Union of Garth
The Union of Garth is a small polity located within Far Frontiers Sector.
- It lies within Taemerlyk Subsector.
- It was formerly part of The Protectorate.
Polity | Survey | Code | Type | Remarks |
---|---|---|---|---|
Union of Garth | Pre-Imperial | None | None | Not extant |
Union of Garth | 1st Survey (300) | None | None | Not extant |
Union of Garth | 2nd Survey (1065) | UnGa | 4-ltr code | Formed in 695 |
Description (Specifications)
In 695 The Protectorate granted independence to its colony worlds in Taemerlyk of the Far Frontiers Sector, which formed the Union of Garth. The state fractured in 788, with four systems forming their own independent polity following a period of civil war.
(Chart sourced from Traveller Map)
Uldor's Reach
Uldor's Reach is a small Main of twenty-one systems located in the central-rimward part of Far Frontiers Sector. It connects the Four Worlds, the Union, the Descarothe Hegemony, and the League Of Suns, as well as a number of non-aligned worlds. It underpins the economy of the Union.
- An eclectic mix of high cargo capacity, low jump rating vessels move along the Main, carrying vast amounts of goods and commodities between its member worlds.
(Chart sourced from Traveller Map)
- Worlds lying on the main are highlighted in tan.
Government & Politics
Every ten years the Union's King comes up for reappointment by the Parliament of Industry on Garth. This governmental body is composed of the various planets' leading merchants, technologists, and corporate executives.
Goals
Military & Intelligence
The planet Garth (world) has a Naval Base in the system which is the headquarters for the UGSN aka the Union (of) Garth Space Navy. The fleet is assembled from off the self, commercial components. All designs use standardized hulls and drives. The carry a high percentage of 10 ton missile fighters and 40 ton pinnaces. Their protected forces use 10 ton tracked AFVs and ATVs. They use 2 ton 4x4 Wheeled Solar-Electric Scout Cars and quarter in 6 ton advanced bases. The pinnace deliver and recover these forces to the surface. These are stock commercially available vehicles purchased retail. Each warship carries a small landing force to secure ground targets and conduct security and garrison missions. Protected forces training is stressed. Troopers and scouts wear vac suits, and combat armor when finances permit. The personal weapons vary considerably. Accelerator rifles, snub auto pistols, laser carbines and rifles are preferred for zero-G work. Man portable TAC missiles and light RAM mortars are issued to every vehicle with dismounts.
History & Background (Dossier)
In 695 The Protectorate granted independence to its rimward colony worlds in Taemerlyk Subsector, which came together to form the Union of Garth.
Garth (world) is an important port for the union and the site of much of their ship construction. There is also an UGSN base at Ulintl (Far Frontiers 2028 B543885-A), they have there own fighter squadrons and pinnace flotillas for system defense.
A historical chart showing The Protectorate at its height.
(Chart sourced from Traveller Map)
In 788, a Zhodani-supported insurrection of four Union worlds – Uldor, Dloshl, Hearth, and Zishilicti – threw the Union into civil war. A racially inspired scandal, involving claims about rights and privileges given to either Vlazhdumecta or Solomani-Vilani settlers, caused an immense amount of internal disruption, though they have never been proven. The Union's heavy-handed reaction to protests were enough to spark hostilities.
In any case, the so-called Four Worlds allied themselves in a secret pact with the Zhodani, who sent warships and weapons for future treaty considerations. In a well-coordinated assault, all Union installations on the four planets were captured and the Four Worlds broke free from the Union.
Symbols
The Union insignia is two linked spheres, representing worlds united.
- It is based on a stylized Anglic lower case letter "g".
Demographics
Significant populations of the following sophont races reside within this polity:
- Humaniti (human races)
- Mixed Heritage
- Solomani (major race).
- Zhodani (major race), principally visiting traders or diplomatic parties.
- Vlazhdumecta (human minor race).
Linguistic Topography
- Riftian Anglic, a dialect of one of the two principal languages of the Imperium.
- Local languages descended from Vlazhdumecta.
- Zdetl, the language of the Zhodani and the Zhodani Consulate.
Worlds & Sectors (Astrography)
This polity is located in the following areas:
Capital
The capital of this polity is located at:
- Garth, a rich world with vast stormy oceans.
World Listing
Comprehensive Second Survey data for all worlds lying within the Union is available.
- The primary source material for all data is Traveller Map.
- Data is occasionally updated as new information becomes available.
AAB library archives contain expanded data about the following systems:
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Verified updated data is constantly sought.
- Scouting missions gathering reliable, verified data can receive substantial payment.
References & Contributors (Sources)
- Kevin Knight. Traveller Chronicle 03 (Sword of the Knight Publications, 1994), 11.
- Author & Contributor: Lord (Marquis), Captain, and Lead Naval Architect Ronald B. Kline, Jr. of the Imperial Navy