Difference between revisions of "On Alzur (world)"
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== History & Background (Dossier) == | == History & Background (Dossier) == | ||
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| − | '''On Alzur''' was claimed by the [[Vilani]] millennia ago and was eventually absorbed into the [[Ziru Sirka]]. It was nominally under the authority of the [[Rule of Man]] prior to the [[Long Night]]. | + | '''On Alzur''' was claimed by the [[Vilani]] millennia ago and was eventually absorbed into the ''[[Ziru Sirka]]''. It was nominally under the authority of the [[Rule of Man]] prior to the [[Long Night]]. |
| − | * It has ruins and remains on its surface dating to before the founding of the [[First Imperium|Ziru Sirka]]. | + | * It has ruins and remains on its surface dating to before the founding of the ''[[First Imperium|Ziru Sirka]]''. |
It is a ''[[Amber Zone|Puzzle World]]'' and is designated as an [[Amber Zone]]. It presents particular risks and dangers due to the [[environment]] or [[Life Form|native life forms]], [[Law Level|laws]] or [[Custom|customs]], or other conditions that are not well understood. | It is a ''[[Amber Zone|Puzzle World]]'' and is designated as an [[Amber Zone]]. It presents particular risks and dangers due to the [[environment]] or [[Life Form|native life forms]], [[Law Level|laws]] or [[Custom|customs]], or other conditions that are not well understood. | ||
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* The population largely consists of [[Vargr]]. | * The population largely consists of [[Vargr]]. | ||
* Humans and other [[sophont]]s may also be encountered. | * Humans and other [[sophont]]s may also be encountered. | ||
| + | |||
| + | ==== Urbanization ==== | ||
| + | Vargr cities are lively and chaotic, full of garish colours and loud noises. Streets are packed and buildings press together. Vehicle traffic is fast and chaotic; the accident rate is low only because of superior Vargr reflexes. Zoning codes are rare, and districts jumble together. | ||
=== World Technology Level (T) === | === World Technology Level (T) === | ||
Latest revision as of 17:24, 21 November 2025
| On Alzur/Faengfel (Meshan 1340) | |||||||||||||||||||||||||
| Classic Era (1116) | E7668AE-5
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | F8 V M5 V | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 3 | ||||||||||||||||||||||||
On Alzur is a pre-agricultural, moderate population rich garden world with over a hundred million, but not yet a billion sophonts.
- Garden worlds are known for their near-ideal utopian environments conducive to most sophonts, plants, animals, and other forms of life.
- It is a pre-agricultural world with an environment suitable for large scale agricultural and livestock industries that have not yet been widely developed.
- This is a rich world with a prosperous and thriving world economy.
- Its economy and population are rapidly growing and living conditions are expected to quickly rise barring outside forces.
- This is a "low technology" world with technology competencies well below standard for Charted Space.
- This is a "Puzzle" world designated as an Amber Zone. Caution is advised since the world has an environment, laws, customs, life forms, or other conditions that are not well understood and might be a danger to a visitor.
- This is a temperate world, with a climate of pleasant, average temperatures, considered to be an ideal or near-ideal environment by many different sophont species.
- It is a member of the Voekhaeb Society in the Faengfel Subsector of Meshan Sector, which is part of the Vargr Extents.
- This world has a Vargr Corsair Base.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
On Alzur is a binary star system.
- The primary is a white main sequence.
- The secondary is a red main sequence.
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x9 secondary rocky worlds.
- x3 gas giants.
Mainworld Data[edit]
Mainworld Size (S)[edit]
On Alzur is a Meso World between 10,400km and 12,000km in diameter. The world has a standard gravity between 0.7G and 0.9G. The horizon will appear about 4.7km away.
Mainworld Atmosphere (A)[edit]
On Alzur has a pressure of 0.71 to 1.49 atmospheres. A Standard Atmosphere does not require survival gear and will likely be easy for most sophonts to breathe.
Mainworld Hydrosphere (H)[edit]
On Alzur has 55-65% of its surface covered by liquid water. It has significant large liquid bodies. Wilderness refueling is possible.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
(Blank map, predominantly watery world.)
History & Background (Dossier)[edit]
On Alzur was claimed by the Vilani millennia ago and was eventually absorbed into the Ziru Sirka. It was nominally under the authority of the Rule of Man prior to the Long Night.
- It has ruins and remains on its surface dating to before the founding of the Ziru Sirka.
It is a Puzzle World and is designated as an Amber Zone. It presents particular risks and dangers due to the environment or native life forms, laws or customs, or other conditions that are not well understood.
- Visitors are advised to act with caution.
World Starport (St)[edit]
On Alzur has a Class E Starport, a frontier quality installation with few expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of a downport.
- The world is host to a Vargr Corsair Base.
World Population (P)[edit]
On Alzur has a population of 900,000,000 sophonts (hundreds of millions).
Urbanization[edit]
Vargr cities are lively and chaotic, full of garish colours and loud noises. Streets are packed and buildings press together. Vehicle traffic is fast and chaotic; the accident rate is low only because of superior Vargr reflexes. Zoning codes are rare, and districts jumble together.
World Technology Level (T)[edit]
On Alzur possesses a Technology Level of TL–5.
- Common Communication technologies for this TL include: Telephone, radio, and television.
- Common Power Generation technologies for this TL include: Electricity, hydrocarbon internal combustion, and the most fundamental atomic energy.
- Common Transportation technologies for this TL include:
- Land: Ground cars or automobiles and tracked vehicles.
- Water: Large ships and submersibles with steel hulls.
- Air: Early aircraft including seaplanes and very early unmanned rockets.
World Government (G)[edit]
On Alzur is governed by a Charismatic Dictatorship. Charismatic governments justify their ability to rule by simply asserting their right to rule. Charismatic dictatorships are typically young governments, coming as a recent change, and rely on the leader(s) to supply head of government.
World Law (L)[edit]
On Alzur has an extreme law level which covers every area of interaction. Laws are complex, detailed, and difficult to understand. Every interaction with the government requires an Advocate. Law enforcement is omnipresent and strict. Legal proceeding can take months to years to resolve and may involve dozens of people. Most worlds with this law level may be an Amber Zone or Red Zone. All objects specifically manufactured as weapons are typically regulated or prohibited (with no exception for private residences; visiting starships are only protected so long as they stay within designated starports and approach corridors). Civilian movement is rigidly controlled. There is no difference between the police and the military. This world is a full-fledged police state. Oppression is legalized, though not routine.
Trade Data[edit]
- Importance: -1 (unimportant)
World Economy[edit]
- Resources: A (abundant)
- Labor: 7 (tens of millions)
- Infrastructure: 6 (limited)
- Efficiency: +3 (improved)
World Culture[edit]
- Heterogenity: C (fragmented)
- Acceptance: 7 (aloof)
- Strangeness: 9 (extremely confusing)
- Symbols: 9 (somewhat abstract)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- -4045 to -2204: the Ziru Sirka claims and settles worlds across the region.
- -3810: the Vargr discover jump technology and begin an era of expansion.
- -3700s onwards: waves of Vargr settle worlds across the region.
- -2204 to -1776: the Rule of Man nominally administers the rimward worlds of the region. Conflicts escalate between Vargr and humans as the Vargr occupy former Ziru Sirka territory.
- -1776 to 0: the Long Night. There is widespread regression within the area and some worlds become barren.
- -1658: the Sack of Gashikan, an atrocity known throughout the coreward parts of Charted Space.
- -1427: the Wolvesbane plague is released in Gashikan Sector, decimating Vargr populations.
- The Year 0: to rimward, the Third Imperium is founded.
- circa 26: the Empire of Varroerth is founded.
- circa 170: the various Ruler of Five precursor states begin a centuries-long war of dominance.
- 300-420: the Imperial First Survey charts the system.
- circa 500: the Ruler of Five Confederation draws up its charter, establishing the state in its current form.
- mid 800s: the Opposition Alliance is founded and rapidly admits many of the neutral worlds around it.
- late 800s: the Ngath Confederation begins to form and gradually absorbs neutral worlds and smaller polities.
- 995-1065: the Imperial Second Survey charts the system.
- circa 1040: the 17th Disjuncture is founded and rapidly brings neutral worlds under its banner, directly competing with the Ngath Confederation.
- 1065: the Second Survey is published. Information about the system becomes widely available.
- 1078: the Third Empire of Gashikan forms.
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 11 Library Data (N-Z), (Game Designers Workshop, 1982), various pages. (Library data entries)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Vargr (Game Designers Workshop, 1984), IBC. (Sector named but no world data provided)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps and charts indicating the location of the world and its political allegiance)
- Martin Rait. MegaTraveller and Traveller: The New Era: The Meshan Saga, (1995-present). (Background for the sector)
- David Burden, Stuart Dollar, Andy Lilly, Joseph Walsh. T4 Aliens Volume 1 (Imperium Games, 1998), pages 91-182. (The Vargr)
- David L. Pulver. GURPS Traveller Alien Races 1 (Steve Jackson Games, 1998), pages 64-99. (The Vargr)
- Simon Beal. Mongoose Traveller: Vargr, (Mongoose Publishing, 2009), various pages. (The Vargr)
- Author & Contributor: Mike Mikesh of the HIWG (generated data)
- ↑ "Jump Map API" and map location from Travellermap.com
