own unique ornamentation and gaudy colour scheme, and all competing for the attention of the onlooker. Emblems for the major shipping lines and port facilities abound.
World Population (P)[edit]
Dzarrvaer has a population of 20,000,000,000 sophonts (tens of billions).
- High Population Worlds like this tend to have huge consumer markets.
- The population entirely consists of Vargr.
Urbanization[edit]
Vargr cities are lively and chaotic, full of garish colours and loud noises. Streets are packed and buildings press together. Vehicle traffic is fast and chaotic; the accident rate is low only because of superior Vargr reflexes. Zoning codes are rare, and districts jumble together.
World Technology Level (T)[edit]
Dzarrvaer possesses a Technology Level of TL–14 or TL-E in Hexadecimal Notation.
- Common Communication technologies for this TL include: Early meson communicators.
- Common Power Generation technologies for this TL include: Miniature super-batteries, early collectors, and advanced fusion plants.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-5.
World Government (G)[edit]
Dzarrvaer has a Balkanized Government. There is no central world government. The world has several governments competing for control of the world. These may be allies, cooperating, competitors, or at war with each other.
World Law (L)[edit]
Dzarrvaer has a moderate law level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. Light assault weapons, and anything more destructive, are typically regulated or prohibited.
Trade Data[edit]
- Importance: 3 (ordinary)
World Economy[edit]
- Resources: F (extremely abundant)
- Labor: 9 (billions)
- Infrastructure: F (very comprehensive)
- Efficiency: +1 (average)
World Culture[edit]
- Heterogenity: 8 (discordant)
- Acceptance: D (very xenophilic)
- Strangeness: 3 (somewhat typical)
- Symbols: C (very abstract)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- ca -250,000: The Ancients were active within the region, transplanting the Vargr onto Lair.
- -9235: the Vilani discover jump technology. A few explorers and settlers begin to pioneer the region.
- -4045 to -2204: the Ziru Sirka claims a few rimward worlds and establishes a firm border. The Windhorn Rift and the absence of any significant Mains discourages large-scale Vilani expansion into the region.
- -3810: the Vargr discover jump technology and begin an era of expansion.
- -2400s: Vargr raiding into human-dominated areas significantly increases. This becomes known as the Vargr Pillaging.
- ca -1700: Vargr rimward expansion gradually ceases: the border between human and Vargr space stabilizes.
- -1776 to 0: the Long Night. There is widespread regression within the area and some worlds become barren.
- The Year 0: to rimward-trailing, the Third Imperium is founded.
- circa 26: the Empire of Varroerth is founded.
- early 100s: the Contract of Taarskoerzn is founded.
- 300-420: the Imperial First Survey charts the system.
- early 400s: the Irrgh Manifest is founded: it absorbs the Contract of Taarskoerzn.
- mid 500s: the Knokseng Confederation is founded.
- 869: the Glory of Taarskoerzn is founded. It splits the Irrgh Manifest.
- 995-1065: the Imperial Second Survey charts the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
- 1080s: the Knokseng Confederation is dissolved.
- 1090: the Dzarrgh Federate is formed.
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 11 Library Data (N-Z), (Game Designers Workshop, 1982), various pages. (Library data entries)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Vargr (Game Designers Workshop, 1984), IBC. (Sector named but no world data provided)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps and charts indicating the location of the world and its political allegiance)
- Rob Caswell. "Life Under the Vargr: Snapshots of the Occupation." MegaTraveller Journal 2 (1991): page 47. (Background for Provence Sector)
- David Burden, Stuart Dollar, Andy Lilly, Joseph Walsh. T4 Aliens Volume 1 (Imperium Games, 1998), pages 91-182. (The Vargr)
- David L. Pulver. GURPS Traveller Alien Races 1 (Steve Jackson Games, 1998), pages 64-99. (The Vargr)
- Simon Beal. Mongoose Traveller: Vargr, (Mongoose Publishing, 2009), various pages. (Background for the Windhorn Rift region)
- Author & Contributor: David Drazul (Generated data)
- ↑ "Jump Map API" and map location from Travellermap.com
