Difference between revisions of "Nightmare Subsector"

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{{Fleet|52}}
 
{{Fleet|52}}
 
* [[Zuhkisa-Econdora Main]]
 
* [[Zuhkisa-Econdora Main]]
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 +
== Description (Specifications) ==
 +
No information yet available.
 +
 +
=== Subsector Summary: 1116 ===
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{{Summary}}
 +
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=== Astrographic Features & Trade Routes: 1116 ===
 +
The following [[astrographic feature]]s and [[trade route]]s can be found within this area:
 +
* No information yet available.
 +
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=== World Listing: 1116 ===
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The following [[system]]s and [[world]]s can be found within this area:
 +
{{SectorWorlds2|Zowie|Subsector}}
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== History & Background (Dossier) ==
 +
No information yet available.
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=== Polity Listing: 1116 ===
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The following [[polities]] can be found within this [[subsector]]:
 +
* Independent Powers ([[Pocket Empire]]s)
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** TBD
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* [[Non-Aligned]] Powers ([[World-State]]s)
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** TBD
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* Other Powers
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** None
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* [[Third Imperium]] (Imperial powers)
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** None
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* [[Vargr Extents]] ([[Vargr]] powers)
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** Various member systems and worlds.
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=== Native Sophonts ([[NIL]]s): 1116 ===
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The following races ([[sophont]] species) are believed to have originated in this area:
 +
* [[Humaniti]] (Human races)
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** None
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* [[Non-Human Race]]s
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** None
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* [[Terragen]]s (Non-human [[Terran]] races)
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** None
 +
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=== Demographics: 1116 ===
 +
Significant populations of the following races ([[sophont]] species) reside within this area:
 +
* [[Humaniti]] (Human races)
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** [[Solomani]] ([[Major Race]])
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** [[Vilani]] ([[Major Race]])
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* [[Non-Human Race]]s
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** None
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* [[Terragen]]s (Non-human [[Terran]] races)
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** None
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=== Major Historical Events Timeline: 1116 ===
 +
These are some of the more important historical events that have affected this area:
 +
* No information yet available.
  
 
== References & Contributors (Sources) ==
 
== References & Contributors (Sources) ==

Revision as of 16:13, 24 March 2017

Nightmare Subsector
Ikhnaton Gimushi Noir Deep

Nightmare style="width: 250px; height: 350px; border: solid 1px black;"
map from Travellermap.com

Guadix Drift
Sector Ley
Capital Dukh (Ley 1210)
Number of Systems 31
Majority Control Third Imperium - 100%

Nightmare, subsector B of Ley, contains 31 worlds with an estimated combined population of 7 billion, a per capita income of Cr4,246, and a total economy of BCr33,613. These worlds originate an interstellar trade of BCr201 through 23 starports (5 Class A, 4 Class B, 9 Class C, 5 Class D) employing 87,460 people. Driving this interstellar trade are five Agricultural (Ag) worlds, three Non-Agricultural (Na) worlds, three Pre-Agricultural (Pa) worlds, three Pre-Industrial (Pi) worlds, two Rich (Ri) worlds, and one Industrial (In) world. The governments in Nightmare maintain four Naval bases, two Scout bases, and one Way station. The average technology level is 7 (with most between 4 and 10). The highest technology level is 14 at Didshep (Ley 1002).

Nightmare, subsector B of Ley, contains 44 stars and 347 identified planets; 19 monostellar systems, 11 binary systems, one trinary system, and no systems with four or more stars. 22 of the 31 systems (70%) have native gas giants. There are three Asteroid (As) belts, no Desert (De) worlds, two Garden (Ga) worlds, no Ice-capped (Ic) worlds, two Poor (Po) worlds, four Vacuum (Va) worlds, and three Water (Wa) or Ocean (Oc) worlds.

Nightmare has an estimated population of 7 billion distributed across three High population (Hi) worlds, three Moderate population (Ph) worlds, 16 Non-industrial (Ni) worlds, seven Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Arum (Ley 1110), Dukh (Ley 1210), and Didshep (Ley 1002). The population consists primarily of 3 sophont groups.

3 identified sophont populations in Nightmare


Third Imperium

The Third Imperium, including the Luriani Cultural Association, has jurisdiction over all of the worlds with an estimated combined population of 7 billion, a per capita income of Cr4,246, and a total economy of BCr33,613. These worlds originate an interstellar trade of BCr201 through 23 starports (5 Class A, 4 Class B, 9 Class C, 5 Class D) employing 87,460 people. Driving this interstellar trade are five Agricultural (Ag) worlds, three Non-Agricultural (Na) worlds, three Pre-Agricultural (Pa) worlds, three Pre-Industrial (Pi) worlds, two Rich (Ri) worlds, and one Industrial (In) world. The governments in the Third Imperium maintain four Naval bases, two Scout bases, and one Way station within the subsector. The average technology level is 7 (with most between 4 and 10). The highest technology level is 14 at Didshep (Ley 1002).

The Third Imperium has an estimated population of 7 billion within the subsector, distributed across three High population (Hi) worlds, three Moderate population (Ph) worlds, 16 Non-industrial (Ni) worlds, seven Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Arum (Ley 1110), Dukh (Ley 1210), and Didshep (Ley 1002). The population consists primarily of 3 sophont groups.

The Nightmare Subsector is defended by 52nd Fleet.

Description (Specifications)

No information yet available.

Subsector Summary: 1116

Nightmare, subsector B of Ley, contains 31 worlds with an estimated combined population of 7 billion, a per capita income of Cr4,246, and a total economy of BCr33,613. These worlds originate an interstellar trade of BCr201 through 23 starports (5 Class A, 4 Class B, 9 Class C, 5 Class D) employing 87,460 people. Driving this interstellar trade are five Agricultural (Ag) worlds, three Non-Agricultural (Na) worlds, three Pre-Agricultural (Pa) worlds, three Pre-Industrial (Pi) worlds, two Rich (Ri) worlds, and one Industrial (In) world. The governments in Nightmare maintain four Naval bases, two Scout bases, and one Way station. The average technology level is 7 (with most between 4 and 10). The highest technology level is 14 at Didshep (Ley 1002).

Nightmare, subsector B of Ley, contains 44 stars and 347 identified planets; 19 monostellar systems, 11 binary systems, one trinary system, and no systems with four or more stars. 22 of the 31 systems (70%) have native gas giants. There are three Asteroid (As) belts, no Desert (De) worlds, two Garden (Ga) worlds, no Ice-capped (Ic) worlds, two Poor (Po) worlds, four Vacuum (Va) worlds, and three Water (Wa) or Ocean (Oc) worlds.

Nightmare has an estimated population of 7 billion distributed across three High population (Hi) worlds, three Moderate population (Ph) worlds, 16 Non-industrial (Ni) worlds, seven Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Arum (Ley 1110), Dukh (Ley 1210), and Didshep (Ley 1002). The population consists primarily of 3 sophont groups.

3 identified sophont populations in Nightmare


Third Imperium

The Third Imperium, including the Luriani Cultural Association, has jurisdiction over all of the worlds with an estimated combined population of 7 billion, a per capita income of Cr4,246, and a total economy of BCr33,613. These worlds originate an interstellar trade of BCr201 through 23 starports (5 Class A, 4 Class B, 9 Class C, 5 Class D) employing 87,460 people. Driving this interstellar trade are five Agricultural (Ag) worlds, three Non-Agricultural (Na) worlds, three Pre-Agricultural (Pa) worlds, three Pre-Industrial (Pi) worlds, two Rich (Ri) worlds, and one Industrial (In) world. The governments in the Third Imperium maintain four Naval bases, two Scout bases, and one Way station within the subsector. The average technology level is 7 (with most between 4 and 10). The highest technology level is 14 at Didshep (Ley 1002).

The Third Imperium has an estimated population of 7 billion within the subsector, distributed across three High population (Hi) worlds, three Moderate population (Ph) worlds, 16 Non-industrial (Ni) worlds, seven Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Arum (Ley 1110), Dukh (Ley 1210), and Didshep (Ley 1002). The population consists primarily of 3 sophont groups.

Astrographic Features & Trade Routes: 1116

The following astrographic features and trade routes can be found within this area:

  • No information yet available.

World Listing: 1116

The following systems and worlds can be found within this area:

9 Worlds in the Zowie Subsector
Haxavant  •  Lyoliuqet  •  Nacockgen  •  Nalratan  •  Neh  •  Pawoox  •  Sovolyit  •  Taanoonoo  •  Trookiloxspesgucknuf  •  

History & Background (Dossier)

No information yet available.

Polity Listing: 1116

The following polities can be found within this subsector:

  • Other Powers
    • None

Native Sophonts (NILs): 1116

The following races (sophont species) are believed to have originated in this area:

Demographics: 1116

Significant populations of the following races (sophont species) reside within this area:

Major Historical Events Timeline: 1116

These are some of the more important historical events that have affected this area:

  • No information yet available.

References & Contributors (Sources)

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This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.