Mozart Subsector
| Mozart Subsector | ||||||
|---|---|---|---|---|---|---|
| ||||||
| Sector | Hanstone | |||||
| Capital | TBD | |||||
| Number of Systems | 20 | |||||
| Majority Control | TBD - TBD% | |||||
Subsector C of Hanstone Sector.
Description / Specifications[edit]
No information yet available.
Subsector Summary: 1105[edit]
Mozart, subsector C of Hanstone contains 20 worlds with an estimated population of less than 1 million, a per capita income of Cr0, and a total economy is BCr0. These worlds originate an interstellar trade of BCr0 through 1 starports (0 Class A, 0 Class B, 1 Class C, 0 Class D) employing 45 people. Driving this interstellar trade are no Agricultural (Ag) worlds, no Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and no Industrial (In) worlds. The governments in Mozart maintain one Scout base. The average technology level is 2 (with most between 0 and 4). The highest technology level is 9 at Lilith (Hanstone 1701).
Mozart, subsector C of Hanstone contains no stars and no identified planets; no monostellar systems, no binary systems, no trinary systems, and no systems with four or more stars. 13 of the 20 systems (65%) have native gas giants. There are two Asteroid (As) belts, no Desert (De) worlds, no Garden (Ga) worlds, no Ice-capped (Ic) worlds, five Poor (Po) worlds, two Vacuum (Va) worlds, and two Water (Wa) or Ocean (Oc) worlds.
Mozart has no inhabitants.
| 1 identified sophont populations in Mozart | |
|---|---|
|
Non-Aligned, Human-dominated[edit]
There are 19 Non-Aligned Human-dominated worlds in Mozart with an estimated population of less than 1 million.
Jurisdiction of Nadon[edit]
The Jurisdiction of Nadon has jurisdiction over one world with an estimated population of less than 1 million, a per capita income of Cr0, and a total economy is BCr0. These worlds originate an interstellar trade of BCr0 through 1 starports (0 Class A, 0 Class B, 1 Class C, 0 Class D) employing 45 people. Driving this interstellar trade are no Agricultural (Ag) worlds, no Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and no Industrial (In) worlds. The governments in Jurisdiction of Nadon maintain one Scout base.
The Jurisdiction of Nadon has no inhabitants.
Astrographic Features & Trade Routes: 1105[edit]
The following astrographic features and trade routes can be found within this area:
- Itsuki Trace: On the trailing-coreward fringe of the subsector.
World Listing: 1105[edit]
The following systems and worlds can be found within this area:
History & Background / Dossier[edit]
No information yet available.
Polity Listing: 1105[edit]
The following polities can be found within this subsector:
- Independent Powers (Pocket Empires)
- TBD
- Non-Aligned Powers (World-States)
- TBD
- Other Powers
- None
- Solomani Confederation (Solomani powers)
- None official, though naval patrols sometimes pass through.
- Third Imperium (Imperial powers)
- None
Native Sophonts (NILs): 1105[edit]
The following races (sophont species) are believed to have originated in this area:
- Humaniti (Human races)
- None
- Non-Human Races
- TBD
Demographics: 1105[edit]
Significant populations of the following races (sophont species) reside within this area:
- Humaniti (Human races)
- Non-Human Races
- TBD
Major Historical Events Timeline: 1116[edit]
These are some of the more important historical events that have affected this area:
- No information yet available.
References & Contributors / Sources[edit]
- J. Andrew Keith, Marc Miller, John Harshman. Aslan (Game Designers Workshop, 1984), . (sector named but no further data)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), 11,50. (dot map provided)
- Andy Slack, David Thomas, David L. Pulver. Alien Races 2 (Steve Jackson Games, 1999), . (sector named but no further data)