Difference between revisions of "Gabrael (world)"
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| 1135-1143 || [[Dzarrgh Federate]] raids; [[United Followers of Augurgh]] traders fill trading vacuum | | 1135-1143 || [[Dzarrgh Federate]] raids; [[United Followers of Augurgh]] traders fill trading vacuum | ||
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− | | After 1143 || [[Red | + | | After 1143 || [[Red Pelts]] raids; [[Virus]] arrives |
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Revision as of 17:55, 22 May 2020
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See also | UWP | ||||||||||||||||||||||||||||
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Jump map from Travellermap.com [1] | |||||||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||||||
Primary | K4 V | ||||||||||||||||||||||||||||
Worlds | 13 | ||||||||||||||||||||||||||||
Gas Giants | 4 | ||||||||||||||||||||||||||||
Planetoid Belts | 2 | ||||||||||||||||||||||||||||
Cultural Details | |||||||||||||||||||||||||||||
Government | Balkanization | ||||||||||||||||||||||||||||
Law Level | Moderate | ||||||||||||||||||||||||||||
Cultural Extension | 8448 | ||||||||||||||||||||||||||||
Army Size (BEs) | 2 | ||||||||||||||||||||||||||||
Economic Details | |||||||||||||||||||||||||||||
Technology Level | 8 | ||||||||||||||||||||||||||||
Economic Extension | E55+2
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Importance Extension | -2 | ||||||||||||||||||||||||||||
Resource Units | 650 | ||||||||||||||||||||||||||||
GWP (BCr) | 0 | ||||||||||||||||||||||||||||
World Trade Number | 0.5 | ||||||||||||||||||||||||||||
Trade Volume (MCr/year) | 2,000 | ||||||||||||||||||||||||||||
Starport Details | |||||||||||||||||||||||||||||
Classification | Class-C | ||||||||||||||||||||||||||||
Port Size | 1 | ||||||||||||||||||||||||||||
Building Capacity (Tons) | 950 | ||||||||||||||||||||||||||||
Port employees | 0 | ||||||||||||||||||||||||||||
Port passengers (annual) | 30 |
Gabrael has a population between 10,000 and 10 million sophonts, lacking the industrial base to be completely self-supporting. It is a member of Wilds in the Million Subsector of Deneb Sector. 50% of the world's population is the Major Race Vargr.
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See also | UWP | ||||||||||||||||||||||||||||
Cultural Details | |||||||||||||||||||||||||||||
Government | Representative democracy | ||||||||||||||||||||||||||||
Law Level | Moderate | ||||||||||||||||||||||||||||
Cultural Extension | 574B | ||||||||||||||||||||||||||||
Army Size (BEs) | 1 | ||||||||||||||||||||||||||||
Economic Details | |||||||||||||||||||||||||||||
Technology Level | 12 | ||||||||||||||||||||||||||||
Economic Extension | E55+1
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Importance Extension | 1 | ||||||||||||||||||||||||||||
Resource Units | 350 | ||||||||||||||||||||||||||||
GWP (BCr) | 18 | ||||||||||||||||||||||||||||
World Trade Number | 4.5 | ||||||||||||||||||||||||||||
Trade Volume (MCr/year) | 4,777 | ||||||||||||||||||||||||||||
Starport Details | |||||||||||||||||||||||||||||
Classification | Class-A | ||||||||||||||||||||||||||||
Port Size | 4 | ||||||||||||||||||||||||||||
Building Capacity (Tons) | 3,400 | ||||||||||||||||||||||||||||
Port employees | 705 | ||||||||||||||||||||||||||||
Port passengers (annual) | 0 |
Era: Milieu 1116
Gabrael has a population between 10,000 and 10 million sophonts, lacking the industrial base to be completely self-supporting. It is a member of Third Imperium in the Million Subsector of Deneb Sector and in the Domain of Deneb. Gabrael, as a member world of the Third Imperium, holds the estate of an Imperial knight, a member of the Imperial Nobility charged with overseeing the world. 30% of the world's population is the Major Race Vargr.
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See also | UWP | ||||||||||||||||||||||||||||
Cultural Details | |||||||||||||||||||||||||||||
Government | Feudal technocracy | ||||||||||||||||||||||||||||
Law Level | High | ||||||||||||||||||||||||||||
Cultural Extension | 5342 | ||||||||||||||||||||||||||||
Army Size (BEs) | 3 | ||||||||||||||||||||||||||||
Economic Details | |||||||||||||||||||||||||||||
Technology Level | 5 | ||||||||||||||||||||||||||||
Economic Extension | E53+3
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Importance Extension | -3 | ||||||||||||||||||||||||||||
Resource Units | 630 | ||||||||||||||||||||||||||||
GWP (BCr) | 0 | ||||||||||||||||||||||||||||
World Trade Number | 0.5 | ||||||||||||||||||||||||||||
Trade Volume (MCr/year) | 0 | ||||||||||||||||||||||||||||
Starport Details | |||||||||||||||||||||||||||||
Classification | Class-X | ||||||||||||||||||||||||||||
Port Size | 0 | ||||||||||||||||||||||||||||
Building Capacity (Tons) | 950 | ||||||||||||||||||||||||||||
Port employees | 0 | ||||||||||||||||||||||||||||
Port passengers (annual) | 0 |
Era: Milieu 1130
Gabrael has a population between 10,000 and 10 million sophonts, lacking the industrial base to be completely self-supporting. It is a member of Wilds in the Million Subsector of Deneb Sector. 30% of the world's population is the Major Race Vargr.
Description (Astrography & Planetology)
System Data
There is one moon around Gabrael, Torricelli
Mainworld Data
Mainworld Size (S)
Gabrael is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.
The planet is 7750km radius and 24350km circumference.
It has a gravity of 0.65G.
Day Length: 28 hours
Orbital Year: 198 days
Mainworld Atmosphere (A)
Gabrael has a pressure of 0.71 to 1.49 atmospheres. While a Standard Atmosphere does not require survival gear this atmosphere also contains an unusual taint such as such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world. The atmosphere is tainted with the local equivalent of pollen which can cause an extremely unpleasant reaction when inhaled. The average temperature is 18 Celsius.[2]
Mainworld Hydrosphere (H)
Gabrael has 25-35% of its surface covered by liquid water. It has a few small seas. Wilderness refueling is possible. Water for the inhabitants will be recycled.
Mainworld Geography & Topography
No information yet available.
Mainworld Map
No information yet available.
Native Lifeforms
Fauna
No native fauna of Gabrael flies. All flying creatures on the world are imports.
The Muugagen Pigbird has gone feral and is now found wild on Gabrael.[3]
There has been an historic trade in Doyle’s Eel on Gabrael, but these creatures are illegal, dangerous and (probably) only being kept by limited specialist collectors.[4]
Flora
Nyflan's Fern[5] is a psionic plant that eliminates appetite in nearby creatures - thus ensuring the plant's safety - or just makes you feel happy. This is found in a number of poorer houses on Gabrael but is not native.
History & Background (Dossier)
Lurent planetoid ships could be found (trading) in the inner system or (refuelling) in the system’s Oort clouds[6].
Gabrael’s startown is named Tsabad[7]. It lies on the Gamago River and lies twenty kilometres from the starport, to which it is connected by gravitic lift rail[8]. Tsabad consists of a warehouse district, an urban core, and a corporate centre. The corporate centre includes a number of Gravitic buildings, the most notable of which is the Knaegu Ghouk[9]. The prestigious Esali College[10] is also located in the core of the town.
To the north of Tsabad (upstream on the Gamago) lies the town of Tenjann and (beyond Prisma Canyon, in the Benjacquin Highlands) is the small town of Feyr[11]. Feyr is the home of Hallin Products[12], a food processing firm, and the obscure Dreyla Standard Systems[13], a company dealing in robotics until the Abandonment.
Culture
Gabrael is renowned for its level of social equality: Vargr are very comfortable relating with Imperial humans. Many enter professions where the two races interact.
Even after the Abandonment, Aekhu Vargr originating from Gabrael were often found on both sides of the border - from the Spinward Marches to Vland.
Until the Abandonment there were a small number of Droyne working on the Planet[14], but this was not their permanent residence - this was not a Droyne world.
On Gabrael, it is considered polite to bring a gift to any prospective employer.[15]
Imperial High (Landed) Nobility
Gabrael, as a member world of the Third Imperium has a member of the Imperial Nobility overseeing the world.
The Abandonment saw the Knight of Gabrael evacuated by the IN in 1135, leaving behind a seneschal to oversee the family interests.
World Starport
Summary
The starport's ability to build ships and boats was deliberately slighted as part of the Abandonment.
A series of Corsair raids reduced the port facilities further until the port beacons were generally turned off to avoid unwanted traffic.
1105
Gabrael has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.
1200
Gabrael does not have a starport. The Class X Starport is an indication that no starport exists in the system. There are no facilities or services available, and no site marked for landing.
World Technology Level
1105
Gabrael possesses a Technology Level of TL–12 or TL-C in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-3.
1200
Gabrael possesses a Technology Level of TL–5.
- Common Communication technologies for this TL include: Telephone, radio, and television.
- Common Power Generation technologies for this TL include: Electricity, hydrocarbon internal combustion, and the most fundamental atomic energy.
- Common Transportation technologies for this TL include:
- Land: Ground cars or automobiles and tracked vehicles.
- Water: Large ships and submersibles with steel hulls.
- Air: Early aircraft including seaplanes and very early unmanned rockets.
World Government
Summary
n.b. There was no actual change of governmental structure between 1105 and 1200, the change was in where within that government the power resided. In 1105, the elected representatives in Parliament were in charge. By 1200, the technology committees of the Government wielded effective power.
1105
Gabrael is governed by a Representative Democracy where government leadership is representatives elected by eligible voters. What determines an eligible voter varies. The representatives determine policy, including selecting members of the bureaucracy. There can be referendum, votes by eligible voters on specific subjects.
1200
Gabrael is governed by a Feudal Technocracy. Society divides itself based on the technical requirements of the society. Each of these functions are granted as a fief to an individual or group. Leadership of these fiefs determines the head of the government.
World Law Level
Summary
The change of law level represented a reaction to the Virus and Red Pelts. The additional restrictions noted applied to non-residents.
1105
Gabrael has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. All firearms except shotguns, and anything more destructive, are typically regulated or prohibited.
1200
Gabrael has a high law level with laws covering many areas of interactions of people, corporations, and the government. A few worlds with this law level may be Amber Zones. Any interaction with the judicial system requires an Advocate trained in the local legal system. Law enforcement is present almost everywhere, either as people or via technology. Legal proceedings can take weeks to months to resolve and involve a dozen or more people. All blade weapons and firearms, and anything more destructive, are typically regulated or prohibited.
World Military
1105: 1 Battalion After Abandonment: 3 Battalions
World Economy
Gabrael was the centre of a wide trade network across 4 sectors. The transport was not always owned by the planet's businesses, but the traders went to many places on many state's lines.
Trade Data
After the Abandonment, (and to the annoyance of the Regency), traders from the United Followers of Augurgh temporarily filled the transport vacuum created by the withdrawn Imperial shipping - until their state fell to Virus.
World Demographics
1105: Gabrael has a population of 1,000,000 sophonts (millions).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
Approx 4,000,000
- 30% of the population is Aekhu Vargr
- 70% of the population is Human
1200: Gabrael has a population of 1,000,000 sophonts (millions).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
Approx 1,000,000
- 30% of the population is Vargr
- Most are Aekhu Vargr
- A number of Suedzuk Vargr arrived with the Red Pelts
- 70% of the population is Human
World Culture
By tradition, all visitors to Wochiers must bring an offering of a living plant to the hydroponics caves; suitable plants are available in the starport gift shop.
Urbanization
Tsabad is the starport for Gabrael and over 99% of the population live within 500km in 1105. A deliberate policy of rural dispersal is applied after the Abandonment.
Historical Data
World Timeline
Year | Event |
---|---|
400 | Admitted to the Imperium |
1133 | Abandonment announced |
1135 | Abandonment declared complete Local Nobility evacuates to Atsah |
1135-1143 | Dzarrgh Federate raids; United Followers of Augurgh traders fill trading vacuum |
After 1143 | Red Pelts raids; Virus arrives |
References & Contributors (Sources)
- Gary L. Thomas, Joe Fugate. "Data/Library: Deneb." The Travellers' Digest 19 (1990): 24-30.
- Rob Caswell. "Defying The Wolf." MegaTraveller Journal 2 (1991): 4-18.
- Rob Caswell. "Domain of Deneb: Sector Data." MegaTraveller Journal 3 (1992): 47-58.
- Dave Nilsen. The Regency Sourcebook (Game Designers Workshop, 1995), 55.
- Robert Eaglestone. Deneb Sector (Mongoose Publishing, 2012), 75.
- Peter Gray - Traveller TNE Mailing List Worlds of the Denebian Frontier and Rampart: Last Part published 30 July 2001
- Contributor: BackworldTraveller
- ↑ "Jump Map API" and map location from Travellermap.com
- ↑ Rob Caswell. "Defying The Wolf." MegaTraveller Journal 2 (1991): 6.
- ↑ Rob Caswell. "Defying The Wolf." MegaTraveller Journal 2 (1991): 6.
- ↑ Rob Caswell. "Defying The Wolf." MegaTraveller Journal 2 (1991): 9.
- ↑ Rob Caswell. "Defying The Wolf." MegaTraveller Journal 2 (1991): 8.
- ↑ Robert Eaglestone. Deneb Sector (Mongoose Publishing, 2012), 56.
- ↑ Rob Caswell. "Defying The Wolf." MegaTraveller Journal 2 (1991): 7.
- ↑ Robert Eaglestone. Deneb Sector (Mongoose Publishing, 2012), 75.
- ↑ Robert Eaglestone. Deneb Sector (Mongoose Publishing, 2012), 75.
- ↑ Robert Eaglestone. Deneb Sector (Mongoose Publishing, 2012), 75.
- ↑ Rob Caswell. "Defying The Wolf." MegaTraveller Journal 2 (1991): 7.
- ↑ Rob Caswell. "Defying The Wolf." MegaTraveller Journal 2 (1991): 7.
- ↑ Rob Caswell. "Defying The Wolf." MegaTraveller Journal 2 (1991): 7.
- ↑ Rob Caswell. "Defying The Wolf." MegaTraveller Journal 2 (1991): 7.
- ↑ Rob Caswell. "Defying The Wolf." MegaTraveller Journal 2 (1991): 6.