Calamain (world)
| Calamain/Taemerlyk (Far Frontiers 2424) | |||||||||||||||||||||||||
| Classic Era (1116) | A000461-B
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | M2 V | ||||||||||||||||||||||||
| Planetoid Belts | 1 | ||||||||||||||||||||||||
| Gas Giants | 1 | ||||||||||||||||||||||||
Calamain is a ring of many small worldlets (planetoids AKA an "asteroid belt"), not capable of retaining an atmosphere or water, and nonindustrial in nature.
- These worldlets warrant hazardous environment precautions.
- Life in a vacuum requires great discipline. After all, it only takes one forgotten seal on a vacuum suit to spell death. Those who survive tend to be very methodically-minded and attentive to small detail.
- The worldlets require extensive imports of outside technology to maintain a modern, star-faring society. Having to import most manufactured and high tech goods drives the price up for these items at this world.
- It is a member of The Protectorate in the Taemerlyk Subsector of Far Frontiers Sector.
- This world toils under the control of a military government with conditions reflecting that situation, including curtailed civil rights and limited freedoms.
- This dangerous world is designated an Amber Zone with an environment, laws, customs, life forms, or other conditions that make it dangerous to visitors.
- This world-system has a Naval Base, usually associated with military starships, which may be located on or off-world.
- This world has a Protectorate Way Station.
- It is a member of the Caractacalla Scatters.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Calamain has a solitary primary star.
- It is a red main sequence.
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x5 secondary rocky worlds.
- x1 planetoid belt.
- x1 gas giant.
Mainworld Data[edit]
Calamain is an Asteroid Belt mainworld.
Mainworld Size (S)[edit]
Calamain is an Asterioid Belt or Planetoid Belt consisting of a few very large objects with diameters of hundreds of kilometers, thousands of bodies of a few kilometers in diameter, and millions of smaller objects. Asteroid Belt is used when the belt is the mainworld of a system. Planetoid Belt refers to any non-mainworld belt within a system.
Mainworld Atmosphere (A)[edit]
Calamain is an Asteroid Belt, where all the bodies are in vacuum conditions requiring the use of a Vacc Suit. TL–8 or more advanced survival gear is required to settle a belt.
Mainworld Hydrosphere (H)[edit]
The Calamain belt contains a few icy bodies. A few belt objects have frozen volatiles on their surfaces.
- Wilderness refueling is possible within the belt, provided a suitable icy object can be found.
- Water for the inhabitants is generally imported and is extensively recycled.
Mainworld Geography and Topography[edit]
A simple overview of the Calamain belt.
(Placeholder chart, asteroid belt.)
History & Background (Dossier)[edit]
Calamain is a Danger World and is designated as an Amber Zone. It presents particular risks and dangers due to the environment or native life forms, laws or customs, or other conditions that are not well understood.
- Visitors are advised to act with caution.
The Protectorate Naval Administration is based at Calamain. It operates as a local peace-keeping force in times of calm, but when activated to full alert status it serves as the central cadre for the combined Protectorate Planetary Navies.
As a member of The Protectorate, Caractacalla sends a specially selected Representative to the High Council, the polity's governing body.
- The role is prestigious and is highly sought.
- The Representative is chosen by the military authorities.
World Starport (St)[edit]
Calamain has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.
- The world is host to a Naval Base.
- The world is host to a Protectorate Way Station.
World Population (P)[edit]
Calamain has a population of 20,000 sophonts (tens of thousands).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
- The population has Zhodani, Imperial, and Vlazhdumecta heritage.
- Many families can trace their ancestry to pre-Long Night Vilani colonists.
Urbanization[edit]
A single city tunnelled into a large rocky planetoid.
- Small facilities exist on other rocky bodies.
- Structures and facilities are sealed.
Linguistic Topography[edit]
- Local languages descended from Vlazhdumecta.
- These include Danatic, Kitalla, and Thetric (a trade language).
- Riftian Anglic, a dialect of one of the two principal languages of the Imperium.
- Zdetl, the language of the Zhodani and the Zhodani Consulate.
World Technology Level (T)[edit]
Calamain possesses a Technology Level of TL–11 or TL-B in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-2.
World Government (G)[edit]
Calamain has a Captive Government or Colony. The world is ruled by an external government, there is no self-rule. This is a colony or conquered area. The local government is an oligarchy appointed by, and answerable only to, the external government.
Calamain is under military control.
World Law (L)[edit]
Calamain has a low law level. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate. Body pistols, explosives, and poison gas are typically regulated or prohibited.
Trade Data[edit]
- Importance: 2 (ordinary)
World Economy[edit]
- Resources: 8 (moderate)
- Labor: 3 (thousands)
- Infrastructure: 4 (very limited)
- Efficiency: -3 (poor)
World Culture[edit]
The world lies within the Zhodani Shadow, a region strongly influenced by the society and culture of the Zhodani Consulate.
- Heterogenity: 1 (monolithic)
- Acceptance: 5 (very aloof)
- Strangeness: 1 (very typical)
- Symbols: 7 (somewhat concrete)
World Timeline[edit]
- 300-420: the First Survey charts the system.
- 995-1065: the Second Survey charts the system.
- 1065: the Second Survey is published.
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- J. Andrew Keith. Classic Traveller Fate of the Sky Raiders, (FASA, 1982), various pages. (Inverness Subsector)
- Mark Lawrence. Classic Traveller Rescue On Galatea (FASA, 1982), various pages. (Inverness Subsector)
- Jordan Weisman. Classic Traveller Adventure Class Ships Volume 1 (FASA, 1982), Page 4. (description, Freedonian Condor class SDB) (Inverness Subsector)
- Dale L. Kemper. The Far Frontiers, Ares Magazine, Special Issue 2, (SPI, 1984), pages 29-37.
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Zhodani, (Game Designers Workshop, 1985), inside front cover. (the Zhodani; sector named and subsector depicted but no further data)
- Dale L. Kemper, Creede Lambard. GURPS Space Space Atlas 3, (Steve Jackson Games, 1990), pages 24-25. (Calamain)
- Dale L. Kemper. The Far Frontiers, Traveller Chronicle 3, (Sword of the Knight Publications, 1994), pages 3-12. (Inverness Subsector)
- James Kundert. Far Frontiers, Traveller Chronicle 7, (Sword of the Knight Publications, 1994), pages 44-48. (sector background and timeline)
- David L. Pulver. GURPS Traveller: Alien Races 1, (Steve Jackson Games, 1998), Pages 5-63. (the Zhodani)
- Don McKinney. Mongoose Traveller: Zhodani, (Mongoose Traveller, 2011), 188 pages. (the Zhodani)
- ↑ "Jump Map API" and map location from Travellermap.com
