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{{InfoboxBook2
 
{{InfoboxBook2
 
|name      = Characters and Combat
 
|name      = Characters and Combat
|alsosee  =  
+
|alsosee  = [[Vocation]]
 
|author    = Marc Miller
 
|author    = Marc Miller
 
|available = http://www.rpgnow.com/product/80177/CT-B01Characters-and-Combat?affiliate_id=875229
 
|available = http://www.rpgnow.com/product/80177/CT-B01Characters-and-Combat?affiliate_id=875229
 
|canon    = Yes
 
|canon    = Yes
|caption  = Book 1
+
|caption  = Classic Traveller Book 1 Characters and Combat
 
|contents  =  
 
|contents  =  
 
|edition  = 1st
 
|edition  = 1st
|footnote  =  
+
|footnote  = Classic Traveller Book 1 Characters and Combat
 
|format    = LBB (Digest)
 
|format    = LBB (Digest)
 
|image    = Book1 200px.jpg
 
|image    = Book1 200px.jpg
Line 17: Line 17:
 
|year      = 1977
 
|year      = 1977
 
}}
 
}}
[[Book 1]] [[Characters and Combat]] was the book that launched the [[Classic Traveller]] [[RPG]].
+
'''[[Classic Traveller]] [[Book 1]] [[Characters and Combat]]''' was the book that launched the [[Classic Traveller]] [[RPG]].
 
+
* It is a [[GDW]] product.
== Description (Specifications) ==
+
* It is a core rules book designed for [[Classic Traveller]]. 
Characters are the central focus of Traveller; they are the alter-egos of the players, and all activity is centered on them. Each character has abilities and characteristics which define their actions and reactions. The character is the Traveller personality; the player is the person engaged in playing the game. Once a character is generated, they continue to live and adventure until killed in action, or until too old and decrepit to keep up.  
+
 +
== Description ([[Specifications]]) ==
 +
''Book 1'' contains rules for generating individual characters, as well as the overall personal combat rules and [[weapon]]s types. It is the best place for players to begin; all should generate a few [[Traveller Gene|characters]] to familiarize themselves with the [[Classic Traveller|system]], and then proceed to generate their player characters. {{Page cite|name= Characters and Combat |page=7|version=Classic Traveller}}
 +
* Please see [[Characters and Combat/Content]] for more information.
  
 
=== Table of Contents ===
 
=== Table of Contents ===
 
{| class="wikitable sortable"  
 
{| class="wikitable sortable"  
|+ ''Book 1 Characters and Combat''
+
!colspan="2"|''[[Classic Traveller]]<br> Book 1 Characters and Combat''
 
|-
 
|-
 
! Section
 
! Section
 
! Page/s
 
! Page/s
 
|-
 
|-
|Traveller              || align="right" |1
+
| Cover & Publication Information 
 +
| 1-2
 +
|-
 +
| Table of Contents 
 +
| 3
 +
|-
 +
| Dedication 
 +
| 4
 +
|-
 +
| Introduction 
 +
| 5-7
 
|-
 
|-
|Character Generation  || align="right" |4
+
| [[Traveller Gene|Characters]]
 +
| 8-29
 
|-
 
|-
|Personal Combat       || align="right" |26
+
| [[War in Charted Space|Combat]] 
 +
| 30-43
 
|}
 
|}
  
=== Character Generation ===
+
=== [[Library Data|Library Data Entries (Public)]] ===
* ''Initial Character Generation''
+
* [[High Passage]] {{Page cite|name= Characters and Combat|page=23|version=Classic Traveller}}
** Characters are generated through a series of six 2D throws that determine the basic characteristics affecting abilities and reactions. A newly generated character is singularly unequipped to deal with the adventuring universe, having neither the expertise nor the experience necessary for the active life.
+
* [[Low Passage]] {{Page cite|name= Characters and Combat|page=24|version=Classic Traveller}}
* ''Prior Career''
+
* [[Middle Passage]] {{Page cite|name= Characters and Combat|page=23-24|version=Classic Traveller}}
** In order to acquire some experience, it is possible to enlist in a service. During each term of service, a character has the opportunity to acquire personal skills and expertise. Allowances are made for the acquisition of new skills based on service, duty, commission, and promotion.
+
* [[Travellers' Aid Society|The Travellers' Aid Society]] {{Page cite|name= Characters and Combat|page=24|version=Classic Traveller}}
* ''Mustering Out''
 
** When a character leaves their chosen service, they are eligible for mustering out benefits. Two mustering out tables indicate the nature of these benefits: one provides travel, education, and material benefits, while the other provides cash severance pay. When mustering out of the service, a character is allowed to consult these tables based on total terms of service and on final rank.
 
 
 
=== Personal Combat ===
 
As adventurers journey through the cities and the wilds of the worlds they visit, they will encounter both men and beasts. At times, the only way such encounters can be dealt with is by force. To this end, a combat system is provided.
 
* ''Combat System''
 
** Combat is based on successive attacks by each character involved (blows if brawling, swings with blade weapons, and shots with guns). A basic throw is required to obtain a hit; that throw is subject to DMs for such considerations as range between the two parties, attacker and defender expertise in the weapons they are using, the types of weapons used, surprise, and other factors. If a hit is obtained, wounds are inflicted based on the type of weapon which made the hit.
 
* ''Combat Rounds''
 
** Each combat round lasts 15 seconds. Combat continues until one party is vanquished, flees, dies, or surrenders.
 
* ''Wounds''
 
** Wound points are applied to the defending character's physical characteristics on a temporary basis. Each die of wounds thrown is taken as a single wound or group of hits, and must be applied to a single characteristic. The first wound received by any character, however, can be sufficient to stun or daze him or her, and is handled differently. This first wound is applied to one of the physical characteristics determined randomly. As a result, first blood may immediately incapacitate or even kill.
 
  
=== Selected Goods & Gear ===
+
=== [[Library Data|Library Data Entries]] (Automated) ===
[[Armor]] & [[Protective Gear]]
+
{{LibraryEntries|Weapon}}
# [[Armor]]
+
{{LibraryEntries|skip category 1=Weapon}}
## [[Ablat Armor]]
 
## [[Battledress]]
 
## [[Cloth Armor]]
 
## [[Combat Armor]]
 
## [[Jack armor]]
 
## [[Mesh Armor]]
 
## [[Reflec Armor]]
 
# [[Protective Gear]]
 
## [[Vacc Suit]]
 
  
[[Archaic Firearm]]s
+
=== [[Equipment|Selected Equipment (Combat)]] ===
# [[Flintlock Musket]]
+
''[[Personal Armor]] & [[Protective Gear]]'' {{Page cite|name= Characters and Combat|page=41|version=Classic Traveller}}
# [[Hand Cannon]]
+
# [[Armor]] {{Page cite|name= Characters and Combat|page=41|version=Classic Traveller}}
# [[Muzzle-loading Pistol]]
+
## [[Ablat Armor]] {{Page cite|name= Characters and Combat|page=41|version=Classic Traveller}}
# [[Percussion Revolver]]
+
## [[Battledress]] {{Page cite|name= Characters and Combat|page=42|version=Classic Traveller}}
# [[Percussion Rifle]]
+
## [[Cloth Armor]] {{Page cite|name= Characters and Combat|page=41|version=Classic Traveller}}
 +
## [[Combat Armor]] {{Page cite|name= Characters and Combat|page=41-42|version=Classic Traveller}}
 +
## [[Jack Armor]] {{Page cite|name= Characters and Combat|page=41|version=Classic Traveller}}
 +
## [[Mesh Armor]] {{Page cite|name= Characters and Combat|page=41|version=Classic Traveller}}
 +
## [[Reflec Armor]] {{Page cite|name= Characters and Combat|page=41|version=Classic Traveller}}
 +
# [[Protective Gear]] {{Page cite|name= Characters and Combat|page=41|version=Classic Traveller}}
 +
## [[Vacc Suit]] {{Page cite|name= Characters and Combat|page=41|version=Classic Traveller}}
  
[[Firearm]]s & Accessories
+
''[[Archaic Firearm]]s'' {{Page cite|name= Characters and Combat|page=42-43|version=Classic Traveller}}
 +
# [[Flintlock Musket]] {{Page cite|name= Characters and Combat|page=43|version=Classic Traveller}}
 +
# [[Hand Cannon]] {{Page cite|name= Characters and Combat|page=43|version=Classic Traveller}}
 +
# [[Muzzle-loading Pistol]] {{Page cite|name= Characters and Combat|page=43|version=Classic Traveller}}
 +
# [[Percussion Revolver]] {{Page cite|name= Characters and Combat|page=43|version=Classic Traveller}}
 +
# [[Percussion Rifle]] {{Page cite|name= Characters and Combat|page=43|version=Classic Traveller}}
 +
 +
''[[Firearm]]s & [[Firearm Accessory|Accessories]]''
 
# [[Firearm]]s
 
# [[Firearm]]s
## [[Automatic Pistol]]
+
## [[Automatic Pistol]] {{Page cite|name= Characters and Combat|page=37|version=Classic Traveller}}
## [[Automatic Rifle]]
+
## [[Automatic Rifle]] {{Page cite|name= Characters and Combat|page=39|version=Classic Traveller}}
## [[Body Pistol]]
+
## [[Body Pistol]] {{Page cite|name= Characters and Combat|page=37|version=Classic Traveller}}
## [[Carbine]]
+
## [[Carbine]] {{Page cite|name= Characters and Combat|page=37-38|version=Classic Traveller}}
## [[Laser Carbine]]
+
## [[Laser Carbine]] {{Page cite|name= Characters and Combat|page=40|version=Classic Traveller}}
## [[Laser Rifle]]
+
## [[Laser Rifle]] {{Page cite|name= Characters and Combat|page=40|version=Classic Traveller}}
## [[Revolver]]
+
## [[Revolver]] {{Page cite|name= Characters and Combat|page=37|version=Classic Traveller}}
## [[Rifle]]
+
## [[Rifle]] {{Page cite|name= Characters and Combat|page=39|version=Classic Traveller}}
## [[Shotgun]]
+
## [[Shotgun]] {{Page cite|name= Characters and Combat|page=39|version=Classic Traveller}}
## [[Submachinegun]]
+
## [[Submachinegun]] {{Page cite|name= Characters and Combat|page=39-40|version=Classic Traveller}}
# Accessories
+
# [[Firearm Accessory|Accessories]] {{Page cite|name= Characters and Combat|page=40|version=Classic Traveller}}
## [[Cleaning Kit]]
+
## [[Cleaning Kit]] {{Page cite|name= Characters and Combat|page=42|version=Classic Traveller}}
## [[Electronic Sight]]
+
## [[Electronic Sight]] {{Page cite|name= Characters and Combat|page=40|version=Classic Traveller}}
## [[Gunbelt]]
+
## [[Folding Stock]] {{Page cite|name= Characters and Combat|page=41|version=Classic Traveller}}
## [[Holster]]
+
## [[Gunbelt]] {{Page cite|name= Characters and Combat|page=42|version=Classic Traveller}}
### [[Ankle Holster]]
+
## [[Holster]] {{Page cite|name= Characters and Combat|page=42|version=Classic Traveller}}
### [[Hip Holster]]
+
### [[Ankle Holster]] {{Page cite|name= Characters and Combat|page=42|version=Classic Traveller}}
### [[Shoulder Holster]]
+
### [[Hip Holster]] {{Page cite|name= Characters and Combat|page=42|version=Classic Traveller}}
## [[Magazine Carrier]]
+
### [[Shoulder Holster]] {{Page cite|name= Characters and Combat|page=42|version=Classic Traveller}}
## [[Scabbard]]
+
## [[Magazine Carrier]] {{Page cite|name= Characters and Combat|page=42|version=Classic Traveller}}
## [[Shoulder Stock]]
+
## [[Scabbard]] {{Page cite|name= Characters and Combat|page=42|version=Classic Traveller}}
## [[Silencer]]
+
## [[Shoulder Stock]] {{Page cite|name= Characters and Combat|page=41|version=Classic Traveller}}
## [[Telescopic Sight]]
+
## [[Silencer]] {{Page cite|name= Characters and Combat|page=40|version=Classic Traveller}}
 +
## [[Telescopic Sight]] {{Page cite|name= Characters and Combat|page=40|version=Classic Traveller}}
  
[[Melee Weapon]]s
+
''[[Melee Weapon]]s''
# [[Blade Weapon]]s
+
# [[Blade Weapon]]s {{Page cite|name= Characters and Combat|page=37|version=Classic Traveller}}
## [[Blade]]
+
## [[Blade]] {{Page cite|name= Characters and Combat|page=37|version=Classic Traveller}}
## [[Broadsword]]
+
## [[Broadsword]] {{Page cite|name= Characters and Combat|page=37|version=Classic Traveller}}
## [[Cutlass]]
+
## [[Cutlass]] {{Page cite|name= Characters and Combat|page=37|version=Classic Traveller}}
## [[Dagger]]
+
## [[Dagger]] {{Page cite|name= Characters and Combat|page=37|version=Classic Traveller}}
## [[Foil]]
+
## [[Foil]] {{Page cite|name= Characters and Combat|page=37|version=Classic Traveller}}
## [[Sword]]
+
## [[Sword]] {{Page cite|name= Characters and Combat|page=37|version=Classic Traveller}}
# [[Brawling Weapon]]s
+
# [[Brawling Weapon]]s {{Page cite|name= Characters and Combat|page=37|version=Classic Traveller}}
## [[Bottle]]
+
## [[Bottle]] {{Page cite|name= Characters and Combat|page=37|version=Classic Traveller}}
## [[Broken Bottle]]
+
## [[Broken Bottle]] {{Page cite|name= Characters and Combat|page=37|version=Classic Traveller}}
## [[Club]]
+
## [[Club]] {{Page cite|name= Characters and Combat|page=37|version=Classic Traveller}}
## [[Cudgel]]
+
## [[Cudgel]] {{Page cite|name= Characters and Combat|page=37|version=Classic Traveller}}
 
## [[Fist]]
 
## [[Fist]]
# [[Polearm]]s
+
# [[Polearm]]s {{Page cite|name= Characters and Combat|page=37|version=Classic Traveller}}
## [[Bayonet]]
+
## [[Bayonet]] {{Page cite|name= Characters and Combat|page=37|version=Classic Traveller}}
## [[Halbred]]
+
## [[Halbred]] {{Page cite|name= Characters and Combat|page=37|version=Classic Traveller}}
## [[Pike]]
+
## [[Pike]] {{Page cite|name= Characters and Combat|page=37|version=Classic Traveller}}
## [[Spear]]
+
## [[Spear]] {{Page cite|name= Characters and Combat|page=37|version=Classic Traveller}}
 +
 
 +
=== [[Master Abbreviation List|Selected Form/s & Terms]] ===
 +
''Forms:''
 +
* [[TAS Form 2 Personal Data and History]] {{Page cite|name= Characters and Combat|page=27-28|version=Classic Traveller}}
 +
 
 +
''[[Master Abbreviation List|Terms]]:''
 +
* [[Universal Personality Profile]] ([[UPP]]) {{Page cite|name= Characters and Combat|page=8-9|version=Classic Traveller}}
 +
 
 +
=== [[Ship|Selected Ships]] ===
 +
# [[Type A class Free Trader]] {{Page cite|name= Characters and Combat|page=24|version=Classic Traveller}}
 +
# [[Type S class Scout/Courier]] {{Page cite|name= Characters and Combat|page=24-25|version=Classic Traveller}}
 +
 
 +
=== [[Star|Selected Stars]] ===
 +
* [[Sirius (star)]] {{Page cite|name= Characters and Combat|page=6|version=Classic Traveller}}
 +
 
 +
=== [[Vehicle|Selected Vehicles]] ===
 +
* [[Air/Raft]] {{Page cite|name= Characters and Combat|page=17|version=Classic Traveller}}
 +
* [[ATV]] {{Page cite|name= Characters and Combat|page=18|version=Classic Traveller}}
  
=== Selected Ships ===
+
=== [[Vocation|Selected Vocations]] ===
# [[Type A class Free Trader]]
+
* [[Imperial Army|Army]] {{Page cite|name= Characters and Combat|page=13|version=Classic Traveller}}
# [[Type S class Scout/Courier]]
+
* [[Imperial Marines|Marines]] {{Page cite|name= Characters and Combat|page=13|version=Classic Traveller}}
 +
* [[Merchant Service|Merchants]] {{Page cite|name= Characters and Combat|page=13|version=Classic Traveller}}
 +
* [[Imperial Navy|Navy]] {{Page cite|name= Characters and Combat|page=13|version=Classic Traveller}}
 +
* [[IISS|Scouts]] {{Page cite|name= Characters and Combat|page=13|version=Classic Traveller}}
 +
* [[Corsair|Other]] {{Page cite|name= Characters and Combat|page=13|version=Classic Traveller}}
  
== Meta-history & Background (Dossier) ==
+
== Meta-history & Background ([[Dossier]]) ==
 
Book 1 had Traveller's very first personal combat system.  
 
Book 1 had Traveller's very first personal combat system.  
 +
* [[Book 1|Books 1]], [[Book 2|2]], and [[Book 3|3]] came together to provide a great, well-developed sci-fi RPG.
 +
----
 +
The Classic Traveller core rules actually exist in three different rulesets. Logic would suggest using the most recent released edition; but in this case, there are rules elements of interest to the collector which would not be included. 
 +
 +
The original 1977 release of Traveller contained three books – [[Characters and Combat]], [[Starships]], and [[Worlds and Adventures]]. This set of rules contains everything needed to play Traveller. However, in 1981, [[GDW]] took advantage of a need to reprint the core rules to also address and clean up the rules. This "second edition" actually adds quite a bit to the rules, but there are also some items dropped from the rules. This second edition also incorporated errata printed in [[Book 4]] – [[Mercenary (book)|Mercenary]] for the original 1977 edition. 
 +
 +
This cleaned up "second edition" would be used for producing [[The Traveller Book]] in 1982, along with some additional material, including a special introduction for new players, two adventures, and additional details on what was becoming the [[Official Traveller Universe]] ([[OTU]]). Some additional rules did slip into [[The Traveller Book]] that appear nowhere else. 
 +
 +
Finally, in 1983, [[GDW]] released [[Starter Traveller]], intended at giving a younger audience a streamlined and simpler set of Traveller rules. This release dropped some of the more complicated rules, but added a different starship combat system (using range bands, much like the personal combat system, as opposed to vector movement) which many consider a great improvement on the original. Except where noted, [[Starter Traveller]] uses the 1981 edition rules. 
 +
 +
Finally, other minor [[Classic Traveller]] rules appeared in other releases (notably [[Mayday]], [[Snapshot]], and the Alien Modules) which some referees and players of the [[Classic Traveller]] rules will find useful without adopting the game models in those products. This document presents a collection of rules elements for purchasers of [[FFE]]'s [[The Classic Books|The Classic Books 0 - 8]] to give them access to these lost rules not available in the Classic Reprints collection. {{Page cite|name= Lost Rules of Traveller |page= 2}}
 +
 +
=== Antique Firearm Equivalents ===
 +
The ''Antique Firearm Equivalents'' is one of the neater pieces in this book and is a clear indication that many of the early [[GDW]] staff had a keen knowledge of [[firearm]]s. This table lays out which 1980’s and previous firearms the authors of [[Book 1]] used to envision the categories.
 +
{| class="wikitable sortable"
 +
!colspan="3"|Antique Firearm Equivalents <br> (1980’s CE) {{Page cite|name= Characters and Combat|page=43|version=Classic Traveller}}
 +
|-
 +
! #.
 +
! Firearm
 +
! Equivalent / Remarks
 +
|-
 +
| 1.
 +
| [[Automatic Pistol]]
 +
| Equivalent to the Smith & Wesson Model 59 9mm or the Auto-Mag .44 Magnum.
 +
|-
 +
| 2.
 +
| [[Automatic Rifle]]
 +
| Equivalent to the full automatic versions of the [[rifle]]s mentioned above. The belt-fed automatic rifle is equivalent to the Russian DShK in rifle caliber.
 +
|-
 +
| 3.
 +
| [[Body Pistol]]
 +
| Equivalent to the Walther PPK .380 or the OMC .380 Back-up.
 +
|-
 +
| 4.
 +
| [[Carbine]]
 +
| Equivalent to the Ruger 5.56mm Mini-14 or the Armalite 5.56mm Ar-180.
 +
|-
 +
| 5.
 +
| [[Revolver]]
 +
| Equivalent to the Smith & Wesson Model 66 .357 Magnum.
 +
|-
 +
| 6.
 +
| [[Rifle]]
 +
| Equivalent to the Springfield 7.62mm M14 Rifle or the Belgian FN FAL 7.62mm Rifle.
 +
|-
 +
| 7.
 +
| [[Shotgun]]
 +
| Equivalent to the Remington M1100.
 +
|-
 +
| 8.
 +
| [[Submachinegun]]
 +
| Equivalent to the British Sterling 9mm L2A1, or the Israeli 9mm UZI.
 +
|-
 +
|}
  
 
=== Credits (Primary Sources) ===
 
=== Credits (Primary Sources) ===
 
{| class="wikitable sortable"  
 
{| class="wikitable sortable"  
|+ Credits (Primary Sources)
+
!colspan="2"|Credits (Primary Sources)
 
|-
 
|-
 
! Credit
 
! Credit
 
! Authors & Contributors
 
! Authors & Contributors
 
|-
 
|-
| Author
+
| Original Concept and General Game Design
 
| [[Marc Miller]]
 
| [[Marc Miller]]
 +
|-
 +
| Supplemental Design
 +
| [[Frank Chadwick]], [[John Harshman]], [[Loren Wiseman]], [[Darryl Hany]]
 +
|-
 +
| Playtesting
 +
| [[Winston Hamilton]], [[Tony Svajlenka]], [[Scott Renner]], [[Doug Po]], [[David MacDonald]], [[Wayne Roth]]
 +
|-
 +
| Art Direction
 +
| [[Paul R. Banner]]
 +
|-
 +
| Publisher
 +
| [[Game Designers' Workshop]]
 
|-
 
|-
 
|}
 
|}
  
 
=== External Link/s ===
 
=== External Link/s ===
COMMENTARY & DATA ARTICLES
+
''COMMENTARY & DATA ARTICLES:''
# EXTERNAL LINK: [[TBD]]
+
# EXTERNAL LINK: [https://rpggeek.com/rpgitem/44357/characters-and-combat RPG GEEK Entry]
 +
# EXTERNAL LINK: [https://index.rpg.net/display-entry.phtml?mainid=677 RPG NET Entry]
 +
# EXTERNAL LINK: [https://www.librarything.com/series/Classic+Traveller+Main+Books Library Thing Classic Traveller]
 +
 
 +
''REVIEWS:''
 +
# EXTERNAL LINK: [https://www.rpg.net/reviews/archive/classic/rev_5176.phtml RPG NET REVIEW OF TRAVELLER: THE CLASSIC BOOKS]
 +
# EXTERNAL LINK: [http://rpgknights.com/why-classic-traveller/ RPG Knights: Why Classic Traveller?]
 +
# EXTERNAL LINK: [http://www.necropraxis.com/2012/02/25/traveller-characters-combat/ Traveller: Characters & Combat]
 +
# EXTERNAL LINK: [https://www.farfuture.net/Guide%20to%20Classic%20Traveller.pdf FFE Guide To Classic Traveller]
  
REVIEWS
+
''Other Articles:''
 
# EXTERNAL LINK: [[TBD]]
 
# EXTERNAL LINK: [[TBD]]
  
== References & Contributions (Sources) ==
+
== References & Contributions ([[Sources]]) ==
 
{{Advanced}}
 
{{Advanced}}
 
{{Sources
 
{{Sources
|S1= [[Traveller Wiki Editorial Team]]
+
|S1= {{Ludography cite|name=Characters and Combat|page=1|version=Classic Traveller}}
|S2= Author & Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]]
 
 
}}
 
}}
  
  
 
[[Category: Equipment Source]]
 
[[Category: Equipment Source]]
 +
[[Category: Firearm Source]]
 +
[[Category: Form Source]]
 +
[[Category: Personal Armor Source]]
 
[[Category: Ship Source]]
 
[[Category: Ship Source]]
 +
[[Category: Vehicle Source]]
 +
[[Category: Vocation Source]]
 +
[[Category: Weapon Source]]
 
{{MET|}}
 
{{MET|}}

Latest revision as of 06:18, 21 December 2021

Characters and Combat
Book1 200px.jpg
Classic Traveller Book 1 Characters and Combat
Author Marc Miller
Publisher Game Designers Workshop
Version Classic Traveller
Edition 1st
Format LBB (Digest)
Language English
Pages 44
Year Published 1977
Canonical Yes
Available from RPGNow
Also See Vocation
Classic Traveller Book 1 Characters and Combat

Classic Traveller Book 1 Characters and Combat was the book that launched the Classic Traveller RPG.

Description (Specifications)[edit]

Book 1 contains rules for generating individual characters, as well as the overall personal combat rules and weapons types. It is the best place for players to begin; all should generate a few characters to familiarize themselves with the system, and then proceed to generate their player characters. [1]

Table of Contents[edit]

Classic Traveller
Book 1 Characters and Combat
Section Page/s
Cover & Publication Information 1-2
Table of Contents 3
Dedication 4
Introduction 5-7
Characters 8-29
Combat 30-43

Library Data Entries (Public)[edit]

Library Data Entries (Automated)[edit]

Weapon data entries


Library data entries


Selected Equipment (Combat)[edit]

Personal Armor & Protective Gear [6]

  1. Armor [7]
    1. Ablat Armor [8]
    2. Battledress [9]
    3. Cloth Armor [10]
    4. Combat Armor [11]
    5. Jack Armor [12]
    6. Mesh Armor [13]
    7. Reflec Armor [14]
  2. Protective Gear [15]
    1. Vacc Suit [16]

Archaic Firearms [17]

  1. Flintlock Musket [18]
  2. Hand Cannon [19]
  3. Muzzle-loading Pistol [20]
  4. Percussion Revolver [21]
  5. Percussion Rifle [22]

Firearms & Accessories

  1. Firearms
    1. Automatic Pistol [23]
    2. Automatic Rifle [24]
    3. Body Pistol [25]
    4. Carbine [26]
    5. Laser Carbine [27]
    6. Laser Rifle [28]
    7. Revolver [29]
    8. Rifle [30]
    9. Shotgun [31]
    10. Submachinegun [32]
  2. Accessories [33]
    1. Cleaning Kit [34]
    2. Electronic Sight [35]
    3. Folding Stock [36]
    4. Gunbelt [37]
    5. Holster [38]
      1. Ankle Holster [39]
      2. Hip Holster [40]
      3. Shoulder Holster [41]
    6. Magazine Carrier [42]
    7. Scabbard [43]
    8. Shoulder Stock [44]
    9. Silencer [45]
    10. Telescopic Sight [46]

Melee Weapons

  1. Blade Weapons [47]
    1. Blade [48]
    2. Broadsword [49]
    3. Cutlass [50]
    4. Dagger [51]
    5. Foil [52]
    6. Sword [53]
  2. Brawling Weapons [54]
    1. Bottle [55]
    2. Broken Bottle [56]
    3. Club [57]
    4. Cudgel [58]
    5. Fist
  3. Polearms [59]
    1. Bayonet [60]
    2. Halbred [61]
    3. Pike [62]
    4. Spear [63]

Selected Form/s & Terms[edit]

Forms:

Terms:

Selected Ships[edit]

  1. Type A class Free Trader [66]
  2. Type S class Scout/Courier [67]

Selected Stars[edit]

Selected Vehicles[edit]

Selected Vocations[edit]

Meta-history & Background (Dossier)[edit]

Book 1 had Traveller's very first personal combat system.

  • Books 1, 2, and 3 came together to provide a great, well-developed sci-fi RPG.

The Classic Traveller core rules actually exist in three different rulesets. Logic would suggest using the most recent released edition; but in this case, there are rules elements of interest to the collector which would not be included.

The original 1977 release of Traveller contained three books – Characters and Combat, Starships, and Worlds and Adventures. This set of rules contains everything needed to play Traveller. However, in 1981, GDW took advantage of a need to reprint the core rules to also address and clean up the rules. This "second edition" actually adds quite a bit to the rules, but there are also some items dropped from the rules. This second edition also incorporated errata printed in Book 4Mercenary for the original 1977 edition.

This cleaned up "second edition" would be used for producing The Traveller Book in 1982, along with some additional material, including a special introduction for new players, two adventures, and additional details on what was becoming the Official Traveller Universe (OTU). Some additional rules did slip into The Traveller Book that appear nowhere else.

Finally, in 1983, GDW released Starter Traveller, intended at giving a younger audience a streamlined and simpler set of Traveller rules. This release dropped some of the more complicated rules, but added a different starship combat system (using range bands, much like the personal combat system, as opposed to vector movement) which many consider a great improvement on the original. Except where noted, Starter Traveller uses the 1981 edition rules.

Finally, other minor Classic Traveller rules appeared in other releases (notably Mayday, Snapshot, and the Alien Modules) which some referees and players of the Classic Traveller rules will find useful without adopting the game models in those products. This document presents a collection of rules elements for purchasers of FFE's The Classic Books 0 - 8 to give them access to these lost rules not available in the Classic Reprints collection. [77]

Antique Firearm Equivalents[edit]

The Antique Firearm Equivalents is one of the neater pieces in this book and is a clear indication that many of the early GDW staff had a keen knowledge of firearms. This table lays out which 1980’s and previous firearms the authors of Book 1 used to envision the categories.

Antique Firearm Equivalents
(1980’s CE) [78]
#. Firearm Equivalent / Remarks
1. Automatic Pistol Equivalent to the Smith & Wesson Model 59 9mm or the Auto-Mag .44 Magnum.
2. Automatic Rifle Equivalent to the full automatic versions of the rifles mentioned above. The belt-fed automatic rifle is equivalent to the Russian DShK in rifle caliber.
3. Body Pistol Equivalent to the Walther PPK .380 or the OMC .380 Back-up.
4. Carbine Equivalent to the Ruger 5.56mm Mini-14 or the Armalite 5.56mm Ar-180.
5. Revolver Equivalent to the Smith & Wesson Model 66 .357 Magnum.
6. Rifle Equivalent to the Springfield 7.62mm M14 Rifle or the Belgian FN FAL 7.62mm Rifle.
7. Shotgun Equivalent to the Remington M1100.
8. Submachinegun Equivalent to the British Sterling 9mm L2A1, or the Israeli 9mm UZI.

Credits (Primary Sources)[edit]

Credits (Primary Sources)
Credit Authors & Contributors
Original Concept and General Game Design Marc Miller
Supplemental Design Frank Chadwick, John Harshman, Loren Wiseman, Darryl Hany
Playtesting Winston Hamilton, Tony Svajlenka, Scott Renner, Doug Po, David MacDonald, Wayne Roth
Art Direction Paul R. Banner
Publisher Game Designers' Workshop

External Link/s[edit]

COMMENTARY & DATA ARTICLES:

  1. EXTERNAL LINK: RPG GEEK Entry
  2. EXTERNAL LINK: RPG NET Entry
  3. EXTERNAL LINK: Library Thing Classic Traveller

REVIEWS:

  1. EXTERNAL LINK: RPG NET REVIEW OF TRAVELLER: THE CLASSIC BOOKS
  2. EXTERNAL LINK: RPG Knights: Why Classic Traveller?
  3. EXTERNAL LINK: Traveller: Characters & Combat
  4. EXTERNAL LINK: FFE Guide To Classic Traveller

Other Articles:

  1. EXTERNAL LINK: TBD

References & Contributions (Sources)[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.
  1. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 7.
  2. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 23.
  3. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 24.
  4. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 23-24.
  5. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 24.
  6. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41.
  7. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41.
  8. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41.
  9. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 42.
  10. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41.
  11. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41-42.
  12. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41.
  13. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41.
  14. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41.
  15. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41.
  16. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41.
  17. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 42-43.
  18. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 43.
  19. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 43.
  20. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 43.
  21. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 43.
  22. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 43.
  23. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  24. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 39.
  25. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  26. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37-38.
  27. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 40.
  28. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 40.
  29. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  30. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 39.
  31. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 39.
  32. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 39-40.
  33. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 40.
  34. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 42.
  35. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 40.
  36. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41.
  37. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 42.
  38. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 42.
  39. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 42.
  40. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 42.
  41. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 42.
  42. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 42.
  43. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 42.
  44. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41.
  45. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 40.
  46. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 40.
  47. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  48. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  49. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  50. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  51. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  52. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  53. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  54. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  55. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  56. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  57. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  58. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  59. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  60. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  61. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  62. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  63. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  64. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 27-28.
  65. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 8-9.
  66. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 24.
  67. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 24-25.
  68. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 6.
  69. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 17.
  70. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 18.
  71. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 13.
  72. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 13.
  73. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 13.
  74. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 13.
  75. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 13.
  76. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 13.
  77. Don McKinney. Lost Rules of Traveller (Far Future Enterprises, 2010), 2.
  78. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 43.